EquippedItem,Ammo got changed to int instead of double. Loading entities from map the new way in Tests. ComponentWrapper:s Name is now Type
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@@ -13,7 +13,7 @@
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#include "Input/KeyboardInputHandler.h"
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#include "Input/MouseInputHandler.h"
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#include "Core/EKeyDown.h"
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#include "Core/EntityXMLFile.h"
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#include "Core/EntityFile.h"
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#include "Core/SystemPipeline.h"
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#include "RaptorCopterSystem.h"
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#include "PlayerSystem.h"
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