Ammosharing over network test WIP
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@@ -6,6 +6,7 @@
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#include "Core/EntityFile.h"
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#include "Core/EPlayerDamage.h"
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#include "Common.h"
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#include "SpawnerSystem.h"
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class BoostSystem : public System
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{
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@@ -17,5 +18,7 @@ private:
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bool OnPlayerDamage(Events::PlayerDamage& e);
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std::string DetermineClass(EntityWrapper player);
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void giveAmmo(EntityWrapper giver, EntityWrapper receiver);
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};
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#endif
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