Ammosharing over network test WIP
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@@ -35,19 +35,25 @@ bool BoostSystem::OnPlayerDamage(Events::PlayerDamage& e)
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return false;
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}
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//get the XML file, example: "Schema/Entities/BoostclassName.xml"
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std::string classXML = "Schema/Entities/" + className + ".xml";
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//check if player already has a child with the component, if so delete that child
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auto playerBoostAssaultEntity = e.Victim.FirstChildByName(className);
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if (playerBoostAssaultEntity.Valid()) {
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m_World->DeleteEntity(playerBoostAssaultEntity.ID);
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LOG_INFO("intflictor: %s, vicitm: %s", e.Inflictor.Name().c_str(), e.Victim.Name().c_str());
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if(className == "SidearmWeapon") { // give ammo
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giveAmmo(e.Inflictor, e.Victim);
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} else { //give boost
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//get the XML file, example: "Schema/Entities/BoostclassName.xml"
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std::string classXML = "Schema/Entities/" + className + ".xml";
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//check if player already has a child with the component, if so delete that child
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auto playerBoostAssaultEntity = e.Victim.FirstChildByName(className);
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if (playerBoostAssaultEntity.Valid()) {
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m_World->DeleteEntity(playerBoostAssaultEntity.ID);
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}
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//load boost XML file, set it entity parented with the victim player
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auto entityFile = ResourceManager::Load<EntityFile>(classXML);
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EntityWrapper boostAssaultEntity = entityFile->MergeInto(m_World);
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m_World->SetName(boostAssaultEntity.ID, className);
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m_World->SetParent(boostAssaultEntity.ID, e.Victim.ID);
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}
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//load boost XML file, set it entity parented with the victim player
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auto entityFile = ResourceManager::Load<EntityFile>(classXML);
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EntityWrapper boostAssaultEntity = entityFile->MergeInto(m_World);
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m_World->SetName(boostAssaultEntity.ID, className);
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m_World->SetParent(boostAssaultEntity.ID, e.Victim.ID);
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return true;
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}
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@@ -55,14 +61,64 @@ bool BoostSystem::OnPlayerDamage(Events::PlayerDamage& e)
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std::string BoostSystem::DetermineClass(EntityWrapper inflictorPlayer)
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{
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//determine the class based on what component the inflictor-player has
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if (m_World->HasComponent(inflictorPlayer.ID, "DashAbility")) {
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return "BoostAssault";
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}
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if (m_World->HasComponent(inflictorPlayer.ID, "ShieldAbility")) {
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return "BoostDefender";
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}
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if (m_World->HasComponent(inflictorPlayer.ID, "SprintAbility")) {
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return "BoostSniper";
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if (inflictorPlayer.HasComponent("Player")) {
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if ((std::string)inflictorPlayer["Player"]["CurrentWeapon"] == "AssaultWeapon") {
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return "BoostAssault";
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}
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if ((std::string)inflictorPlayer["Player"]["CurrentWeapon"] == "DefenderWeapon") {
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return "BoostDefender";
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}
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if ((std::string)inflictorPlayer["Player"]["CurrentWeapon"] == "SniperWeapon") {
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return "BoostSniper";
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}
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if ((std::string)inflictorPlayer["Player"]["CurrentWeapon"] == "SidearmWeapon") {
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return "SidearmWeapon";
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}
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}
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return "";
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}
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void BoostSystem::giveAmmo(EntityWrapper giver, EntityWrapper receiver)
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{
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bool gaveAmmo = false;
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if (receiver.HasComponent("AssaultWeapon")) {
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int magazineSize = receiver["AssaultWeapon"]["MagazineSize"];
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int& magazineAmmo = receiver["AssaultWeapon"]["MagazineAmmo"];
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int maxAmmo = receiver["AssaultWeapon"]["MaxAmmo"];
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int& ammo = receiver["AssaultWeapon"]["Ammo"];
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if (magazineAmmo < magazineSize) {
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magazineAmmo += 1;
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gaveAmmo = true;
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} else if (ammo < maxAmmo) {
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ammo += 1;
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gaveAmmo = true;
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}
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} else if (receiver.HasComponent("DefenderWeapon")) {
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int magazineSize = receiver["DefenderWeapon"]["MagazineSize"];
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int& magazineAmmo = receiver["DefenderWeapon"]["MagazineAmmo"];
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int maxAmmo = receiver["DefenderWeapon"]["MaxAmmo"];
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int& ammo = receiver["DefenderWeapon"]["Ammo"];
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if (magazineAmmo < magazineSize) {
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magazineAmmo += 1;
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gaveAmmo = true;
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} else if (ammo < maxAmmo) {
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ammo += 1;
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gaveAmmo = true;
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}
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}
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if (gaveAmmo) {
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EntityWrapper effectSpawner = giver.FirstChildByName("AmmoShareEffectSpawner");
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if (effectSpawner.Valid()) {
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if (effectSpawner.HasComponent("Spawner")) {
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SpawnerSystem::Spawn(effectSpawner, effectSpawner);
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}
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}
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}
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}
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