Ammosharing over network test WIP
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@@ -281,7 +281,7 @@ bool SidearmWeaponBehaviour::dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi
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// If friendly fire, reduce damage to 0 (needed to make Boosts, Ammosharing work)
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if ((ComponentInfo::EnumType)victim["Team"]["Team"] == (ComponentInfo::EnumType)wi.Player["Team"]["Team"]) {
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damage = 0;
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giveAmmo(cWeapon, wi, victim);
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//giveAmmo(cWeapon, wi, victim);
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}
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// Deal damage!
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@@ -293,6 +293,7 @@ bool SidearmWeaponBehaviour::dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi
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return damage > 0;
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}
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/*
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void SidearmWeaponBehaviour::giveAmmo(ComponentWrapper cWeapon, WeaponInfo& wi, EntityWrapper receiver)
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{
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@@ -337,7 +338,7 @@ void SidearmWeaponBehaviour::giveAmmo(ComponentWrapper cWeapon, WeaponInfo& wi,
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}
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}
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}
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}
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}*/
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void SidearmWeaponBehaviour::CheckAmmo(ComponentWrapper cWeapon, WeaponInfo& wi)
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{
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