Ammosharing over network test WIP
This commit is contained in:
@@ -6,6 +6,7 @@
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#include "Core/EntityFile.h"
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#include "Core/EntityFile.h"
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#include "Core/EPlayerDamage.h"
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#include "Core/EPlayerDamage.h"
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#include "Common.h"
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#include "Common.h"
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#include "SpawnerSystem.h"
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class BoostSystem : public System
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class BoostSystem : public System
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{
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{
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@@ -17,5 +18,7 @@ private:
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bool OnPlayerDamage(Events::PlayerDamage& e);
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bool OnPlayerDamage(Events::PlayerDamage& e);
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std::string DetermineClass(EntityWrapper player);
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std::string DetermineClass(EntityWrapper player);
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void giveAmmo(EntityWrapper giver, EntityWrapper receiver);
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};
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};
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#endif
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#endif
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@@ -37,7 +37,7 @@ private:
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bool playerInFirstPerson(EntityWrapper player);
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bool playerInFirstPerson(EntityWrapper player);
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bool dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi);
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bool dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi);
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void giveAmmo(ComponentWrapper cWeapon, WeaponInfo& wi, EntityWrapper receiver);
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// void giveAmmo(ComponentWrapper cWeapon, WeaponInfo& wi, EntityWrapper receiver);
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void CheckAmmo(ComponentWrapper cWeapon, WeaponInfo& wi);
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void CheckAmmo(ComponentWrapper cWeapon, WeaponInfo& wi);
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@@ -305,6 +305,8 @@ private:
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wi.ThirdPersonEntity = thirdPersonWeapon;
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wi.ThirdPersonEntity = thirdPersonWeapon;
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wi.ThirdPersonPlayerModel = thirdPersonWeapon.FirstParentWithComponent("Model");
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wi.ThirdPersonPlayerModel = thirdPersonWeapon.FirstParentWithComponent("Model");
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player["Player"]["CurrentWeapon"] = cWeapon.Info.Name;
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OnEquip(cWeapon, wi);
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OnEquip(cWeapon, wi);
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}
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}
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@@ -57,6 +57,14 @@
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</Components>
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</Components>
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<Children/>
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<Children/>
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</Entity>
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</Entity>
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<Entity name="HUD">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/PlayerHUD.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="HUD">
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<Entity name="HUD">
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<Components>
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<Components>
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<c:Transform>
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<c:Transform>
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@@ -99,82 +107,12 @@
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<Entity name="BackgroundHexagon">
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<Entity name="BackgroundHexagon">
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<Components>
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<Components>
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<c:Sprite>
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<c:Sprite>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<DepthSort>false</DepthSort>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0.919596612" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ProgressionHexagon">
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<Components>
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<c:Fill>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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<c:CapturePointHUD>
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<CapturePointNumber>2</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Sprite>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Orientation X="0" Y="0" Z="1.57079637"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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<c:Transform>
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<Position X="0.811270177" Y="0.440691769" Z="-0.100000001"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ProgressionHexagon">
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<Components>
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<c:Fill>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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<c:CapturePointHUD>
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<CapturePointNumber>3</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Sprite>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Orientation X="0" Y="0" Z="1.57079637"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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<Linear>true</Linear>
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</c:Sprite>
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</c:Sprite>
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<c:Transform>
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<c:Transform>
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<Position X="1.62788737" Y="0.919596612" Z="0"/>
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<Position X="1.62788737" Y="0.919596612" Z="0"/>
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@@ -191,9 +129,11 @@
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<CapturePointNumber>4</CapturePointNumber>
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<CapturePointNumber>4</CapturePointNumber>
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</c:CapturePointHUD>
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</c:CapturePointHUD>
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<c:Sprite>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<Linear>true</Linear>
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</c:Sprite>
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</c:Sprite>
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<c:Transform>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Position X="0" Y="0" Z="0.00999999978"/>
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@@ -208,10 +148,92 @@
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<Entity name="BackgroundHexagon">
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<Entity name="BackgroundHexagon">
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<Components>
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<Components>
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<c:Sprite>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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<Linear>true</Linear>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0.919596612" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ProgressionHexagon">
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<Components>
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<c:Fill>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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<c:CapturePointHUD>
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<CapturePointNumber>2</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<Linear>true</Linear>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Orientation X="0" Y="0" Z="1.57079637"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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||||||
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<GlowMap></GlowMap>
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||||||
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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||||||
|
<Color A="0.300000012" B="1" G="1" R="1"/>
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||||||
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<Linear>true</Linear>
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||||||
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</c:Sprite>
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||||||
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<c:Transform>
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||||||
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<Position X="0.811270177" Y="0.440691769" Z="-0.100000001"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ProgressionHexagon">
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<Components>
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<c:Fill>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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||||||
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</c:Fill>
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||||||
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<c:CapturePointHUD>
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||||||
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<CapturePointNumber>3</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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<Model>Models/Core/UnitQuad.mesh</Model>
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||||||
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<GlowMap></GlowMap>
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||||||
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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||||||
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<Linear>true</Linear>
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||||||
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</c:Sprite>
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||||||
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<c:Transform>
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||||||
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<Position X="0" Y="0" Z="0.00999999978"/>
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||||||
|
<Orientation X="0" Y="0" Z="1.57079637"/>
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||||||
|
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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||||||
|
</c:Transform>
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||||||
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</Components>
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<Children/>
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</Entity>
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</Children>
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|
</Entity>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DepthSort>false</DepthSort>
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||||||
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<Model>Models/Core/UnitQuad.mesh</Model>
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||||||
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<GlowMap></GlowMap>
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||||||
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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||||||
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<Color A="0.300000012" B="1" G="1" R="1"/>
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||||||
|
<Linear>true</Linear>
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||||||
</c:Sprite>
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</c:Sprite>
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||||||
<c:Transform>
|
<c:Transform>
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||||||
<Position X="-0.820431828" Y="0.441878349" Z="-0.100000001"/>
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<Position X="-0.820431828" Y="0.441878349" Z="-0.100000001"/>
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@@ -227,9 +249,11 @@
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<CapturePointNumber>1</CapturePointNumber>
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<CapturePointNumber>1</CapturePointNumber>
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||||||
</c:CapturePointHUD>
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</c:CapturePointHUD>
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<c:Sprite>
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<c:Sprite>
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||||||
|
<DepthSort>false</DepthSort>
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||||||
<Model>Models/Core/UnitQuad.mesh</Model>
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<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
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<GlowMap></GlowMap>
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||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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||||||
|
<Linear>true</Linear>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
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||||||
@@ -244,10 +268,12 @@
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<Entity name="BackgroundHexagon">
|
<Entity name="BackgroundHexagon">
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||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
|
<DepthSort>false</DepthSort>
|
||||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<Color A="0.699999988" B="0" G="0" R="1"/>
|
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||||
|
<Linear>true</Linear>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-1.58304751" Y="0.919596612" Z="0"/>
|
<Position X="-1.58304751" Y="0.919596612" Z="0"/>
|
||||||
@@ -262,9 +288,11 @@
|
|||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:CapturePointHUD/>
|
<c:CapturePointHUD/>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
|
<DepthSort>false</DepthSort>
|
||||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<Linear>true</Linear>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -341,12 +369,12 @@
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|||||||
</c:Team>
|
</c:Team>
|
||||||
<c:CapturePointArrowHUD/>
|
<c:CapturePointArrowHUD/>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Widgets/Arrows/Arrow5.mesh</Resource>
|
<Resource>Models/Widgets/Arrows/ArrowBlue.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0.714000046" Z="-1.30000007"/>
|
<Position X="0" Y="0.198665127" Z="0"/>
|
||||||
<Orientation X="0.405680239" Y="0.369605929" Z="0"/>
|
<Orientation X="0.0531693883" Y="-2.13055706" Z="0"/>
|
||||||
<Scale X="0.200000003" Y="0.200000003" Z="0.200000003"/>
|
<Scale X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
@@ -368,7 +396,7 @@
|
|||||||
<c:Text>
|
<c:Text>
|
||||||
<Content>100/100</Content>
|
<Content>100/100</Content>
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
|
<Color A="0.505882382" B="0" G="1.17647064" R="0"/>
|
||||||
</c:Text>
|
</c:Text>
|
||||||
<c:HealthHUD/>
|
<c:HealthHUD/>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -391,6 +419,7 @@
|
|||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
|
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
|
||||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||||
|
<Linear>true</Linear>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Scale X="0.106000006" Y="0.333000004" Z="0.150000006"/>
|
<Scale X="0.106000006" Y="0.333000004" Z="0.150000006"/>
|
||||||
@@ -409,17 +438,18 @@
|
|||||||
<Entity name="Assault">
|
<Entity name="Assault">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Fill>
|
<c:Fill>
|
||||||
<Color A="1" B="0.533333361" G="1" R="0.329411775"/>
|
<Color A="1" B="0.533333361" G="1.56862748" R="0.329411775"/>
|
||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DiffuseTexture>Textures/Icons/Boosts/Assault-01.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Icons/Boosts/Assault-01.png</DiffuseTexture>
|
||||||
<Color A="0.588235319" B="0.0392156877" G="0.184313729" R="0"/>
|
<Color A="0.392156869" B="0.0392156877" G="0.184313729" R="0"/>
|
||||||
|
<Linear>true</Linear>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.0250000004" Y="0.0700000003" Z="0"/>
|
<Position X="0.0250000004" Y="0.0870000049" Z="0"/>
|
||||||
<Orientation X="0" Y="0" Z="3.14199996"/>
|
<Orientation X="0" Y="0" Z="3.14199996"/>
|
||||||
<Scale X="0.0399999991" Y="0.0399999991" Z="0.5"/>
|
<Scale X="0.0399999991" Y="0.0399999991" Z="0.5"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
@@ -429,17 +459,18 @@
|
|||||||
<Entity name="Defender">
|
<Entity name="Defender">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Fill>
|
<c:Fill>
|
||||||
<Color A="1" B="1" G="0.58431375" R="0.105882354"/>
|
<Color A="1" B="1.96078432" G="0.58431375" R="0.105882354"/>
|
||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DiffuseTexture>Textures/Icons/Boosts/Defender-01.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Icons/Boosts/Defender-01.png</DiffuseTexture>
|
||||||
<Color A="0.588235319" B="0.34117648" G="0.192156866" R="0"/>
|
<Color A="0.392156869" B="0.34117648" G="0.192156866" R="0"/>
|
||||||
|
<Linear>true</Linear>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.0270000007" Y="0.110000007" Z="0"/>
|
<Position X="0.0240000002" Y="0.131999999" Z="0"/>
|
||||||
<Orientation X="0" Y="0" Z="3.14199996"/>
|
<Orientation X="0" Y="0" Z="3.14199996"/>
|
||||||
<Scale X="0.0399999991" Y="0.0400000028" Z="0.165000007"/>
|
<Scale X="0.0399999991" Y="0.0400000028" Z="0.165000007"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
@@ -449,14 +480,16 @@
|
|||||||
<Entity name="Sniper">
|
<Entity name="Sniper">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Fill>
|
<c:Fill>
|
||||||
<Color A="1" B="0.345098048" G="0" R="1"/>
|
<Color A="1" B="0.345098048" G="0" R="1.96078432"/>
|
||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DiffuseTexture>Textures/Icons/Boosts/Sniper-01.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Icons/Boosts/Sniper-01.png</DiffuseTexture>
|
||||||
<Color A="0.588235319" B="0.121568628" G="0" R="0.443137258"/>
|
<Color A="0.392156869" B="0.121568628" G="0" R="0.443137258"/>
|
||||||
|
<Visible>false</Visible>
|
||||||
|
<Linear>true</Linear>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.0250000004" Y="0.145000011" Z="0"/>
|
<Position X="0.0250000004" Y="0.145000011" Z="0"/>
|
||||||
@@ -478,28 +511,14 @@
|
|||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DiffuseTexture>Textures\Icons\Abilities\Superman-01.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Icons/Abilities/Long/Superman-01.png</DiffuseTexture>
|
||||||
<Color A="1" B="0.206628323" G="0.78039217" R="0.192802757"/>
|
<Color A="1" B="0.20784314" G="1.17647064" R="0.192156866"/>
|
||||||
|
<Linear>true</Linear>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.0250000004" Y="0.0100000007" Z="0"/>
|
<Position X="0.0250000004" Y="0.0100000007" Z="0"/>
|
||||||
<Orientation X="0" Y="0" Z="3.14159203"/>
|
<Orientation X="0" Y="0" Z="1.57000005"/>
|
||||||
<Scale X="0.0800000057" Y="0.0700000003" Z="1"/>
|
<Scale X="0.0800000057" Y="0.029000001" Z="1"/>
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="Cooldown">
|
|
||||||
<Components>
|
|
||||||
<c:Text>
|
|
||||||
<Content>0.0</Content>
|
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
|
||||||
<Color A="1" B="0" G="0" R="0"/>
|
|
||||||
<Visible>false</Visible>
|
|
||||||
</c:Text>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.146000013" Y="0.00900000054" Z="0.0560000017"/>
|
|
||||||
<Orientation X="0" Y="0" Z="1.57099998"/>
|
|
||||||
<Scale X="0.515000045" Y="0.704000056" Z="0.431000024"/>
|
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
@@ -904,10 +923,10 @@
|
|||||||
<c:Transform/>
|
<c:Transform/>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
<Entity name="DashRight">
|
<Entity name="DashLeft">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Animation>
|
<c:Animation>
|
||||||
<AnimationName>DashRightF</AnimationName>
|
<AnimationName>DashLeftF</AnimationName>
|
||||||
<Time>1</Time>
|
<Time>1</Time>
|
||||||
<Speed>1.7999999523162842</Speed>
|
<Speed>1.7999999523162842</Speed>
|
||||||
<Loop>false</Loop>
|
<Loop>false</Loop>
|
||||||
@@ -916,10 +935,10 @@
|
|||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity name="DashLeft">
|
<Entity name="DashRight">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Animation>
|
<c:Animation>
|
||||||
<AnimationName>DashLeftF</AnimationName>
|
<AnimationName>DashRightF</AnimationName>
|
||||||
<Time>1</Time>
|
<Time>1</Time>
|
||||||
<Speed>1.7999999523162842</Speed>
|
<Speed>1.7999999523162842</Speed>
|
||||||
<Loop>false</Loop>
|
<Loop>false</Loop>
|
||||||
|
|||||||
@@ -90,6 +90,14 @@
|
|||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
|
<Entity name="HUD">
|
||||||
|
<Components>
|
||||||
|
<c:Spawner>
|
||||||
|
<EntityFile>Schema/Entities/PlayerHUD.xml</EntityFile>
|
||||||
|
</c:Spawner>
|
||||||
|
<c:Transform/>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
<Entity name="HUD">
|
<Entity name="HUD">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -129,82 +137,6 @@
|
|||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
<Entity name="BackgroundHexagon">
|
|
||||||
<Components>
|
|
||||||
<c:Sprite>
|
|
||||||
<DepthSort>false</DepthSort>
|
|
||||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0.919596612" Z="0"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="ProgressionHexagon">
|
|
||||||
<Components>
|
|
||||||
<c:Fill>
|
|
||||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
|
||||||
</c:Fill>
|
|
||||||
<c:CapturePointHUD>
|
|
||||||
<CapturePointNumber>2</CapturePointNumber>
|
|
||||||
</c:CapturePointHUD>
|
|
||||||
<c:Sprite>
|
|
||||||
<DepthSort>false</DepthSort>
|
|
||||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
|
||||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
|
||||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="BackgroundHexagon">
|
|
||||||
<Components>
|
|
||||||
<c:Sprite>
|
|
||||||
<DepthSort>false</DepthSort>
|
|
||||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.811270177" Y="0.440691769" Z="-0.100000001"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity name="ProgressionHexagon">
|
|
||||||
<Components>
|
|
||||||
<c:Fill>
|
|
||||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
|
||||||
</c:Fill>
|
|
||||||
<c:CapturePointHUD>
|
|
||||||
<CapturePointNumber>3</CapturePointNumber>
|
|
||||||
</c:CapturePointHUD>
|
|
||||||
<c:Sprite>
|
|
||||||
<DepthSort>false</DepthSort>
|
|
||||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
|
||||||
<GlowMap></GlowMap>
|
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
|
||||||
</c:Sprite>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
|
||||||
<Orientation X="0" Y="0" Z="1.57079637"/>
|
|
||||||
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity name="BackgroundHexagon">
|
<Entity name="BackgroundHexagon">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
@@ -213,6 +145,7 @@
|
|||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||||
|
<Linear>true</Linear>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="1.62788737" Y="0.919596612" Z="0"/>
|
<Position X="1.62788737" Y="0.919596612" Z="0"/>
|
||||||
@@ -233,6 +166,7 @@
|
|||||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<Linear>true</Linear>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -252,6 +186,87 @@
|
|||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<Color A="0.300000012" B="1" G="1" R="1"/>
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
|
<Linear>true</Linear>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0.919596612" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="ProgressionHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:Fill>
|
||||||
|
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||||
|
</c:Fill>
|
||||||
|
<c:CapturePointHUD>
|
||||||
|
<CapturePointNumber>2</CapturePointNumber>
|
||||||
|
</c:CapturePointHUD>
|
||||||
|
<c:Sprite>
|
||||||
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<Linear>true</Linear>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
|
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||||
|
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="BackgroundHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
|
<Linear>true</Linear>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0.811270177" Y="0.440691769" Z="-0.100000001"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="ProgressionHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:Fill>
|
||||||
|
<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
|
||||||
|
</c:Fill>
|
||||||
|
<c:CapturePointHUD>
|
||||||
|
<CapturePointNumber>3</CapturePointNumber>
|
||||||
|
</c:CapturePointHUD>
|
||||||
|
<c:Sprite>
|
||||||
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<Linear>true</Linear>
|
||||||
|
</c:Sprite>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
|
<Orientation X="0" Y="0" Z="1.57079637"/>
|
||||||
|
<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity name="BackgroundHexagon">
|
||||||
|
<Components>
|
||||||
|
<c:Sprite>
|
||||||
|
<DepthSort>false</DepthSort>
|
||||||
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
|
<GlowMap></GlowMap>
|
||||||
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
|
<Color A="0.300000012" B="1" G="1" R="1"/>
|
||||||
|
<Linear>true</Linear>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-0.820431828" Y="0.441878349" Z="-0.100000001"/>
|
<Position X="-0.820431828" Y="0.441878349" Z="-0.100000001"/>
|
||||||
@@ -271,6 +286,7 @@
|
|||||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<Linear>true</Linear>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -290,6 +306,7 @@
|
|||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
|
||||||
<Color A="0.699999988" B="0" G="0" R="1"/>
|
<Color A="0.699999988" B="0" G="0" R="1"/>
|
||||||
|
<Linear>true</Linear>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-1.58304751" Y="0.919596612" Z="0"/>
|
<Position X="-1.58304751" Y="0.919596612" Z="0"/>
|
||||||
@@ -308,6 +325,7 @@
|
|||||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
|
||||||
|
<Linear>true</Linear>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.00999999978"/>
|
<Position X="0" Y="0" Z="0.00999999978"/>
|
||||||
@@ -384,10 +402,11 @@
|
|||||||
</c:Team>
|
</c:Team>
|
||||||
<c:CapturePointArrowHUD/>
|
<c:CapturePointArrowHUD/>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Widgets/Arrows/Arrow5.mesh</Resource>
|
<Resource>Models/Widgets/Arrows/ArrowBlue.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0.198665127" Z="0"/>
|
<Position X="0" Y="0.198665127" Z="0"/>
|
||||||
|
<Orientation X="0.0531693883" Y="-2.13055706" Z="0"/>
|
||||||
<Scale X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
|
<Scale X="0.0500000007" Y="0.0500000007" Z="0.0500000007"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
@@ -410,7 +429,7 @@
|
|||||||
<c:Text>
|
<c:Text>
|
||||||
<Content>150/150</Content>
|
<Content>150/150</Content>
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||||
<Color A="0.505882382" B="3.92156863" G="1.17647064" R="0"/>
|
<Color A="0.505882382" B="0" G="1.17647064" R="0"/>
|
||||||
</c:Text>
|
</c:Text>
|
||||||
<c:HealthHUD/>
|
<c:HealthHUD/>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
@@ -433,6 +452,7 @@
|
|||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
|
<DiffuseTexture>Textures/HealthHUD3.png</DiffuseTexture>
|
||||||
<Color A="0.588235319" B="0" G="0" R="0"/>
|
<Color A="0.588235319" B="0" G="0" R="0"/>
|
||||||
|
<Linear>true</Linear>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Scale X="0.106000006" Y="0.333000004" Z="0.150000006"/>
|
<Scale X="0.106000006" Y="0.333000004" Z="0.150000006"/>
|
||||||
@@ -451,17 +471,18 @@
|
|||||||
<Entity name="Assault">
|
<Entity name="Assault">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Fill>
|
<c:Fill>
|
||||||
<Color A="1" B="0.533333361" G="1" R="0.329411775"/>
|
<Color A="1" B="0.533333361" G="1.56862748" R="0.329411775"/>
|
||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DiffuseTexture>Textures/Icons/Boosts/Assault-01.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Icons/Boosts/Assault-01.png</DiffuseTexture>
|
||||||
<Color A="0" B="0.0392156877" G="0.184313729" R="0"/>
|
<Color A="0.392156869" B="0.0392156877" G="0.184313729" R="0"/>
|
||||||
|
<Linear>true</Linear>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.0250000004" Y="0.0700000003" Z="0"/>
|
<Position X="0.0250000004" Y="0.0870000049" Z="0"/>
|
||||||
<Orientation X="0" Y="0" Z="3.14199996"/>
|
<Orientation X="0" Y="0" Z="3.14199996"/>
|
||||||
<Scale X="0.0399999991" Y="0.0399999991" Z="0.5"/>
|
<Scale X="0.0399999991" Y="0.0399999991" Z="0.5"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
@@ -471,17 +492,18 @@
|
|||||||
<Entity name="Defender">
|
<Entity name="Defender">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Fill>
|
<c:Fill>
|
||||||
<Color A="1" B="1" G="0.58431375" R="0.105882354"/>
|
<Color A="1" B="1.96078432" G="0.58431375" R="0.105882354"/>
|
||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DiffuseTexture>Textures/Icons/Boosts/Defender-01.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Icons/Boosts/Defender-01.png</DiffuseTexture>
|
||||||
<Color A="0" B="0.34117648" G="0.192156866" R="0"/>
|
<Color A="0.392156869" B="0.34117648" G="0.192156866" R="0"/>
|
||||||
|
<Linear>true</Linear>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.0270000007" Y="0.110000007" Z="0"/>
|
<Position X="0.0240000002" Y="0.131999999" Z="0"/>
|
||||||
<Orientation X="0" Y="0" Z="3.14199996"/>
|
<Orientation X="0" Y="0" Z="3.14199996"/>
|
||||||
<Scale X="0.0399999991" Y="0.0400000028" Z="0.165000007"/>
|
<Scale X="0.0399999991" Y="0.0400000028" Z="0.165000007"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
@@ -491,14 +513,16 @@
|
|||||||
<Entity name="Sniper">
|
<Entity name="Sniper">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Fill>
|
<c:Fill>
|
||||||
<Color A="1" B="0.345098048" G="0" R="1"/>
|
<Color A="1" B="0.345098048" G="0" R="1.96078432"/>
|
||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DiffuseTexture>Textures/Icons/Boosts/Sniper-01.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Icons/Boosts/Sniper-01.png</DiffuseTexture>
|
||||||
<Color A="0" B="0.121568628" G="0" R="0.443137258"/>
|
<Color A="0.392156869" B="0.121568628" G="0" R="0.443137258"/>
|
||||||
|
<Visible>false</Visible>
|
||||||
|
<Linear>true</Linear>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.0250000004" Y="0.145000011" Z="0"/>
|
<Position X="0.0250000004" Y="0.145000011" Z="0"/>
|
||||||
@@ -514,20 +538,21 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:AbilityCooldownHUD/>
|
<c:AbilityCooldownHUD/>
|
||||||
<c:Fill>
|
<c:Fill>
|
||||||
<Percentage>inf</Percentage>
|
<Percentage>1</Percentage>
|
||||||
<Color A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
|
<Color A="1" B="0.392156869" G="0.392156869" R="0.392156869"/>
|
||||||
</c:Fill>
|
</c:Fill>
|
||||||
<c:Sprite>
|
<c:Sprite>
|
||||||
<DepthSort>false</DepthSort>
|
<DepthSort>false</DepthSort>
|
||||||
<Model>Models/Core/UnitQuad.mesh</Model>
|
<Model>Models/Core/UnitQuad.mesh</Model>
|
||||||
<GlowMap></GlowMap>
|
<GlowMap></GlowMap>
|
||||||
<DiffuseTexture>Textures\Icons\Abilities\SheildDots-01.png</DiffuseTexture>
|
<DiffuseTexture>Textures/Icons/Abilities/Long/SheildDots-01.png</DiffuseTexture>
|
||||||
<Color A="1" B="0.206628323" G="0.78039217" R="0.192802757"/>
|
<Color A="1" B="0.20784314" G="1.17647064" R="0.192156866"/>
|
||||||
|
<Linear>true</Linear>
|
||||||
</c:Sprite>
|
</c:Sprite>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0.0250000004" Y="0.0100000007" Z="0"/>
|
<Position X="0.0250000004" Y="0.0100000007" Z="0"/>
|
||||||
<Orientation X="0" Y="0" Z="3.14159203"/>
|
<Orientation X="0" Y="0" Z="1.57000005"/>
|
||||||
<Scale X="0.0800000057" Y="0.0700000003" Z="1"/>
|
<Scale X="0.0800000057" Y="0.029000001" Z="1"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
@@ -538,6 +563,8 @@
|
|||||||
</Entity>
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
<Entity name="ThirdPersonCamera">
|
<Entity name="ThirdPersonCamera">
|
||||||
<Components>
|
<Components>
|
||||||
<c:Camera>
|
<c:Camera>
|
||||||
|
|||||||
@@ -35,6 +35,11 @@ bool BoostSystem::OnPlayerDamage(Events::PlayerDamage& e)
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
LOG_INFO("intflictor: %s, vicitm: %s", e.Inflictor.Name().c_str(), e.Victim.Name().c_str());
|
||||||
|
if(className == "SidearmWeapon") { // give ammo
|
||||||
|
giveAmmo(e.Inflictor, e.Victim);
|
||||||
|
} else { //give boost
|
||||||
//get the XML file, example: "Schema/Entities/BoostclassName.xml"
|
//get the XML file, example: "Schema/Entities/BoostclassName.xml"
|
||||||
std::string classXML = "Schema/Entities/" + className + ".xml";
|
std::string classXML = "Schema/Entities/" + className + ".xml";
|
||||||
|
|
||||||
@@ -48,6 +53,7 @@ bool BoostSystem::OnPlayerDamage(Events::PlayerDamage& e)
|
|||||||
EntityWrapper boostAssaultEntity = entityFile->MergeInto(m_World);
|
EntityWrapper boostAssaultEntity = entityFile->MergeInto(m_World);
|
||||||
m_World->SetName(boostAssaultEntity.ID, className);
|
m_World->SetName(boostAssaultEntity.ID, className);
|
||||||
m_World->SetParent(boostAssaultEntity.ID, e.Victim.ID);
|
m_World->SetParent(boostAssaultEntity.ID, e.Victim.ID);
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@@ -55,14 +61,64 @@ bool BoostSystem::OnPlayerDamage(Events::PlayerDamage& e)
|
|||||||
std::string BoostSystem::DetermineClass(EntityWrapper inflictorPlayer)
|
std::string BoostSystem::DetermineClass(EntityWrapper inflictorPlayer)
|
||||||
{
|
{
|
||||||
//determine the class based on what component the inflictor-player has
|
//determine the class based on what component the inflictor-player has
|
||||||
if (m_World->HasComponent(inflictorPlayer.ID, "DashAbility")) {
|
if (inflictorPlayer.HasComponent("Player")) {
|
||||||
|
if ((std::string)inflictorPlayer["Player"]["CurrentWeapon"] == "AssaultWeapon") {
|
||||||
return "BoostAssault";
|
return "BoostAssault";
|
||||||
}
|
}
|
||||||
if (m_World->HasComponent(inflictorPlayer.ID, "ShieldAbility")) {
|
if ((std::string)inflictorPlayer["Player"]["CurrentWeapon"] == "DefenderWeapon") {
|
||||||
return "BoostDefender";
|
return "BoostDefender";
|
||||||
}
|
}
|
||||||
if (m_World->HasComponent(inflictorPlayer.ID, "SprintAbility")) {
|
if ((std::string)inflictorPlayer["Player"]["CurrentWeapon"] == "SniperWeapon") {
|
||||||
return "BoostSniper";
|
return "BoostSniper";
|
||||||
}
|
}
|
||||||
|
if ((std::string)inflictorPlayer["Player"]["CurrentWeapon"] == "SidearmWeapon") {
|
||||||
|
return "SidearmWeapon";
|
||||||
|
}
|
||||||
|
}
|
||||||
return "";
|
return "";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void BoostSystem::giveAmmo(EntityWrapper giver, EntityWrapper receiver)
|
||||||
|
{
|
||||||
|
bool gaveAmmo = false;
|
||||||
|
|
||||||
|
if (receiver.HasComponent("AssaultWeapon")) {
|
||||||
|
int magazineSize = receiver["AssaultWeapon"]["MagazineSize"];
|
||||||
|
int& magazineAmmo = receiver["AssaultWeapon"]["MagazineAmmo"];
|
||||||
|
|
||||||
|
int maxAmmo = receiver["AssaultWeapon"]["MaxAmmo"];
|
||||||
|
int& ammo = receiver["AssaultWeapon"]["Ammo"];
|
||||||
|
|
||||||
|
if (magazineAmmo < magazineSize) {
|
||||||
|
magazineAmmo += 1;
|
||||||
|
gaveAmmo = true;
|
||||||
|
} else if (ammo < maxAmmo) {
|
||||||
|
ammo += 1;
|
||||||
|
gaveAmmo = true;
|
||||||
|
}
|
||||||
|
} else if (receiver.HasComponent("DefenderWeapon")) {
|
||||||
|
int magazineSize = receiver["DefenderWeapon"]["MagazineSize"];
|
||||||
|
int& magazineAmmo = receiver["DefenderWeapon"]["MagazineAmmo"];
|
||||||
|
|
||||||
|
int maxAmmo = receiver["DefenderWeapon"]["MaxAmmo"];
|
||||||
|
int& ammo = receiver["DefenderWeapon"]["Ammo"];
|
||||||
|
|
||||||
|
if (magazineAmmo < magazineSize) {
|
||||||
|
magazineAmmo += 1;
|
||||||
|
gaveAmmo = true;
|
||||||
|
} else if (ammo < maxAmmo) {
|
||||||
|
ammo += 1;
|
||||||
|
gaveAmmo = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (gaveAmmo) {
|
||||||
|
EntityWrapper effectSpawner = giver.FirstChildByName("AmmoShareEffectSpawner");
|
||||||
|
if (effectSpawner.Valid()) {
|
||||||
|
if (effectSpawner.HasComponent("Spawner")) {
|
||||||
|
SpawnerSystem::Spawn(effectSpawner, effectSpawner);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|||||||
@@ -281,7 +281,7 @@ bool SidearmWeaponBehaviour::dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi
|
|||||||
// If friendly fire, reduce damage to 0 (needed to make Boosts, Ammosharing work)
|
// If friendly fire, reduce damage to 0 (needed to make Boosts, Ammosharing work)
|
||||||
if ((ComponentInfo::EnumType)victim["Team"]["Team"] == (ComponentInfo::EnumType)wi.Player["Team"]["Team"]) {
|
if ((ComponentInfo::EnumType)victim["Team"]["Team"] == (ComponentInfo::EnumType)wi.Player["Team"]["Team"]) {
|
||||||
damage = 0;
|
damage = 0;
|
||||||
giveAmmo(cWeapon, wi, victim);
|
//giveAmmo(cWeapon, wi, victim);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Deal damage!
|
// Deal damage!
|
||||||
@@ -293,6 +293,7 @@ bool SidearmWeaponBehaviour::dealDamage(ComponentWrapper cWeapon, WeaponInfo& wi
|
|||||||
|
|
||||||
return damage > 0;
|
return damage > 0;
|
||||||
}
|
}
|
||||||
|
/*
|
||||||
|
|
||||||
void SidearmWeaponBehaviour::giveAmmo(ComponentWrapper cWeapon, WeaponInfo& wi, EntityWrapper receiver)
|
void SidearmWeaponBehaviour::giveAmmo(ComponentWrapper cWeapon, WeaponInfo& wi, EntityWrapper receiver)
|
||||||
{
|
{
|
||||||
@@ -337,7 +338,7 @@ void SidearmWeaponBehaviour::giveAmmo(ComponentWrapper cWeapon, WeaponInfo& wi,
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}*/
|
||||||
|
|
||||||
void SidearmWeaponBehaviour::CheckAmmo(ComponentWrapper cWeapon, WeaponInfo& wi)
|
void SidearmWeaponBehaviour::CheckAmmo(ComponentWrapper cWeapon, WeaponInfo& wi)
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user