Server now does Capture point logic too.
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@@ -136,7 +136,7 @@ void Server::parseMessageType(Packet& packet)
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parseOnPlayerDamage(packet);
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break;
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case MessageType::PlayerTransform:
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// parsePlayerTransform(packet);
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parsePlayerTransform(packet);
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break;
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default:
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break;
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@@ -549,7 +549,8 @@ void Server::parsePlayerTransform(Packet& packet)
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bool Server::shouldSendToClient(EntityWrapper childEntity)
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{
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return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid()
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|| childEntity.HasComponent("CapturePointHUD");
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|| childEntity.HasComponent("CapturePointHUD") || childEntity.FirstParentWithComponent("CapturePointHUD").Valid();
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}
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PlayerID Server::GetPlayerIDFromEndpoint()
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