Server now does Capture point logic too.

This commit is contained in:
stiffly
2016-02-22 11:30:31 +01:00
parent 23dc8e07b2
commit 4c1a284636
2 changed files with 8 additions and 7 deletions
+3 -2
View File
@@ -136,7 +136,7 @@ void Server::parseMessageType(Packet& packet)
parseOnPlayerDamage(packet);
break;
case MessageType::PlayerTransform:
// parsePlayerTransform(packet);
parsePlayerTransform(packet);
break;
default:
break;
@@ -549,7 +549,8 @@ void Server::parsePlayerTransform(Packet& packet)
bool Server::shouldSendToClient(EntityWrapper childEntity)
{
return childEntity.HasComponent("Player") || childEntity.FirstParentWithComponent("Player").Valid()
|| childEntity.HasComponent("CapturePointHUD");
|| childEntity.HasComponent("CapturePointHUD") || childEntity.FirstParentWithComponent("CapturePointHUD").Valid();
}
PlayerID Server::GetPlayerIDFromEndpoint()