Merge remote-tracking branch 'origin/master' into CapturePointTake

# Conflicts:
#	include/Engine/Core/ComponentWrapper.h
#	include/Game/PlayerSystem.h
#	include/Game/Systems/HealthSystem.h
#	resources/Schema/Components.xsd
#	resources/Schema/Components/Player.xml
#	resources/Schema/Types/Entity.xsd
#	src/Game/CMakeLists.txt
#	src/Game/PlayerSystem.cpp
#	src/Game/Systems/HealthSystem.cpp
#	src/Tests/OctTreeTestGameClass.cpp
#	src/Tests/OctTreeTestGameClass.h
#	src/Tests/OctTreeTestGameMain.cpp
#	src/Tests/OctTreeTestHardCodedTestWorld.h
This commit is contained in:
verysecrethero
2016-01-18 16:48:49 +01:00
153 changed files with 4190 additions and 979 deletions
@@ -0,0 +1,24 @@
#ifndef CollidableOctreeSystem_h__
#define CollidableOctreeSystem_h__
#include "../Core/System.h"
#include "../Core/Octree.h"
#include "Collision.h"
class CollidableOctreeSystem : public ImpureSystem, public PureSystem
{
public:
CollidableOctreeSystem(EventBroker* eventBroker, Octree* octree)
: System(eventBroker)
, PureSystem("Collidable")
, m_Octree(octree)
{ }
virtual void Update(World* world, double dt) override;
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
private:
Octree* m_Octree;
};
#endif
+15 -7
View File
@@ -6,11 +6,14 @@
//or you will get "fatal error C1189: #error: gl.h included before glew.h"
#include <vector>
#include <boost/optional.hpp>
#include "Core/Ray.h"
#include "Core/AABB.h"
#include "Engine/Rendering/RawModel.h"
#include "Core/Entity.h"
#include "../Core/Ray.h"
#include "../Core/AABB.h"
#include "../Rendering/RawModel.h"
#include "../Core/Transform.h"
#include "../Core/Entity.h"
#include "../Core/EntityWrapper.h"
class World;
struct ComponentWrapper;
@@ -43,6 +46,12 @@ bool RayVsModel(const Ray& ray,
float& outUCoord,
float& outVCoord);
bool AABBvsTriangles(const AABB& box,
const std::vector<RawModel::Vertex>& modelVertices,
const std::vector<unsigned int>& modelIndices,
const glm::mat4& modelMatrix,
glm::vec3& outResolutionVector);
//Return true if the boxes are intersecting.
bool AABBVsAABB(const AABB& a, const AABB& b);
//Return true if the boxes are intersecting.
@@ -50,9 +59,8 @@ bool AABBVsAABB(const AABB& a, const AABB& b);
bool AABBVsAABB(const AABB& a, const AABB& b, glm::vec3& minimumTranslation);
bool IsSameBoxProbably(const AABB& first, const AABB& second, const float epsilon = 0.0001f);
//Returns true if the entity has a boundingbox. Outputs the aabb in [outBox].
bool GetEntityBox(World* world, EntityID entity, AABB& outBox, bool forceBoxFromModel = false);
bool GetEntityBox(World* world, ComponentWrapper& AABBComponent, AABB& outBox);
// Calculates an absolute AABB from an entity AABB component
boost::optional<AABB> EntityAbsoluteAABB(EntityWrapper& entity);
}
+12 -7
View File
@@ -4,26 +4,31 @@
#include <GLFW/glfw3.h>
#include <glm/common.hpp>
#include "Common.h"
#include "Core/System.h"
#include "Core/EventBroker.h"
#include "Core/EKeyUp.h"
#include "../Common.h"
#include "../Core/System.h"
#include "../Core/EventBroker.h"
#include "../Core/EKeyUp.h"
#include "../Core/Octree.h"
class CollisionSystem : public PureSystem
{
public:
CollisionSystem(EventBroker* eventBroker)
: PureSystem(eventBroker, "AABB")
CollisionSystem(EventBroker* eventBroker, Octree* octree)
: System(eventBroker)
, PureSystem("Collidable")
, m_Octree(octree)
, zPress(false)
{
//TODO: Debug stuff, remove later.
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &CollisionSystem::OnKeyUp);
}
virtual void UpdateComponent(World* world, ComponentWrapper& cAABB, double dt) override;
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
private:
Octree* m_Octree;
bool zPress;
EventRelay<CollisionSystem, Events::KeyUp> m_EKeyUp;
bool OnKeyUp(const Events::KeyUp &event);
};
+22 -6
View File
@@ -4,8 +4,9 @@
#include <glm/common.hpp>
#include <unordered_set>
#include "Core/System.h"
#include "Core/EventBroker.h"
#include "../Core/System.h"
#include "../Core/EventBroker.h"
#include "../Core/Octree.h"
#include "ETrigger.h"
class AABB;
@@ -13,16 +14,31 @@ class AABB;
class TriggerSystem : public PureSystem
{
public:
TriggerSystem(EventBroker* eventBroker)
: PureSystem(eventBroker, "Trigger")
{}
TriggerSystem(EventBroker* eventBroker, Octree* octree)
: System(eventBroker)
, PureSystem("Trigger")
, m_Octree(octree)
{
EVENT_SUBSCRIBE_MEMBER(m_ETouch, &TriggerSystem::OnTouch);
EVENT_SUBSCRIBE_MEMBER(m_EEnter, &TriggerSystem::OnEnter);
EVENT_SUBSCRIBE_MEMBER(m_ELeave, &TriggerSystem::OnLeave);
}
virtual void UpdateComponent(World* world, ComponentWrapper& collision, double dt) override;
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
private:
Octree* m_Octree;
std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesTouchingTrigger;
std::unordered_map<EntityID, std::unordered_set<EntityID>> m_EntitiesCompletelyInTrigger;
//TODO: Only exists for debug purposes, remove later.
EventRelay<TriggerSystem, Events::TriggerEnter> m_EEnter;
bool OnEnter(const Events::TriggerEnter &event);
EventRelay<TriggerSystem, Events::TriggerTouch> m_ETouch;
bool OnTouch(const Events::TriggerTouch &event);
EventRelay<TriggerSystem, Events::TriggerLeave> m_ELeave;
bool OnLeave(const Events::TriggerLeave &event);
//True if leave event was thrown.
bool throwLeaveIfWasInTrigger(std::unordered_set<EntityID>& triggerSet, EntityID pId, EntityID tId);
template<typename Event>
+1
View File
@@ -1,5 +1,6 @@
#include <memory>
#include <string>
#include <sstream>
#include <vector>
#include <map>
#include <unordered_map>
+3 -3
View File
@@ -11,18 +11,18 @@ public:
AABB(const glm::vec3& minPos, const glm::vec3& maxPos);
AABB(const glm::vec4& minPos, const glm::vec4& maxPos);
//No checks are made. Size must consist of non-negative numbers.
virtual void CreateFromCenter(const glm::vec3& center, const glm::vec3& size);
static AABB FromOriginSize(const glm::vec3& origin, const glm::vec3& size);
virtual ~AABB();
const glm::vec3& MinCorner() const { return m_MinCorner; }
const glm::vec3& MaxCorner() const { return m_MaxCorner; }
const glm::vec3& Center() const { return m_Center; }
const glm::vec3& Origin() const { return m_Origin; }
const glm::vec3 Size() const { return 2.0f * m_HalfSize; }
const glm::vec3& HalfSize() const { return m_HalfSize; }
private:
glm::vec3 m_MinCorner;
glm::vec3 m_MaxCorner;
glm::vec3 m_Center;
glm::vec3 m_Origin;
glm::vec3 m_HalfSize;
};
+4 -2
View File
@@ -9,7 +9,8 @@ struct ComponentInfo
{
std::string Annotation;
unsigned int Allocation = 0;
unsigned int Stride = 0;
std::map<std::string, std::string> FieldAnnotations;
std::map<std::string, std::map<std::string, int>> FieldEnumDefinitions;
};
struct Field_t
@@ -23,8 +24,9 @@ struct ComponentInfo
std::string Name;
std::unordered_map<std::string, Field_t> Fields;
std::vector<std::string> FieldsInOrder;
Meta_t Meta;
unsigned int Stride = 0;
std::shared_ptr<char> Defaults = nullptr;
std::shared_ptr<Meta_t> Meta = nullptr;
};
template<>
+1 -1
View File
@@ -43,7 +43,7 @@ public:
ComponentPool(const ::ComponentInfo& ci)
: m_ComponentInfo(ci)
, m_Pool(ci.Meta.Allocation, sizeof(EntityID) + ci.Meta.Stride)
, m_Pool(ci.Meta->Allocation, sizeof(EntityID) + ci.Stride)
{ }
ComponentPool(const ComponentPool& other) = delete;
ComponentPool(const ComponentPool&& other) = delete;
+31 -18
View File
@@ -18,22 +18,32 @@ struct ComponentWrapper
const ::EntityID EntityID;
char* Data;
template <typename T>
T& Property(std::string name)
int Enum(const char* fieldName, const char* enumKey)
{
unsigned int offset = Info.Fields.at(name).Offset;
return *reinterpret_cast<T*>(&Data[offset]);
return Info.Meta->FieldEnumDefinitions.at(fieldName).at(enumKey);
}
template <typename T>
void SetProperty(std::string name, const T value) { Property<T>(name) = value; }
T& Field(std::string name)
{
const ComponentInfo::Field_t& field = Info.Fields.at(name);
if (sizeof(T) > field.Stride) {
std::stringstream message;
message << "Type size of \"" << typeid(T).name() << "\" doesn't match size of component field \"" << Info.Name << "." << name << "\"!";
throw new std::runtime_error(message.str().c_str());
}
return *reinterpret_cast<T*>(&Data[field.Offset]);
}
template <typename T>
void SetField(std::string name, const T value) { Field<T>(name) = value; }
//template <typename T>
//void SetProperty(std::string name, T& value) { Property<T>(name) = value; }
//void SetField(std::string name, T& value) { Field<T>(name) = value; }
// Specialization for string literals
template <std::size_t N>
void SetProperty(std::string name, const char(&value)[N]) { Property<std::string>(name) = std::string(value); }
void SetField(std::string name, const char(&value)[N]) { Field<std::string>(name) = std::string(value); }
struct SubscriptProxy
{
friend struct ComponentWrapper;
@@ -47,18 +57,21 @@ struct ComponentWrapper
std::string m_PropertyName;
public:
template <typename T>
operator T&() { return m_Component->Property<T>(m_PropertyName); }
// Return the integer value of an enum type key for this field
int Enum(const char* enumKey) { return m_Component->Enum(m_PropertyName.c_str(), enumKey); }
template <typename T>
void operator=(const T val) { m_Component->SetProperty<T>(m_PropertyName, val); }
operator T&() { return m_Component->Field<T>(m_PropertyName); }
template <typename T>
void operator=(const T val) { m_Component->SetField<T>(m_PropertyName, val); }
// TODO: Pass by reference and rvalue (universal reference?)
//template <typename T>
//void operator=(T& val) { m_Component->SetProperty<T>(m_PropertyName, val); }
//void operator=(T& val) { m_Component->SetField<T>(m_PropertyName, val); }
// Specialization for string literals
template<std::size_t N>
void operator=(const char(&val)[N]) { m_Component->SetProperty<N>(m_PropertyName, val); }
template <std::size_t N>
void operator=(const char(&val)[N]) { m_Component->SetField<N>(m_PropertyName, val); }
};
SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); }
};
@@ -71,7 +84,7 @@ public:
ComponentWrapperFactory(std::string componentTypeName, std::size_t allocation = 0)
{
m_ComponentInfo.Name = componentTypeName;
m_ComponentInfo.Meta.Allocation = allocation;
m_ComponentInfo.Meta->Allocation = allocation;
}
template <typename T>
@@ -79,14 +92,14 @@ public:
{
m_DefaultValues.push_back(defaultValue);
m_ComponentInfo.Fields[fieldName].Type = typeid(T).name();
m_ComponentInfo.Fields[fieldName].Offset = m_ComponentInfo.Meta.Stride;
m_ComponentInfo.Fields[fieldName].Offset = m_ComponentInfo.Stride;
m_ComponentInfo.Fields[fieldName].Stride = sizeof(T);
m_ComponentInfo.Meta.Stride += sizeof(T);
m_ComponentInfo.Stride += sizeof(T);
}
ComponentInfo& Finalize()
{
m_ComponentInfo.Defaults = std::shared_ptr<char>(new char[m_ComponentInfo.Meta.Stride]);
m_ComponentInfo.Defaults = std::shared_ptr<char>(new char[m_ComponentInfo.Stride]);
std::size_t offset = 0;
for (auto& val : m_DefaultValues) {
memcpy(m_ComponentInfo.Defaults.get() + offset, val.Data.get(), val.Size);
+20
View File
@@ -0,0 +1,20 @@
#ifndef EComponentAttached_h__
#define EComponentAttached_h__
#include "EventBroker.h"
#include "World.h"
#include "Entity.h"
#include "ComponentWrapper.h"
namespace Events
{
struct ComponentAttached : Event
{
EntityWrapper Entity;
ComponentWrapper Component;
};
}
#endif
+1
View File
@@ -4,4 +4,5 @@
typedef unsigned int EntityID;
const static unsigned int EntityID_Invalid = -1;
#endif
+8 -8
View File
@@ -285,7 +285,7 @@ private:
XSValue::Status status;
XSValue* val = XSValue::getActualValue(child->getNodeValue(), XSValue::dt_integer, status);
compInfo.Meta.Allocation += val->fData.fValue.f_int;
compInfo.Meta->Allocation += val->fData.fValue.f_int;
}
// Save documentation string
@@ -293,11 +293,11 @@ private:
if (documentationTags->getLength() != 0) {
auto child = documentationTags->item(0)->getFirstChild();
if (child != nullptr) {
compInfo.Meta.Annotation = XSTR(child->getNodeValue());
compInfo.Meta->Annotation = XSTR(child->getNodeValue());
}
}
// TODO: Parse annotation string XML
// compInfo.Meta.Allocation = ...
// compInfo.Meta->Allocation = ...
} else {
std::cout << "Warning: Component is missing an annotation!" << std::endl;
}
@@ -344,7 +344,7 @@ private:
fieldOffset += getTypeStride(type);
}
compInfo.Meta.Stride = fieldOffset;
compInfo.Stride = fieldOffset;
m_ComponentInfo[compInfo.Name] = compInfo;
}
}
@@ -367,14 +367,14 @@ private:
std::string componentName = XSTR(component->getLocalName());
auto& compInfo = m_ComponentInfo.at(componentName);
compInfo.Meta.Allocation += 1;
compInfo.Meta->Allocation += 1;
}
std::cout << "COMPONENT INFO" << std::endl;
for (auto& pair : m_ComponentInfo) {
ComponentInfo& ci = pair.second;
std::cout << "Component: " << ci.Name << " (" << ci.Meta.Annotation << ")" << std::endl;
std::cout << " Allocation: " << ci.Meta.Allocation << std::endl;
std::cout << "Component: " << ci.Name << " (" << ci.Meta->Annotation << ")" << std::endl;
std::cout << " Allocation: " << ci.Meta->Allocation << std::endl;
std::cout << " Fields:" << std::endl;
// Calculate component size
@@ -393,7 +393,7 @@ private:
cs.ComponentName = ci.Name;
cs.Stride = stride;
cs.Info = ci;
cs.Data = new char[stride*ci.Meta.Allocation];
cs.Data = new char[stride*ci.Meta->Allocation];
m_ComponentStore[cs.ComponentName] = cs;
}
}
+18 -147
View File
@@ -73,88 +73,15 @@ public:
ComponentField
};
EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader)
: m_Handler(handler)
, m_Reader(reader)
{
// 0 is imaginary world entity
m_EntityStack.push(0);
m_StateStack.push(State::Unknown);
}
EntityFileSAXHandler(const EntityFileHandler* handler, xercesc::SAX2XMLReader* reader);
void startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs) override
{
std::string name = XS::ToString(_localName);
void startElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname, const xercesc::Attributes& attrs) override;
void characters(const XMLCh* const chars, const XMLSize_t length) override;
void endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname) override;
if (m_StateStack.top() == State::Unknown || m_StateStack.top() == State::Entity) {
if (name == "Entity") {
m_StateStack.push(State::Entity);
onStartEntity(attrs);
return;
}
if (name == "EntityRef") {
onStartEntityRef(attrs);
return;
}
}
std::string uri = XS::ToString(_uri);
if (m_StateStack.top() == State::Entity) {
if (uri == "components") {
m_StateStack.push(State::Component);
onStartComponent(name);
return;
}
}
if (m_StateStack.top() == State::Component) {
m_StateStack.push(State::ComponentField);
onStartComponentField(name, attrs);
return;
}
}
void characters(const XMLCh* const chars, const XMLSize_t length) override
{
if (m_StateStack.top() == State::ComponentField) {
char* transcoded = xercesc::XMLString::transcode(chars);
onFieldData(transcoded);
}
}
void endElement(const XMLCh* const _uri, const XMLCh* const _localName, const XMLCh* const _qname) override
{
std::string name = XS::ToString(_localName);
if (m_StateStack.top() == State::Entity) {
if (name == "Entity") {
m_StateStack.pop();
onEndEntity();
return;
}
}
std::string uri = XS::ToString(_uri);
if (m_StateStack.top() == State::Component) {
//if (uri == "components") {
m_StateStack.pop();
onEndComponent(name);
return;
//}
}
if (m_StateStack.top() == State::ComponentField) {
m_StateStack.pop();
onEndComponentField(name);
return;
}
}
void fatalError(const xercesc::SAXParseException& e)
{
XS::ToString s(e.getMessage());
LOG_ERROR("SAXParseException: %s", ((std::string)s).c_str());
//throw e;
}
void warning(const xercesc::SAXParseException& e);
void error(const xercesc::SAXParseException& e);
void fatalError(const xercesc::SAXParseException& e);
private:
const EntityFileHandler* m_Handler;
@@ -168,73 +95,14 @@ private:
std::string m_CurrentField;
std::map<std::string, std::string> m_CurrentAttributes;
void onStartEntity(const xercesc::Attributes& attrs)
{
EntityID parent = m_EntityStack.top();
if (m_Handler->m_OnStartEntityCallback) {
std::string name;
auto xName = attrs.getValue(XS::ToXMLCh("name"));
if (xName != nullptr) {
name = XS::ToString(xName);
}
m_Handler->m_OnStartEntityCallback(m_NextEntityID, parent, name);
}
m_EntityStack.push(m_NextEntityID);
m_NextEntityID++;
}
void onEndEntity()
{
m_EntityStack.pop();
}
void onStartEntityRef(const xercesc::Attributes& attrs)
{
std::string path = XS::ToString(attrs.getValue(XS::ToXMLCh("file")));
xercesc::SAX2XMLReader* parser = xercesc::XMLReaderFactory::createXMLReader();
parser->setContentHandler(this);
parser->setErrorHandler(this);
parser->parse(path.c_str());
delete parser;
}
void onStartComponent(const std::string& name)
{
//LOG_DEBUG(" Component: %s", name.c_str());
m_CurrentComponent = name;
if (m_Handler->m_OnStartComponentCallback) {
m_Handler->m_OnStartComponentCallback(m_EntityStack.top(), name);
}
}
void onEndComponent(const std::string& name) { }
void onStartComponentField(const std::string& field, const xercesc::Attributes& attrs)
{
//LOG_DEBUG(" Field: %s", field.c_str());
m_CurrentField = field;
m_CurrentAttributes.clear();
for (int i = 0; i < attrs.getLength(); i++) {
auto name = attrs.getQName(i);
auto value = attrs.getValue(name);
//LOG_DEBUG(" %s = %s", (char*)XS::ToString(name), (char*)XS::ToString(value));
m_CurrentAttributes[XS::ToString(name).operator std::string()] = XS::ToString(value).operator std::string();
}
if (m_Handler->m_OnStartFieldCallback) {
m_Handler->m_OnStartFieldCallback(m_EntityStack.top(), m_CurrentComponent, field, m_CurrentAttributes);
}
}
void onEndComponentField(const std::string& field) { }
void onFieldData(char* data)
{
//LOG_DEBUG(" Data: %s", data);
if (m_Handler->m_OnStartFieldDataCallback) {
m_Handler->m_OnStartFieldDataCallback(m_EntityStack.top(), m_CurrentComponent, m_CurrentField, data);
}
xercesc::XMLString::release(&data);
}
void onStartEntity(const xercesc::Attributes& attrs);
void onEndEntity();
void onStartEntityRef(const xercesc::Attributes& attrs);
void onStartComponent(const std::string& name);
void onEndComponent(const std::string& name);
void onStartComponentField(const std::string& field, const xercesc::Attributes& attrs);
void onEndComponentField(const std::string& field);
void onFieldData(char* data);
};
class EntityFileXMLErrorHandler : public xercesc::ErrorHandler
@@ -269,6 +137,7 @@ private:
class EntityFile : public Resource
{
friend class ResourceManager;
friend class EntityFileSAXHandler;
private:
EntityFile(boost::filesystem::path path);
~EntityFile();
@@ -288,6 +157,8 @@ private:
xercesc::SAX2XMLReader* m_SAX2XMLReader;
//std::map<std::string, ::ComponentInfo> m_ComponentInfo;
//std::vector<std::string> m_EntityReferences;
static void setReaderFeatures(xercesc::SAX2XMLReader* reader);
};
#endif
+2 -1
View File
@@ -9,12 +9,13 @@ class EntityFileParser
public:
EntityFileParser(const EntityFile* entityFile);
void MergeEntities(World* world);
EntityID MergeEntities(World* world, EntityID baseParent = EntityID_Invalid);
private:
const EntityFile* m_EntityFile;
EntityFileHandler m_Handler;
World* m_World = nullptr;
EntityID m_FirstEntity = EntityID_Invalid;
// Maps EntityIDs local to the file to real IDs in the world after they've been
// created in order to resolve parent-child relationships.
std::map<EntityID, EntityID> m_EntityIDMapper;
@@ -5,6 +5,7 @@
#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
#include <xercesc/framework/psvi/XSParticle.hpp>
#include <xercesc/framework/psvi/XSModelGroup.hpp>
#include <xercesc/framework/psvi/XSModelGroupDefinition.hpp>
#include <xercesc/framework/psvi/XSAnnotation.hpp>
#include <xercesc/framework/psvi/XSValue.hpp>
#include <xercesc/framework/MemBufFormatTarget.hpp>
@@ -31,6 +32,7 @@ private:
void onStartComponent(EntityID entity, std::string type);
void parseComponentInfo();
void parseDefaults();
std::string parseAnnotationXML(const XMLCh* xml);
};
#endif
+32
View File
@@ -0,0 +1,32 @@
#ifndef EntityWrapper_h__
#define EntityWrapper_h__
#include <boost/optional.hpp>
#include "ComponentWrapper.h"
class World;
struct EntityWrapper
{
EntityWrapper()
: World(nullptr)
, ID(EntityID_Invalid)
{ }
EntityWrapper(::World* world, EntityID id)
: World(world)
, ID(id)
{ }
::World* World;
EntityID ID;
static const EntityWrapper Invalid;
bool HasComponent(const std::string& componentName);
ComponentWrapper operator[](const std::string& componentName);
bool operator==(const EntityWrapper& e);
explicit operator EntityID();
};
#endif
+2 -2
View File
@@ -43,7 +43,7 @@ template <typename ContextType, typename EventType>
class EventRelay : public BaseEventRelay
{
public:
typedef std::function<bool(const EventType&)> CallbackType;
typedef std::function<bool(EventType&)> CallbackType;
EventRelay()
: m_Callback(nullptr)
@@ -65,7 +65,7 @@ template <typename ContextType, typename EventType>
bool EventRelay<ContextType, EventType>::Receive(const std::shared_ptr<Event> event)
{
if (m_Callback != nullptr) {
return m_Callback(*static_cast<const EventType*>(event.get()));
return m_Callback(*static_cast<EventType*>(event.get()));
} else {
return false;
}
+14 -4
View File
@@ -5,6 +5,14 @@
template <typename T>
class MemoryPoolForwardIterator;
namespace DisableMemoryPool
{
//if true -> Pool allocation is not used when calling Allocate/Free, just use regular dynamic allocation.
//if false -> Use pool allocation.
//Should default to false, unless the DisableMemoryPool is true in the Config.ini files.
extern bool Value;
}
//This is the class to use if you want to allocate blocks (slots) of raw memory, with a fixed maximum size (stride).
//Additionally, if you know that every memory-block will contain one object of a specific type, (i.e. the stride for the slot
//will the size of the object type) you should use ObjectPool<T> instead, your life will become easier.
@@ -80,8 +88,8 @@ public:
//If element cannot be allocated in the pool, because the memory ran out, memory is allocated dynamically with malloc() "outside the pool".
char* Allocate()
{
for (; m_CurrentAllocSlot < m_NumSlots && m_SlotIsAllocated[m_CurrentAllocSlot]; ++m_CurrentAllocSlot);
if (m_CurrentAllocSlot < m_NumSlots) {
for (; m_CurrentAllocSlot < m_NumSlots && m_SlotIsAllocated[m_CurrentAllocSlot] && !DisableMemoryPool::Value; ++m_CurrentAllocSlot);
if (m_CurrentAllocSlot < m_NumSlots && !DisableMemoryPool::Value) {
if (m_LowestAllocatedSlot > m_CurrentAllocSlot)
m_LowestAllocatedSlot = m_CurrentAllocSlot;
//Mark the slot as allocated.
@@ -93,7 +101,9 @@ public:
else {
m_ExtraMemory.push_back((char*)malloc(m_Stride));
//We should preferably not enter here to avoid performance issues. Set more numMaxElements in constructor instead.
LOG_WARNING("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size());
if (!DisableMemoryPool::Value) {
LOG_WARNING("Allocated slots exceed Pool size, extra memory allocated dynamically. Pool size: %u, dynamic size: %u.", m_NumSlots, m_ExtraMemory.size());
}
return m_ExtraMemory.back();
}
}
@@ -108,7 +118,7 @@ public:
//(i.e. IsAllocatedInPool may give false positives)
//if it was malloc():ed
//so, we may enter here even if we shouldn't.
if (IsAllocatedInPool(obj)) {
if (!DisableMemoryPool::Value && IsAllocatedInPool(obj)) {
--m_NumAllocatedSlots;
const size_t freeSlot = (obj - m_StartAddress) / m_Stride;
m_SlotIsAllocated[freeSlot] = false;
@@ -1,11 +1,12 @@
#ifndef OctTree_h__
#define OctTree_h__
#ifndef Octree_h__
#define Octree_h__
#include "Core/AABB.h"
#include "../Common.h"
#include "AABB.h"
class Ray;
class OctTree
class Octree
{
public:
struct Output
@@ -13,16 +14,16 @@ public:
float CollideDistance;
};
OctTree();
~OctTree();
//For the root OctTree, [octTreeBounds] should be a box containing the entire level.
OctTree(const AABB& octTreeBounds, int subDivisions);
Octree() = delete;
~Octree();
//For the root Octree, [octreeBounds] should be a box containing the entire level.
Octree(const AABB& octreeBounds, int subDivisions);
//We cannot copy the OctTree as of now, because of the recursive dynamic allocation.
//Define these if the OctTree suddenly needs to be copied, think of the children OctChild* ptrs.
OctTree(const OctTree& other) = delete;
OctTree(const OctTree&& other) = delete;
OctTree& operator= (const OctTree& other) = delete;
//We cannot copy the Octree as of now, because of the recursive dynamic allocation.
//Define these if the Octree suddenly needs to be copied, think of the children Child* ptrs.
Octree(const Octree& other) = delete;
Octree(const Octree&& other) = delete;
Octree& operator= (const Octree& other) = delete;
//Add a dynamic object (one that moves around) into the tree.
void AddDynamicObject(const AABB& box);
//Add a static object (that does not move) into the tree.
@@ -42,7 +43,7 @@ public:
bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected);
private:
struct OctChild; //Fwd declaration;
struct Child; //Fwd declaration;
struct ContainedObject
{
ContainedObject()
@@ -56,7 +57,7 @@ private:
AABB Box;
bool Checked;
};
OctChild* m_Root;
Child* m_Root;
std::vector<ContainedObject> m_StaticObjects;
std::vector<ContainedObject> m_DynamicObjects;
@@ -67,16 +68,16 @@ private:
void falsifyObjectChecks();
struct OctChild
struct Child
{
~OctChild();
OctChild(const AABB& octTreeBounds,
~Child();
Child(const AABB& octTreeBounds,
int subDivisions,
std::vector<OctTree::ContainedObject>& staticObjects,
std::vector<OctTree::ContainedObject>& dynamicObjects);
OctChild(const OctChild& other) = delete;
OctChild(const OctChild&& other) = delete;
OctChild& operator= (const OctChild& other) = delete;
std::vector<Octree::ContainedObject>& staticObjects,
std::vector<Octree::ContainedObject>& dynamicObjects);
Child(const Child& other) = delete;
Child(const Child&& other) = delete;
Child& operator= (const Child& other) = delete;
void AddDynamicObject(const AABB& box);
void AddStaticObject(const AABB& box);
void BoxesInSameRegion(const AABB& box, std::vector<AABB>& outBoxes) const;
@@ -85,14 +86,14 @@ private:
bool RayCollides(const Ray& ray, Output& data) const;
bool BoxCollides(const AABB& boxToTest, AABB& outBoxIntersected) const;
OctChild* m_Children[8];
//Indices into the lists in OctTree.
Child* m_Children[8];
//Indices into the lists in Octree.
std::vector<int> m_StaticObjIndices;
std::vector<int> m_DynamicObjIndices;
AABB m_Box;
//Reference to the lists in OctTree.
std::vector<OctTree::ContainedObject>& m_StaticObjectsRef;
std::vector<OctTree::ContainedObject>& m_DynamicObjectsRef;
//Reference to the lists in Octree.
std::vector<Octree::ContainedObject>& m_StaticObjectsRef;
std::vector<Octree::ContainedObject>& m_DynamicObjectsRef;
inline bool hasChildren() const;
int childIndexContainingPoint(const glm::vec3& point) const;
+1 -1
View File
@@ -2,7 +2,7 @@
#define Ray_h__
#include "../GLM.h"
#include "Common.h"
#include "../Common.h"
class Ray
{
+132 -39
View File
@@ -12,7 +12,6 @@
/** Base Resource class.
Implement this class for every resource to be handled by the resource manager.
Implement Create() to return a new object of that type.
*/
class Resource
{
@@ -22,6 +21,23 @@ protected:
Resource() { }
public:
//Should be thrown in a Resource's constructor if it cannot complete because another resource is still loading.
//Not actually an error, just a message to the ResourceManager.
struct StillLoadingException : public std::exception
{
virtual const char* what() const throw()
{
return "Resource is still loading.";
}
};
struct FailedLoadingException : public std::exception
{
virtual const char* what() const throw()
{
return "Resource is failed to load.";
}
};
// Pretend that this is a pure virtual function that you have to implement
// FIXME: Why did we do this again instead of just using the constructor?
// static Resource* Create(std::string resourceName);
@@ -33,6 +49,15 @@ public:
unsigned int ResourceID;
};
//Any class inheriting from this class will always be loaded on the master thread, not on a parallel worker thread.
//This is important in case some instructions must be executed on the main thread, e.g. OpenGL commands, like glBindBuffer.
//This resource can still be loaded asyncronously, but it will not be loaded in a thread, instead it's constructor will
//be called once on every ResourceManager::Load, just throw StillLoadingException in the constructor if it is not done yet.
class ThreadUnsafeResource : public Resource
{
friend class ResourceManager;
};
/** Singleton resource manager to keep track of and cache any external engine assets */
class ResourceManager
{
@@ -40,6 +65,7 @@ private:
ResourceManager();
public:
static bool UseThreading;
/*static ResourceManager& Instance()
{
static ResourceManager s;
@@ -49,15 +75,6 @@ public:
template <typename T>
static void RegisterType(std::string typeName);
/** Preloads a resource and caches it for future use
@tparam T Resource type.
@param resourceName Fully qualified name of the resource to preload.
*/
template <typename T>
static void Preload(std::string resourceName);
static void Preload(std::string resourceType, std::string resourceName);
/** Checks if a resource is in cache
@param resourceType Resource type as string.
@@ -65,15 +82,20 @@ public:
*/
// TODO: Templateify
static bool IsResourceLoaded(std::string resourceType, std::string resourceName);
/** Return value should always be a valid pointer, will throw an exception on error.
If the resource has been loaded already, returns a pointer to it.
/** Hot-loads a resource and caches it for future use
If Async is false: Hot-loads a resource, caches it for future use, and returns a pointer to it.
If Async is true: If the resource is not loaded yet, starts loading the resource
in the background and throws Resource::StillLoadingException immediately.
@tparam T Resource type.
@tparam async Set this to true if the resource should be loaded asyncronously.
@param resourceName Fully qualified name of the resource to load.
*/
template <typename T>
static T* Load(std::string resourceName, Resource* parent = nullptr);
static Resource* Load(std::string resourceType, std::string resourceName, Resource* parent = nullptr);
template <typename T, bool async = false>
static T* Load(const std::string& resourceName, Resource* parent = nullptr);
/** Reloads an already loaded resource, keeping its resource ID intact.
@@ -87,19 +109,31 @@ public:
static void Update();
private:
//This is a haxy way to make sure that IsMainThread is run when the program starts, so the master thread id is set.
struct MasterThreadChecker
{
MasterThreadChecker()
{
ResourceManager::IsMainThread();
}
};
const static MasterThreadChecker m_Checker;
static std::unordered_map<std::string, std::string> m_CompilerTypenameToResourceType;
static std::unordered_map<std::string, std::function<Resource*(std::string)>> m_FactoryFunctions; // type -> factory function
static std::unordered_map<std::pair<std::string, std::string>, Resource*> m_ResourceCache; // (type, name) -> resource
static std::unordered_map<std::string, Resource*> m_ResourceFromName; // name -> resource
static std::unordered_map<Resource*, Resource*> m_ResourceParents; // resource -> parent resource
static std::unordered_map<std::pair<std::string, std::string>, boost::thread> m_LoadingThreads; // (type, name) -> loading thread
static std::unordered_map<std::pair<std::string, std::string>, std::exception_ptr> m_LoadingThreadExceptions; // (type, name) -> exceptions
static boost::recursive_mutex m_Mutex;
// TODO: Getters for IDs
static unsigned int m_CurrentResourceTypeID;
static std::unordered_map<std::string, unsigned int> m_ResourceTypeIDs;
// Number of resources of a type. Doubles as local ID.
static std::unordered_map<unsigned int, unsigned int> m_ResourceCount;
// Flag to suppress hot-load warnings when a preloading resource chain loads another resource
static bool m_Preloading;
static FileWatcher m_FileWatcher;
static void fileWatcherCallback(std::string path, FileWatcher::FileEventFlags flags);
@@ -108,22 +142,13 @@ private:
static unsigned int GetNewResourceID(unsigned int typeID);
// Internal: Create a resource and cache it
static Resource* CreateResource(std::string resourceType, std::string resourceName, Resource* parent);
static Resource* createResourceThrowing(const std::string& resourceType, const std::string& resourceName, Resource* parent);
static Resource* createResource(const std::string& resourceType, const std::string& resourceName, Resource* parent, std::exception_ptr& exception);
static Resource* cacheResource(Resource* resource, const std::string& resourceType, const std::string& resourceName, Resource* parent);
static bool IsMainThread();
};
template <typename T>
T* ResourceManager::Load(std::string resourceName, Resource* parent /* = nullptr */)
{
auto resourceTypename = typeid(T).name();
auto it = m_CompilerTypenameToResourceType.find(resourceTypename);
if (it == m_CompilerTypenameToResourceType.end()) {
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename);
return nullptr;
}
return static_cast<T*>(Load(it->second, resourceName, parent));
}
template <typename T>
void ResourceManager::RegisterType(std::string typeName)
{
@@ -131,17 +156,85 @@ void ResourceManager::RegisterType(std::string typeName)
m_FactoryFunctions[typeName] = [](std::string resourceName) { return new T(resourceName); };
}
template <typename T>
void ResourceManager::Preload(std::string resourceName)
template <typename T, bool async>
static T* ResourceManager::Load(const std::string& resourceName, Resource* parent /* = nullptr */)
{
auto resourceTypename = typeid(T).name();
auto it = m_CompilerTypenameToResourceType.find(resourceTypename);
if (it == m_CompilerTypenameToResourceType.end()) {
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename);
return;
}
auto resourceTypename = typeid(T).name();
auto iter = m_CompilerTypenameToResourceType.find(resourceTypename);
if (iter == m_CompilerTypenameToResourceType.end()) {
LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename);
throw Resource::FailedLoadingException();
}
Preload(it->second, resourceName);
std::string resourceType = iter->second;
constexpr bool mustNotLoadInThread = std::is_base_of<ThreadUnsafeResource, T>::value;
if (mustNotLoadInThread && !IsMainThread()) {
LOG_ERROR("Failed to Load \"%s\": ThreadUnsafeResource type \"%s\" load in the constructor of another resource that is loaded asyncronously.", resourceName.c_str(), iter->second.c_str());
throw Resource::FailedLoadingException();
}
auto cacheKey = std::make_pair(resourceType, resourceName);
decltype(m_ResourceCache)::iterator it;
//If a thread has already been launched to load this resource.
auto tIt = m_LoadingThreads.find(cacheKey);
if (UseThreading && tIt != m_LoadingThreads.end()) {
if (async) {
//Throw StillLoadingException if the thread is still working.
if (!tIt->second.try_join_for(boost::chrono::nanoseconds(1))) {
throw Resource::StillLoadingException();
}
//Else we know the thread has completed.
} else {
//Wait for the thread to finish loading.
tIt->second.join();
}
//When the thread is done, delete the thread.
m_LoadingThreads.erase(tIt);
//Rethrow the thread exception if it threw any.
auto excIt = m_LoadingThreadExceptions.find(cacheKey);
std::exception_ptr exception = excIt->second;
m_LoadingThreadExceptions.erase(excIt);
if (exception) {
std::rethrow_exception(exception);
}
}
//If resource has already been cached and completely loaded.
it = m_ResourceCache.find(cacheKey);
if (it != m_ResourceCache.end()) {
if (it->second != nullptr) {
return static_cast<T*>(it->second);
} else {
//Don't return null on failure, exception instead.
throw Resource::FailedLoadingException();
}
}
//If resource is not cached..
if (UseThreading && async) {
if (mustNotLoadInThread) {
try {
return static_cast<T*>(createResourceThrowing(resourceType, resourceName, parent));
} catch (const Resource::StillLoadingException&) {
throw;
}
} else {
//Create a thread that loads the resource into cache.
m_LoadingThreads[cacheKey] = boost::thread(createResource, resourceType, resourceName, parent, m_LoadingThreadExceptions[cacheKey]);
throw Resource::StillLoadingException();
}
} else {
//load and return the resource.
while (true) {
try {
return static_cast<T*>(createResourceThrowing(resourceType, resourceName, parent));
} catch (const Resource::StillLoadingException&) {
continue;
} catch (const std::exception&) {
throw;
}
}
}
}
#endif
+10 -9
View File
@@ -3,6 +3,7 @@
#include "EventBroker.h"
#include "World.h"
#include "EntityWrapper.h"
#include "ComponentWrapper.h"
class System
@@ -10,6 +11,9 @@ class System
friend class SystemPipeline;
protected:
System()
: m_EventBroker(nullptr)
{ }
System(EventBroker* eventBroker)
: m_EventBroker(eventBroker)
{ }
@@ -18,30 +22,27 @@ protected:
EventBroker* m_EventBroker;
};
class PureSystem : public System
class PureSystem : public virtual System
{
friend class SystemPipeline;
protected:
PureSystem(EventBroker* eventBroker, std::string componentType)
: System(eventBroker)
, m_ComponentType(componentType)
PureSystem(std::string componentType)
: m_ComponentType(componentType)
{ }
virtual ~PureSystem() = default;
const std::string m_ComponentType;
virtual void UpdateComponent(World* world, ComponentWrapper& component, double dt) = 0;
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) = 0;
};
class ImpureSystem : public System
class ImpureSystem : public virtual System
{
friend class SystemPipeline;
protected:
ImpureSystem(EventBroker* eventBroker)
: System(eventBroker)
{ }
ImpureSystem() = default;
virtual ~ImpureSystem() = default;
virtual void Update(World* world, double dt) = 0;
+8 -8
View File
@@ -32,8 +32,8 @@ public:
System* system = new T(m_EventBroker, args...);
group.Systems[typeid(T).name()] = system;
if (std::is_base_of<PureSystem, T>::value) {
PureSystem* pureSystem = static_cast<PureSystem*>(system);
PureSystem* pureSystem = dynamic_cast<PureSystem*>(system);
if (pureSystem != nullptr) {
if (!pureSystem->m_ComponentType.empty()) {
group.PureSystems[pureSystem->m_ComponentType].push_back(pureSystem);
} else {
@@ -41,8 +41,8 @@ public:
}
}
if (std::is_base_of<ImpureSystem, T>::value) {
ImpureSystem* impureSystem = static_cast<ImpureSystem*>(system);
ImpureSystem* impureSystem = dynamic_cast<ImpureSystem*>(system);
if (impureSystem != nullptr) {
group.ImpureSystems.push_back(impureSystem);
}
}
@@ -56,6 +56,9 @@ public:
}
// Update
for (auto& system : group.ImpureSystems) {
system->Update(world, dt);
}
for (auto& pair : group.PureSystems) {
const std::string& componentName = pair.first;
auto& systems = pair.second;
@@ -65,13 +68,10 @@ public:
}
for (auto& component : *pool) {
for (auto& system : systems) {
system->UpdateComponent(world, component, dt);
system->UpdateComponent(world, EntityWrapper(world, component.EntityID), component, dt);
}
}
}
for (auto& system : group.ImpureSystems) {
system->Update(world, dt);
}
}
}
+7 -5
View File
@@ -21,19 +21,21 @@ public:
// Register a component type and allocate space for it
void RegisterComponent(ComponentInfo& ci);
// Attach a component to an entity and fill it with default values
ComponentWrapper AttachComponent(EntityID entity, std::string componentType);
ComponentWrapper AttachComponent(EntityID entity, const std::string& componentType);
// Check if an entity has a component
bool HasComponent(EntityID entity, std::string componentType) const;
bool HasComponent(EntityID entity, const std::string& componentType) const;
// Get a component of an entity
ComponentWrapper GetComponent(EntityID entity, std::string componentType);
ComponentWrapper GetComponent(EntityID entity, const std::string& componentType);
// Delete a component off an entity
void DeleteComponent(EntityID entity, std::string componentType);
void DeleteComponent(EntityID entity, const std::string& componentType);
// Get all components of the specified type
const ComponentPool* GetComponents(std::string componentType);
const ComponentPool* GetComponents(const std::string& componentType);
// Get entity parent
EntityID GetParent(EntityID entity);
// Change the parent of an entity
void SetParent(EntityID entity, EntityID parent);
// Get children of an entity
const std::pair<std::unordered_multimap<EntityID, EntityID>::const_iterator, std::unordered_multimap<EntityID, EntityID>::const_iterator> GetChildren(EntityID entity);
// Get all component pools
const std::unordered_map<std::string, ComponentPool*>& GetComponentPools() const { return m_ComponentPools; }
// Get the entity children map
+1
View File
@@ -1,6 +1,7 @@
#ifndef InputProxy_h__
#define InputProxy_h__
#include <boost/tokenizer.hpp>
#include "../Common.h"
#include "../Core/ResourceManager.h"
#include "../Core/ConfigFile.h"
+1 -1
View File
@@ -3,7 +3,7 @@
#include "../Core/ResourceManager.h"
class BaseTexture : public Resource
class BaseTexture : public ThreadUnsafeResource
{
friend class ResourceManager;
+38
View File
@@ -0,0 +1,38 @@
#ifndef DrawFinalPass_h__
#define DrawFinalPass_h__
#include "IRenderer.h"
#include "DrawFinalPassState.h"
#include "LightCullingPass.h"
#include "FrameBuffer.h"
#include "ShaderProgram.h"
#include "Util/UnorderedMapVec2.h"
#include "Texture.h"
class DrawFinalPass
{
public:
DrawFinalPass(IRenderer* renderer, LightCullingPass* lightCullingPass);
~DrawFinalPass() { }
void InitializeTextures();
void InitializeFrameBuffers();
void InitializeShaderPrograms();
void Draw(RenderScene& scene);
//Getters
private:
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
Texture* m_WhiteTexture;
const IRenderer* m_Renderer;
const LightCullingPass* m_LightCullingPass;
ShaderProgram* m_ForwardPlusProgram;
};
#endif
@@ -0,0 +1,15 @@
#ifndef DrawFinalPassState_h__
#define DrawFinalPassState_h__
#include "Rendering/RenderState.h"
class DrawFinalPassState : public RenderState
{
public:
DrawFinalPassState();
~DrawFinalPassState();
private:
};
#endif
+4
View File
@@ -9,6 +9,8 @@
#include "Camera.h"
#include "RenderQueue.h"
#include "Model.h"
#include "../Core/World.h" //So temp
struct PickData
{
@@ -43,6 +45,8 @@ public:
virtual void Draw(RenderFrame& rq) = 0;
virtual PickData Pick(glm::vec2 screenCord) = 0;
World* m_World; //Temp world, untill viktor merge.
protected:
Rectangle m_Resolution = Rectangle::Rectangle(1280, 720);
bool m_Fullscreen = false;
@@ -0,0 +1,83 @@
#ifndef LightCullingPass_h__
#define LightCullingPass_h__
#define TILE_SIZE 16
#define MAX_LIGHTS_PER_TILE 200
#include "IRenderer.h"
#include "LightCullingPassState.h"
#include "ShaderProgram.h"
#include "RenderQueue.h"
class LightCullingPass
{
public:
LightCullingPass(IRenderer* renderer);
~LightCullingPass();
void GenerateNewFrustum(RenderScene& scene);
void OnResolutionChange();
void SetSSBOSizes();
void CullLights(RenderScene& scene);
void FillLightList(RenderScene& scene);
GLuint FrustumSSBO() const { return m_FrustumSSBO; }
GLuint LightSSBO() const { return m_LightSSBO; }
GLuint LightGridSSBO() const { return m_LightGridSSBO; }
GLuint LightOffsetSSBO() const { return m_LightOffsetSSBO; }
GLuint LightIndexSSBO() const { return m_LightIndexSSBO; }
private:
void InitializeSSBOs();
void InitializeShaderPrograms();
const IRenderer* m_Renderer;
GLuint m_FrustumSSBO = 0;
GLuint m_LightSSBO = 0;
GLuint m_LightGridSSBO = 0;
GLuint m_LightOffsetSSBO = 0;
GLuint m_LightIndexSSBO = 0;
ShaderProgram* m_CalculateFrustumProgram;
ShaderProgram* m_LightCullProgram;
int m_NumberOfTiles = 0;
struct Plane {
glm::vec3 Normal;
float d;
};
struct Frustum {
Plane Planes[4];
};
Frustum* m_Frustums;
//This should be a component
struct PointLight {
glm::vec4 Position = glm::vec4(0.f);
glm::vec4 Color = glm::vec4(1.f);
float Radius = 5.f;
float Intensity = 0.8f;
float Falloff = 0.3f;
float Padding = 1337;
};
std::vector<PointLight> m_PointLights;
struct LightGrid {
float Start;
float Amount;
glm::vec2 Padding;
};
LightGrid* m_LightGrid;
int m_LightOffset = 0;
float* m_LightIndex;
};
#endif
+5 -1
View File
@@ -4,7 +4,7 @@
#include "RawModel.h"
#include "../OpenGL.h"
class Model : public RawModel
class Model : public ThreadUnsafeResource
{
friend class ResourceManager;
@@ -13,11 +13,15 @@ private:
public:
~Model();
const std::vector<RawModel::MaterialGroup>& MaterialGroups() const { return m_RawModel->MaterialGroups; }
const glm::mat4& Matrix() const { return m_RawModel->m_Matrix; }
const std::vector<RawModel::Vertex>& Vertices() const { return m_RawModel->m_Vertices; }
GLuint VAO;
GLuint ElementBuffer;
private:
RawModel* m_RawModel;
GLuint VertexBuffer;
GLuint DiffuseVertexColorBuffer;
GLuint SpecularVertexColorBuffer;
+8 -8
View File
@@ -15,16 +15,16 @@
struct ModelJob : RenderJob
{
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::Model::MaterialGroup texGroup, ComponentWrapper modelComponent, World* world)
ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialGroup matGroup, ComponentWrapper modelComponent, World* world)
: RenderJob()
{
Model = model;
TextureID = (texGroup.Texture) ? texGroup.Texture->ResourceID : 0;
DiffuseTexture = texGroup.Texture.get();
NormalTexture = texGroup.NormalMap.get();
SpecularTexture = texGroup.SpecularMap.get();
StartIndex = texGroup.StartIndex;
EndIndex = texGroup.EndIndex;
TextureID = (matGroup.Texture) ? matGroup.Texture->ResourceID : 0;
DiffuseTexture = matGroup.Texture.get();
NormalTexture = matGroup.NormalMap.get();
SpecularTexture = matGroup.SpecularMap.get();
StartIndex = matGroup.StartIndex;
EndIndex = matGroup.EndIndex;
Matrix = matrix;
Color = modelComponent["Color"];
Entity = modelComponent.EntityID;
@@ -44,7 +44,7 @@ struct ModelJob : RenderJob
const ::Model* Model = nullptr;
unsigned int StartIndex = 0;
unsigned int EndIndex = 0;
const World* World;
World* World;
void CalculateHash() override
{
+4 -1
View File
@@ -1,6 +1,8 @@
#ifndef PickingPass_h__
#define PickingPass_h__
#include "IRenderer.h"
#include "PickingPassState.h"
#include "FrameBuffer.h"
@@ -9,6 +11,8 @@
#include "../Core/EventBroker.h"
#include "../Core/World.h"
class PickingPass
{
public:
@@ -21,7 +25,6 @@ public:
void Draw(RenderScene& scene);
void ClearPicking();
//Getters
const ShaderProgram& PickingProgram() const { return *m_PickingProgram; }
//const std::unordered_map<glm::ivec2, EntityID>& PickingColorsToEntity() const { return m_PickingColorsToEntity; }
+39
View File
@@ -0,0 +1,39 @@
#ifndef PointLightJob_h__
#define PointLightJob_h__
#include <cstdint>
#include "../Common.h"
#include "../GLM.h"
#include "../Core/ComponentWrapper.h"
#include "RenderJob.h"
#include "../Core/Transform.h"
#include "../Core/World.h"
struct PointLightJob : RenderJob
{
PointLightJob(ComponentWrapper transformComponent, ComponentWrapper pointLightComponent, World* m_World)
: RenderJob()
{
Position = glm::vec4((glm::vec3)transformComponent["Position"], 1.0f);
Position = glm::vec4(Transform::AbsolutePosition(m_World, transformComponent.EntityID), 1.f);
Color = (glm::vec4)pointLightComponent["Color"];
Radius = (double)pointLightComponent["Radius"];
Intensity = (double)pointLightComponent["Intensity"];
Falloff = (double)pointLightComponent["Falloff"];
};
glm::vec4 Position;
glm::vec4 Color;
float Radius;
float Intensity;
float Falloff;
float padding = 123;
void CalculateHash() override
{
Hash = 0;
}
};
#endif
+4 -1
View File
@@ -47,14 +47,17 @@ public:
{
float Shininess;
float Transparency;
std::string TexturePath;
std::shared_ptr<::Texture> Texture;
std::string NormalMapPath;
std::shared_ptr<::Texture> NormalMap;
std::string SpecularMapPath;
std::shared_ptr<::Texture> SpecularMap;
unsigned int StartIndex;
unsigned int EndIndex;
};
std::vector<MaterialGroup> TextureGroups;
std::vector<MaterialGroup> MaterialGroups;
std::vector<Vertex> m_Vertices;
std::vector<unsigned int> m_Indices;
+9 -8
View File
@@ -11,7 +11,7 @@
#include "Camera.h"
#include "RenderJob.h"
#include "ModelJob.h"
#include "PointLightJob.h"
/*
@@ -34,11 +34,12 @@ struct SpriteJob : RenderJob
struct PointLightJob : RenderJob
{
glm::vec3 Position;
glm::vec3 SpecularColor = glm::vec3(1, 1, 1);
glm::vec3 DiffuseColor = glm::vec3(1, 1, 1);
float Radius = 1.f;
float Intensity = 0.8f;
glm::vec4 Position;
glm::vec4 Color;
float Radius;
float Intensity;
float Falloff;
float padding = 123;
void CalculateHash() override
{
@@ -51,13 +52,13 @@ struct RenderScene
{
::Camera* Camera;
std::list<std::shared_ptr<RenderJob>> ForwardJobs;
std::list<std::shared_ptr<RenderJob>> LightJobs;
std::list<std::shared_ptr<RenderJob>> PointLightJobs;
Rectangle Viewport;
void Clear()
{
ForwardJobs.clear();
LightJobs.clear();
PointLightJobs.clear();
}
};
+2
View File
@@ -13,6 +13,7 @@
#include "Camera.h"
#include "ModelJob.h"
#include "Renderer.h"
#include "PointLightJob.h"
#include "../Core/Transform.h"
#include "DebugCameraInputController.h"
@@ -45,6 +46,7 @@ private:
void updateProjectionMatrix(ComponentWrapper& cameraComponent);
void fillModels(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
void fillLight(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
EventRelay<RenderSystem, Events::InputCommand> m_EInputCommand;
bool OnInputCommand(const Events::InputCommand& e);
+7 -2
View File
@@ -12,9 +12,12 @@
#include "../Core/World.h"
#include "PickingPass.h"
#include "DrawScenePass.h"
#include "LightCullingPass.h"
#include "DrawFinalPass.h"
#include "../Core/EventBroker.h"
#include "ImGuiRenderPass.h"
#include "Camera.h"
#include "../Core/Transform.h"
class Renderer : public IRenderer
{
@@ -44,24 +47,26 @@ private:
DrawScenePass* m_DrawScenePass;
PickingPass* m_PickingPass;
LightCullingPass* m_LightCullingPass;
ImGuiRenderPass* m_ImGuiRenderPass;
DrawFinalPass* m_DrawFinalPass;
//----------------------Functions----------------------//
void InitializeWindow();
void InitializeShaders();
void InitializeTextures();
void InitializeSSBOs();
void InitializeRenderPasses();
//TODO: Renderer: Get InputUpdate out of renderer
void InputUpdate(double dt);
//void PickingPass(RenderQueueCollection& rq);
void DrawScreenQuad(GLuint textureToDraw);
static bool DepthSort(const std::shared_ptr<RenderJob> &i, const std::shared_ptr<RenderJob> &j) { return (i->Depth < j->Depth); }
void FillDepth(RenderScene& scene);
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
//--------------------ShaderPrograms-------------------//
ShaderProgram* m_BasicForwardProgram;
ShaderProgram* m_DrawScreenQuadProgram;
};
#endif
+17
View File
@@ -0,0 +1,17 @@
#ifndef Events_ContinueSound_h__
#define Events_ContinueSound_h__
#include "Core/EventBroker.h"
#include "Core/Entity.h"
namespace Events
{
// Continues to play a sound from where it was paused.
struct ContinueSound : Event
{
EntityID EmitterID;
};
}
#endif
+17
View File
@@ -0,0 +1,17 @@
#ifndef Events_PauseSound_h__
#define Events_PauseSound_h__
#include "Core/EventBroker.h"
#include "Core/Entity.h"
namespace Events
{
// Pauses a playing sound
struct PauseSound : Event
{
EntityID EmitterID;
};
}
#endif
@@ -0,0 +1,18 @@
#ifndef Events_PlayBackgroundMusic_h__
#define Events_PlayBackgroundMusic_h__
#include <string>
#include "Core/Entity.h"
#include "Core/Event.h"
namespace Events
{
// Play a sound that will be heared the same anywhere
struct PlayBackgroundMusic : public Event
{
std::string FilePath = "";
};
}
#endif
+21
View File
@@ -0,0 +1,21 @@
#ifndef Events_PlaySoundOnEntity_h__
#define Events_PlaySoundOnEntity_h__
#include <string>
#include "Core/Entity.h"
#include "Core/Event.h"
namespace Events
{
// Plays a sound on an entity with a SoundEmitter component attached.
// Sound behavior is thereby specified in the SoundEmitter component.
struct PlaySoundOnEntity : public Event
{
EntityID EmitterID = 0;
std::string FilePath = "";
};
}
#endif
@@ -0,0 +1,26 @@
#ifndef Events_PlaySoundOnPosition_h__
#define Events_PlaySoundOnPosition_h__
#include <string>
#include <glm/common.hpp>
#include "Core/Event.h"
namespace Events
{
// Plays a sound on a given position. Idk if this would be useful.
struct PlaySoundOnPosition : public Event
{
glm::vec3 Position = glm::vec3(0);
std::string FilePath = "";
float Gain = 1;
float Pitch = 1;
bool Loop = false;
float MaxDistance = 20;
float RollOffFactor = 1;
float ReferenceDistance = 1;
};
}
#endif
+16
View File
@@ -0,0 +1,16 @@
#ifndef Events_SetBGMGain_h__
#define Events_SetBGMGain_h__
#include "Core/Event.h"
namespace Events
{
// Set the "volume" for all background sounds
struct SetBGMGain : public Event
{
float Gain;
};
}
#endif
+16
View File
@@ -0,0 +1,16 @@
#ifndef Events_SetSFXGain_h__
#define Events_SetSFXGain_h__
#include "Core/Event.h"
namespace Events
{
// Set the "volume" for all effect sounds
struct SetSFXGain : public Event
{
float Gain;
};
}
#endif
+17
View File
@@ -0,0 +1,17 @@
#ifndef Events_StopSound_h__
#define Events_StopSound_h__
#include "Core/EventBroker.h"
#include "Core/Entity.h"
namespace Events
{
// Stops a sound emitter, and will also delete it.
struct StopSound : Event
{
EntityID EmitterID;
};
}
#endif
+113
View File
@@ -0,0 +1,113 @@
#ifndef Sound_h__
#define Sound_h__
#include "Core/ResourceManager.h"
class Sound : public Resource
{
friend class ResourceManager;
public:
Sound(std::string path) { m_Buffer = LoadFile(path); m_Path = path; }
~Sound() { ClearBuffer(); }
ALuint Buffer() { return m_Buffer; }
std::string Path() { return m_Path; }
float Gain() { return m_Gain; }
void SetGain(float value) { m_Gain = value; }
void ClearBuffer() { alDeleteBuffers(1, &m_Buffer); m_BufferCache.clear(); };
private:
float m_Gain = 1;
ALuint m_Buffer;
std::string m_Path;
// File info
char m_Type[4];
unsigned long m_Size, m_ChunkSize;
short m_FormatType, m_Channels;
unsigned long m_SampleRate, m_AvgBytesPerSec;
short m_BytesPerSample, m_BitsPerSample;
unsigned int m_DataSize;
std::map<std::string, ALuint> m_BufferCache;
ALuint LoadFile(std::string path)
{
if (m_BufferCache.find(path) != m_BufferCache.end()) {
return m_BufferCache[path];
}
// Open file
FILE *fp = fopen(path.c_str(), "rb");
if (!fp) {
printf("Sound: Failed to open file %s, no such file exists", path.c_str());
return 0;
}
//CHECK FOR VALID WAVE-FILE
fread(m_Type, sizeof(char), 4, fp);
if (m_Type[0] != 'R' || m_Type[1] != 'I' || m_Type[2] != 'F' || m_Type[3] != 'F') {
printf("ERROR: No RIFF in WAVE-file");
return 0;
}
fread(&m_Size, 4 * sizeof(char), 1, fp);
fread(m_Type, sizeof(char), 4, fp);
if (m_Type[0] != 'W' || m_Type[1] != 'A' || m_Type[2] != 'V' || m_Type[3] != 'E') {
printf("ERROR: Not WAVE-file");
return 0;
}
fread(m_Type, sizeof(char), 4, fp);
if (m_Type[0] != 'f' || m_Type[1] != 'm' || m_Type[2] != 't' || m_Type[3] != ' ') {
printf("ERROR: No fmt in WAVE-file");
return 0;
}
// READ THE DATA FROM WAVE-FILE
fread(&m_ChunkSize, 4 * sizeof(char), 1, fp);
fread(&m_FormatType, 2 * sizeof(char), 1, fp);
fread(&m_Channels, 2 * sizeof(char), 1, fp);
fread(&m_SampleRate, 4 * sizeof(char), 1, fp);
fread(&m_AvgBytesPerSec, 4 * sizeof(char), 1, fp);
fread(&m_BytesPerSample, 2 * sizeof(char), 1, fp);
fread(&m_BitsPerSample, 2 * sizeof(char), 1, fp);
fread(m_Type, sizeof(char), 4, fp);
if (m_Type[0] != 'd' || m_Type[1] != 'a' || m_Type[2] != 't' || m_Type[3] != 'a') {
printf("ERROR: WAVE-file Missing data");
return 0;
}
fread(&m_DataSize, 4 * sizeof(char), 1, fp);
unsigned char* buf = new unsigned char[m_DataSize];
fread(buf, sizeof(char), m_DataSize, fp);
fclose(fp);
// Create buffer
ALuint format = 0;
if (m_BitsPerSample == 8) {
if (m_Channels == 1) {
format = AL_FORMAT_MONO8;
} else if (m_Channels == 2) {
format = AL_FORMAT_STEREO8;
}
}
if (m_BitsPerSample == 16) {
if (m_Channels == 1) {
format = AL_FORMAT_MONO16;
} else if (m_Channels == 2) {
format = AL_FORMAT_STEREO16;
}
}
ALuint buffer;
alGenBuffers(1, &buffer);
alBufferData(buffer, format, buf, m_DataSize, m_SampleRate);
delete[] buf;
m_BufferCache[path] = buffer;
return buffer;
}
};
#endif
+101
View File
@@ -0,0 +1,101 @@
#ifndef SoundSystem_h__
#define SoundSystem_h__
#include <unordered_map>
#include "glm/common.hpp"
#include "glm/gtx/rotate_vector.hpp" // Calculate Up vector
#include "OpenAL/al.h"
#include "OpenAL/alc.h"
#include "Core/World.h"
#include "Core/EventBroker.h"
#include "Core/Transform.h" // Absolute transform
#include "Sound/Sound.h"
#include "Sound/EPlaySoundOnEntity.h"
#include "Sound/EPlaySoundOnPosition.h"
#include "Sound/EPlayBackgroundMusic.h"
#include "Sound/EPauseSound.h"
#include "Sound/EContinueSound.h"
#include "Sound/EStopSound.h"
#include "Sound/ESetBGMGain.h"
#include "Sound/ESetSFXGain.h"
enum class SoundType {
SFX,
BGM
};
struct Source
{
Source() { }
Sound* SoundResource = nullptr;
ALuint ALsource;
SoundType Type;
};
class SoundSystem
{
public:
SoundSystem() { }
SoundSystem(World* world, EventBroker* eventBroker, bool editorMode);
~SoundSystem();
// Update emitters / listener
void Update(double dt);
private:
// Help functions for working with OpenaAL
void setListenerPos(glm::vec3 pos) { alListener3f(AL_POSITION, pos.x, pos.y, pos.z); };
void setListenerVel(glm::vec3 vel) { alListener3f(AL_VELOCITY, vel.x, vel.y, vel.z); };
void setListenerOri(glm::vec3 ori);
glm::vec3 listnerPos() { glm::vec3 pos; alGetListener3f(AL_POSITION, &pos.x, &pos.y, &pos.z); return pos; };
glm::vec3 listenerVel() { glm::vec3 vel; alGetListener3f(AL_VELOCITY, &vel.x, &vel.y, &vel.z); return vel; };
glm::vec3 listenerOri() { glm::vec3 ori; alGetListener3f(AL_ORIENTATION, &ori.x, &ori.y, &ori.z); return ori; };
void setSourcePos(ALuint source, glm::vec3 pos) { ALfloat spos[3] = { pos.x, pos.y, pos.z }; alSourcefv(source, AL_POSITION, spos); };
void setSourceVel(ALuint source, glm::vec3 vel) { ALfloat svel[3] = { vel.x, vel.y, vel.z }; alSourcefv(source, AL_VELOCITY, svel); };
// Logic
void initOpenAL();
void updateEmitters(double dt);
void updateListener(double dt);
void deleteInactiveEmitters();
void addNewEmitters(double dt);
Source* createSource(std::string filePath);
void playSound(Source* source);
void stopSound(Source* source);
void stopEmitters();
ALenum getSourceState(ALuint source);
void setGain(Source* source, float gain);
void setSoundProperties(ALuint source, ComponentWrapper* soundComponent);
// OpenAL system variables
ALCdevice* m_ALCdevice = nullptr;
ALCcontext* m_ALCcontext = nullptr;
// Logic
World* m_World = nullptr;
EventBroker* m_EventBroker = nullptr;
std::unordered_map<EntityID, Source*> m_Sources;
float m_BGMVolumeChannel = 1.0f;
float m_SFXVolumeChannel = 1.f;
bool m_EditorEnabled = false;
// Events
EventRelay<SoundSystem, Events::PlaySoundOnEntity> m_EPlaySoundOnEntity;
bool OnPlaySoundOnEntity(const Events::PlaySoundOnEntity &e);
EventRelay<SoundSystem, Events::PlaySoundOnPosition> m_EPlaySoundOnPosition;
bool OnPlaySoundOnPosition(const Events::PlaySoundOnPosition &e);
EventRelay<SoundSystem, Events::PlayBackgroundMusic> m_EPlayBackgroundMusic;
bool OnPlayBackgroundMusic(const Events::PlayBackgroundMusic &e);
EventRelay<SoundSystem, Events::PauseSound> m_EPauseSound;
bool OnPauseSound(const Events::PauseSound &e);
EventRelay<SoundSystem, Events::StopSound> m_EStopSound;
bool OnStopSound(const Events::StopSound &e);
EventRelay<SoundSystem, Events::ContinueSound> m_EContinueSound;
bool OnContinueSound(const Events::ContinueSound &e);
EventRelay<SoundSystem, Events::SetBGMGain> m_ESetBGMGain;
bool OnSetBGMGain(const Events::SetBGMGain &e); // Not tested
EventRelay<SoundSystem, Events::SetSFXGain> m_ESetSFXGain;
bool OnSetSFXGain(const Events::SetSFXGain &e); // Not tested
};
#endif