fixup! Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky

This commit is contained in:
2016-01-23 12:14:00 +01:00
parent db0e67b9bd
commit 4d5cbb6057
4 changed files with 4 additions and 5 deletions
+1 -1
View File
@@ -20,7 +20,7 @@
#include "Input/EInputCommand.h"
#include "Core/EPlayerDamage.h"
#include "Network/EInterpolate.h"
#include "Game/Events/EPlayerSpawned.h"
#include "Core/EPlayerSpawned.h"
class Client : public Network
{
+1 -2
View File
@@ -15,8 +15,7 @@
#include "Input/EInputCommand.h"
#include "Core/EPlayerDamage.h"
#include "Network/EPlayerDisconnected.h"
#include "Game/Events/EPlayerSpawned.h"
#include "Core/EPlayerSpawned.h"
class Server : public Network
{