fixup! Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky

This commit is contained in:
2016-01-23 12:14:00 +01:00
parent db0e67b9bd
commit 4d5cbb6057
4 changed files with 4 additions and 5 deletions
+1 -1
View File
@@ -1,7 +1,7 @@
#include "Common.h"
#include "GLM.h"
#include "Core/System.h"
#include "Events/EPlayerSpawned.h"
#include "Core/EPlayerSpawned.h"
#include "Input/FirstPersonInputController.h"
class PlayerMovementSystem : public ImpureSystem, PureSystem