fixup! Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky
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@@ -1,7 +1,7 @@
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#include "Common.h"
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#include "GLM.h"
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#include "Core/System.h"
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#include "Events/EPlayerSpawned.h"
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#include "Core/EPlayerSpawned.h"
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#include "Input/FirstPersonInputController.h"
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class PlayerMovementSystem : public ImpureSystem, PureSystem
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