Merge pull request #44 from teamfisk/EditorUsefulness
Editor refactoring
This commit is contained in:
@@ -8,14 +8,14 @@
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class CollidableOctreeSystem : public ImpureSystem, public PureSystem
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{
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public:
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CollidableOctreeSystem(EventBroker* eventBroker, Octree<AABB>* octree)
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: System(eventBroker)
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CollidableOctreeSystem(World* world, EventBroker* eventBroker, Octree<AABB>* octree)
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: System(world, eventBroker)
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, PureSystem("Collidable")
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, m_Octree(octree)
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{ }
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virtual void Update(World* world, double dt) override;
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virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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virtual void Update(double dt) override;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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private:
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Octree<AABB>* m_Octree;
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@@ -13,8 +13,8 @@
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class CollisionSystem : public PureSystem
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{
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public:
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CollisionSystem(EventBroker* eventBroker, Octree<AABB>* octree)
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: System(eventBroker)
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CollisionSystem(World* world, EventBroker* eventBroker, Octree<AABB>* octree)
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: System(world, eventBroker)
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, PureSystem("Collidable")
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, m_Octree(octree)
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, zPress(false)
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@@ -23,7 +23,7 @@ public:
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EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &CollisionSystem::OnKeyUp);
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}
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virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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private:
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Octree<AABB>* m_Octree;
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@@ -14,8 +14,8 @@ class AABB;
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class TriggerSystem : public PureSystem
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{
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public:
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TriggerSystem(EventBroker* eventBroker, Octree<AABB>* octree)
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: System(eventBroker)
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TriggerSystem(World* world, EventBroker* eventBroker, Octree<AABB>* octree)
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: System(world, eventBroker)
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, PureSystem("Trigger")
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, m_Octree(octree)
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{
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@@ -24,7 +24,7 @@ public:
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EVENT_SUBSCRIBE_MEMBER(m_ELeave, &TriggerSystem::OnLeave);
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}
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virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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private:
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Octree<AABB>* m_Octree;
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@@ -4,6 +4,7 @@
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#include <vector>
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#include <map>
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#include <unordered_map>
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#include <algorithm>
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#include "Core/Util/Logging.h"
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#include "Core/Util/IfDebug.h"
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@@ -5,12 +5,14 @@
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struct ComponentInfo
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{
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typedef int EnumType;
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struct Meta_t
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{
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std::string Annotation;
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unsigned int Allocation = 0;
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std::map<std::string, std::string> FieldAnnotations;
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std::map<std::string, std::map<std::string, int>> FieldEnumDefinitions;
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std::map<std::string, std::map<std::string, EnumType>> FieldEnumDefinitions;
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};
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struct Field_t
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@@ -18,7 +18,7 @@ struct ComponentWrapper
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const ::EntityID EntityID;
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char* Data;
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int Enum(const char* fieldName, const char* enumKey)
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ComponentInfo::EnumType Enum(const char* fieldName, const char* enumKey)
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{
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return Info.Meta->FieldEnumDefinitions.at(fieldName).at(enumKey);
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}
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@@ -58,7 +58,7 @@ struct ComponentWrapper
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public:
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// Return the integer value of an enum type key for this field
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int Enum(const char* enumKey) { return m_Component->Enum(m_PropertyName.c_str(), enumKey); }
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ComponentInfo::EnumType Enum(const char* enumKey) { return m_Component->Enum(m_PropertyName.c_str(), enumKey); }
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template <typename T>
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operator T&() { return m_Component->Field<T>(m_PropertyName); }
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@@ -11,6 +11,9 @@ struct KeyDown : Event
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{
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/** GLFW key code */
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int KeyCode;
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bool ModCtrl;
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bool ModAlt;
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bool ModShift;
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};
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}
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@@ -11,6 +11,9 @@ struct KeyUp : Event
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{
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/** GLFW key code */
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int KeyCode;
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bool ModCtrl;
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bool ModAlt;
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bool ModShift;
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};
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}
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@@ -0,0 +1,22 @@
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#ifndef EPause_h__
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#define EPause_h__
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#include "EventBroker.h"
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#include "World.h"
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namespace Events
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{
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struct Pause : Event
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{
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::World* World;
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};
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struct Resume : Event
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{
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::World* World;
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};
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}
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#endif
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@@ -2,6 +2,7 @@
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#define EntityWrapper_h__
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#include <boost/optional.hpp>
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#include <boost/functional/hash.hpp>
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#include "ComponentWrapper.h"
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class World;
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@@ -23,10 +24,28 @@ struct EntityWrapper
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static const EntityWrapper Invalid;
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bool HasComponent(const std::string& componentName);
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EntityWrapper Parent();
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bool Valid();
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ComponentWrapper operator[](const std::string& componentName);
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bool operator==(const EntityWrapper& e);
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explicit operator EntityID();
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ComponentWrapper operator[](const char* componentName);
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bool operator==(const EntityWrapper& e) const;
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bool operator!=(const EntityWrapper& e) const;
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explicit operator EntityID() const;
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operator bool();
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};
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namespace std
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{
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template<> struct hash<EntityWrapper>
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{
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std::size_t operator()(const EntityWrapper& e) const
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{
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std::size_t seed = 0;
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boost::hash_combine(seed, e.World);
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boost::hash_combine(seed, e.ID);
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return seed;
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}
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};
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}
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#endif
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@@ -11,14 +11,14 @@ class System
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friend class SystemPipeline;
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protected:
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System()
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: m_EventBroker(nullptr)
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{ }
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System(EventBroker* eventBroker)
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: m_EventBroker(eventBroker)
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System(World* world, EventBroker) { }
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System(World* world, EventBroker* eventBroker)
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: m_World(world)
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, m_EventBroker(eventBroker)
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{ }
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virtual ~System() = default;
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World* m_World;
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EventBroker* m_EventBroker;
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};
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@@ -34,7 +34,7 @@ protected:
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const std::string m_ComponentType;
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virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) = 0;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComponent, double dt) = 0;
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};
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class ImpureSystem : public virtual System
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@@ -45,7 +45,7 @@ protected:
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ImpureSystem() = default;
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virtual ~ImpureSystem() = default;
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virtual void Update(World* world, double dt) = 0;
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virtual void Update(double dt) = 0;
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};
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#endif
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@@ -5,13 +5,19 @@
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#include "EventBroker.h"
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#include "System.h"
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#include "World.h"
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#include "EPause.h"
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class SystemPipeline
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{
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public:
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SystemPipeline(EventBroker* eventBroker)
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: m_EventBroker(eventBroker)
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{ }
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SystemPipeline(World* world, EventBroker* eventBroker)
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: m_World(world)
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, m_EventBroker(eventBroker)
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{
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &SystemPipeline::OnPause);
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EVENT_SUBSCRIBE_MEMBER(m_EResume, &SystemPipeline::OnResume);
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}
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~SystemPipeline()
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{
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for (UnorderedSystems& group : m_OrderedSystemGroups) {
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@@ -29,7 +35,7 @@ public:
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m_OrderedSystemGroups.resize(updateOrderLevel + 1);
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}
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UnorderedSystems& group = m_OrderedSystemGroups[updateOrderLevel];
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System* system = new T(m_EventBroker, args...);
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System* system = new T(m_World, m_EventBroker, args...);
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group.Systems[typeid(T).name()] = system;
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PureSystem* pureSystem = dynamic_cast<PureSystem*>(system);
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@@ -47,8 +53,12 @@ public:
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}
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}
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void Update(World* world, double dt)
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void Update(double dt)
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{
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if (m_Paused) {
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dt = 0.0;
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}
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for (UnorderedSystems& group : m_OrderedSystemGroups) {
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// Process events
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for (auto& pair : group.Systems) {
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@@ -57,18 +67,18 @@ public:
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// Update
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for (auto& system : group.ImpureSystems) {
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system->Update(world, dt);
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system->Update(dt);
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}
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for (auto& pair : group.PureSystems) {
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const std::string& componentName = pair.first;
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auto& systems = pair.second;
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const ComponentPool* pool = world->GetComponents(componentName);
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const ComponentPool* pool = m_World->GetComponents(componentName);
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if (pool == nullptr) {
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continue;
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}
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for (auto& component : *pool) {
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for (auto& system : systems) {
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system->UpdateComponent(world, EntityWrapper(world, component.EntityID), component, dt);
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system->UpdateComponent(EntityWrapper(m_World, component.EntityID), component, dt);
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}
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}
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}
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@@ -76,7 +86,10 @@ public:
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}
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private:
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World* m_World;
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EventBroker* m_EventBroker;
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bool m_Paused = false;
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struct UnorderedSystems
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{
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std::map<std::string, System*> Systems;
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@@ -84,6 +97,21 @@ private:
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std::vector<ImpureSystem*> ImpureSystems;
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};
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std::vector<UnorderedSystems> m_OrderedSystemGroups;
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EventRelay<SystemPipeline, Events::Pause> m_EPause;
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bool OnPause(const Events::Pause& e) {
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if (e.World == m_World) {
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m_Paused = true;
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}
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return true;
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}
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EventRelay<SystemPipeline, Events::Resume> m_EResume;
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bool OnResume(const Events::Resume& e) {
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if (e.World == m_World) {
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m_Paused = false;
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}
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return true;
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}
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};
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#endif
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@@ -0,0 +1,22 @@
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#ifndef UniformScaleSystem_h__
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#define UniformScaleSystem_h__
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#include "../GLM.h"
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#include "System.h"
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#include "../Rendering/ESetCamera.h"
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class UniformScaleSystem : public PureSystem
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{
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public:
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UniformScaleSystem(World* world, EventBroker* eventBroker);
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cUniformScale, double dt) override;
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private:
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EntityWrapper m_Camera = EntityWrapper::Invalid;
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EventRelay<UniformScaleSystem, Events::SetCamera> m_ESetCamera;
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bool OnSetCamera(const Events::SetCamera& e);
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};
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#endif
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@@ -0,0 +1,153 @@
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#ifndef EditorGUI_h__
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#define EditorGUI_h__
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#include <imgui/imgui.h>
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#define IMGUI_DEFINE_MATH_OPERATORS
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#include <imgui/imgui_internal.h>
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#include <nativefiledialog/nfd.h>
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#include <boost/filesystem.hpp>
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#include <boost/any.hpp>
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#include "../Common.h"
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#include "../GLM.h"
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#include <glm/gtx/common.hpp>
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#include "EditorWidgetSystem.h"
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#include "../Core/EventBroker.h"
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#include "../Core/World.h"
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#include "../Core/EntityWrapper.h"
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#include "../Core/ResourceManager.h"
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#include "../Core/EPause.h"
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#include "../Core/EKeyDown.h"
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#include "../Rendering/Texture.h"
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class EditorGUI
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{
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public:
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EditorGUI(World* world, EventBroker* eventBroker);
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enum class WidgetMode
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{
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Translate,
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Rotate,
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Scale
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};
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void Draw();
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void SelectEntity(EntityWrapper entity);
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void SetDirty(EntityWrapper entity);
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// Called when an entity is selected in the entity tree
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typedef std::function<void(EntityWrapper)> OnEntitySelectedCallback_t;
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void SetEntitySelectedCallback(OnEntitySelectedCallback_t f) { m_OnEntitySelected = f; }
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// Called when the user means to import an entity file.
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// @param EntityWrapper The entity to parent the imported entity to. The entity will be imported into the world of this entity.
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// @param boost::filesystem::path The path to the entity to import
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// @return EntityWrapper The newly created entity
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typedef std::function<EntityWrapper(EntityWrapper, boost::filesystem::path)> OnEntityImport_t;
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void SetEntityImportCallback(OnEntityImport_t f) { m_OnEntityImport = f; }
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// Called when the user means to save an entity to file.
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// Permitted to throw exceptions on save failure.
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typedef std::function<void(EntityWrapper, boost::filesystem::path)> OnEntitySave_t;
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void SetEntitySaveCallback(OnEntitySave_t f) { m_OnEntitySave = f; }
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// Called when the user means to create a new entity.
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// @param EntityWrapper The parent of the entity to be created
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// @return EntityWrapper The newly created entity
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typedef std::function<EntityWrapper(EntityWrapper)> OnEntityCreate_t;
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void SetEntityCreateCallback(OnEntityCreate_t f) { m_OnEntityCreate = f; }
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// Called when the user means to delete an entity.
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typedef std::function<void(EntityWrapper)> OnEntityDelete_t;
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void SetEntityDeleteCallback(OnEntityDelete_t f) { m_OnEntityDelete = f; }
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// Called when the user means to change the parent of an entity.
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typedef std::function<void(EntityWrapper, EntityWrapper)> OnEntityChangeParent_t;
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void SetEntityChangeParentCallback(OnEntityChangeParent_t f) { m_OnEntityChangeParent = f; }
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// Called when the user means to rename an entity.
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typedef std::function<void(EntityWrapper, const std::string&)> OnEntityChangeName_t;
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void SetEntityChangeNameCallback(OnEntityChangeName_t f) { m_OnEntityChangeName = f; }
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// Called when the user means to attach a new component to an entity.
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typedef std::function<void(EntityWrapper, const std::string&)> OnComponentAttach_t;
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void SetComponentAttachCallback(OnComponentAttach_t f) { m_OnComponentAttach = f; }
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// Called when the user means to delete a component off an entity.
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typedef std::function<void(EntityWrapper, const std::string&)> OnComponentDelete_t;
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void SetComponentDeleteCallback(OnComponentDelete_t f) { m_OnComponentDelete = f; }
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// Called when the user selects a widget mode.
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typedef std::function<void(WidgetMode)> OnWidgetMode_t;
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void SetWidgetModeCallback(OnWidgetMode_t f) { m_OnWidgetMode = f; }
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private:
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World* m_World;
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EventBroker* m_EventBroker;
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struct EntityFileInfo
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{
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boost::filesystem::path Path;
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bool Dirty = false;
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};
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// Config variables
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const boost::filesystem::path m_DefaultEntityPath = boost::filesystem::path("Schema") / boost::filesystem::path("Entities");
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// State
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EntityWrapper m_CurrentSelection = EntityWrapper::Invalid;
|
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std::unordered_map<EntityWrapper, EntityFileInfo> m_EntityFiles;
|
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EntityWrapper m_CurrentlyDragging = EntityWrapper::Invalid;
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std::string m_LastErrorMessage;
|
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WidgetMode m_CurrentWidgetMode = WidgetMode::Translate;
|
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std::set<std::string> m_ModalsToOpen;
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std::map<std::string, boost::any> m_ModalData;
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// Callbacks
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OnEntitySelectedCallback_t m_OnEntitySelected = nullptr;
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OnEntityImport_t m_OnEntityImport = nullptr;
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OnEntitySave_t m_OnEntitySave = nullptr;
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OnEntityCreate_t m_OnEntityCreate = nullptr;
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OnEntityDelete_t m_OnEntityDelete = nullptr;
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OnEntityChangeParent_t m_OnEntityChangeParent = nullptr;
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OnEntityChangeName_t m_OnEntityChangeName = nullptr;
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OnComponentAttach_t m_OnComponentAttach = nullptr;
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OnComponentDelete_t m_OnComponentDelete = nullptr;
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OnWidgetMode_t m_OnWidgetMode = nullptr;
|
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// Events
|
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EventRelay<EditorGUI, Events::KeyDown> m_EKeyDown;
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bool OnKeyDown(const Events::KeyDown& e);
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// Utility functions
|
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boost::filesystem::path fileOpenDialog();
|
||||
boost::filesystem::path fileSaveDialog();
|
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const std::string formatEntityName(EntityWrapper entity);
|
||||
GLuint tryLoadTexture(std::string filePath);
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void openModal(const std::string& modal);
|
||||
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||||
// Entity file handling methods
|
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void entityImport(World* world);
|
||||
void entitySave(EntityWrapper entity, bool saveAs = false);
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||||
void entityCreate(World* world, EntityWrapper parent);
|
||||
void entityDelete(EntityWrapper entity);
|
||||
void entityChangeParent(EntityWrapper entity, EntityWrapper parent);
|
||||
|
||||
// UI drawing methods
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||||
void drawMenu();
|
||||
void drawTools();
|
||||
void drawEntities(World* world);
|
||||
void drawEntitiesRecursive(World* world, EntityID parent);
|
||||
bool drawEntityNode(EntityWrapper entity);
|
||||
void drawComponents(EntityWrapper entity);
|
||||
bool drawComponentNode(EntityWrapper entity, const ComponentInfo& componentType);
|
||||
bool drawComponentField(ComponentWrapper& c, const ComponentInfo::Field_t& field);
|
||||
bool drawComponentField_Vector(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||
bool drawComponentField_Color(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||
bool drawComponentField_int(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||
bool drawComponentField_enum(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||
bool drawComponentField_float(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||
bool drawComponentField_double(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||
bool drawComponentField_bool(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||
bool drawComponentField_string(ComponentWrapper &c, const ComponentInfo::Field_t &field);
|
||||
void drawModals();
|
||||
|
||||
// Custom UI elements
|
||||
bool createDeleteButton(const std::string& componentType);
|
||||
void createWidgetToolButton(WidgetMode mode);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,27 @@
|
||||
#ifndef EditorRenderSystem_h__
|
||||
#define EditorRenderSystem_h__
|
||||
|
||||
#include "../Core/System.h"
|
||||
#include "../Rendering/IRenderer.h"
|
||||
#include "../Rendering/ModelJob.h"
|
||||
#include "../Rendering/Camera.h"
|
||||
#include "../Rendering/ESetCamera.h"
|
||||
|
||||
class EditorRenderSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
EditorRenderSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
RenderFrame* m_RenderFrame;
|
||||
Camera* m_EditorCamera;
|
||||
EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
|
||||
|
||||
EventRelay<EditorRenderSystem, Events::SetCamera> m_ESetCamera;
|
||||
bool OnSetCamera(Events::SetCamera& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,29 @@
|
||||
#include <numeric>
|
||||
#include <iomanip>
|
||||
#include <imgui/imgui.h>
|
||||
#include "../Common.h"
|
||||
#include "../GLM.h"
|
||||
#include "../OpenGL.h"
|
||||
|
||||
class EditorStats
|
||||
{
|
||||
public:
|
||||
EditorStats();
|
||||
void Draw(double dt);
|
||||
|
||||
private:
|
||||
// FPS graph
|
||||
const unsigned int m_SampleSize = 100;
|
||||
unsigned int m_FrameCount = 0;
|
||||
std::vector<double> m_FrameTimes;
|
||||
double m_TimeAccumulator = 0.0;
|
||||
double m_AveragedSamplesPerSecond = 10.0;
|
||||
const unsigned int m_AveragedSampleSize = 100;
|
||||
unsigned int m_CurrentAveragedSampleIndex = 0;
|
||||
std::vector<double> m_AveragedSamples;
|
||||
void drawFPSGraph(double dt);
|
||||
|
||||
void drawRAMUsage(double dt);
|
||||
|
||||
void drawVRAMStats(double dt);
|
||||
};
|
||||
@@ -1,94 +1,59 @@
|
||||
#include <imgui/imgui.h>
|
||||
#include <glm/gtx/common.hpp>
|
||||
#include <boost/filesystem/path.hpp>
|
||||
#include <nativefiledialog/nfd.h>
|
||||
#include "../Core/System.h"
|
||||
#include "../Core/EMousePress.h"
|
||||
#include "../Core/EMouseRelease.h"
|
||||
#include "../Core/EMouseMove.h"
|
||||
#include "../Core/ConfigFile.h"
|
||||
#include "../Input/EInputCommand.h"
|
||||
#include "../Rendering/IRenderer.h"
|
||||
#include "../Core/Transform.h"
|
||||
#include "../Core/EFileDropped.h"
|
||||
#include "../Rendering/Camera.h"
|
||||
#include "../Rendering/DebugCameraInputController.h"
|
||||
#include "../Rendering/ESetCamera.h"
|
||||
#include "../Core/World.h"
|
||||
#include "../Core/SystemPipeline.h"
|
||||
#include "../Core/ResourceManager.h"
|
||||
#include "../Core/EntityFilePreprocessor.h"
|
||||
#include "../Core/EntityFileParser.h"
|
||||
#include "../Core/EntityFileWriter.h"
|
||||
#include "../Core/EMouseRelease.h"
|
||||
#include "EditorGUI.h"
|
||||
#include "EditorStats.h"
|
||||
|
||||
class EditorSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
EditorSystem(EventBroker* eventBroker, IRenderer* renderer);
|
||||
EditorSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
|
||||
~EditorSystem();
|
||||
|
||||
virtual void Update(World* world, double dt) override;
|
||||
void Update(double dt);
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
World* m_World = nullptr;
|
||||
Camera* m_Camera = nullptr;
|
||||
RenderFrame* m_RenderFrame;
|
||||
World* m_EditorWorld;
|
||||
SystemPipeline* m_EditorWorldSystemPipeline;
|
||||
Camera* m_EditorCamera;
|
||||
EntityWrapper m_Camera = EntityWrapper::Invalid;
|
||||
DebugCameraInputController<EditorSystem>* m_DebugCameraInputController;
|
||||
EditorGUI* m_EditorGUI;
|
||||
EditorStats* m_EditorStats;
|
||||
|
||||
bool m_Enabled;
|
||||
bool m_Visible;
|
||||
boost::filesystem::path m_DefaultEntityDir;
|
||||
boost::filesystem::path m_CurrentFile;
|
||||
std::vector<glm::vec2> m_PickingQueue;
|
||||
// State
|
||||
EditorGUI::WidgetMode m_WidgetMode = EditorGUI::WidgetMode::Translate;
|
||||
EntityWrapper m_Widget = EntityWrapper::Invalid;
|
||||
EntityWrapper m_CurrentSelection = EntityWrapper::Invalid;
|
||||
|
||||
enum class WidgetMode
|
||||
{
|
||||
None,
|
||||
Translate,
|
||||
Rotate,
|
||||
Scale
|
||||
} m_WidgetMode = WidgetMode::None;
|
||||
// Utility functions
|
||||
EntityWrapper importEntity(EntityWrapper parent, boost::filesystem::path filePath);
|
||||
void setWidgetMode(EditorGUI::WidgetMode mode);
|
||||
|
||||
enum class WidgetSpace
|
||||
{
|
||||
Local,
|
||||
Global
|
||||
} m_WidgetSpace = WidgetSpace::Global;
|
||||
// GUI callbacks
|
||||
void OnEntitySelected(EntityWrapper entity);
|
||||
void OnEntitySave(EntityWrapper entity, boost::filesystem::path filePath);
|
||||
EntityWrapper OnEntityCreate(EntityWrapper parent);
|
||||
void OnEntityDelete(EntityWrapper entity);
|
||||
void OnEntityChangeParent(EntityWrapper entity, EntityWrapper parent);
|
||||
void OnEntityChangeName(EntityWrapper entity, const std::string& name);
|
||||
void OnComponentAttach(EntityWrapper entity, const std::string& componentType);
|
||||
void OnComponentDelete(EntityWrapper entity, const std::string& componentType);
|
||||
|
||||
EntityID m_Widget = EntityID_Invalid;
|
||||
EntityID m_WidgetX = EntityID_Invalid;
|
||||
EntityID m_WidgetPlaneX = EntityID_Invalid;
|
||||
EntityID m_WidgetY = EntityID_Invalid;
|
||||
EntityID m_WidgetPlaneY = EntityID_Invalid;
|
||||
EntityID m_WidgetZ = EntityID_Invalid;
|
||||
EntityID m_WidgetPlaneZ = EntityID_Invalid;
|
||||
EntityID m_WidgetOrigin = EntityID_Invalid;
|
||||
glm::vec3 m_WidgetCurrentAxis;
|
||||
float m_WidgetPickingDepth = 0.f;
|
||||
glm::vec3 m_WidgetPickingPosition = glm::vec3(0);
|
||||
|
||||
EntityID m_Selection = EntityID_Invalid;
|
||||
EntityID m_LastSelection = EntityID_Invalid;
|
||||
EntityID m_UIDraggingEntity = EntityID_Invalid;
|
||||
glm::vec3 m_Position;
|
||||
std::string m_LastDroppedFile;
|
||||
|
||||
static boost::filesystem::path openDialog(boost::filesystem::path defaultPath);
|
||||
static boost::filesystem::path saveDialog(boost::filesystem::path defaultPath);
|
||||
|
||||
EventRelay<EditorSystem, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
// Events
|
||||
EventRelay<EditorSystem, Events::MouseRelease> m_EMouseRelease;
|
||||
bool OnMouseRelease(const Events::MouseRelease& e);
|
||||
EventRelay<EditorSystem, Events::MousePress> m_EMousePress;
|
||||
bool OnMousePress(const Events::MousePress& e);
|
||||
EventRelay<EditorSystem, Events::MouseMove> m_EMouseMove;
|
||||
bool OnMouseMove(const Events::MouseMove& e);
|
||||
EventRelay<EditorSystem, Events::FileDropped> m_EFileDropped;
|
||||
bool OnFileDropped(const Events::FileDropped& e);
|
||||
|
||||
void Picking();
|
||||
void createWidget();
|
||||
void updateWidget();
|
||||
void setWidgetMode(WidgetMode newMode);
|
||||
void setWidgetSpace(WidgetSpace space);
|
||||
void drawUI(World* world, double dt);
|
||||
bool createDeleteButton(std::string componentType);
|
||||
bool createEntityNode(World* world, EntityID entity);
|
||||
void changeParent(EntityID entity, EntityID newParent);
|
||||
void fileImport(World* world);
|
||||
void fileSave(World* world);
|
||||
void fileSaveAs(World* world);
|
||||
EventRelay<EditorSystem, Events::WidgetDelta> m_EWidgetDelta;
|
||||
bool OnWidgetDelta(const Events::WidgetDelta& e);
|
||||
};
|
||||
@@ -0,0 +1,49 @@
|
||||
#ifndef EditorWidgetSystem_h__
|
||||
#define EditorWidgetSystem_h__
|
||||
|
||||
#include <imgui/imgui.h>
|
||||
#include "../GLM.h"
|
||||
#include "../Core/System.h"
|
||||
#include "../Rendering/IRenderer.h"
|
||||
#include "../Rendering/Util/ScreenCoords.h"
|
||||
#include "../Core/EMouseMove.h"
|
||||
#include "../Core/EMousePress.h"
|
||||
#include "../Core/EMouseRelease.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct WidgetDelta : Event
|
||||
{
|
||||
glm::vec3 Translation;
|
||||
glm::vec3 Rotation;
|
||||
glm::vec3 Scale;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
class EditorWidgetSystem : public ImpureSystem, PureSystem
|
||||
{
|
||||
public:
|
||||
EditorWidgetSystem(World* world, EventBroker* eventBroker, IRenderer* renderer);
|
||||
|
||||
virtual void Update(double dt) override;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cEditorWidget, double dt) override;
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
|
||||
// State
|
||||
EntityWrapper m_PickEntity = EntityWrapper::Invalid;
|
||||
PickData m_PickData;
|
||||
glm::vec2 m_MouseDelta;
|
||||
|
||||
EventRelay<EditorWidgetSystem, Events::MouseMove> m_EMouseMove;
|
||||
bool OnMouseMove(const Events::MouseMove& e);
|
||||
EventRelay<EditorWidgetSystem, Events::MousePress> m_EMousePress;
|
||||
bool OnMousePress(const Events::MousePress& e);
|
||||
EventRelay<EditorWidgetSystem, Events::MouseRelease> m_EMouseRelease;
|
||||
bool OnMouseRelease(const Events::MouseRelease& e);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -7,4 +7,5 @@
|
||||
#include <glm/gtx/rotate_vector.hpp>
|
||||
#include <glm/gtc/quaternion.hpp>
|
||||
#include <glm/gtx/quaternion.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
#include <glm/gtc/type_ptr.hpp>
|
||||
#include <glm/gtx/projection.hpp>
|
||||
@@ -2,6 +2,7 @@
|
||||
#define Camera_h__
|
||||
|
||||
#include "../GLM.h"
|
||||
#include "../Core/Util/Rectangle.h"
|
||||
|
||||
class Camera
|
||||
{
|
||||
@@ -32,7 +33,6 @@ public:
|
||||
glm::mat4 ViewMatrix() const { return m_ViewMatrix; }
|
||||
void SetViewMatrix(glm::mat4 val);
|
||||
|
||||
|
||||
float AspectRatio() const { return m_AspectRatio; }
|
||||
void SetAspectRatio(float val);
|
||||
|
||||
@@ -48,6 +48,8 @@ public:
|
||||
void UpdateViewMatrix();
|
||||
void UpdateProjectionMatrix();
|
||||
|
||||
glm::vec2 WorldToScreen(glm::vec3 worldCoord, Rectangle resolution);
|
||||
|
||||
private:
|
||||
|
||||
glm::vec3 m_Position;
|
||||
|
||||
@@ -1,5 +1,10 @@
|
||||
#ifndef DebugCameraInputController_h__
|
||||
#define DebugCameraInputController_h__
|
||||
|
||||
#include <imgui/imgui.h>
|
||||
#include "../Input/FirstPersonInputController.h"
|
||||
#include "../Core/EMousePress.h"
|
||||
#include "../Core/EMouseRelease.h"
|
||||
|
||||
template <typename EventContext>
|
||||
class DebugCameraInputController : public FirstPersonInputController<EventContext>
|
||||
@@ -7,7 +12,10 @@ class DebugCameraInputController : public FirstPersonInputController<EventContex
|
||||
public:
|
||||
DebugCameraInputController(EventBroker* eventBroker, unsigned int playerID)
|
||||
: FirstPersonInputController(eventBroker, playerID)
|
||||
{ }
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &DebugCameraInputController::OnMousePress);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &DebugCameraInputController::OnMouseRelease);
|
||||
}
|
||||
|
||||
void SetPosition(const glm::vec3 position) { m_Position = position; }
|
||||
void SetOrientation(const glm::quat orientation) { m_Orientation = orientation; }
|
||||
@@ -19,17 +27,6 @@ public:
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
if (e.Command == "PrimaryFire") {
|
||||
if (e.Value > 0) {
|
||||
if (!io.WantCaptureMouse) {
|
||||
LockMouse();
|
||||
}
|
||||
} else {
|
||||
UnlockMouse();
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!io.WantCaptureKeyboard) {
|
||||
if (e.Command == "Right") {
|
||||
float value = std::max(-1.f, std::min(e.Value, 1.f));
|
||||
@@ -63,4 +60,25 @@ protected:
|
||||
glm::vec3 m_Velocity = glm::vec3(0, 0, 0);
|
||||
float m_BaseSpeed = 2.0f;
|
||||
float m_Speed = m_BaseSpeed;
|
||||
};
|
||||
EventRelay<EventContext, Events::MousePress> m_EMousePress;
|
||||
bool OnMousePress(const Events::MousePress& e)
|
||||
{
|
||||
if (e.Button == GLFW_MOUSE_BUTTON_2) {
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (!io.WantCaptureMouse) {
|
||||
LockMouse();
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
EventRelay<EventContext, Events::MouseRelease> m_EMouseRelease;
|
||||
bool OnMouseRelease(const Events::MouseRelease& e)
|
||||
{
|
||||
if (e.Button == GLFW_MOUSE_BUTTON_2) {
|
||||
UnlockMouse();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -32,7 +32,6 @@ private:
|
||||
const LightCullingPass* m_LightCullingPass;
|
||||
|
||||
ShaderProgram* m_ForwardPlusProgram;
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,42 +0,0 @@
|
||||
#ifndef DrawScenePass_h__
|
||||
#define DrawScenePass_h__
|
||||
|
||||
#include "IRenderer.h"
|
||||
#include "DrawScenePassState.h"
|
||||
#include "FrameBuffer.h"
|
||||
#include "ShaderProgram.h"
|
||||
#include "Util/UnorderedMapVec2.h"
|
||||
#include "Texture.h"
|
||||
|
||||
class DrawScenePass
|
||||
{
|
||||
public:
|
||||
DrawScenePass(IRenderer* renderer);
|
||||
~DrawScenePass() { }
|
||||
void InitializeTextures();
|
||||
void InitializeFrameBuffers();
|
||||
void InitializeShaderPrograms();
|
||||
|
||||
void Draw(RenderScene& scene);
|
||||
|
||||
//Getters
|
||||
|
||||
|
||||
private:
|
||||
void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type) const;
|
||||
|
||||
static bool DepthSort(const std::shared_ptr<RenderJob> &i, const std::shared_ptr<RenderJob> &j)
|
||||
{
|
||||
return (i->Depth < j->Depth);
|
||||
};
|
||||
|
||||
Texture* m_WhiteTexture;
|
||||
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
ShaderProgram* m_BasicForwardProgram;
|
||||
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,15 +0,0 @@
|
||||
#ifndef DrawScenePassState_h__
|
||||
#define DrawScenePassState_h__
|
||||
|
||||
#include "Rendering/RenderState.h"
|
||||
|
||||
class DrawScenePassState : public RenderState
|
||||
{
|
||||
public:
|
||||
DrawScenePassState();
|
||||
~DrawScenePassState();
|
||||
private:
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -2,20 +2,14 @@
|
||||
#define Events_SetCamera_h__
|
||||
|
||||
#include "../Core/EventBroker.h"
|
||||
#include "../Core/Entity.h"
|
||||
#include <string.h>
|
||||
#include "../Core/EntityWrapper.h"
|
||||
|
||||
namespace Events
|
||||
{
|
||||
|
||||
struct SetCamera : Event
|
||||
{
|
||||
public:
|
||||
SetCamera() { };
|
||||
std::string Name;
|
||||
|
||||
private:
|
||||
|
||||
EntityWrapper CameraEntity;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -31,15 +31,6 @@ public:
|
||||
void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
|
||||
bool VSYNC() const { return m_VSYNC; }
|
||||
void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
|
||||
::Camera* Camera() const { return m_Camera; }
|
||||
void SetCamera(::Camera* camera)
|
||||
{
|
||||
if (camera == nullptr) {
|
||||
m_Camera = m_DefaultCamera;
|
||||
} else {
|
||||
m_Camera = camera;
|
||||
}
|
||||
}
|
||||
virtual void Initialize() = 0;
|
||||
virtual void Update(double dt) = 0;
|
||||
virtual void Draw(RenderFrame& rq) = 0;
|
||||
@@ -54,8 +45,6 @@ protected:
|
||||
int m_GLVersion[2];
|
||||
std::string m_GLVendor;
|
||||
GLFWwindow* m_Window = nullptr;
|
||||
::Camera* m_DefaultCamera;
|
||||
::Camera* m_Camera = nullptr;
|
||||
};
|
||||
|
||||
#endif // Renderer_h__
|
||||
|
||||
@@ -14,7 +14,6 @@ struct RenderJob
|
||||
friend class RenderQueue;
|
||||
|
||||
public:
|
||||
|
||||
float Depth;
|
||||
|
||||
protected:
|
||||
|
||||
@@ -51,11 +51,12 @@ struct PointLightJob : RenderJob
|
||||
|
||||
struct RenderScene
|
||||
{
|
||||
::Camera* Camera;
|
||||
::Camera* Camera = nullptr;
|
||||
std::list<std::shared_ptr<RenderJob>> ForwardJobs;
|
||||
std::list<std::shared_ptr<RenderJob>> PointLightJobs;
|
||||
std::list<std::shared_ptr<RenderJob>> DirectionalLightJobs;
|
||||
Rectangle Viewport;
|
||||
bool ClearDepth = false;
|
||||
|
||||
void Clear()
|
||||
{
|
||||
|
||||
@@ -16,10 +16,10 @@ public:
|
||||
bool Disable(GLenum cap);
|
||||
bool CullFace(GLenum mode);
|
||||
bool ClearColor(glm::vec4 color);
|
||||
bool Clear(GLbitfield mask);
|
||||
bool BindFramebuffer(GLint framebuffer);
|
||||
bool BlendEquation(GLenum mode);
|
||||
bool BlendFunc(GLenum sfactor, GLenum dfactor);
|
||||
bool DepthMask(GLboolean flag);
|
||||
|
||||
private:
|
||||
std::vector<std::function<void(void)>> m_ResetFunctions;
|
||||
|
||||
@@ -20,37 +20,26 @@
|
||||
class RenderSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
RenderSystem(EventBroker* eventBrokerer, const IRenderer* renderer, RenderFrame* renderFrame);
|
||||
RenderSystem(World* world, EventBroker* eventBrokerer, const IRenderer* renderer, RenderFrame* renderFrame);
|
||||
~RenderSystem();
|
||||
|
||||
virtual void Update(World* world, double dt) override;
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
World* m_World = nullptr;
|
||||
const IRenderer* m_Renderer;
|
||||
|
||||
RenderFrame* m_RenderFrame;
|
||||
bool m_SwitchCamera = false;
|
||||
Camera* m_Camera;
|
||||
DebugCameraInputController<RenderSystem>* m_DebugCameraInputController;
|
||||
|
||||
std::list<ComponentWrapper> m_CameraComponents;
|
||||
EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
|
||||
|
||||
EventRelay<RenderSystem, Events::SetCamera> m_ESetCamera;
|
||||
bool OnSetCamera(const Events::SetCamera &event);
|
||||
EntityID m_CurrentCamera = EntityID_Invalid;
|
||||
|
||||
void switchCamera(EntityID entity);
|
||||
|
||||
void updateCamera(World* world, double dt);
|
||||
void updateProjectionMatrix(ComponentWrapper& cameraComponent);
|
||||
|
||||
void fillModels(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
|
||||
bool OnSetCamera(Events::SetCamera &event);
|
||||
void fillPointLights(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
|
||||
void fillDirectionalLights(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
|
||||
|
||||
EventRelay<RenderSystem, Events::InputCommand> m_EInputCommand;
|
||||
bool OnInputCommand(const Events::InputCommand& e);
|
||||
|
||||
void fillModels(std::list<std::shared_ptr<RenderJob>>& jobs);
|
||||
void fillLight(std::list<std::shared_ptr<RenderJob>>& jobs);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -11,7 +11,6 @@
|
||||
#include "FrameBuffer.h"
|
||||
#include "../Core/World.h"
|
||||
#include "PickingPass.h"
|
||||
#include "DrawScenePass.h"
|
||||
#include "LightCullingPass.h"
|
||||
#include "DrawFinalPass.h"
|
||||
#include "../Core/EventBroker.h"
|
||||
@@ -43,7 +42,6 @@ private:
|
||||
Model* m_UnitQuad;
|
||||
Model* m_UnitSphere;
|
||||
|
||||
DrawScenePass* m_DrawScenePass;
|
||||
PickingPass* m_PickingPass;
|
||||
LightCullingPass* m_LightCullingPass;
|
||||
ImGuiRenderPass* m_ImGuiRenderPass;
|
||||
|
||||
@@ -17,10 +17,10 @@ class CapturePointSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
//WARNING: on new map, destroy all info in the vectors, as well as reset all variables (just make new?)
|
||||
CapturePointSystem(EventBroker* eventBroker);
|
||||
CapturePointSystem(World* world, EventBroker* eventBroker);
|
||||
|
||||
//updatecomponent
|
||||
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override;
|
||||
|
||||
private:
|
||||
//methods which will take care of specific events
|
||||
|
||||
@@ -16,10 +16,10 @@
|
||||
class HealthSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
HealthSystem(EventBroker* eventBroker);
|
||||
HealthSystem(World* world, EventBroker* eventBroker);
|
||||
|
||||
//updatecomponent
|
||||
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
|
||||
|
||||
private:
|
||||
//methods which will take care of specific events
|
||||
|
||||
@@ -25,14 +25,14 @@ class InterpolationSystem : public PureSystem
|
||||
double interpolationTime;
|
||||
};
|
||||
public:
|
||||
InterpolationSystem(EventBroker* eventBroker)
|
||||
: System(eventBroker)
|
||||
InterpolationSystem(World* world, EventBroker* eventBroker)
|
||||
: System(world, eventBroker)
|
||||
, PureSystem("Transform")
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInterpolate, &InterpolationSystem::OnInterpolate);
|
||||
}
|
||||
~InterpolationSystem() { }
|
||||
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& transform, double dt) override;
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& transform, double dt) override;
|
||||
private:
|
||||
std::unordered_map<EntityID, Transform> m_NextTransform;
|
||||
std::unordered_map<EntityID, Transform> m_LastReceivedTransform;
|
||||
|
||||
@@ -5,10 +5,10 @@
|
||||
class PlayerMovementSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
PlayerMovementSystem(EventBroker* eventBroker)
|
||||
: System(eventBroker)
|
||||
PlayerMovementSystem(World* world, EventBroker* eventBroker)
|
||||
: System(world, eventBroker)
|
||||
, PureSystem("Player")
|
||||
{ }
|
||||
|
||||
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt);
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt);
|
||||
};
|
||||
@@ -6,9 +6,9 @@
|
||||
class PlayerSpawnSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
PlayerSpawnSystem(EventBroker* eventBroker);
|
||||
PlayerSpawnSystem(World* world, EventBroker* eventBroker);
|
||||
|
||||
virtual void Update(World* world, double dt) override;
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
EventRelay<PlayerSpawnSystem, Events::InputCommand> m_OnInputCommand;
|
||||
|
||||
@@ -4,14 +4,14 @@
|
||||
class RaptorCopterSystem : public PureSystem
|
||||
{
|
||||
public:
|
||||
RaptorCopterSystem(EventBroker* eventBroker)
|
||||
: System(eventBroker)
|
||||
RaptorCopterSystem(World* world, EventBroker* eventBroker)
|
||||
: System(world, eventBroker)
|
||||
, PureSystem("RaptorCopter")
|
||||
{ }
|
||||
|
||||
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
||||
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
|
||||
{
|
||||
ComponentWrapper& transform = world->GetComponent(component.EntityID, "Transform");
|
||||
ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
|
||||
(glm::vec3&)transform["Orientation"] += (float)(double)component["Speed"] * (float)dt * (glm::vec3)component["Axis"];
|
||||
}
|
||||
};
|
||||
@@ -13,7 +13,7 @@
|
||||
class SpawnerSystem : public System
|
||||
{
|
||||
public:
|
||||
SpawnerSystem(EventBroker* eventBroker);
|
||||
SpawnerSystem(World* world, EventBroker* eventBroker);
|
||||
|
||||
static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid);
|
||||
|
||||
|
||||
Reference in New Issue
Block a user