Merge pull request #44 from teamfisk/EditorUsefulness

Editor refactoring
This commit is contained in:
William Moberg
2016-01-21 17:03:52 +01:00
86 changed files with 2183 additions and 1271 deletions
+2 -2
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@@ -17,10 +17,10 @@ class CapturePointSystem : public PureSystem
{
public:
//WARNING: on new map, destroy all info in the vectors, as well as reset all variables (just make new?)
CapturePointSystem(EventBroker* eventBroker);
CapturePointSystem(World* world, EventBroker* eventBroker);
//updatecomponent
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override;
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override;
private:
//methods which will take care of specific events
+2 -2
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@@ -16,10 +16,10 @@
class HealthSystem : public PureSystem
{
public:
HealthSystem(EventBroker* eventBroker);
HealthSystem(World* world, EventBroker* eventBroker);
//updatecomponent
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
private:
//methods which will take care of specific events
+3 -3
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@@ -25,14 +25,14 @@ class InterpolationSystem : public PureSystem
double interpolationTime;
};
public:
InterpolationSystem(EventBroker* eventBroker)
: System(eventBroker)
InterpolationSystem(World* world, EventBroker* eventBroker)
: System(world, eventBroker)
, PureSystem("Transform")
{
EVENT_SUBSCRIBE_MEMBER(m_EInterpolate, &InterpolationSystem::OnInterpolate);
}
~InterpolationSystem() { }
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& transform, double dt) override;
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& transform, double dt) override;
private:
std::unordered_map<EntityID, Transform> m_NextTransform;
std::unordered_map<EntityID, Transform> m_LastReceivedTransform;
+3 -3
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@@ -5,10 +5,10 @@
class PlayerMovementSystem : public PureSystem
{
public:
PlayerMovementSystem(EventBroker* eventBroker)
: System(eventBroker)
PlayerMovementSystem(World* world, EventBroker* eventBroker)
: System(world, eventBroker)
, PureSystem("Player")
{ }
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt);
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt);
};
+2 -2
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@@ -6,9 +6,9 @@
class PlayerSpawnSystem : public ImpureSystem
{
public:
PlayerSpawnSystem(EventBroker* eventBroker);
PlayerSpawnSystem(World* world, EventBroker* eventBroker);
virtual void Update(World* world, double dt) override;
virtual void Update(double dt) override;
private:
EventRelay<PlayerSpawnSystem, Events::InputCommand> m_OnInputCommand;
+4 -4
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@@ -4,14 +4,14 @@
class RaptorCopterSystem : public PureSystem
{
public:
RaptorCopterSystem(EventBroker* eventBroker)
: System(eventBroker)
RaptorCopterSystem(World* world, EventBroker* eventBroker)
: System(world, eventBroker)
, PureSystem("RaptorCopter")
{ }
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
{
ComponentWrapper& transform = world->GetComponent(component.EntityID, "Transform");
ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
(glm::vec3&)transform["Orientation"] += (float)(double)component["Speed"] * (float)dt * (glm::vec3)component["Axis"];
}
};
+1 -1
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@@ -13,7 +13,7 @@
class SpawnerSystem : public System
{
public:
SpawnerSystem(EventBroker* eventBroker);
SpawnerSystem(World* world, EventBroker* eventBroker);
static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid);