Merge pull request #44 from teamfisk/EditorUsefulness
Editor refactoring
This commit is contained in:
@@ -1,9 +1,9 @@
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#include "Systems/CapturePointSystem.h"
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#include <algorithm>
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CapturePointSystem::CapturePointSystem(EventBroker* eventBroker)
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: System(eventBroker),
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PureSystem("CapturePoint")
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CapturePointSystem::CapturePointSystem(World* world, EventBroker* eventBroker)
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: System(world, eventBroker)
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, PureSystem("CapturePoint")
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{
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//subscribe/listenTo playerdamage,healthpickup events (using the eventBroker)
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EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &CapturePointSystem::OnTriggerTouch);
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@@ -13,22 +13,22 @@ CapturePointSystem::CapturePointSystem(EventBroker* eventBroker)
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//here all capturepoints will update their component
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//NOTE: needs to run each frame, since we're possibly modifying the captureTimer for the capturePoints by dt
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void CapturePointSystem::UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& capturePoint, double dt)
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void CapturePointSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt)
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{
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if (m_WinnerWasFound) {
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return;
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}
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const int capturePointNumber = capturePoint["CapturePointNumber"];
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const bool hasTeamComponent = world->HasComponent(capturePoint.EntityID, "Team");
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const bool hasTeamComponent = m_World->HasComponent(capturePoint.EntityID, "Team");
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//if point doesnt have a teamComponent yet, add one. since:
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//what if capture point has no team -> we cant get/use the team enum from it...
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if (!hasTeamComponent) {
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world->AttachComponent(capturePoint.EntityID, "Team");
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ComponentWrapper& teamComponent = world->GetComponent(capturePoint.EntityID, "Team");
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m_World->AttachComponent(capturePoint.EntityID, "Team");
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ComponentWrapper& teamComponent = m_World->GetComponent(capturePoint.EntityID, "Team");
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teamComponent["Team"] = (int)teamComponent["Team"].Enum("Spectator");
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}
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ComponentWrapper& teamComponent = world->GetComponent(capturePoint.EntityID, "Team");
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ComponentWrapper& teamComponent = m_World->GetComponent(capturePoint.EntityID, "Team");
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const int redTeam = (int)teamComponent["Team"].Enum("Red");
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const int blueTeam = (int)teamComponent["Team"].Enum("Blue");
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const int spectatorTeam = (int)teamComponent["Team"].Enum("Spectator");
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@@ -66,7 +66,7 @@ void CapturePointSystem::UpdateComponent(World* world, EntityWrapper& entity, Co
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nextPossibleCapturePoint["Blue"] = -1;
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for (size_t i = 0; i < m_NumberOfCapturePoints; i++)
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{
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ComponentWrapper& capturePointOwnedBy = world->GetComponent(m_CapturePointNumberToEntityIDMap[i], "Team");
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ComponentWrapper& capturePointOwnedBy = m_World->GetComponent(m_CapturePointNumberToEntityIDMap[i], "Team");
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if ((int)capturePointOwnedBy["Team"] == redTeam && m_RedTeamHomeCapturePoint == 0) {
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nextPossibleCapturePoint["Red"] = i + 1;
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}
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@@ -76,7 +76,7 @@ void CapturePointSystem::UpdateComponent(World* world, EntityWrapper& entity, Co
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}
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for (int i = m_NumberOfCapturePoints - 1; i >= 0; i--)
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{
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ComponentWrapper& capturePointOwnedBy = world->GetComponent(m_CapturePointNumberToEntityIDMap[i], "Team");
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ComponentWrapper& capturePointOwnedBy = m_World->GetComponent(m_CapturePointNumberToEntityIDMap[i], "Team");
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if ((int)capturePointOwnedBy["Team"] == redTeam && m_RedTeamHomeCapturePoint != 0) {
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nextPossibleCapturePoint["Red"] = i - 1;
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}
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@@ -89,7 +89,7 @@ void CapturePointSystem::UpdateComponent(World* world, EntityWrapper& entity, Co
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if (m_ResetTimers) {
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for (size_t i = 0; i < m_NumberOfCapturePoints; i++)
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{
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ComponentWrapper& capturePoint = world->GetComponent(m_CapturePointNumberToEntityIDMap[i], "CapturePoint");
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ComponentWrapper& capturePoint = m_World->GetComponent(m_CapturePointNumberToEntityIDMap[i], "CapturePoint");
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if ((int)capturePoint["CapturePointNumber"] != nextPossibleCapturePoint["Red"] &&
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(int)capturePoint["CapturePointNumber"] != nextPossibleCapturePoint["Blue"]) {
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capturePoint["CaptureTimer"] = 0.0;
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@@ -113,21 +113,21 @@ void CapturePointSystem::UpdateComponent(World* world, EntityWrapper& entity, Co
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if (std::get<1>(triggerTouched) == capturePoint.EntityID) {
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//some player has touched this - lets figure out: what team, health
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EntityID playerID = std::get<0>(triggerTouched);
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if (!world->HasComponent(playerID, "Player")) {
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if (!m_World->HasComponent(playerID, "Player")) {
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//if a non-player has entered the capturePoint, just erase that event and continue
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m_ETriggerTouchVector.erase(m_ETriggerTouchVector.begin() + i - 1);
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continue;
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}
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bool hasHealthComponent = world->HasComponent(playerID, "Health");
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bool hasHealthComponent = m_World->HasComponent(playerID, "Health");
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if (hasHealthComponent) {
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double currentHealth = world->GetComponent(playerID, "Health")["Health"];
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double currentHealth = m_World->GetComponent(playerID, "Health")["Health"];
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//check if player is dead
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if ((int)currentHealth == 0) {
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continue;
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}
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}
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//check team - spectatorNumber = "no team"
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int teamNumber = world->GetComponent(playerID, "Team")["Team"];
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int teamNumber = m_World->GetComponent(playerID, "Team")["Team"];
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if (teamNumber == redTeam) {
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redTeamPlayersStandingInside++;
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} else if (teamNumber == blueTeam) {
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@@ -1,7 +1,7 @@
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#include "Systems/HealthSystem.h"
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HealthSystem::HealthSystem(EventBroker* eventBroker)
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: System(eventBroker)
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HealthSystem::HealthSystem(World* m_World, EventBroker* eventBroker)
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: System(m_World, eventBroker)
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, PureSystem("Health")
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{
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//subscribe/listenTo playerdamage,healthpickup events (using the eventBroker)
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@@ -9,9 +9,10 @@ HealthSystem::HealthSystem(EventBroker* eventBroker)
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EVENT_SUBSCRIBE_MEMBER(m_EPlayerHealthPickup, &HealthSystem::OnPlayerHealthPickup);
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}
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void HealthSystem::UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt)
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void HealthSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt)
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{
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//if entityID of health is 9 then the players ID is also 9 (player,health are connected to the same entity)
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ComponentWrapper player = m_World->GetComponent(component.EntityID, "Player");
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double maxHealth = (double)component["MaxHealth"];
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//process the DeltaHealthVector and change the entitys health accordingly
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@@ -38,7 +39,7 @@ void HealthSystem::UpdateComponent(World* world, EntityWrapper& entity, Componen
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m_DeltaHealthVector.erase(m_DeltaHealthVector.begin() + j - 1);
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}
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//delete the player and break the loop
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world->DeleteEntity(entity.ID);
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m_World->DeleteEntity(entity.ID);
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break;
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}
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}
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@@ -20,7 +20,7 @@
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// }
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//}
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void InterpolationSystem::UpdateComponent(World * world, EntityWrapper& entity, ComponentWrapper & transform, double dt)
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void InterpolationSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& transform, double dt)
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{
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if (m_NextTransform.find(transform.EntityID) != m_NextTransform.end()) { // Exists in map
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m_NextTransform[transform.EntityID].interpolationTime += dt;
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@@ -1,6 +1,6 @@
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#include "Systems/PlayerMovementSystem.h"
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void PlayerMovementSystem::UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt)
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void PlayerMovementSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt)
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{
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ComponentWrapper& cTransform = entity["Transform"];
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if (!entity.HasComponent("Physics")) {
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@@ -1,21 +1,21 @@
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#include "Systems/PlayerSpawnSystem.h"
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PlayerSpawnSystem::PlayerSpawnSystem(EventBroker* eventBroker)
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: System(eventBroker)
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PlayerSpawnSystem::PlayerSpawnSystem(World* m_World, EventBroker* eventBroker)
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: System(m_World, eventBroker)
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{
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EVENT_SUBSCRIBE_MEMBER(m_OnInputCommand, &PlayerSpawnSystem::OnInputCommand);
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}
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void PlayerSpawnSystem::Update(World* world, double dt)
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void PlayerSpawnSystem::Update(double dt)
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{
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auto playerSpawns = world->GetComponents("PlayerSpawn");
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auto playerSpawns = m_World->GetComponents("PlayerSpawn");
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if (playerSpawns == nullptr) {
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return;
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}
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for (auto& team : m_SpawnRequests) {
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for (auto& cPlayerSpawn : *playerSpawns) {
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EntityWrapper spawner(world, cPlayerSpawn.EntityID);
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EntityWrapper spawner(m_World, cPlayerSpawn.EntityID);
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if (!spawner.HasComponent("Spawner")) {
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continue;
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}
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@@ -1,6 +1,7 @@
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#include "Systems/SpawnerSystem.h"
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SpawnerSystem::SpawnerSystem(EventBroker* eventBroker) : System(eventBroker)
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SpawnerSystem::SpawnerSystem(World* world, EventBroker* eventBroker)
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: System(world, eventBroker)
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{
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EVENT_SUBSCRIBE_MEMBER(m_OnSpawnerSpawn, &SpawnerSystem::OnSpawnerSpawn);
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}
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