File Writer WIP. Rework soon™
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@@ -175,6 +175,7 @@
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<ClCompile Include="Main.cpp" />
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<ClCompile Include="Main.cpp" />
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<ClCompile Include="Mesh.cpp" />
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<ClCompile Include="Mesh.cpp" />
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<ClCompile Include="Skeleton.cpp" />
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<ClCompile Include="Skeleton.cpp" />
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<ClCompile Include="Var.cpp" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<CustomBuild Include="MayaExporter.ui">
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<CustomBuild Include="MayaExporter.ui">
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@@ -199,6 +200,7 @@
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<ItemGroup>
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<ItemGroup>
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<ClInclude Include="Mesh.h" />
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<ClInclude Include="Mesh.h" />
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<ClInclude Include="Skeleton.h" />
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<ClInclude Include="Skeleton.h" />
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<ClInclude Include="Var.h" />
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<CustomBuild Include="Menu.h">
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<CustomBuild Include="Menu.h">
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Moc%27ing Menu.h...</Message>
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<Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Moc%27ing Menu.h...</Message>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp</Outputs>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\GeneratedFiles\$(ConfigurationName)\moc_%(Filename).cpp</Outputs>
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@@ -59,6 +59,9 @@
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<ClCompile Include="Skeleton.cpp">
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<ClCompile Include="Skeleton.cpp">
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<Filter>Source Files</Filter>
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<Filter>Source Files</Filter>
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</ClCompile>
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</ClCompile>
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<ClCompile Include="Var.cpp">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<CustomBuild Include="leeeeel.qrc">
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<CustomBuild Include="leeeeel.qrc">
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@@ -87,5 +90,8 @@
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<ClInclude Include="Skeleton.h">
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<ClInclude Include="Skeleton.h">
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<Filter>Header Files</Filter>
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<Filter>Header Files</Filter>
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</ClInclude>
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</ClInclude>
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<ClInclude Include="Var.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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@@ -33,6 +33,7 @@
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#include "MayaIncludes.h"
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#include "MayaIncludes.h"
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#include "Material.h"
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#include "Material.h"
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#include "Mesh.h"
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#include "Mesh.h"
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#include "Var.h"
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class Menu : public QWidget
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class Menu : public QWidget
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{
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{
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@@ -0,0 +1,70 @@
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#include "Var.h"
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#include "MayaIncludes.h"
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#include <assert.h>
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Var::Var(Var::Type type, unsigned int numElements)
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{
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m_Type = type;
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m_NumElements = numElements;
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switch (m_Type)
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{
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case Var::Type::Int:
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m_Data = new int[m_NumElements];
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break;
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case Var::Type::Float:
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m_Data = new float[m_NumElements];
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break;
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case Var::Type::String:
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m_Data = new std::string[m_NumElements];
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break;
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default:
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MGlobal::displayError("Var is an invalid type");
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assert(0);
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break;
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}
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}
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Var& Var::operator=(const int& other)
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{
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assert(m_Type == Type::Int);
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*(int*)m_Data = other;
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return *this;
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}
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Var& Var::operator=(const float& other)
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{
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assert(m_Type == Type::Float);
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*(float*)m_Data = other;
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return *this;
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}
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Var& Var::operator=(const std::string& other)
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{
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assert(m_Type == Type::String);
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std::string tmp(other);
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(*(std::string*)m_Data).swap(tmp);
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return *this;
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}
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//Var& Var::operator=(const Var& other)
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//{
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// m_Data = other.m_Data;
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// m_Type = other.m_Type;
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// return *this;
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//}
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Var::Type Var::isType() const
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{
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return m_Type;
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}
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unsigned int Var::NumElements() const
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{
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return m_NumElements;
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}
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void* Var::Data()
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{
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return m_Data;
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}
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@@ -0,0 +1,32 @@
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#ifndef Var_Var_h__
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#define Var_Var_h__
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#include <string>
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class Var
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{
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public:
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enum class Type
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{
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Int,
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Float,
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String
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};
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Var(Var::Type type, unsigned int numElements = 1);
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~Var() { delete[] m_Data; };
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Var& operator=(const int& other);
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Var& operator=(const float& other);
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Var& operator=(const std::string& other);
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//Var& operator=(const Var& other);
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Type isType() const;
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unsigned int NumElements() const;
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void* Data();
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private:
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Type m_Type;
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unsigned int m_NumElements;
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void* m_Data;
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};
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#endif
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