Reliable message should now be working, further testing is to be done.

This commit is contained in:
Jocke
2016-02-10 16:16:56 +01:00
parent 2ec30fd2b2
commit 4f2ad3ad00
9 changed files with 160 additions and 113 deletions
+4 -4
View File
@@ -70,7 +70,8 @@ protected:
void disconnect();
void parseMessageType(Packet& packet);
void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType);
void parseConnect(Packet& packet);
void parseUDPConnect(Packet& packet);
void parseTCPConnect(Packet& packet);
void parsePlayerConnected(Packet& packet);
void parsePing();
void parseKick();
@@ -103,9 +104,8 @@ protected:
bool OnPlayerSpawned(const Events::PlayerSpawned& e);
private:
UDPClient m_UDPClient;
//TCPClient m_TCPClient;
//TCPClient m_UDPClient;
UDPClient m_Unreliable;
TCPClient m_Reliable;
};
#endif