Reliable message should now be working, further testing is to be done.
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@@ -70,7 +70,8 @@ protected:
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void disconnect();
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void parseMessageType(Packet& packet);
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void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType);
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void parseConnect(Packet& packet);
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void parseUDPConnect(Packet& packet);
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void parseTCPConnect(Packet& packet);
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void parsePlayerConnected(Packet& packet);
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void parsePing();
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void parseKick();
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@@ -103,9 +104,8 @@ protected:
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bool OnPlayerSpawned(const Events::PlayerSpawned& e);
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private:
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UDPClient m_UDPClient;
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//TCPClient m_TCPClient;
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//TCPClient m_UDPClient;
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UDPClient m_Unreliable;
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TCPClient m_Reliable;
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};
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#endif
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