Reliable message should now be working, further testing is to be done.
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@@ -59,7 +59,8 @@ protected:
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// Private member functions
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//int receive(char* data);
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void broadcast(Packet& packet);
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void reliableBroadcast(Packet& packet);
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void unreliableBroadcast(Packet& packet);
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void sendSnapshot();
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void addChildrenToPacket(Packet& packet, EntityID entityID);
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void sendPing();
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@@ -74,13 +75,9 @@ protected:
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void parseOnInputCommand(Packet& packet);
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void parseClientPing();
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void parsePing();
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void parseConnect(Packet & packet, PlayerDefinition & pd);
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void parseUDPConnect(Packet & packet);
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void parseTCPConnect(Packet & packet);
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void parseDisconnect();
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//// Pure virtual functions
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//virtual void readFromClients() = 0;
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//virtual void send(Packet& packet, PlayerDefinition & playerDefinition) = 0;
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//virtual void send(Packet& packet) = 0;
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// Debug event
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EventRelay<Server, Events::InputCommand> m_EInputCommand;
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@@ -92,8 +89,8 @@ protected:
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EventRelay<Server, Events::ComponentDeleted> m_EComponentDeleted;
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bool OnComponentDeleted(const Events::ComponentDeleted& e);
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private:
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//TCPServer m_TCPServer;
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UDPServer m_UDPServer;
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TCPServer m_Reliable;
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UDPServer m_Unreliable;
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};
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#endif
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