Merge branch 'master' into RestartMap
# Conflicts: # src/Game/Systems/CapturePointSystem.cpp
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@@ -1,19 +1,21 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<ExplosionEffect xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="ExplosionEffect.xsd">
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<ExplosionOrigin X="0" Y="0" Z="0"/>
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<TimeSinceDeath>0</TimeSinceDeath>
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<ExplosionDuration>2</ExplosionDuration>
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<TimeSinceDeath>0.0</TimeSinceDeath>
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<ExplosionDuration>2.0</ExplosionDuration>
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<Speed>1</Speed>
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<Delay>0</Delay>
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<!--<Gravity>1</Gravity>-->
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<!--<GravityForce>1</GravityForce>-->
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<!--<ObjectRadius>2</ObjectRadius>-->
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<EndColor R="0" G="0" B="0" A="0"/>
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<Randomness>0</Randomness>
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<RandomnessScalar>1</RandomnessScalar>
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<Randomness>false</Randomness>
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<RandomnessScalar>1.0</RandomnessScalar>
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<Velocity X="2" Y="2"/>
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<ColorByDistance>0</ColorByDistance>
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<!--<ReverseAnimation>0</ReverseAnimation>-->
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<ColorByDistance>false</ColorByDistance>
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<!--<Wireframe>0</Wireframe>-->
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<ExponentialAccelaration>0</ExponentialAccelaration>
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<ExponentialAccelaration>false</ExponentialAccelaration>
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<Pulsate>false</Pulsate>
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<Reverse>false</Reverse>
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<ColorDistanceScalar>1.0</ColorDistanceScalar>
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</ExplosionEffect>
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@@ -44,15 +44,21 @@
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<xs:element name="ColorByDistance" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Change the color by its moved distance instead of by its time</xs:documentation></xs:annotation>
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</xs:element>
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<!--<xs:element name="ReverseAnimation" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Implosions are cooler</xs:documentation></xs:annotation>
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</xs:element>-->
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<!--<xs:element name="Wireframe" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Enable/disable wireframe</xs:documentation></xs:annotation>
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</xs:element>-->
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<xs:element name="ExponentialAccelaration" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Linear/Exponential accelaration</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Pulsate" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Pulsate the effect</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Reverse" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Reverse the effect</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="ColorDistanceScalar" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>Scale the distance of the color change</xs:documentation></xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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</xs:element>
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@@ -4,7 +4,7 @@
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<Gain>1.0</Gain>
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<Pitch>1.0</Pitch>
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<Loop>false</Loop>
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<MaxDistance>20.0</MaxDistance>
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<RollOffFactor>1.0</RollOffFactor>
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<MaxDistance>220.0</MaxDistance>
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<RollOffFactor>10</RollOffFactor>
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<ReferenceDistance>1.0</ReferenceDistance>
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</SoundEmitter>
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