Merge branch 'master' into RestartMap

# Conflicts:
#	src/Game/Systems/CapturePointSystem.cpp
This commit is contained in:
William Moberg
2016-03-13 13:37:51 +01:00
110 changed files with 10528 additions and 36117 deletions
+15 -15
View File
@@ -151,9 +151,9 @@ bool RayVsModel(const Ray& ray,
const glm::mat4& modelMatrix)
{
for (int i = 0; i < modelIndices.size();) {
glm::vec3 v0 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
glm::vec3 v1 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
glm::vec3 v2 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
glm::vec3 v0 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
glm::vec3 v1 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
glm::vec3 v2 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
if (RayVsTriangle(ray, v0, v1, v2)) {
return true;
}
@@ -204,9 +204,9 @@ bool RayVsModel(const Ray& ray,
outDistance = INFINITY;
bool hit = false;
for (int i = 0; i < modelIndices.size();) {
glm::vec3 v0 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
glm::vec3 v1 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
glm::vec3 v2 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
glm::vec3 v0 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
glm::vec3 v1 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
glm::vec3 v2 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
float dist = outDistance;
float u;
float v;
@@ -565,9 +565,9 @@ Output AABBvsTriangles(const AABB& box,
glm::vec3 originalBoxVelocity(boxVelocity);
for (int i = 0; i < modelIndices.size(); ) {
std::array<glm::vec3, 3> triVertices = {
Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix),
Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix),
Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix)
TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix),
TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix),
TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix)
};
glm::vec3 outVec;
bool collideWithGround = isOnGround;
@@ -655,9 +655,9 @@ boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeM
AABB modelSpaceBox;
if (entity.HasComponent("AABB") && !takeModelBox) {
ComponentWrapper& cAABB = entity["AABB"];
modelSpaceBox = EntityAABB::FromOriginSize((glm::vec3)cAABB["Origin"], (glm::vec3)cAABB["Size"]);
modelSpaceBox = EntityAABB::FromOriginSize((const glm::vec3&)cAABB["Origin"], (const glm::vec3&)cAABB["Size"]);
} else if (entity.HasComponent("Model")) {
std::string res = entity["Model"]["Resource"];
const std::string& res = entity["Model"]["Resource"];
if (res.empty()) {
return boost::none;
}
@@ -674,7 +674,7 @@ boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeM
return boost::none;
}
glm::mat4 modelMat = Transform::AbsoluteTransformation(entity);
glm::mat4 modelMat = TransformSystem::ModelMatrix(entity);
glm::vec3 mini(INFINITY);
glm::vec3 maxi(-INFINITY);
glm::vec3 maxCorner = modelSpaceBox.MaxCorner();
@@ -685,7 +685,7 @@ boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeM
corner.x = bits.test(0) ? maxCorner.x : minCorner.x;
corner.y = bits.test(1) ? maxCorner.y : minCorner.y;
corner.z = bits.test(2) ? maxCorner.z : minCorner.z;
corner = Transform::TransformPoint(corner, modelMat);
corner = TransformSystem::TransformPoint(corner, modelMat);
mini = glm::min(mini, corner);
maxi = glm::max(maxi, corner);
}
@@ -703,7 +703,7 @@ boost::optional<EntityAABB> AbsoluteAABBExplosionEffect(EntityWrapper& entity)
if (!modelBox) {
return boost::none;
}
bool isRandom = (bool)entity["ExplosionEffect"]["Randomness"];
Field<bool> isRandom = entity["ExplosionEffect"]["Randomness"];
float random = isRandom ? (float)(double)entity["ExplosionEffect"]["RandomnessScalar"] : 0;
glm::vec3 origin = (glm::vec3)entity["ExplosionEffect"]["ExplosionOrigin"];
glm::vec3 randomVel = (glm::vec3)entity["ExplosionEffect"]["Velocity"];
@@ -741,7 +741,7 @@ boost::optional<EntityAABB> EntityFirstHitByRay(const Ray& ray, std::vector<Enti
continue;
}
float u, v;
if (RayVsModel(ray, model->Vertices(), model->m_RawModel->m_Indices, Transform::ModelMatrix(entityBox.Entity), outDistance, u, v)) {
if (RayVsModel(ray, model->Vertices(), model->m_RawModel->m_Indices, TransformSystem::ModelMatrix(entityBox.Entity), outDistance, u, v)) {
outIntersectPos = ray.Origin() + outDistance * ray.Direction();
return entityBox;
}
+9 -9
View File
@@ -49,7 +49,7 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
continue;
}
float u, v;
hit = Collision::RayVsModel(ray, model->Vertices(), model->m_Indices, Transform::ModelMatrix(boxB.Entity), dist, u, v);
hit = Collision::RayVsModel(ray, model->Vertices(), model->m_Indices, TransformSystem::ModelMatrix(boxB.Entity), dist, u, v);
} else {
hit = Collision::RayVsAABB(ray, boxB, dist);
}
@@ -58,12 +58,12 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
//TODO: Perhaps this should be done slightly more properly.
glm::vec3 newOriginPos = ray.Origin() + (dist - 0.707107f*diameter) * ray.Direction();
glm::vec3 resolve = newOriginPos - boxA.Origin();
(glm::vec3&)cTransform["Position"] += resolve;
(Field<glm::vec3>)cTransform["Position"] += resolve;
boxA = *Collision::EntityAbsoluteAABB(entity);
if (resolve.y > 0) {
everHitTheGround = true;
(bool)cPhysics["IsOnGround"] = true;
((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
cPhysics["IsOnGround"] = true;
((Field<glm::vec3>)cPhysics["Velocity"]).y(0.f);
}
break;
}
@@ -82,7 +82,7 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
if (boxB.Entity.HasComponent("Model") && Collision::AABBVsAABB(boxA, boxB)) {
// Here we know boxB is a entity with Collideable, AABB, and Model.
if (!((bool)boxB.Entity["Model"]["Visible"])) {
if (!((const bool&)boxB.Entity["Model"]["Visible"])) {
// Don't collide against invisible models.
continue;
}
@@ -93,14 +93,14 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
continue;
}
glm::mat4 modelMatrix = Transform::ModelMatrix(boxB.Entity);
glm::mat4 modelMatrix = TransformSystem::ModelMatrix(boxB.Entity);
glm::vec3 inOutVelocity = (glm::vec3)cPhysics["Velocity"];
bool isOnGround = (bool)cPhysics["IsOnGround"];
float verticalStepHeight = (float)(double)cPhysics["VerticalStepHeight"];
if (Collision::AABBvsTriangles(boxA, model->Vertices(), model->m_Indices, modelMatrix, inOutVelocity, verticalStepHeight, isOnGround, resolutionVector)) {
//Move the position to previous position if it is not moving in the xz-plane, else resolve with the resolution vector.
(glm::vec3&)cTransform["Position"] += resolutionVector;
(Field<glm::vec3>)cTransform["Position"] += resolutionVector;
boxA = *Collision::EntityAbsoluteAABB(entity);
cPhysics["Velocity"] = inOutVelocity;
if (isOnGround) {
@@ -110,12 +110,12 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
}
} else if (Collision::AABBVsAABB(boxA, boxB, resolutionVector)) {
//Enter here if boxB has no Model.
(glm::vec3&)cTransform["Position"] += resolutionVector;
(Field<glm::vec3>)cTransform["Position"] += resolutionVector;
boxA = *Collision::EntityAbsoluteAABB(entity);
if (resolutionVector.y > 0) {
everHitTheGround = true;
(bool)cPhysics["IsOnGround"] = true;
((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
((Field<glm::vec3>)cPhysics["Velocity"]).y(0.f);
}
}
}
+1 -1
View File
@@ -15,7 +15,7 @@ void TriggerSystem::UpdateComponent(EntityWrapper& triggerEntity, ComponentWrapp
if (triggerEntity.HasComponent("Model")) {
try {
triggerModel = ResourceManager::Load<RawModel, true>(triggerEntity["Model"]["Resource"]);
triggerModelMat = Transform::ModelMatrix(triggerEntity);
triggerModelMat = TransformSystem::ModelMatrix(triggerEntity);
} catch (const std::exception&) {
}
}
+19 -8
View File
@@ -1,9 +1,17 @@
#include "Core/ComponentPool.h"
ComponentPoolForwardIterator::ComponentPoolForwardIterator(ComponentPool* pool, const MemoryPool<char>::iterator begin, const MemoryPool<char>::iterator end)
: m_ComponentPool(pool)
, m_ComponentInfo(pool->m_ComponentInfo)
, m_MemoryPoolIterator(begin)
, m_MemoryPoolEnd(end)
{ }
ComponentWrapper ComponentPoolForwardIterator::operator*() const
{
char* data = &(*m_MemoryPoolIterator);
ComponentWrapper wrapper(m_ComponentInfo, data);
EntityID entity = *reinterpret_cast<EntityID*>(data);
ComponentWrapper wrapper(m_ComponentInfo, data, &m_ComponentPool->m_DirtySet[entity], m_ComponentPool->m_World);
return wrapper;
}
@@ -44,7 +52,7 @@ ComponentPool::ComponentPool(const ComponentPool& other)
// Duplicate strings
for (auto& name : m_ComponentInfo.StringFields) {
for (auto& c : *this) {
std::string& val = c[name];
Field<std::string> val = c[name];
ComponentWrapper::SolidifyStrings(c);
}
}
@@ -71,7 +79,7 @@ ComponentWrapper ComponentPool::Allocate(EntityID entity)
memcpy(data, &entity, sizeof(EntityID));
m_EntityToComponent[entity] = data;
ComponentWrapper component(m_ComponentInfo, data);
ComponentWrapper component(m_ComponentInfo, data, &m_DirtySet[entity], m_World);
// Copy defaults
memcpy(component.Data, m_ComponentInfo.Defaults.get(), m_ComponentInfo.Stride);
@@ -82,7 +90,9 @@ ComponentWrapper ComponentPool::Allocate(EntityID entity)
ComponentWrapper ComponentPool::GetByEntity(EntityID ent)
{
return ComponentWrapper(m_ComponentInfo, m_EntityToComponent.at(ent));
auto data = m_EntityToComponent.at(ent);
auto bitField = &m_DirtySet[ent];
return ComponentWrapper(m_ComponentInfo, data, bitField, m_World);
}
bool ComponentPool::KnowsEntity(EntityID ent)
@@ -95,16 +105,17 @@ void ComponentPool::Delete(ComponentWrapper& wrapper)
ComponentWrapper::Destroy(wrapper.Info, wrapper.Data);
m_EntityToComponent.erase(wrapper.EntityID);
m_Pool.Free(wrapper.Data - sizeof(EntityID));
m_DirtySet.erase(wrapper.EntityID);
}
ComponentPool::iterator ComponentPool::begin() const
ComponentPool::iterator ComponentPool::begin()
{
return iterator(m_ComponentInfo, m_Pool.begin(), m_Pool.end());
return iterator(this, m_Pool.begin(), m_Pool.end());
}
ComponentPool::iterator ComponentPool::end() const
ComponentPool::iterator ComponentPool::end()
{
return iterator(m_ComponentInfo, m_Pool.end(), m_Pool.end());
return iterator(this, m_Pool.end(), m_Pool.end());
}
size_t ComponentPool::size() const
+59
View File
@@ -0,0 +1,59 @@
#include "Core/World.h"
#include "Core/ComponentWrapper.h"
ComponentWrapper::ComponentWrapper(const ComponentInfo& componentInfo, char* data, ::DirtyBitField* dirtyBitField, World* world)
: Info(componentInfo)
, EntityID(*reinterpret_cast<::EntityID*>(data))
, Data(data + componentInfo.GetHeaderSize())
, DirtyBitField(dirtyBitField)
, m_World(world)
{}
ComponentInfo::EnumType ComponentWrapper::Enum(const char* fieldName, const char* enumKey)
{
return Info.Meta->FieldEnumDefinitions.at(fieldName).at(enumKey);
}
bool ComponentWrapper::Dirty(DirtySetType type, const std::string& fieldName)
{
if (DirtyBitField == nullptr) {
return true;
} else {
auto& field = Info.Fields.at(fieldName);
return DirtyBitField->operator[](type).count(field.Index) == 1;
}
}
void ComponentWrapper::SetDirty(DirtySetType type, const std::string& fieldName, bool dirty /* = true */)
{
if (DirtyBitField == nullptr) {
return;
}
auto& field = Info.Fields.at(fieldName);
if (dirty) {
DirtyBitField->operator[](type).insert(field.Index);
// Because parents affects children when altered, we also need to flag all children as dirty.
if (type == DirtySetType::Transform && m_World != nullptr) {
auto children = m_World->GetDirectChildren(EntityID);
for (auto kv = children.first; kv != children.second; ++kv) {
const auto& child = kv->second;
if (m_World->HasComponent(child, Info.Name)) {
m_World->GetComponent(child, Info.Name).SetDirty(DirtySetType::Transform, fieldName, true);
if (fieldName == "Orientation" || fieldName == "Scale") {
m_World->GetComponent(child, Info.Name).SetDirty(DirtySetType::Transform, "Position", true);
}
}
}
}
} else {
DirtyBitField->operator[](type).erase(field.Index);
}
}
void ComponentWrapper::SetAllDirty(const std::string& fieldName, bool dirty /* = true */)
{
for (auto& kv : *DirtyBitField) {
SetDirty(kv.first, fieldName);
}
}
+56 -26
View File
@@ -94,8 +94,30 @@ EntityWrapper EntityWrapper::Clone(EntityWrapper parent /*= Invalid*/)
return EntityWrapper::Invalid;
}
EntityWrapper clone = cloneRecursive(*this, EntityWrapper::Invalid);
this->World->SetParent(clone.ID, parent.ID);
// Create a relationship map of children of this entity
std::unordered_multimap<EntityWrapper, EntityWrapper> relationships;
fillRelationships(relationships, *this);
::World* targetWorld = this->World;
if (parent.Valid()) {
targetWorld = parent.World;
}
// Create root entity
EntityWrapper clone(targetWorld, targetWorld->CreateEntity(parent.ID));
// Copy name
clone.World->SetName(clone.ID, this->Name());
// Clone components
for (auto& kv : this->World->GetComponentPools()) {
if (kv.second->KnowsEntity(this->ID)) {
ComponentWrapper c1 = kv.second->GetByEntity(this->ID);
ComponentWrapper c2 = clone.World->AttachComponent(clone.ID, kv.first);
c1.Copy(c2);
}
}
// Recreate entity tree
recreateRelationships(relationships, *this, clone);
return clone;
}
@@ -207,30 +229,6 @@ EntityWrapper EntityWrapper::firstChildByNameRecursive(const std::string& name,
return EntityWrapper::Invalid;
}
EntityWrapper EntityWrapper::cloneRecursive(EntityWrapper entity, EntityWrapper parent)
{
EntityWrapper clone = EntityWrapper(entity.World, entity.World->CreateEntity(parent.ID));
entity.World->SetName(clone.ID, entity.Name());
// Clone components
for (auto& kv : entity.World->GetComponentPools()) {
if (kv.second->KnowsEntity(entity.ID)) {
ComponentWrapper c1 = kv.second->GetByEntity(entity.ID);
ComponentWrapper c2 = entity.World->AttachComponent(clone.ID, kv.first);
c1.Copy(c2);
}
}
// Clone children
auto children = entity.World->GetDirectChildren(entity.ID);
for (auto it = children.first; it != children.second; ++it) {
EntityWrapper child(entity.World, it->second);
cloneRecursive(child, clone);
}
return clone;
}
void EntityWrapper::childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent)
{
auto itPair = this->World->GetDirectChildren(entity.ID);
@@ -246,3 +244,35 @@ void EntityWrapper::childrenWithComponentRecursive(const std::string& componentT
childrenWithComponentRecursive(componentType, child, childrenWithComponent);
}
}
void EntityWrapper::fillRelationships(std::unordered_multimap<EntityWrapper, EntityWrapper>& relationMap, EntityWrapper entity)
{
auto children = entity.World->GetDirectChildren(entity.ID);
for (auto it = children.first; it != children.second; ++it) {
EntityWrapper child(entity.World, it->second);
relationMap.insert(std::make_pair(entity, child));
fillRelationships(relationMap, child);
}
}
void EntityWrapper::recreateRelationships(const std::unordered_multimap<EntityWrapper, EntityWrapper>& relationMap, EntityWrapper templateEntity, EntityWrapper parent /*= EntityWrapper::Invalid*/)
{
// Recursively create children
auto children = relationMap.equal_range(templateEntity);
for (auto it = children.first; it != children.second; ++it) {
EntityWrapper child = it->second;
// Create clone entity
EntityWrapper clone(parent.World, parent.World->CreateEntity(parent.ID));
// Copy name
clone.World->SetName(clone.ID, child.Name());
// Clone components
for (auto& kv : child.World->GetComponentPools()) {
if (kv.second->KnowsEntity(child.ID)) {
ComponentWrapper c1 = kv.second->GetByEntity(child.ID);
ComponentWrapper c2 = clone.World->AttachComponent(clone.ID, kv.first);
c1.Copy(c2);
}
}
recreateRelationships(relationMap, child, clone);
}
}
@@ -125,6 +125,7 @@ void EntityXMLFilePreprocessor::parseComponentInfo()
auto modelGroup = modelGroupParticle->getModelGroupTerm();
// <xs:element...
unsigned char fieldIndex = 0;
unsigned int fieldOffset = 0;
auto particles = modelGroup->getParticles();
for (unsigned int i = 0; i < particles->size(); ++i) {
@@ -182,12 +183,14 @@ void EntityXMLFilePreprocessor::parseComponentInfo()
auto& field = compInfo.Fields[name];
field.Name = name;
field.Type = effectiveType;
field.Index = fieldIndex;
field.Offset = fieldOffset;
field.Stride = stride;
compInfo.FieldsInOrder.push_back(name);
if (field.Type == "string") {
compInfo.StringFields.push_back(name);
}
fieldIndex += 1;
fieldOffset += stride;
}
+118 -59
View File
@@ -1,103 +1,162 @@
#include "Core/Transform.h"
#include "Core/TransformSystem.h"
glm::mat4 Transform::AbsoluteTransformation(EntityWrapper entity)
std::unordered_map<EntityWrapper, glm::vec3> TransformSystem::PositionCache;
std::unordered_map<EntityWrapper, glm::quat> TransformSystem::OrientationCache;
std::unordered_map<EntityWrapper, glm::vec3> TransformSystem::ScaleCache;
std::unordered_map<EntityWrapper, glm::mat4> TransformSystem::MatrixCache;
int TransformSystem::RecalculatedPositions = 0;
int TransformSystem::RecalculatedOrientations = 0;
int TransformSystem::RecalculatedScales = 0;
TransformSystem::TransformSystem(SystemParams params)
: System(params)
{
glm::mat4 t = glm::mat4(1.f);
EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &TransformSystem::OnEntityDeleted);
}
while (entity.Valid()) {
t = glm::translate((glm::vec3&)entity["Transform"]["Position"]) * glm::toMat4(glm::quat((glm::vec3&)entity["Transform"]["Orientation"])) * glm::scale((glm::vec3&)entity["Transform"]["Scale"]) * t;
entity = entity.Parent();
bool TransformSystem::OnEntityDeleted(const Events::EntityDeleted& e)
{
// Clean up deleted entity
PositionCache.erase(e.DeletedEntity);
OrientationCache.erase(e.DeletedEntity);
ScaleCache.erase(e.DeletedEntity);
MatrixCache.erase(e.DeletedEntity);
return true;
}
//glm::mat4 Transform::AbsoluteTransformation(EntityWrapper entity)
//{
// glm::mat4 t = glm::mat4(1.f);
//
// while (entity.Valid()) {
// t = glm::translate((const glm::vec3&)entity["Transform"]["Position"]) * glm::toMat4(glm::quat((const glm::vec3&)entity["Transform"]["Orientation"])) * glm::scale((const glm::vec3&)entity["Transform"]["Scale"]) * t;
// entity = entity.Parent();
// }
//
// return t;
//}
glm::vec3 TransformSystem::AbsolutePosition(World* world, EntityID entity)
{
return TransformSystem::AbsolutePosition(EntityWrapper(world, entity));
}
glm::vec3 TransformSystem::AbsolutePosition(EntityWrapper entity)
{
if (!entity.Valid()) {
return glm::vec3();
}
return t;
}
glm::vec3 Transform::AbsolutePosition(EntityWrapper entity)
{
return AbsolutePosition(entity.World, entity.ID);
}
glm::vec3 Transform::AbsolutePosition(World* world, EntityID entity)
{
glm::vec3 position;
while (entity != EntityID_Invalid) {
ComponentWrapper transform = world->GetComponent(entity, "Transform");
EntityID parent = world->GetParent(entity);
position += Transform::AbsoluteScale(world, parent) * (Transform::AbsoluteOrientation(world, parent) * (glm::vec3)transform["Position"]);
entity = parent;
auto cacheIt = PositionCache.find(entity);
ComponentWrapper cTransform = entity["Transform"];
ComponentWrapper::SubscriptProxy cTransformPosition = cTransform["Position"];
if (cacheIt != PositionCache.end() && !cTransformPosition.Dirty(DirtySetType::Transform)) {
return cacheIt->second;
} else {
EntityWrapper parent = entity.Parent();
// Calculate position
glm::vec3 position = AbsolutePosition(parent) + TransformSystem::AbsoluteOrientation(parent) * (TransformSystem::AbsoluteScale(parent) * (const glm::vec3&)cTransformPosition);
// Cache it
PositionCache[entity] = position;
RecalculatedPositions++;
// Unset dirty flag
cTransformPosition.SetDirty(DirtySetType::Transform, false);
return position;
}
return position;
}
glm::vec3 Transform::AbsoluteOrientationEuler(EntityWrapper entity)
glm::vec3 TransformSystem::AbsoluteOrientationEuler(EntityWrapper entity)
{
glm::vec3 orientation;
while (entity.Valid()) {
ComponentWrapper transform = entity["Transform"];
orientation += (glm::vec3)transform["Orientation"];
orientation += (Field<glm::vec3>)transform["Orientation"];
entity = entity.Parent();
}
return orientation;
}
glm::quat Transform::AbsoluteOrientation(EntityWrapper entity)
glm::quat TransformSystem::AbsoluteOrientation(World* world, EntityID entity)
{
return AbsoluteOrientation(entity.World, entity.ID);
return TransformSystem::AbsoluteOrientation(EntityWrapper(world, entity));
}
glm::quat Transform::AbsoluteOrientation(World* world, EntityID entity)
glm::quat TransformSystem::AbsoluteOrientation(EntityWrapper entity)
{
glm::quat orientation;
while (entity != EntityID_Invalid) {
ComponentWrapper transform = world->GetComponent(entity, "Transform");
orientation = glm::quat((glm::vec3)transform["Orientation"]) * orientation;
entity = world->GetParent(entity);
if (!entity.Valid()) {
return glm::quat();
}
return orientation;
auto cacheIt = OrientationCache.find(entity);
ComponentWrapper cTransform = entity["Transform"];
ComponentWrapper::SubscriptProxy cTransformOrientation = cTransform["Orientation"];
if (cacheIt != OrientationCache.end() && !cTransformOrientation.Dirty(DirtySetType::Transform)) {
return cacheIt->second;
} else {
EntityWrapper parent = entity.Parent();
// Calculate orientation
glm::quat orientation = AbsoluteOrientation(parent) * glm::quat((const glm::vec3&)cTransformOrientation);
// Cache it
OrientationCache[entity] = orientation;
RecalculatedOrientations++;
// Unset dirty flag
cTransformOrientation.SetDirty(DirtySetType::Transform, false);
return orientation;
}
}
glm::vec3 Transform::AbsoluteScale(EntityWrapper entity)
glm::vec3 TransformSystem::AbsoluteScale(World* world, EntityID entity)
{
return AbsoluteScale(entity.World, entity.ID);
return TransformSystem::AbsoluteScale(EntityWrapper(world, entity));
}
glm::vec3 Transform::AbsoluteScale(World* world, EntityID entity)
glm::vec3 TransformSystem::AbsoluteScale(EntityWrapper entity)
{
glm::vec3 scale(1.f);
while (entity != EntityID_Invalid) {
ComponentWrapper transform = world->GetComponent(entity, "Transform");
scale *= (glm::vec3)transform["Scale"];
entity = world->GetParent(entity);
if (!entity.Valid()) {
return glm::vec3(1.f);
}
return scale;
auto cacheIt = ScaleCache.find(entity);
ComponentWrapper cTransform = entity["Transform"];
ComponentWrapper::SubscriptProxy cTransformScale = cTransform["Scale"];
if (cacheIt != ScaleCache.end() && !cTransformScale.Dirty(DirtySetType::Transform)) {
return cacheIt->second;
} else {
EntityWrapper parent = entity.Parent();
// Calculate scale
glm::vec3 scale = AbsoluteScale(parent) * (const glm::vec3&)cTransformScale;
// Cache it
ScaleCache[entity] = scale;
RecalculatedPositions++;
// Unset dirty flag
cTransformScale.SetDirty(DirtySetType::Transform, false);
return scale;
}
}
glm::mat4 Transform::ModelMatrix(EntityWrapper entity)
glm::mat4 TransformSystem::ModelMatrix(EntityID entityID, World* world)
{
return ModelMatrix(entity.ID, entity.World);
return ModelMatrix(EntityWrapper(world, entityID));
}
glm::mat4 Transform::ModelMatrix(EntityID entity, World* world)
glm::mat4 TransformSystem::ModelMatrix(EntityWrapper entity)
{
return AbsoluteTransformation(EntityWrapper(world, entity));
//glm::vec3 position = Transform::AbsolutePosition(world, entity);
//glm::quat orientation = Transform::AbsoluteOrientation(world, entity);
//glm::vec3 scale = Transform::AbsoluteScale(world, entity);
//glm::mat4 modelMatrix = glm::translate(glm::mat4(), position) * glm::toMat4(orientation) * glm::scale(scale);
//return modelMatrix;
auto cacheIt = MatrixCache.find(entity);
ComponentWrapper cTransform = entity["Transform"];
bool isDirty = cTransform["Position"].Dirty(DirtySetType::Transform) || cTransform["Orientation"].Dirty(DirtySetType::Transform) || cTransform["Scale"].Dirty(DirtySetType::Transform);
if (cacheIt != MatrixCache.end() && !isDirty) {
return cacheIt->second;
} else {
glm::mat4 matrix = glm::translate(AbsolutePosition(entity)) * glm::toMat4(AbsoluteOrientation(entity)) * glm::scale(AbsoluteScale(entity));
MatrixCache[entity] = matrix;
return matrix;
}
}
glm::vec3 Transform::TransformPoint(const glm::vec3& point, const glm::mat4& matrix)
glm::vec3 TransformSystem::TransformPoint(const glm::vec3& point, const glm::mat4& matrix)
{
return glm::vec3(matrix * glm::vec4(point.x, point.y, point.z, 1));
}
+162
View File
@@ -0,0 +1,162 @@
#include "Core/TransformSystem.h"
std::unordered_map<EntityWrapper, glm::vec3> TransformSystem::PositionCache;
std::unordered_map<EntityWrapper, glm::quat> TransformSystem::OrientationCache;
std::unordered_map<EntityWrapper, glm::vec3> TransformSystem::ScaleCache;
std::unordered_map<EntityWrapper, glm::mat4> TransformSystem::MatrixCache;
int TransformSystem::RecalculatedPositions = 0;
int TransformSystem::RecalculatedOrientations = 0;
int TransformSystem::RecalculatedScales = 0;
TransformSystem::TransformSystem(SystemParams params)
: System(params)
{
EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &TransformSystem::OnEntityDeleted);
}
bool TransformSystem::OnEntityDeleted(const Events::EntityDeleted& e)
{
// Clean up deleted entity
PositionCache.erase(e.DeletedEntity);
OrientationCache.erase(e.DeletedEntity);
ScaleCache.erase(e.DeletedEntity);
MatrixCache.erase(e.DeletedEntity);
return true;
}
//glm::mat4 Transform::AbsoluteTransformation(EntityWrapper entity)
//{
// glm::mat4 t = glm::mat4(1.f);
//
// while (entity.Valid()) {
// t = glm::translate((const glm::vec3&)entity["Transform"]["Position"]) * glm::toMat4(glm::quat((const glm::vec3&)entity["Transform"]["Orientation"])) * glm::scale((const glm::vec3&)entity["Transform"]["Scale"]) * t;
// entity = entity.Parent();
// }
//
// return t;
//}
glm::vec3 TransformSystem::AbsolutePosition(World* world, EntityID entity)
{
return TransformSystem::AbsolutePosition(EntityWrapper(world, entity));
}
glm::vec3 TransformSystem::AbsolutePosition(EntityWrapper entity)
{
if (!entity.Valid()) {
return glm::vec3();
}
auto cacheIt = PositionCache.find(entity);
ComponentWrapper cTransform = entity["Transform"];
ComponentWrapper::SubscriptProxy cTransformPosition = cTransform["Position"];
if (cacheIt != PositionCache.end() && !cTransformPosition.Dirty(DirtySetType::Transform)) {
return cacheIt->second;
} else {
EntityWrapper parent = entity.Parent();
// Calculate position
glm::vec3 position = AbsolutePosition(parent) + TransformSystem::AbsoluteOrientation(parent) * (TransformSystem::AbsoluteScale(parent) * (const glm::vec3&)cTransformPosition);
// Cache it
PositionCache[entity] = position;
RecalculatedPositions++;
// Unset dirty flag
cTransformPosition.SetDirty(DirtySetType::Transform, false);
return position;
}
}
glm::vec3 TransformSystem::AbsoluteOrientationEuler(EntityWrapper entity)
{
glm::vec3 orientation;
while (entity.Valid()) {
ComponentWrapper transform = entity["Transform"];
orientation += (Field<glm::vec3>)transform["Orientation"];
entity = entity.Parent();
}
return orientation;
}
glm::quat TransformSystem::AbsoluteOrientation(World* world, EntityID entity)
{
return TransformSystem::AbsoluteOrientation(EntityWrapper(world, entity));
}
glm::quat TransformSystem::AbsoluteOrientation(EntityWrapper entity)
{
if (!entity.Valid()) {
return glm::quat();
}
auto cacheIt = OrientationCache.find(entity);
ComponentWrapper cTransform = entity["Transform"];
ComponentWrapper::SubscriptProxy cTransformOrientation = cTransform["Orientation"];
if (cacheIt != OrientationCache.end() && !cTransformOrientation.Dirty(DirtySetType::Transform)) {
return cacheIt->second;
} else {
EntityWrapper parent = entity.Parent();
// Calculate orientation
glm::quat orientation = AbsoluteOrientation(parent) * glm::quat((const glm::vec3&)cTransformOrientation);
// Cache it
OrientationCache[entity] = orientation;
RecalculatedOrientations++;
// Unset dirty flag
cTransformOrientation.SetDirty(DirtySetType::Transform, false);
return orientation;
}
}
glm::vec3 TransformSystem::AbsoluteScale(World* world, EntityID entity)
{
return TransformSystem::AbsoluteScale(EntityWrapper(world, entity));
}
glm::vec3 TransformSystem::AbsoluteScale(EntityWrapper entity)
{
if (!entity.Valid()) {
return glm::vec3(1.f);
}
auto cacheIt = ScaleCache.find(entity);
ComponentWrapper cTransform = entity["Transform"];
ComponentWrapper::SubscriptProxy cTransformScale = cTransform["Scale"];
if (cacheIt != ScaleCache.end() && !cTransformScale.Dirty(DirtySetType::Transform)) {
return cacheIt->second;
} else {
EntityWrapper parent = entity.Parent();
// Calculate scale
glm::vec3 scale = AbsoluteScale(parent) * (const glm::vec3&)cTransformScale;
// Cache it
ScaleCache[entity] = scale;
RecalculatedPositions++;
// Unset dirty flag
cTransformScale.SetDirty(DirtySetType::Transform, false);
return scale;
}
}
glm::mat4 TransformSystem::ModelMatrix(EntityID entityID, World* world)
{
return ModelMatrix(EntityWrapper(world, entityID));
}
glm::mat4 TransformSystem::ModelMatrix(EntityWrapper entity)
{
//auto cacheIt = MatrixCache.find(entity);
//ComponentWrapper cTransform = entity["Transform"];
//bool isDirty = cTransform["Position"].Dirty(DirtySetType::Transform) || cTransform["Orientation"].Dirty(DirtySetType::Transform) || cTransform["Scale"].Dirty(DirtySetType::Transform);
//if (cacheIt != MatrixCache.end() && !isDirty && false) {
// return cacheIt->second;
//} else {
glm::mat4 matrix = glm::translate(AbsolutePosition(entity)) * glm::toMat4(AbsoluteOrientation(entity)) * glm::scale(AbsoluteScale(entity));
// MatrixCache[entity] = matrix;
return matrix;
//}
}
glm::vec3 TransformSystem::TransformPoint(const glm::vec3& point, const glm::mat4& matrix)
{
return glm::vec3(matrix * glm::vec4(point.x, point.y, point.z, 1));
}
+2 -2
View File
@@ -13,8 +13,8 @@ void UniformScaleSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper
return;
}
float distance = glm::length((glm::vec3)entity["Transform"]["Position"] - (glm::vec3&)m_Camera["Transform"]["Position"]);
entity["Transform"]["Scale"] = (glm::vec3&)cUniformScale["Scale"] * distance;
float distance = glm::length((glm::vec3)entity["Transform"]["Position"] - (const glm::vec3&)m_Camera["Transform"]["Position"]);
entity["Transform"]["Scale"] = (const glm::vec3&)cUniformScale["Scale"] * distance;
}
bool UniformScaleSystem::OnSetCamera(const Events::SetCamera& e)
+3 -3
View File
@@ -48,7 +48,7 @@ bool World::ValidEntity(EntityID entity) const
void World::RegisterComponent(const ComponentInfo& ci)
{
if (m_ComponentPools.find(ci.Name) == m_ComponentPools.end()) {
m_ComponentPools[ci.Name] = new ComponentPool(ci);
m_ComponentPools[ci.Name] = new ComponentPool(ci, this);
}
}
@@ -95,7 +95,7 @@ void World::DeleteComponent(EntityID entity, const std::string& componentType)
}
}
const ComponentPool* World::GetComponents(const std::string& componentType)
ComponentPool* World::GetComponents(const std::string& componentType)
{
auto it = m_ComponentPools.find(componentType);
return (it != m_ComponentPools.end()) ? it->second : nullptr;
@@ -223,7 +223,7 @@ void World::deleteEntityRecursive(EntityID entity, bool cascaded /*= false*/)
if (m_EventBroker != nullptr) {
Events::EntityDeleted e;
e.DeletedEntity = entity;
e.DeletedEntity = EntityWrapper(this, entity);
e.Cascaded = cascaded;
m_EventBroker->Publish(e);
}
+4
View File
@@ -381,6 +381,10 @@ bool EditorGUI::drawComponentField(ComponentWrapper& c, const ComponentInfo::Fie
ImGui::TextDisabled(field.Type.c_str());
}
if (dirty) {
c[field.Name].SetAllDirty();
}
ImGui::PopID();
return dirty;
+1 -1
View File
@@ -52,7 +52,7 @@ void EditorRenderSystem::Update(double dt)
}
EntityWrapper entity(m_World, cModel.EntityID);
glm::mat4 modelMatrix = Transform::ModelMatrix(entity.ID, entity.World);
glm::mat4 modelMatrix = TransformSystem::ModelMatrix(entity.ID, entity.World);
for (auto matGroup : model->MaterialGroups()) {
std::shared_ptr<ModelJob> modelJob = std::make_shared<ModelJob>(model, scene.Camera, modelMatrix, matGroup, cModel, entity.World, glm::vec4(0), 0.f, false, false);
if (cModel["Transparent"]) {
+14 -14
View File
@@ -75,20 +75,20 @@ void EditorSystem::Update(double dt)
if (isAnyParentMissingTransform(m_CurrentSelection.ID)) {
return;
}
(glm::vec3&)m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection);
(Field<glm::vec3>)m_Widget["Transform"]["Position"] = TransformSystem::AbsolutePosition(m_CurrentSelection);
if (m_WidgetSpace == EditorGUI::WidgetSpace::Local) {
(glm::vec3&)m_Widget["Transform"]["Orientation"] = Transform::AbsoluteOrientationEuler(m_CurrentSelection);
m_Widget["Transform"]["Orientation"] = TransformSystem::AbsoluteOrientationEuler(m_CurrentSelection);
} else {
(glm::vec3&)m_Widget["Transform"]["Orientation"] = glm::vec3(0, 0, 0);
m_Widget["Transform"]["Orientation"] = glm::vec3(0, 0, 0);
}
}
m_EditorWorldSystemPipeline->Update(actualDelta);
ComponentWrapper& cameraTransform = m_EditorCamera["Transform"];
glm::vec3& ori = cameraTransform["Orientation"];
ori.x = m_EditorCameraInputController->Rotation().x;
ori.y = m_EditorCameraInputController->Rotation().y;
glm::vec3& pos = cameraTransform["Position"];
Field<glm::vec3> ori = cameraTransform["Orientation"];
ori.x(m_EditorCameraInputController->Rotation().x);
ori.y(m_EditorCameraInputController->Rotation().y);
Field<glm::vec3> pos = cameraTransform["Position"];
pos += m_EditorCameraInputController->Movement() * glm::inverse(glm::quat(ori)) * (float)actualDelta;
}
}
@@ -104,7 +104,7 @@ void EditorSystem::Enable()
eSetCamera.CameraEntity = m_EditorCamera;
m_EventBroker->Publish(eSetCamera);
if (m_ActualCamera.Valid()) {
(glm::vec3&)m_EditorCamera["Transform"]["Position"] = Transform::AbsolutePosition(m_ActualCamera);
(Field<glm::vec3>)m_EditorCamera["Transform"]["Position"] = TransformSystem::AbsolutePosition(m_ActualCamera);
}
// Pause the world we're editing
@@ -213,19 +213,19 @@ bool EditorSystem::OnWidgetDelta(const Events::WidgetDelta& e)
glm::vec3 parentScale(1.f);
EntityWrapper parent = m_CurrentSelection.Parent();
if (parent.Valid()) {
parentOrientation = glm::inverse(Transform::AbsoluteOrientation(parent));
parentScale = Transform::AbsoluteScale(parent);
parentOrientation = glm::inverse(TransformSystem::AbsoluteOrientation(parent));
parentScale = TransformSystem::AbsoluteScale(parent);
}
(glm::vec3&)m_CurrentSelection["Transform"]["Position"] += parentOrientation * e.Translation / parentScale;
(Field<glm::vec3>)m_CurrentSelection["Transform"]["Position"] += parentOrientation * e.Translation / parentScale;
} else if (m_WidgetSpace == EditorGUI::WidgetSpace::Local) {
glm::vec3 parentScale(1.f);
EntityWrapper parent = m_CurrentSelection.Parent();
if (parent.Valid()) {
parentScale = Transform::AbsoluteScale(parent);
parentScale = TransformSystem::AbsoluteScale(parent);
}
glm::quat selectionOri = glm::quat((glm::vec3)m_CurrentSelection["Transform"]["Orientation"]);
glm::vec3 localTranslation = selectionOri * e.Translation / parentScale;
(glm::vec3&)m_CurrentSelection["Transform"]["Position"] += localTranslation;
(Field<glm::vec3>)m_CurrentSelection["Transform"]["Position"] += localTranslation;
}
m_EditorGUI->SetDirty(m_CurrentSelection);
}
@@ -312,7 +312,7 @@ void EditorSystem::setWidgetMode(EditorGUI::WidgetMode mode)
break;
}
m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection.World, m_CurrentSelection.ID);
m_Widget["Transform"]["Position"] = TransformSystem::AbsolutePosition(m_CurrentSelection.World, m_CurrentSelection.ID);
}
bool EditorSystem::isAnyParentMissingTransform(EntityID entityID)
+2 -2
View File
@@ -640,8 +640,8 @@ void Client::sendLocalPlayerTransform()
Packet packet(MessageType::PlayerTransform, m_SendPacketID);
ComponentWrapper cTransform = m_LocalPlayer["Transform"];
glm::vec3& position = cTransform["Position"];
glm::vec3& orientation = cTransform["Orientation"];
const glm::vec3& position = cTransform["Position"];
const glm::vec3& orientation = cTransform["Orientation"];
packet.WritePrimitive(position.x);
packet.WritePrimitive(position.y);
packet.WritePrimitive(position.z);
+3 -3
View File
@@ -249,7 +249,7 @@ void Server::addPlayersToPacket(Packet & packet, EntityID entityID)
for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
if (fieldInfo.Type == "string") {
std::string& value = componentWrapper[componentField];
const std::string& value = componentWrapper[componentField];
packet.WriteString(value);
} else {
packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
@@ -293,7 +293,7 @@ void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
if (fieldInfo.Type == "string") {
std::string& value = componentWrapper[componentField];
const std::string& value = componentWrapper[componentField];
packet.WriteString(value);
} else {
packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
@@ -513,7 +513,7 @@ bool Server::OnEntityDeleted(const Events::EntityDeleted & e)
{
if (!e.Cascaded) {
Packet packet = Packet(MessageType::EntityDeleted);
packet.WritePrimitive<EntityID>(e.DeletedEntity);
packet.WritePrimitive<EntityID>(e.DeletedEntity.ID);
reliableBroadcast(packet);
}
return false;
+17 -16
View File
@@ -73,7 +73,8 @@ void AnimationSystem::UpdateAnimations(double dt)
Model* model;
try {
model = ResourceManager::Load<::Model, true>(modelEntity["Model"]["Resource"]);
Field<std::string> res = modelEntity["Model"]["Resource"];
model = ResourceManager::Load<::Model, true>(res);
} catch (const std::exception&) {
return;
}
@@ -89,23 +90,23 @@ void AnimationSystem::UpdateAnimations(double dt)
continue;;
}
double animationSpeed = (double)animationC["Speed"];
double animationSpeed = (const double&)animationC["Speed"];
if((bool)animationC["Reverse"]) {
if((const bool&)animationC["Reverse"]) {
animationSpeed *= -1;
}
if ((bool)animationC["Play"]) {
if ((const bool&)animationC["Play"]) {
double nextTime = (double)animationC["Time"] + animationSpeed * dt;
if (!(bool)animationC["Loop"]) {
double nextTime = (Field<double>)animationC["Time"] + animationSpeed * dt;
if (!(Field<bool>)animationC["Loop"]) {
if (nextTime > animation->Duration) {
nextTime = animation->Duration;
(bool&)animationC["Play"] = false;
(Field<bool>)animationC["Play"] = false;
} else if (nextTime < 0) {
nextTime = 0;
(bool&)animationC["Play"] = false;
(Field<bool>)animationC["Play"] = false;
}
} else {
if (nextTime > animation->Duration) {
@@ -119,7 +120,7 @@ void AnimationSystem::UpdateAnimations(double dt)
}
}
}
(double&)animationC["Time"] = nextTime;
(Field<double>)animationC["Time"] = nextTime;
}
}
}
@@ -214,15 +215,15 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
if (entity.Valid()) {
if (entity.HasComponent("Animation")) {
const Skeleton::Animation* animation = skeleton->GetAnimation(entity["Animation"]["AnimationName"]);
(bool&)entity["Animation"]["Reverse"] = e.Reverse;
(Field<bool>)entity["Animation"]["Reverse"] = e.Reverse;
if (e.Restart) {
if (animation != nullptr) {
if (e.Restart) {
if (e.Reverse) {
(double&)entity["Animation"]["Time"] = animation->Duration;
(Field<double>)entity["Animation"]["Time"] = animation->Duration;
} else {
(double&)entity["Animation"]["Time"] = 0.0;
(Field<double>)entity["Animation"]["Time"] = 0.0;
}
}
}
@@ -260,15 +261,15 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
if (entity.Valid()) {
if (entity.HasComponent("Animation")) {
const Skeleton::Animation* animation = skeleton->GetAnimation(entity["Animation"]["AnimationName"]);
(bool&)entity["Animation"]["Reverse"] = e.Reverse;
entity["Animation"]["Reverse"] = e.Reverse;
if (e.Restart) {
if (animation != nullptr) {
if (e.Restart) {
if (e.Reverse) {
(double&)entity["Animation"]["Time"] = animation->Duration;
entity["Animation"]["Time"] = animation->Duration;
} else {
(double&)entity["Animation"]["Time"] = 0.0;
entity["Animation"]["Time"] = 0.0;
}
}
}
@@ -283,7 +284,7 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
bool AnimationSystem::OnEntityDeleted(Events::EntityDeleted& e)
{
EntityWrapper entity = EntityWrapper(m_World, e.DeletedEntity);
EntityWrapper entity = e.DeletedEntity;
if (entity.HasComponent("Model")) {
Model* model;
+12 -12
View File
@@ -13,7 +13,7 @@ BlendTree::BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton)
m_Root = new Node();
m_Root->Entity = ModelEntity;
m_Root->Name = ModelEntity.Name();
m_Root->Pose = m_Skeleton->GetFrameBones(animation, (double)ModelEntity["Animation"]["Time"], (bool)ModelEntity["Animation"]["Additive"]);
m_Root->Pose = m_Skeleton->GetFrameBones(animation, (const double&)ModelEntity["Animation"]["Time"], (const bool&)ModelEntity["Animation"]["Additive"]);
m_Root->Parent = nullptr;
m_Root->Type = NodeType::Animation;
@@ -23,9 +23,9 @@ BlendTree::BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton)
m_Root->Name = ModelEntity.Name();
m_Root->Parent = nullptr;
m_Root->Type = NodeType::Blend;
m_Root->Weight = (double)ModelEntity["Blend"]["Weight"];
m_Root->SubTreeRoot = (bool)ModelEntity["Blend"]["SubTreeRoot"];
(double&)ModelEntity["Blend"]["Weight"] = glm::clamp((double)ModelEntity["Blend"]["Weight"], 0.0, 1.0);
m_Root->Weight = (const double&)ModelEntity["Blend"]["Weight"];
m_Root->SubTreeRoot = (const bool&)ModelEntity["Blend"]["SubTreeRoot"];
ModelEntity["Blend"]["Weight"] = glm::clamp((const double&)ModelEntity["Blend"]["Weight"], 0.0, 1.0);
m_Root->Child[0] = FillTreeByName(m_Root, (std::string)ModelEntity["Blend"]["Pose1"], ModelEntity);
m_Root->Child[1] = FillTreeByName(m_Root, (std::string)ModelEntity["Blend"]["Pose2"], ModelEntity);
@@ -117,7 +117,7 @@ BlendTree::Node* BlendTree::FillTreeByName(Node* parentNode, std::string name, E
Node* node = new Node();
node->Entity = childEntity;
node->Name = childEntity.Name();
node->Pose = m_Skeleton->GetFrameBones(animation, (double)childEntity["Animation"]["Time"], (bool)childEntity["Animation"]["Additive"]);
node->Pose = m_Skeleton->GetFrameBones(animation, (const double&)childEntity["Animation"]["Time"], (const bool&)childEntity["Animation"]["Additive"]);
node->Parent = parentNode;
node->Type = NodeType::Animation;
return node;
@@ -128,9 +128,9 @@ BlendTree::Node* BlendTree::FillTreeByName(Node* parentNode, std::string name, E
node->Name = childEntity.Name();
node->Parent = parentNode;
node->Type = NodeType::Blend;
(double&)childEntity["Blend"]["Weight"] = glm::clamp((double)childEntity["Blend"]["Weight"], 0.0, 1.0);
node->Weight = (double)childEntity["Blend"]["Weight"];
node->SubTreeRoot = (bool)childEntity["Blend"]["SubTreeRoot"];
childEntity["Blend"]["Weight"] = glm::clamp((const double&)childEntity["Blend"]["Weight"], 0.0, 1.0);
node->Weight = (const double&)childEntity["Blend"]["Weight"];
node->SubTreeRoot = (const bool&)childEntity["Blend"]["SubTreeRoot"];
//if (node->Weight < 1.f && node->Weight > 0.f) {
node->Child[0] = FillTreeByName(node, (std::string)childEntity["Blend"]["Pose1"], childEntity);
node->Child[1] = FillTreeByName(node, (std::string)childEntity["Blend"]["Pose2"], childEntity);
@@ -210,7 +210,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
if (entity.Valid()) {
if (entity.HasComponent("Blend")) {
(double&)entity["Blend"]["Weight"] = blendInfo.Weight;
entity["Blend"]["Weight"] = blendInfo.Weight;
}
}
}
@@ -225,7 +225,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
if (entity.Valid()) {
if (entity.HasComponent("Animation")) {
(bool&)entity["Animation"]["Play"] = true;
entity["Animation"]["Play"] = true;
}
}
}
@@ -259,7 +259,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
}
double weight = ((goalWeight - startWeight) * blendInfo.progress) + startWeight;
(double&)currentNode->Entity["Blend"]["Weight"] = weight;
currentNode->Entity["Blend"]["Weight"] = weight;
currentNode->Weight = weight;
lastNode = currentNode;
@@ -322,7 +322,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
}
double weight = ((goalWeight - startWeight) * blendInfo.progress) + startWeight;
(double&)currentNode->Entity["Blend"]["Weight"] = weight;
currentNode->Entity["Blend"]["Weight"] = weight;
currentNode->Weight = weight;
lastNode = currentNode;
+16
View File
@@ -119,6 +119,21 @@ GLuint BlurHUD::Draw(GLuint texture, RenderScene& scene)
{
GLERROR("DrawBloomPass::Draw: Pre");
bool shouldRun = false;
for (auto& job : scene.Jobs.SpriteJob) {
auto spriteJob = std::dynamic_pointer_cast<SpriteJob>(job);
if (!spriteJob) {
continue;
}
if (!spriteJob->BlurBackground) {
continue;
}
shouldRun = true;
break;
}
if(!shouldRun) {
return m_BlackTexture->m_Texture;
}
FillStencil(scene);
RenderState state;
@@ -226,6 +241,7 @@ void BlurHUD::FillStencil(RenderScene& scene)
GLuint shaderHandle = m_FillDepthStencilProgram->GetHandle();
glm::mat4 VP = scene.Camera->ProjectionMatrix() * scene.Camera->ViewMatrix();
for (auto& job : scene.Jobs.SpriteJob) {
auto spriteJob = std::dynamic_pointer_cast<SpriteJob>(job);
if (!spriteJob) {
@@ -55,13 +55,13 @@ void BoneAttachmentSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapp
glm::vec3 angles = glm::eulerAngles(rotation);
if ((bool)entity["BoneAttachment"]["InheritPosition"]) {
(glm::vec3&)entity["Transform"]["Position"] = translation + (glm::vec3)entity["BoneAttachment"]["PositionOffset"];
entity["Transform"]["Position"] = translation + (glm::vec3)entity["BoneAttachment"]["PositionOffset"];
}
if ((bool)entity["BoneAttachment"]["InheritOrientation"]) {
(glm::vec3&)entity["Transform"]["Orientation"] = angles;
entity["Transform"]["Orientation"] = angles;
}
if ((bool)entity["BoneAttachment"]["InheritScale"]) {
(glm::vec3&)entity["Transform"]["Scale"] = scale * (glm::vec3)entity["BoneAttachment"]["ScaleOffset"];
entity["Transform"]["Scale"] = scale * (glm::vec3)entity["BoneAttachment"]["ScaleOffset"];
}
}
+8 -8
View File
@@ -6,18 +6,16 @@ CubeMapPass::CubeMapPass(IRenderer* renderer)
LoadTextures("Nevada");
}
void CubeMapPass::LoadTextures(std::string input)
void CubeMapPass::LoadTextures(std::string cubemapName)
{
if (m_PreviusCubeMapTexture != input) {
if (m_PreviusCubeMapTexture != cubemapName) {
m_CubeMapTextures.clear();
for (int i = 0; i < 6; i++) {
std::string str;
str = "Textures/Test/CubeMap/" + input + "/CubeMapTest0" + std::to_string(i) + ".png";
Texture* img = ResourceManager::Load<Texture>(str);
m_CubeMapTextures.push_back(img);
std::string path = "Textures/Test/CubeMap/" + cubemapName + "/CubeMapTest0" + std::to_string(i) + ".png";
m_CubeMapTextures.push_back(path);
}
GenerateCubeMapTexture();
m_PreviusCubeMapTexture = input;
m_PreviusCubeMapTexture = cubemapName;
}
}
@@ -29,7 +27,9 @@ void CubeMapPass::GenerateCubeMapTexture()
glBindTexture(GL_TEXTURE_CUBE_MAP, m_CubeMapTexture);
for (int i = 0; i < 6; i++) {
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGBA32F, m_CubeMapTextures[0]->Width, m_CubeMapTextures[0]->Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_CubeMapTextures[i]->Data);
PNG* img = ResourceManager::Load<PNG>(m_CubeMapTextures[i]);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGBA32F, img->Width, img->Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, img->Data);
ResourceManager::Release("PNG", m_CubeMapTextures[i]);
}
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+10 -1
View File
@@ -1333,7 +1333,12 @@ void DrawFinalPass::BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<E
glUniform3fv(glGetUniformLocation(shaderHandle, "ExplosionOrigin"), 1, glm::value_ptr(job->ExplosionOrigin));
GLERROR("Bind 6 uniform");
glUniform1f(glGetUniformLocation(shaderHandle, "TimeSinceDeath"), job->TimeSinceDeath);
if (job->Reverse == false) {
glUniform1f(glGetUniformLocation(shaderHandle, "TimeSinceDeath"), job->TimeSinceDeath);
}
else {
glUniform1f(glGetUniformLocation(shaderHandle, "TimeSinceDeath"), (job->ExplosionDuration - job->TimeSinceDeath));
}
GLERROR("Bind 7 uniform");
glUniform1f(glGetUniformLocation(shaderHandle, "ExplosionDuration"), job->ExplosionDuration);
GLERROR("Bind 8 uniform");
@@ -1351,6 +1356,10 @@ void DrawFinalPass::BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<E
GLERROR("Bind 14 uniform");
glUniform1i(glGetUniformLocation(shaderHandle, "ExponentialAccelaration"), job->ExponentialAccelaration);
GLERROR("Bind 15 uniform");
glUniform1i(glGetUniformLocation(shaderHandle, "Reverse"), job->Reverse);
GLERROR("Bind 15-2 uniform");
glUniform1f(glGetUniformLocation(shaderHandle, "ColorDistanceScalar"), job->ColorDistanceScalar);
GLERROR("Bind 15-3 uniform");
glUniform4fv(glGetUniformLocation(shaderHandle, "Color"), 1, glm::value_ptr(job->Color));
GLERROR("Bind 16 uniform");
+8 -8
View File
@@ -71,7 +71,7 @@ void RenderSystem::fillSprites(std::list<std::shared_ptr<RenderJob>>& jobs, Worl
float minScale = (float)(double)indicator["MinScale"];
bool hasTeam = indicator["VisibleForSingleTeamOnly"];
isIndicator = true;
glm::vec3 pos = Transform::AbsolutePosition(entity);
glm::vec3 pos = TransformSystem::AbsolutePosition(entity);
EntityWrapper entityTeam;
@@ -138,7 +138,7 @@ void RenderSystem::fillSprites(std::list<std::shared_ptr<RenderJob>>& jobs, Worl
modelMatrix[3][2] = pos.z;
modelMatrix[3][3] = 1.0f;
glm::mat4 tranformationMatrix = modelMatrix * glm::scale(Transform::AbsoluteScale(entity));
glm::mat4 tranformationMatrix = modelMatrix * glm::scale(TransformSystem::AbsoluteScale(entity));
glm::vec4 tmp = tranformationMatrix * glm::vec4(glm::vec3(0.5, 0.5, 0), 1.0f);
glm::vec2 projectedTopRight = m_Camera->WorldToScreen(glm::vec3(tmp), m_Renderer->GetViewportSize());
tmp = tranformationMatrix * glm::vec4(glm::vec3(-0.5, -0.5, 0), 1.0f);
@@ -151,7 +151,7 @@ void RenderSystem::fillSprites(std::list<std::shared_ptr<RenderJob>>& jobs, Worl
modelMatrix = tranformationMatrix;
}
else {
modelMatrix = Transform::ModelMatrix(entity.ID, world);
modelMatrix = TransformSystem::ModelMatrix(entity.ID, world);
}
@@ -184,7 +184,7 @@ bool RenderSystem::isEntityVisible(EntityWrapper& entity)
}
// Hide things parented to local player if they have the HiddenFromLocalPlayer component
bool outOfBodyExperience = ResourceManager::Load<ConfigFile>("Config.ini")->Get<bool>("Debug.OutOfBodyExperience", false);
bool outOfBodyExperience = false; // ResourceManager::Load<ConfigFile>("Config.ini")->Get<bool>("Debug.OutOfBodyExperience", false);
if (
(entity.HasComponent("HiddenForLocalPlayer") || entity.FirstParentWithComponent("HiddenForLocalPlayer").Valid())
&& (entity == m_LocalPlayer || entity.IsChildOf(m_LocalPlayer))
@@ -250,7 +250,7 @@ void RenderSystem::fillModels(RenderScene::Queues &Jobs)
bool isShielded = m_World->HasComponent(cModel.EntityID, "Shielded") || m_World->HasComponent(cModel.EntityID, "Player");
glm::mat4 modelMatrix = Transform::ModelMatrix(cModel.EntityID, m_World);
glm::mat4 modelMatrix = TransformSystem::ModelMatrix(cModel.EntityID, m_World);
//Loop through all materialgroups of a model
for (auto matGroup : model->MaterialGroups()) {
//If the model has an explosioneffect component, we will add an explosioneffectjob
@@ -422,7 +422,7 @@ void RenderSystem::fillText(std::list<std::shared_ptr<RenderJob>>& jobs, World*
}
}
glm::mat4 modelMatrix = Transform::ModelMatrix(textComponent.EntityID, world);
glm::mat4 modelMatrix = TransformSystem::ModelMatrix(textComponent.EntityID, world);
std::shared_ptr<TextJob> textJob = std::shared_ptr<TextJob>(new TextJob(modelMatrix, font, textComponent));
jobs.push_back(textJob);
@@ -440,8 +440,8 @@ void RenderSystem::Update(double dt)
// Update the current camera used for rendering
if (m_CurrentCamera.Valid()) {
m_Camera->SetPosition(Transform::AbsolutePosition(m_CurrentCamera));
m_Camera->SetOrientation(Transform::AbsoluteOrientation(m_CurrentCamera));
m_Camera->SetPosition(TransformSystem::AbsolutePosition(m_CurrentCamera));
m_Camera->SetOrientation(TransformSystem::AbsoluteOrientation(m_CurrentCamera));
}
RenderScene scene;
+2 -1
View File
@@ -19,7 +19,6 @@ Texture::Texture(std::string path)
}
// Construct the OpenGL texture
glGenTextures(1, &m_Texture);
glBindTexture(GL_TEXTURE_2D, m_Texture);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
@@ -30,6 +29,8 @@ Texture::Texture(std::string path)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
GLERROR("Texture load");
ResourceManager::Release("PNG", path);
}
Texture::~Texture()
+142 -26
View File
@@ -7,6 +7,7 @@ SoundManager::SoundManager(World* world, EventBroker* eventBroker)
m_World = world;
m_BGMVolumeChannel = config->Get<float>("Sound.BGMVolume", 1.f);
m_SFXVolumeChannel = config->Get<float>("Sound.SFXVolume", 1.f);
m_AnnouncerVolumeChannel = config->Get<float>("Sound.AnnouncerVolume", 1.f);
initOpenAL();
alSpeedOfSound(340.29f);
@@ -16,16 +17,23 @@ SoundManager::SoundManager(World* world, EventBroker* eventBroker)
EVENT_SUBSCRIBE_MEMBER(m_EPlaySoundOnEntity, &SoundManager::OnPlaySoundOnEntity);
EVENT_SUBSCRIBE_MEMBER(m_EPlaySoundOnPosition, &SoundManager::OnPlaySoundOnPosition);
EVENT_SUBSCRIBE_MEMBER(m_EPlayBackgroundMusic, &SoundManager::OnPlayBackgroundMusic);
EVENT_SUBSCRIBE_MEMBER(m_EPlayAnnouncerVoice, &SoundManager::OnPlayAnnouncerVoice);
EVENT_SUBSCRIBE_MEMBER(m_EStopSound, &SoundManager::OnStopSound);
EVENT_SUBSCRIBE_MEMBER(m_EPauseSound, &SoundManager::OnPauseSound);
EVENT_SUBSCRIBE_MEMBER(m_EContinueSound, &SoundManager::OnContinueSound);
EVENT_SUBSCRIBE_MEMBER(m_ESetBGMGain, &SoundManager::OnSetBGMGain);
EVENT_SUBSCRIBE_MEMBER(m_ESetSFXGain, &SoundManager::OnSetSFXGain);
EVENT_SUBSCRIBE_MEMBER(m_ESetAnnouncerGain, &SoundManager::OnSetAnnouncerGain);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &SoundManager::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EResume, &SoundManager::OnResume);
EVENT_SUBSCRIBE_MEMBER(m_EComponentAttached, &SoundManager::OnComponentAttached);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &SoundManager::OnPlayerSpawned);
EVENT_SUBSCRIBE_MEMBER(m_EPlayQueueOnEntity, &SoundManager::OnPlayQueueOnEntity);
EVENT_SUBSCRIBE_MEMBER(m_EChangeBGM, &SoundManager::OnChangeBGM);
Events::ChangeBGM e;
e.FilePath = "Audio/bgm/MenuMusic.wav";
m_EventBroker->Publish(e);
}
SoundManager::~SoundManager()
@@ -56,13 +64,11 @@ void SoundManager::stopEmitters()
void SoundManager::Update(double dt)
{
m_EventBroker->Process<SoundManager>();
deleteInactiveEmitters(); // can be optimized with "EEntityDeleted"
deleteInactiveEmitters();
updateEmitters(dt);
updateListener(dt);
// Editor debug info
ImGui::SliderFloat("BGM", &m_BGMVolumeChannel, 0.0f, 1.0f, "%.3f", 1.0f);
ImGui::SliderFloat("SFX", &m_SFXVolumeChannel, 0.0f, 1.0f, "%.3f", 1.0f);
if (m_DrumLoopHasBeenStarted)
matchBGMLoop();
}
void SoundManager::deleteInactiveEmitters()
@@ -113,18 +119,18 @@ void SoundManager::updateEmitters(double dt)
if (!m_World->ValidEntity(m_World->GetParent(it->first))) {
return;
}
glm::vec3 nextPos = Transform::AbsolutePosition(m_World, it->first);
glm::vec3 nextPos = TransformSystem::AbsolutePosition(m_World, it->first);
// Calculate velocity
glm::vec3 velocity = glm::vec3(nextPos - previousPos) / (float)dt;
setSourcePos(it->second->ALsource, nextPos);
setSourceVel(it->second->ALsource, velocity);
//setSourceVel(it->second->ALsource, glm::vec3(0));
auto emitter = m_World->GetComponent(it->first, "SoundEmitter");
setSoundProperties(it->second, &emitter);
// Path changed
if (it->second->SoundResource->Path() != (std::string)emitter["FilePath"]) {
it->second->SoundResource = ResourceManager::Load<Sound>((std::string)emitter["FilePath"]);
if (it->second->SoundResource->Path() != (const std::string&)emitter["FilePath"]) {
it->second->SoundResource = ResourceManager::Load<Sound>((const std::string&)emitter["FilePath"]);
if (it->second->SoundResource->Buffer() != 0) {
playSound(it->second);
}
@@ -147,11 +153,11 @@ void SoundManager::updateListener(double dt)
if (listener.IsChildOf(m_LocalPlayer) || listener == m_LocalPlayer) {
glm::vec3 previousPos;
alGetListener3f(AL_POSITION, &previousPos.x, &previousPos.y, &previousPos.z); // Get previous pos
glm::vec3 nextPos = Transform::AbsolutePosition(listener); // Get next (current) pos
glm::vec3 nextPos = TransformSystem::AbsolutePosition(listener); // Get next (current) pos
glm::vec3 velocity = glm::vec3(nextPos - previousPos) / (float)dt; // Calculate velocity
setListenerPos(nextPos);
setListenerVel(velocity);
setListenerOri(glm::eulerAngles(Transform::AbsoluteOrientation(listener)));
setListenerOri(glm::eulerAngles(TransformSystem::AbsoluteOrientation(listener)));
break;
}
}
@@ -166,9 +172,34 @@ Source* SoundManager::createSource(std::string filePath)
Source* source = new Source();
source->ALsource = alSource;
source->SoundResource = ResourceManager::Load<Sound>(filePath);
source->Duration = getDurationSeconds(source);
return source;
}
void SoundManager::matchBGMLoop()
{
if (m_CurrentBGMCombo == nullptr)
return;
auto cCapturePoints = m_World->GetComponents("CapturePoint");
for (auto it = cCapturePoints->begin(); it != cCapturePoints->end(); it++) {
float timeCaptured = (float)(double)(*it)["CaptureTimer"];
float maxTimer = (float)(double)(*it)["CapturePointMaxTimer"];
int capturePointIndex = (int)(*it)["CapturePointNumber"];
if (capturePointIndex == 0) { // Home for red team
if (timeCaptured < 0 && glm::abs(timeCaptured) < maxTimer) {
float gain = glm::abs(timeCaptured) / maxTimer;
setGain(m_CurrentBGMCombo, gain);
}
} else if (capturePointIndex == 4) { // Home for blue team
if (timeCaptured > 0 && timeCaptured < maxTimer) {
float gain = timeCaptured / maxTimer;
setGain(m_CurrentBGMCombo, gain);
}
}
}
}
void SoundManager::playSound(Source* source)
{
alSourcei(source->ALsource, AL_BUFFER, source->SoundResource->Buffer());
@@ -192,10 +223,12 @@ bool SoundManager::OnPlaySoundOnEntity(const Events::PlaySoundOnEntity & e)
{
Source* source = createSource(e.FilePath);
source->Type = SoundType::SFX;
EntityID child = m_World->CreateEntity(e.EmitterID);
EntityID child = m_World->CreateEntity(e.Emitter.ID);
m_World->AttachComponent(child, "Transform");
m_World->AttachComponent(child, "SoundEmitter");
auto cEmitter = m_World->AttachComponent(child, "SoundEmitter");
(double&)(float)cEmitter["Gain"] = e.Gain;
m_Sources[child] = source;
setGain(source, cEmitter["Gain"]);
playSound(source);
return false;
}
@@ -205,14 +238,14 @@ bool SoundManager::OnPlaySoundOnPosition(const Events::PlaySoundOnPosition & e)
Source* source = createSource(e.FilePath);
auto emitterID = m_World->CreateEntity();
auto transform = m_World->AttachComponent(emitterID, "Transform");
(glm::vec3&)transform["Position"] = e.Position;
transform["Position"] = e.Position;
auto emitter = m_World->AttachComponent(emitterID, "SoundEmitter");
(float&)(double)emitter["Gain"] = e.Gain;
(float&)(double)emitter["Pitch"] = e.Pitch;
(bool&)emitter["Loop"] = e.Loop;
(float&)(double)emitter["MaxDistance"] = e.MaxDistance;
(float&)(double)emitter["RollOffFactor"] = e.RollOffFactor;
(float&)(double)emitter["ReferenceDistance"] = e.ReferenceDistance;
emitter["Gain"] = e.Gain;
emitter["Pitch"] = e.Pitch;
emitter["Loop"] = e.Loop;
emitter["MaxDistance"] = e.MaxDistance;
emitter["RollOffFactor"] = e.RollOffFactor;
emitter["ReferenceDistance"] = e.ReferenceDistance;
source->Type = SoundType::SFX;
m_Sources[emitterID] = source;
playSound(source);
@@ -242,12 +275,12 @@ bool SoundManager::OnPlayBackgroundMusic(const Events::PlayBackgroundMusic & e)
auto listenerComponents = m_World->GetComponents("Listener");
for (auto it = listenerComponents->begin(); it != listenerComponents->end(); it++) {
if ((*it).EntityID != m_LocalPlayer.ID) {
break;
continue;
}
auto emitterChild = m_World->CreateEntity((*it).EntityID);
auto emitter = m_World->AttachComponent(emitterChild, "SoundEmitter");
(bool&)emitter["Loop"] = true;
(std::string&)emitter["FilePath"] = e.FilePath;
emitter["Loop"] = true;
emitter["FilePath"] = e.FilePath;
m_World->AttachComponent(emitterChild, "Transform");
Source* source = createSource(e.FilePath);
source->Type = SoundType::BGM;
@@ -258,6 +291,28 @@ bool SoundManager::OnPlayBackgroundMusic(const Events::PlayBackgroundMusic & e)
return true;
}
bool SoundManager::OnPlayAnnouncerVoice(const Events::PlayAnonuncerVoice& e)
{
auto listenerComponents = m_World->GetComponents("Listener");
for (auto it = listenerComponents->begin(); it != listenerComponents->end(); it++) {
if ((*it).EntityID != m_LocalPlayer.ID) {
continue;
}
auto emitterChild = m_World->CreateEntity((*it).EntityID);
auto emitter = m_World->AttachComponent(emitterChild, "SoundEmitter");
emitter["Loop"] = false;
emitter["FilePath"] = e.FilePath;
m_World->AttachComponent(emitterChild, "Transform");
Source* source = createSource(e.FilePath);
source->Type = SoundType::Announcer;
setSoundProperties(source, &emitter);
m_Sources[emitterChild] = source;
playSound(source);
}
return true;
}
bool SoundManager::OnSetBGMGain(const Events::SetBGMGain & e)
{
m_BGMVolumeChannel = e.Gain;
@@ -270,6 +325,13 @@ bool SoundManager::OnSetSFXGain(const Events::SetSFXGain & e)
return true;
}
bool SoundManager::OnSetAnnouncerGain(const Events::SetAnnouncerGain& e)
{
m_AnnouncerVolumeChannel = e.Gain;
return true;
}
bool SoundManager::OnComponentAttached(const Events::ComponentAttached & e)
{
if (e.Component.Info.Name == "SoundEmitter") {
@@ -301,12 +363,20 @@ bool SoundManager::OnPlayerSpawned(const Events::PlayerSpawned &e)
{
if (e.PlayerID == -1) { // Local player
m_LocalPlayer = e.Player;
if (m_DrumLoopHasBeenStarted) {
return true;
}
m_CurrentBGMCombo = createSource("Audio/BGM/Layer2.wav");
m_CurrentBGMCombo->Type = SoundType::BGM;
alSourcei(m_CurrentBGMCombo->ALsource, AL_LOOPING, 1);
setGain(m_CurrentBGMCombo, 0);
playSound(m_CurrentBGMCombo);
m_DrumLoopHasBeenStarted = true;
return true;
}
return false;
}
bool SoundManager::OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e)
{
Source* source = createSource(*e.FilePaths.begin());
@@ -321,6 +391,18 @@ bool SoundManager::OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e)
return true;
}
bool SoundManager::OnChangeBGM(const Events::ChangeBGM &e)
{
if (m_CurrentBGM != nullptr) {
stopSound(m_CurrentBGM);
}
m_CurrentBGM = createSource(e.FilePath);
m_CurrentBGM->Type = SoundType::BGM;
alSourcei(m_CurrentBGM->ALsource, AL_LOOPING, 1);
playSound(m_CurrentBGM);
return true;
}
ALenum SoundManager::getSourceState(ALuint source)
{
ALenum state;
@@ -335,15 +417,49 @@ void SoundManager::setGain(Source * source, float gain)
void SoundManager::setSoundProperties(Source* source, ComponentWrapper* soundComponent)
{
float gain = (source->Type == SoundType::SFX) ? m_SFXVolumeChannel : m_BGMVolumeChannel;
float gain;
switch (source->Type) {
case SoundType::SFX:
gain = m_SFXVolumeChannel;
break;
case SoundType::BGM:
gain = m_BGMVolumeChannel;
break;
case SoundType::Announcer:
gain = m_AnnouncerVolumeChannel;
break;
default:
gain = 1.f;
break;
}
alSourcef(source->ALsource, AL_GAIN, (float)(double)(*soundComponent)["Gain"] * gain);
alSourcef(source->ALsource, AL_PITCH, (float)(double)(*soundComponent)["Pitch"]);
alSourcei(source->ALsource, AL_LOOPING, (int)(bool)(*soundComponent)["Loop"]); // YOLO
alSourcei(source->ALsource, AL_LOOPING, (int)(bool)(*soundComponent)["Loop"]);
alSourcef(source->ALsource, AL_MAX_DISTANCE, (float)(double)(*soundComponent)["MaxDistance"]);
alSourcef(source->ALsource, AL_ROLLOFF_FACTOR, (float)(double)(*soundComponent)["RollOffFactor"]);
alSourcef(source->ALsource, AL_REFERENCE_DISTANCE, (float)(double)(*soundComponent)["ReferenceDistance"]);
}
float SoundManager::getDurationSeconds(Source* source)
{
ALuint buffer = source->SoundResource->Buffer();
ALint sizeBytes, channels, bits, frequenzy;
alGetBufferi(buffer, AL_SIZE, &sizeBytes);
alGetBufferi(buffer, AL_CHANNELS, &channels);
alGetBufferi(buffer, AL_BITS, &bits);
alGetBufferi(buffer, AL_FREQUENCY, &frequenzy);
float sampleLength = (float)sizeBytes * 8 / (channels * bits);
return (sampleLength / frequenzy);
}
float SoundManager::getTimeOffsetSeconds(Source* source)
{
float time;
alGetSourcef(source->ALsource, AL_SEC_OFFSET, &time);
return time;
}
void SoundManager::initOpenAL()
{
// Initialize OpenAL
+12 -2
View File
@@ -53,7 +53,7 @@ Game::Game(int argc, char* argv[])
ResourceManager::RegisterType<RawModel>("RawModel");
ResourceManager::RegisterType<Texture>("Texture");
ResourceManager::RegisterType<TextureSprite>("TextureSprite");
ResourceManager::RegisterType<PNG>("Png");
ResourceManager::RegisterType<PNG>("PNG");
ResourceManager::RegisterType<ShaderProgram>("ShaderProgram");
ResourceManager::RegisterType<EntityFile>("EntityFile");
ResourceManager::RegisterType<EntityXMLFile>("EntityXMLFile");
@@ -127,6 +127,7 @@ Game::Game(int argc, char* argv[])
// All systems with orderlevel 0 will be updated first.
unsigned int updateOrderLevel = 0;
m_SystemPipeline->AddSystem<InterpolationSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<TransformSystem>(updateOrderLevel);
++updateOrderLevel;
m_SystemPipeline->AddSystem<SoundSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<RaptorCopterSystem>(updateOrderLevel);
@@ -223,7 +224,9 @@ void Game::Tick()
m_EventBroker->Swap();
PerformanceTimer::StartTimerAndStopPrevious("SoundManager");
m_SoundManager->Update(dt);
if (m_IsClient) {
m_SoundManager->Update(dt);
}
// Update network
PerformanceTimer::StartTimerAndStopPrevious("Network");
@@ -248,6 +251,13 @@ void Game::Tick()
m_RenderFrame->Clear();
m_EventBroker->Swap();
m_EventBroker->Clear();
//LOG_DEBUG("Recalculated positions: %i", TransformSystem::RecalculatedPositions);
//LOG_DEBUG("Recalculated orientations: %i", TransformSystem::RecalculatedOrientations);
//LOG_DEBUG("Recalculated scales: %i", TransformSystem::RecalculatedScales);
TransformSystem::RecalculatedPositions = 0;
TransformSystem::RecalculatedOrientations = 0;
TransformSystem::RecalculatedScales = 0;
}
int Game::parseArgs(int argc, char* argv[])
@@ -28,21 +28,21 @@ void AbilityCooldownHUDSystem::Update(double dt)
//If we have a shield ability, we set the right icon
abilityName = "ShieldAbility";
if (entity.HasComponent("Sprite")) {
(std::string&)entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\SheildDots-01.png";
entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\SheildDots-01.png";
}
}
} else {
//If we do have a sprint ability, we change the icon
abilityName = "SprintAbility";
if (entity.HasComponent("Sprite")) {
(std::string&)entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\Dash-01.png";
entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\Dash-01.png";
}
}
} else {
//If we have a dash ability, we set the icon to the correct one.
abilityName = "DashAbility";
if (entity.HasComponent("Sprite")) {
(std::string&)entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\Superman-01.png";
entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\Superman-01.png";
}
}
@@ -57,7 +57,7 @@ void AbilityCooldownHUDSystem::Update(double dt)
if (cooldownTextEntity.Valid()) {
if (cooldownTextEntity.HasComponent("Text")) {
std::string t = (std::string&)cooldownTextEntity["Text"]["Content"] = std::to_string(currentAbilityCD).substr(0, 3);
cooldownTextEntity["Text"]["Content"] = std::to_string(currentAbilityCD).substr(0, 3);
}
}
}
+3 -3
View File
@@ -72,11 +72,11 @@ void AmmoPickupSystem::SetPlayerAmmo(EntityWrapper &player, int ammoGain) {
PlayerClass playerClass = DetermineClass(player);
if (playerClass == PlayerClass::Defender) {
(int&)player["DefenderWeapon"]["Ammo"] = std::min((int)player["DefenderWeapon"]["Ammo"] + ammoGain, maxWeaponAmmo);
(Field<int>)player["DefenderWeapon"]["Ammo"] = std::min((int)player["DefenderWeapon"]["Ammo"] + ammoGain, maxWeaponAmmo);
} else if (playerClass == PlayerClass::Sniper) {
(int&)player["SniperWeapon"]["Ammo"] = std::min((int)player["SniperWeapon"]["Ammo"] + ammoGain, maxWeaponAmmo);
(Field<int>)player["SniperWeapon"]["Ammo"] = std::min((int)player["SniperWeapon"]["Ammo"] + ammoGain, maxWeaponAmmo);
} else if (playerClass == PlayerClass::Assault) {
(int&)player["AssaultWeapon"]["Ammo"] = std::min((int)player["AssaultWeapon"]["Ammo"] + ammoGain, maxWeaponAmmo);
(Field<int>)player["AssaultWeapon"]["Ammo"] = std::min((int)player["AssaultWeapon"]["Ammo"] + ammoGain, maxWeaponAmmo);
} else {
//unknown class - ignore
}
+6 -6
View File
@@ -10,9 +10,9 @@ void BoostIconsHUDSystem::UpdateComponent(EntityWrapper& entity, ComponentWrappe
if (assaultEntity.HasComponent("Fill")) {
EntityWrapper parentWithAssaultBoost = assaultEntity.FirstParentWithComponent("BoostAssault");
if (parentWithAssaultBoost.Valid()) {
(double&)assaultEntity["Fill"]["Percentage"] = 1.0;
assaultEntity["Fill"]["Percentage"] = 1.0;
} else {
(double&)assaultEntity["Fill"]["Percentage"] = 0.0;
assaultEntity["Fill"]["Percentage"] = 0.0;
}
}
}
@@ -21,9 +21,9 @@ void BoostIconsHUDSystem::UpdateComponent(EntityWrapper& entity, ComponentWrappe
if (defenderEntity.HasComponent("Fill")) {
EntityWrapper parentWithAssaultBoost = defenderEntity.FirstParentWithComponent("BoostDefender");
if (parentWithAssaultBoost.Valid()) {
(double&)defenderEntity["Fill"]["Percentage"] = 1.0;
defenderEntity["Fill"]["Percentage"] = 1.0;
} else {
(double&)defenderEntity["Fill"]["Percentage"] = 0.0;
defenderEntity["Fill"]["Percentage"] = 0.0;
}
}
}
@@ -32,9 +32,9 @@ void BoostIconsHUDSystem::UpdateComponent(EntityWrapper& entity, ComponentWrappe
if (sniperEntity.HasComponent("Fill")) {
EntityWrapper parentWithAssaultBoost = sniperEntity.FirstParentWithComponent("BoostSniper");
if (parentWithAssaultBoost.Valid()) {
(double&)sniperEntity["Fill"]["Percentage"] = 1.0;
sniperEntity["Fill"]["Percentage"] = 1.0;
} else {
(double&)sniperEntity["Fill"]["Percentage"] = 0.0;
sniperEntity["Fill"]["Percentage"] = 0.0;
}
}
}
+10 -10
View File
@@ -68,12 +68,12 @@ void CapturePointArrowHUDSystem::Update(double dt)
if(currentOwner != redTeamEnum) {
//This capturePoint is not owned by the red team and is therefor an eligible target for red team
glm::vec3 targetPos = Transform::AbsolutePosition(capturePointEntity);
glm::vec3 targetPos = TransformSystem::AbsolutePosition(capturePointEntity);
redTargets.insert(std::pair<int, glm::vec3>(capturePointID, targetPos));
}
if(currentOwner != blueTeamEnum) {
//This capturePoint is not owned by the blue team and is therefor an eligible target for blue team
glm::vec3 targetPos = Transform::AbsolutePosition(capturePointEntity);
glm::vec3 targetPos = TransformSystem::AbsolutePosition(capturePointEntity);
blueTargets.insert(std::pair<int, glm::vec3>(capturePointID, targetPos));
}
@@ -155,16 +155,16 @@ void CapturePointArrowHUDSystem::Update(double dt)
pos = m_BlueTeamCurrentTarget;
}
glm::vec3& arrowOri = arrowEntity["Transform"]["Orientation"];
glm::vec3 lookVector = glm::normalize(Transform::AbsolutePosition(arrowEntity) - pos); //Maybe should be player instead
Field<glm::vec3> arrowOri = arrowEntity["Transform"]["Orientation"];
glm::vec3 lookVector = glm::normalize(TransformSystem::AbsolutePosition(arrowEntity) - pos); //Maybe should be player instead
float pitch = std::asin(-lookVector.y);
float yaw = std::atan2(lookVector.x, lookVector.z);
arrowOri.x = pitch;
arrowOri.y = yaw;
arrowOri.z = 0.f;
arrowOri.x(pitch);
arrowOri.y(yaw);
arrowOri.z(0.f);
EntityWrapper parent = arrowEntity.Parent();
if (parent.Valid()) {
arrowOri -= Transform::AbsoluteOrientationEuler(parent);
arrowOri -= TransformSystem::AbsoluteOrientationEuler(parent);
}
}
}
@@ -175,8 +175,8 @@ bool CapturePointArrowHUDSystem::OnCapturePointCaptured(Events::Captured& e)
return 0;
}
m_RedTeamCurrentTarget = Transform::AbsolutePosition(e.RedTeamNextCapturePoint);
m_BlueTeamCurrentTarget = Transform::AbsolutePosition(e.BlueTeamNextCapturePoint);
m_RedTeamCurrentTarget = TransformSystem::AbsolutePosition(e.RedTeamNextCapturePoint);
m_BlueTeamCurrentTarget = TransformSystem::AbsolutePosition(e.BlueTeamNextCapturePoint);
m_InitialtargetsSet = true;
return 0;
+2 -1
View File
@@ -49,7 +49,8 @@ void CapturePointHUDSystem::Update(double dt)
double currentCaptureTime = (double)entityCP["CapturePoint"]["CaptureTimer"];
double progress = glm::abs(currentCaptureTime)/15.0;
int currentCapturingTeam = currentCaptureTime > 0 ? redTeam : currentCaptureTime < 0 ? blueTeam : spectatorTeam;
((glm::vec3&)entityHUD["Transform"]["Orientation"]).z = currentCapturingTeam == redTeam ? glm::half_pi<float>()+glm::pi<float>() : glm::half_pi<float>();
Field<glm::vec3> orientation = entityHUD["Transform"]["Orientation"];
orientation.z(currentCapturingTeam == redTeam ? glm::half_pi<float>()+glm::pi<float>() : glm::half_pi<float>());
glm::vec4 fillColor = currentCapturingTeam == redTeam ? glm::vec4(1, 0.f, 0, 0.7f) : glm::vec4(0, 0.2f, 1, 0.7f);
entityHUD["Fill"]["Color"] = fillColor;
entityHUD["Fill"]["Percentage"] = progress;
+3 -3
View File
@@ -255,13 +255,13 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
void CapturePointSystem::ChangeCapturePointModelsVisibility(EntityWrapper &capturePointModels, bool isOwner)
{
(bool&)capturePointModels["Model"]["Visible"] = isOwner;
(Field<bool>)capturePointModels["Model"]["Visible"] = isOwner;
for (auto& capModel : capturePointModels.ChildrenWithComponent("Transform")) {
if (capModel.HasComponent("Model")) {
(bool&)capModel["Model"]["Visible"] = isOwner;
(Field<bool>)capModel["Model"]["Visible"] = isOwner;
}
if (capModel.HasComponent("PointLight")) {
(bool&)capModel["PointLight"]["Visible"] = isOwner;
(Field<bool>)capModel["PointLight"]["Visible"] = isOwner;
}
}
}
+1 -1
View File
@@ -87,7 +87,7 @@ float DamageIndicatorSystem::CalculateAngle(EntityWrapper player, glm::vec3 enem
auto enemyPlayerVector = glm::normalize(playerPosition - enemyPosition);
//get the rotationvector relative to the z-axis
auto rotationVectorVec3 = glm::vec3(glm::toMat4(Transform::AbsoluteOrientation(player))*glm::vec4(0, 0, 1, 0));
auto rotationVectorVec3 = glm::vec3(glm::toMat4(TransformSystem::AbsoluteOrientation(player))*glm::vec4(0, 0, 1, 0));
//rotate the direction-vector 90 degrees to get the players side-vector
auto playerSideVector = glm::vec3(glm::rotateY(rotationVectorVec3, 1.57f));
+11 -8
View File
@@ -2,17 +2,20 @@
void ExplosionEffectSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt)
{
double& delay = (double)component["Delay"];
Field<double> delay = component["Delay"];
if (delay > 0) {
delay = std::max(0.0, delay - dt);
}
if (delay <= 0) {
double& timeSinceDeath = component["TimeSinceDeath"];
timeSinceDeath += (double)component["Speed"] * dt;
if (timeSinceDeath < 0 || timeSinceDeath > (double)component["ExplosionDuration"]) {
timeSinceDeath = 0.0;
}
}
if (delay <= 0) {
Field<double> timeSinceDeath = component["TimeSinceDeath"];
timeSinceDeath += (Field<double>)component["Speed"] * dt;
if (timeSinceDeath < 0) {
timeSinceDeath = 0.0;
}
else if (timeSinceDeath >(const double&)component["ExplosionDuration"]) {
timeSinceDeath = (const double&)component["ExplosionDuration"];
}
}
}
+11 -7
View File
@@ -22,19 +22,23 @@ void HealthHUDSystem::Update(double dt)
if (entityIDParent.HasComponent("Health")) {
if (entity.HasComponent("Text")) {
Field<double> health = entityIDParent["Health"]["Health"];
Field<double> maxHealth = entityIDParent["Health"]["Health"];
std::string s = "";
s = s + std::to_string((int)(double)entityIDParent["Health"]["Health"]);
s = s + std::to_string((int)health);
s = s + "/";
s = s + std::to_string((int)(double)entityIDParent["Health"]["MaxHealth"]);
float healthPercentage = (double)entityIDParent["Health"]["Health"]/(double)entityIDParent["Health"]["MaxHealth"];
//(glm::vec4&)entity["Text"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, glm::vec4(entity["Text"]["Color"]).a);
s = s + std::to_string((int)maxHealth);
float healthPercentage = health/maxHealth;
//(Field<glm::vec4>)entity["Text"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, glm::vec4(entity["Text"]["Color"]).a);
entity["Text"]["Content"] = s;
}
if(entity.HasComponent("Fill")) {
float healthPercentage = (double)entityIDParent["Health"]["Health"]/(double)entityIDParent["Health"]["MaxHealth"];
(glm::vec4&)entity["Fill"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, glm::vec4(entity["Fill"]["Color"]).a);
(double&)entity["Fill"]["Percentage"] = healthPercentage;
Field<double> health = entityIDParent["Health"]["Health"];
Field<double> maxHealth = entityIDParent["Health"]["Health"];
float healthPercentage = health/maxHealth;
entity["Fill"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, glm::vec4(entity["Fill"]["Color"]).a);
entity["Fill"]["Percentage"] = (double)healthPercentage;
}
}
+3 -3
View File
@@ -21,7 +21,7 @@ bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e)
}
ComponentWrapper cHealth = e.Victim["Health"];
double& health = cHealth["Health"];
Field<double> health = cHealth["Health"];
//if player has the boost from a defender, subtract the damage taken by StrengthOfEffect amount
auto playerBoostDefenderEntity = e.Victim.FirstChildByName("BoostDefender");
if (playerBoostDefenderEntity.Valid()) {
@@ -56,9 +56,9 @@ bool HealthSystem::OnInputCommand(Events::InputCommand& e)
bool HealthSystem::OnPlayerHealthPickup(Events::PlayerHealthPickup& e)
{
ComponentWrapper cHealth = e.Player["Health"];
double& health = cHealth["Health"];
Field<double> health = cHealth["Health"];
health += e.HealthAmount;
health = std::min(health, (double)cHealth["MaxHealth"]);
health = std::min((double)health, (double)cHealth["MaxHealth"]);
return true;
}
+5 -5
View File
@@ -17,7 +17,7 @@ void InterpolationSystem::Update(double dt)
continue;
}
auto& iPosition = kv.second;
glm::vec3& position = iPosition.Component[iPosition.Field];
Field<glm::tvec3<float, glm::highp>> position = iPosition.Component[iPosition.Field];
iPosition.Alpha += dt;
float alpha = glm::min(iPosition.Alpha / m_SnapshotInterval, 1.0);
@@ -31,7 +31,7 @@ void InterpolationSystem::Update(double dt)
continue;
}
auto& iOrientation = kv.second;
glm::vec3& orientation = iOrientation.Component[iOrientation.Field];
Field<glm::vec3> orientation = iOrientation.Component[iOrientation.Field];
iOrientation.Alpha += dt / m_SnapshotInterval;
iOrientation.Alpha = glm::min(iOrientation.Alpha, 1.0);
@@ -45,7 +45,7 @@ void InterpolationSystem::Update(double dt)
continue;
}
auto& iVelocity = kv.second;
glm::vec3& position = iVelocity.Component[iVelocity.Field];
Field<glm::vec3> position = iVelocity.Component[iVelocity.Field];
iVelocity.Alpha += dt;
float alpha = glm::min(iVelocity.Alpha / m_SnapshotInterval, 1.0);
@@ -72,8 +72,8 @@ bool InterpolationSystem::OnInterpolate(Events::Interpolate& e)
Interpolation<glm::quat> iOrientation(
cTransform,
"Orientation",
glm::quat((glm::vec3&)cTransform["Orientation"]),
glm::quat((glm::vec3&)e.Component["Orientation"])
glm::quat((Field<glm::vec3>)cTransform["Orientation"]),
glm::quat((Field<glm::vec3>)e.Component["Orientation"])
);
m_InterpolateOrientation.erase(e.Entity);
m_InterpolateOrientation.insert(std::make_pair(e.Entity, iOrientation));
+5 -5
View File
@@ -13,7 +13,7 @@ void KillFeedSystem::Update(double dt)
for (int i = 1; i <= 3; i++) {
EntityWrapper child = entity.FirstChildByName("KillFeed" + std::to_string(i));
if (child.HasComponent("Text")) {
(std::string&)child["Text"]["Content"] = "";
(Field<std::string>)child["Text"]["Content"] = "";
}
}
@@ -27,14 +27,14 @@ void KillFeedSystem::Update(double dt)
EntityWrapper child = entity.FirstChildByName("KillFeed" + std::to_string(feedIndex));
if (child.HasComponent("Text")) {
(std::string&)child["Text"]["Content"] = (*it).Content;
(glm::vec4&)child["Text"]["Color"] = (*it).Color;
(Field<std::string>)child["Text"]["Content"] = (*it).Content;
(Field<glm::vec4>)child["Text"]["Color"] = (*it).Color;
(*it).TimeToLive -= dt;
if ((*it).TimeToLive <= 0.f) {
(std::string&)child["Text"]["Content"] = "";
(glm::vec4&)child["Text"]["Color"] = (*it).Color;
(Field<std::string>)child["Text"]["Content"] = "";
(Field<glm::vec4>)child["Text"]["Color"] = (*it).Color;
remove = true;
}
}
+1 -1
View File
@@ -18,7 +18,7 @@ void LifetimeSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cL
return;
}
double& lifetime = cLifetime["Lifetime"];
Field<double> lifetime = cLifetime["Lifetime"];
lifetime -= dt;
if (lifetime <= 0.0) {
+49 -12
View File
@@ -27,13 +27,15 @@ void MainMenuSystem::OpenSubMenu(const Events::InputCommand& e)
//No submenu is open, open one.
for (auto& menu : *menus) {
EntityWrapper menuEntity = EntityWrapper(m_World, menu.EntityID);
auto serverListSpawner = menuEntity.FirstChildByName(e.Command + "Spawner");
if (!serverListSpawner.HasComponent("Spawner")) {
auto spawner = menuEntity.FirstChildByName(e.Command + "Spawner");
if (!spawner.HasComponent("Spawner")) {
return;
}
m_OpenSubMenu = SpawnerSystem::Spawn(serverListSpawner, serverListSpawner);
Events::SearchForServers event;
m_EventBroker->Publish(event);
m_OpenSubMenu = SpawnerSystem::Spawn(spawner, spawner);
if (e.Command == "Play") {
Events::SearchForServers event;
m_EventBroker->Publish(event);
}
break;
}
@@ -41,22 +43,53 @@ void MainMenuSystem::OpenSubMenu(const Events::InputCommand& e)
//Menu is open, but not the right one, delete the old one and open a new one.
m_World->DeleteEntity(m_OpenSubMenu.ID);
m_OpenSubMenu = EntityWrapper::Invalid;
m_World->DeleteEntity(m_DropDown.ID);
m_DropDown = EntityWrapper::Invalid;
for (auto& menu : *menus) {
EntityWrapper menuEntity = EntityWrapper(m_World, menu.EntityID);
auto serverListSpawner = menuEntity.FirstChildByName(e.Command + "Spawner");
if (!serverListSpawner.HasComponent("Spawner")) {
auto Spawner = menuEntity.FirstChildByName(e.Command + "Spawner");
if (!Spawner.HasComponent("Spawner")) {
return;
}
m_OpenSubMenu = SpawnerSystem::Spawn(serverListSpawner, serverListSpawner);
Events::SearchForServers event;
m_EventBroker->Publish(event);
m_OpenSubMenu = SpawnerSystem::Spawn(Spawner, Spawner);
if(e.Command == "Play") {
Events::SearchForServers event;
m_EventBroker->Publish(event);
}
break;
}
} else {
//Serverlist submenu is open, close it.
//wanted submenu is open, close it.
m_World->DeleteEntity(m_OpenSubMenu.ID);
m_OpenSubMenu = EntityWrapper::Invalid;
m_World->DeleteEntity(m_DropDown.ID);
m_DropDown = EntityWrapper::Invalid;
}
}
void MainMenuSystem::OpenDropDown(const Events::InputCommand& e)
{
auto menus = m_World->GetComponents("Menu");
if (menus == nullptr) {
return;
}
if (m_DropDown == EntityWrapper::Invalid) {
//No submenu is open, open one.
for (auto& menu : *menus) {
EntityWrapper menuEntity = EntityWrapper(m_World, menu.EntityID);
auto spawner = menuEntity.FirstChildByName(e.Command + "Spawner");
if (!spawner.HasComponent("Spawner")) {
return;
}
m_DropDown = SpawnerSystem::Spawn(spawner, spawner);
break;
}
} else {
m_World->DeleteEntity(m_DropDown.ID);
m_DropDown = EntityWrapper::Invalid;
}
}
@@ -73,8 +106,10 @@ bool MainMenuSystem::OnButtonClick(const Events::ButtonClicked& e)
m_EventBroker->Publish(event);
}
} else if (entity.HasComponent("ConfigBtnResolution")) {
m_Renderer->SetResolution(Rectangle((int)entity["ConfigBtnResolution"]["Width"], (int)entity["ConfigBtnResolution"]["Height"]));
m_World->DeleteEntity(m_DropDown.ID);
m_DropDown = EntityWrapper::Invalid;
}
return true;
}
@@ -98,6 +133,8 @@ bool MainMenuSystem::OnInputCommand(const Events::InputCommand& e)
m_EventBroker->Publish(event);
} else if (e.Command == "Options" && e.Value == 1) {
OpenSubMenu(e);
} else if (e.Command == "Resolution" && e.Value == 1) {
OpenDropDown(e);
}
return true;
}
+1 -1
View File
@@ -67,7 +67,7 @@ void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
bool PlayerDeathSystem::OnEntityDeleted(Events::EntityDeleted& e)
{
// We only care about when the local players death effect is removed.
if (m_LocalPlayerDeathEffect.ID != e.DeletedEntity) {
if (m_LocalPlayerDeathEffect != e.DeletedEntity) {
return false;
}
+40 -39
View File
@@ -29,7 +29,7 @@ void PlayerMovementSystem::Update(double dt)
return;
}
m_SprintEffectTimer = 0.f;
const ComponentPool* pool = m_World->GetComponents("SprintAbility");
auto pool = m_World->GetComponents("SprintAbility");
if (pool == nullptr) {
return;
}
@@ -54,7 +54,7 @@ void PlayerMovementSystem::Update(double dt)
playerEntityModel.Copy(sprintEffect["Model"]);
playerEntityAnimation.Copy(sprintEffect["Animation"]);
sprintEffect["ExplosionEffect"]["EndColor"] = (glm::vec4)playerEntityModel["Color"];
((glm::vec4&)sprintEffect["ExplosionEffect"]["EndColor"]).w = 0.f;
((Field<glm::vec4>)sprintEffect["ExplosionEffect"]["EndColor"]).w(0.f);
sprintEffect["Animation"]["Speed1"] = 0.0;
sprintEffect["Animation"]["Speed2"] = 0.0;
sprintEffect["Animation"]["Speed3"] = 0.0;
@@ -77,10 +77,10 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
// Aim pitch
EntityWrapper cameraEntity = player.FirstChildByName("Camera");
if (cameraEntity.Valid()) {
glm::vec3& cameraOrientation = cameraEntity["Transform"]["Orientation"];
cameraOrientation.x += controller->Rotation().x;
Field<glm::vec3> cameraOrientation = cameraEntity["Transform"]["Orientation"];
cameraOrientation.x(cameraOrientation.x() + controller->Rotation().x);
// Limit camera pitch so we don't break our necks
cameraOrientation.x = glm::clamp(cameraOrientation.x, -glm::half_pi<float>(), glm::half_pi<float>());
cameraOrientation.x(glm::clamp(cameraOrientation.x(), -glm::half_pi<float>(), glm::half_pi<float>()));
// Set third person model aim pitch
EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
@@ -88,21 +88,21 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
EntityWrapper aimPrimaryEntity = playerModel.FirstChildByName("Aim");
if(aimPrimaryEntity.Valid()){
if(aimPrimaryEntity.HasComponent("Animation")) {
float pitch = cameraOrientation.x;
float pitch = cameraOrientation.x();
double time = ((pitch + glm::half_pi<float>()) / glm::pi<float>());
(double&)aimPrimaryEntity["Animation"]["Time"] = time;
(Field<double>)aimPrimaryEntity["Animation"]["Time"] = time;
}
}
}
}
ComponentWrapper& cTransform = player["Transform"];
glm::vec3& ori = cTransform["Orientation"];
ori.y += controller->Rotation().y;
Field<glm::vec3> ori = cTransform["Orientation"];
ori.y(ori.y() + controller->Rotation().y);
float playerMovementSpeed = player["Player"]["MovementSpeed"];
float playerCrouchSpeed = player["Player"]["CrouchSpeed"];
glm::vec3& wishDirection = player["Player"]["CurrentWishDirection"];
Field<glm::vec3> wishDirection = player["Player"]["CurrentWishDirection"];
auto playerBoostAssaultEntity = player.FirstChildByName("BoostAssault");
if (playerBoostAssaultEntity.Valid()) {
playerMovementSpeed *= (double)playerBoostAssaultEntity["BoostAssault"]["StrengthOfEffect"];
@@ -122,7 +122,8 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
ComponentWrapper cPhysics = player["Physics"];
//Assault Dash Check
if (player.HasComponent("DashAbility")) {
controller->AssaultDashCheck(dt, ((glm::vec3)cPhysics["Velocity"]).y != 0.0f, player["DashAbility"]["CoolDownMaxTimer"], player["DashAbility"]["CoolDownTimer"], player.ID);
Field<double> coolDownTimer = player["DashAbility"]["CoolDownTimer"];
controller->AssaultDashCheck(dt, ((glm::vec3)cPhysics["Velocity"]).y != 0.0f, player["DashAbility"]["CoolDownMaxTimer"], coolDownTimer, player.ID);
}
wishDirection = controller->Movement() * glm::inverse(glm::quat(ori));
//this makes sure you can only dash in the 4 directions: forw,backw,left,right
@@ -136,21 +137,21 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
wishSpeed = playerMovementSpeed;
}
if (player.ID == m_LocalPlayer.ID) {
if (glm::length(wishDirection) == 0) {
if (glm::length((glm::vec3)wishDirection) == 0) {
// If no key is pressed, reset the distance moved since last step.
m_DistanceMoved = 0;
}
}
glm::vec3& velocity = cPhysics["Velocity"];
Field<glm::vec3> velocity = cPhysics["Velocity"];
bool isOnGround = (bool)cPhysics["IsOnGround"];
//ImGui::Text(isOnGround ? "On ground" : "In air");
//ImGui::Text("velocity: (%f, %f, %f) |%f|", velocity.x, velocity.y, velocity.z, glm::length(velocity));
glm::vec3 groundVelocity(0.f, 0.f, 0.f);
groundVelocity.x = velocity.x;
groundVelocity.z = velocity.z;
groundVelocity.x = velocity.x();
groundVelocity.z = velocity.z();
//ImGui::Text("groundVelocity: (%f, %f, %f) |%f|", groundVelocity.x, groundVelocity.y, groundVelocity.z, glm::length(groundVelocity));
//ImGui::Text("wishDirection: (%f, %f, %f) |%f|", wishDirection.x, wishDirection.y, wishDirection.z, glm::length(wishDirection));
float currentSpeedProj = glm::dot(groundVelocity, wishDirection);
float currentSpeedProj = glm::dot(groundVelocity, (glm::vec3)wishDirection);
float addSpeed = wishSpeed - currentSpeedProj;
//ImGui::Text("currentSpeedProj: %f", currentSpeedProj);
//ImGui::Text("wishSpeed: %f", wishSpeed);
@@ -175,8 +176,8 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
if (sniperSprinting) {
accelerationSpeed *= (double)player["SprintAbility"]["StrengthOfEffect"];
}
velocity += accelerationSpeed * wishDirection;
ImGui::Text("velocity: (%f, %f, %f) |%f|", velocity.x, velocity.y, velocity.z, glm::length(velocity));
velocity += accelerationSpeed * (glm::vec3)wishDirection;
ImGui::Text("velocity: (%f, %f, %f) |%f|", velocity.x(), velocity.y(), velocity.z(), glm::length((glm::vec3)velocity));
}
if (isOnGround) {
@@ -186,7 +187,7 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
if (controller->Jumping() && !controller->Crouching()) {
if (isOnGround) {
(bool)cPhysics["IsOnGround"] = false;
velocity.y = player["Player"]["JumpSpeed"];
velocity.y(player["Player"]["JumpSpeed"]);
if (player.Valid()) {
@@ -218,7 +219,7 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
} else if (player.HasComponent("DoubleJump") && !controller->DoubleJumping()) {
//Enter here if player can double jump and is doing so.
(bool)cPhysics["IsOnGround"] = false;
velocity.y = player["DoubleJump"]["DoubleJumpSpeed"];
velocity.y(player["DoubleJump"]["DoubleJumpSpeed"]);
if (player.Valid()) {
EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
@@ -259,7 +260,7 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
}
if (player.HasComponent("AABB")) {
glm::vec3& size = player["AABB"]["Size"];
Field<glm::vec3> size = player["AABB"]["Size"];
if (controller->Crouching()) {
size = glm::vec3(1.f, 1.f, 1.f);
} else {
@@ -267,17 +268,17 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
if (controller->CrouchingLastFrame() && isOnGround) {
// The collision should resolve this anyway, but
// this is more reliable, since the box gets larger.
((glm::vec3&)cTransform["Position"]).y += 0.3f;
Field<glm::vec3> pos = cTransform["Position"];
pos.y(pos.y() + 0.3f);
}
}
}
// TODO: Animations
}
playerStep(dt, player);
controller->Reset();
}
playerStep(dt);
}
@@ -286,11 +287,11 @@ void PlayerMovementSystem::updateVelocity(EntityWrapper player, double dt)
// Only apply velocity to local player
ComponentWrapper& cTransform = player["Transform"];
ComponentWrapper& cPhysics = player["Physics"];
glm::vec3& velocity = cPhysics["Velocity"];
Field<glm::vec3> velocity = cPhysics["Velocity"];
bool isOnGround = (bool)cPhysics["IsOnGround"];
// Ground friction
float speed = glm::length(velocity);
float speed = glm::length((glm::vec3)velocity);
static float groundFriction = 7.f;
ImGui::InputFloat("groundFriction", &groundFriction);
static float airFriction = 2.f;
@@ -300,25 +301,25 @@ void PlayerMovementSystem::updateVelocity(EntityWrapper player, double dt)
if (speed > 0) {
float drop = speed * friction * (float)dt;
float multiplier = glm::max(speed - drop, 0.f) / speed;
velocity.x *= multiplier;
velocity.z *= multiplier;
velocity.x(velocity.x() * multiplier);
velocity.z(velocity.z() * multiplier);
}
// Gravity
if (cPhysics["Gravity"]) {
velocity.y -= 9.82f * (float)dt;
velocity.y(velocity.y() - (9.82f * (float)dt));
}
glm::vec3& position = cTransform["Position"];
Field<glm::vec3> position = cTransform["Position"];
position += velocity * (float)dt;
}
void PlayerMovementSystem::playerStep(double dt)
void PlayerMovementSystem::playerStep(double dt, EntityWrapper player)
{
if (!m_LocalPlayer.Valid()) {
// Position of the local player, used see how far a player has moved.
if(!IsClient) {
return;
}
// Position of the local player, used see how far a player has moved.
glm::vec3 pos = (glm::vec3)m_World->GetComponent(m_LocalPlayer.ID, "Transform")["Position"];
// Used to see if a player is airborne.
bool grounded = (bool)m_World->GetComponent(m_LocalPlayer.ID, "Physics")["IsOnGround"];
@@ -329,8 +330,8 @@ void PlayerMovementSystem::playerStep(double dt)
// Player moved a step's distance
// Create footstep sound
Events::PlaySoundOnEntity e;
e.EmitterID = m_LocalPlayer.ID;
e.FilePath = m_LeftFoot ? "Audio/footstep/footstep2.wav" : "Audio/footstep/footstep3.wav";
e.Emitter = m_LocalPlayer;
e.FilePath = m_LeftFoot ? "Audio/Footstep/Footstep2.wav" : "Audio/Footstep/Footstep3.wav";
m_LeftFoot = !m_LeftFoot;
m_EventBroker->Publish(e);
m_DistanceMoved = 0.f;
@@ -486,9 +487,9 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
dashEffectModel.AttachComponent("ExplosionEffect");
dashEffectModel["ExplosionEffect"]["EndColor"] = (glm::vec4)playerModel["Model"]["Color"];
((glm::vec4&)dashEffectModel["ExplosionEffect"]["EndColor"]).w = 0.f;
(double&)dashEffectModel["ExplosionEffect"]["ExplosionDuration"] = dashEffect["Lifetime"]["Lifetime"];
(glm::vec3&)dashEffectModel["ExplosionEffect"]["ExplosionOrigin"] = glm::vec3(0, 1, 0) + (0.2f * controller->Movement());
((Field<glm::vec4>)dashEffectModel["ExplosionEffect"]["EndColor"]).w = 0.f;
(Field<double>)dashEffectModel["ExplosionEffect"]["ExplosionDuration"] = dashEffect["Lifetime"]["Lifetime"];
(Field<glm::vec3>)dashEffectModel["ExplosionEffect"]["ExplosionOrigin"] = glm::vec3(0, 1, 0) + (0.2f * controller->Movement());
@@ -496,7 +497,7 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
auto animationChildren = dashEffectModel.ChildrenWithComponent("Animation");
for (auto animationEntity : animationChildren) {
(bool&)animationEntity["Animation"]["Play"] = false;
(Field<bool>)animationEntity["Animation"]["Play"] = false;
}
*/
}
+2 -2
View File
@@ -25,10 +25,10 @@ void PlayerSpawnSystem::Update(double dt)
// Take the first CapturePointGameMode component found.
ComponentWrapper& modeComponent = *pool->begin();
// Increase timer.
double& timer = (double&)modeComponent["RespawnTime"];
Field<double> timer = modeComponent["RespawnTime"];
timer += dt;
if (m_DbgConfigForceRespawn) {
(double&)modeComponent["MaxRespawnTime"] = m_ForcedRespawnTime;
(Field<double>)modeComponent["MaxRespawnTime"] = m_ForcedRespawnTime;
}
double maxRespawnTime = (double)modeComponent["MaxRespawnTime"];
EntityWrapper spectatorCam = m_World->GetFirstEntityByName("SpectatorCamera");
+10 -10
View File
@@ -41,13 +41,13 @@ void ScoreScreenSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper&
if (it->first == ID) {
if (it->second.Team != currentTeam) {
m_World->DeleteEntity(child.ID);
(int&)entity["ScoreScreen"]["TotalIdentities"] -= 1;
(Field<int>)entity["ScoreScreen"]["TotalIdentities"] -= 1;
break;
}
for (auto it2 = m_DisconnectedIdentities.begin(); it2 != m_DisconnectedIdentities.end(); ++it2) {
if (ID == *it2) {
m_World->DeleteEntity(child.ID);
(int&)entity["ScoreScreen"]["TotalIdentities"] -= 1;
(Field<int>)entity["ScoreScreen"]["TotalIdentities"] -= 1;
it2 = m_DisconnectedIdentities.erase(it2);
it = m_PlayerIdentities.erase(it);
@@ -60,17 +60,17 @@ void ScoreScreenSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper&
break;
}
//Update Deaths for child
(int&)child["ScoreIdentity"]["Kills"] = it->second.Kills;
(Field<int>)child["ScoreIdentity"]["Kills"] = it->second.Kills;
//Update Kills for child
(int&)child["ScoreIdentity"]["Deaths"] = it->second.Deaths;
(Field<int>)child["ScoreIdentity"]["Deaths"] = it->second.Deaths;
//KD is not updated at the moment.
if (it->second.Deaths != 0) {
(double&)child["ScoreIdentity"]["KD"] = it->second.Kills/it->second.Deaths;
(Field<double>)child["ScoreIdentity"]["KD"] = it->second.Kills/it->second.Deaths;
}
//Update position for child
glm::vec3 offset = (glm::vec3)entity["ScoreScreen"]["Offset"];
(glm::vec3&) child["Transform"]["Position"] = offset * position;
(Field<glm::vec3>) child["Transform"]["Position"] = offset * position;
position += 1.f;
break;
@@ -91,16 +91,16 @@ void ScoreScreenSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper&
EntityWrapper scoreIdentity = entityFile->MergeInto(m_World);
glm::vec3 offset = (glm::vec3)entity["ScoreScreen"]["Offset"];
int newPosition = (int)entity["ScoreScreen"]["TotalIdentities"];
(glm::vec3&) scoreIdentity["Transform"]["Position"] = offset * (float)newPosition;
(Field<glm::vec3>) scoreIdentity["Transform"]["Position"] = offset * (float)newPosition;
auto cScoreIdentity = scoreIdentity["ScoreIdentity"];
auto data = it->second;
(std::string&)cScoreIdentity["Name"] = data.Name;
(int&)cScoreIdentity["ID"] = data.ID;
(Field<std::string>)cScoreIdentity["Name"] = data.Name;
(Field<int>)cScoreIdentity["ID"] = data.ID;
m_World->SetParent(scoreIdentity.ID, entity.ID);
(int&)entity["ScoreScreen"]["TotalIdentities"] += 1;
(Field<int>)entity["ScoreScreen"]["TotalIdentities"] += 1;
}
}
+6 -6
View File
@@ -33,20 +33,20 @@ bool ServerListSystem::OnServerListRecieved(const Events::DisplayServerlist& e)
EntityWrapper identitySpawner = serverListEntity.FirstChildByName("ServerIdentitySpawner");
identitySpawner.DeleteChildren();
(int&)cServerList["TotalIdentities"] = (int)e.Serverlist.size();
(Field<int>)cServerList["TotalIdentities"] = (int)e.Serverlist.size();
for (int i = 0; i < e.Serverlist.size(); i++) {
//Create Identities for each server and place them on the right position.
EntityWrapper newIdentity = SpawnerSystem::Spawn(identitySpawner, identitySpawner);
EntityWrapper serverIdentityEntity = newIdentity.FirstChildByName("ServerIdentity");
glm::vec3 offset = (glm::vec3)serverListEntity["ServerList"]["Offset"];
(glm::vec3&)serverIdentityEntity["Transform"]["Position"] = offset * (float)i;
(Field<glm::vec3>)serverIdentityEntity["Transform"]["Position"] = offset * (float)i;
auto& cIdentity = serverIdentityEntity["ServerIdentity"];
(std::string&)cIdentity["IP"] = e.Serverlist[i].Address;
(std::string&)cIdentity["ServerName"] = e.Serverlist[i].Name;
(int&)cIdentity["Port"] = e.Serverlist[i].Port;
(int&)cIdentity["PlayersConnected"] = e.Serverlist[i].PlayersConnected;
(Field<std::string>)cIdentity["IP"] = e.Serverlist[i].Address;
(Field<std::string>)cIdentity["ServerName"] = e.Serverlist[i].Name;
(Field<int>)cIdentity["Port"] = e.Serverlist[i].Port;
(Field<int>)cIdentity["PlayersConnected"] = e.Serverlist[i].PlayersConnected;
}
}
return 1;
+57 -101
View File
@@ -6,45 +6,33 @@ SoundSystem::SoundSystem(SystemParams params)
{
ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
m_Announcer = ResourceManager::Load<ConfigFile>("Config.ini")->Get<std::string>("Sound.Announcer", "female");
if (IsClient) {
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &SoundSystem::OnPlayerSpawned);
EVENT_SUBSCRIBE_MEMBER(m_InputCommand, &SoundSystem::OnInputCommand);
EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &SoundSystem::OnDoubleJump);
EVENT_SUBSCRIBE_MEMBER(m_EDashAbility, &SoundSystem::OnDashAbility);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &SoundSystem::OnPlayerDamage);
EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &SoundSystem::OnCaptured);
EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &SoundSystem::OnTriggerTouch);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &SoundSystem::OnPlayerDeath);
}
unsigned seed = std::chrono::system_clock::now().time_since_epoch().count();
m_RandomGenerator = std::default_random_engine(seed);
m_RandIntDistribution = std::uniform_int_distribution<int>(1, 12);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &SoundSystem::OnPlayerSpawned);
EVENT_SUBSCRIBE_MEMBER(m_InputCommand, &SoundSystem::OnInputCommand);
EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &SoundSystem::OnDoubleJump);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &SoundSystem::OnPlayerDamage);
EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &SoundSystem::OnCaptured);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &SoundSystem::OnPlayerDeath);
}
void SoundSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComponent, double dt)
{ }
void SoundSystem::Update(double dt)
{
if (!IsClient) {
return;
}
// Temp for play test.
if (m_DrumsIsPlaying) {
m_DrumsIsPlaying = !drumTimer(dt);
}
}
{ }
bool SoundSystem::OnPlayerSpawned(const Events::PlayerSpawned &e)
{
if (e.PlayerID == -1) { // Local player
m_World->AttachComponent(e.Player.ID, "Listener");
Events::PlaySoundOnEntity go;
go.EmitterID = LocalPlayer.ID;
go.FilePath = "Audio/announcer/" + m_Announcer + "/go.wav";
Events::PlayAnonuncerVoice go;
go.FilePath = "Audio/Announcer/" + m_Announcer + "/Go.wav";
m_EventBroker->Publish(go);
// TEMP: starts bgm
{
Events::PlayBackgroundMusic ev;
ev.FilePath = "Audio/bgm/ambient.wav";
Events::ChangeBGM ev;
ev.FilePath = "Audio/BGM/Layer1.wav";
m_EventBroker->Publish(ev);
}
}
@@ -54,82 +42,67 @@ bool SoundSystem::OnPlayerSpawned(const Events::PlayerSpawned &e)
bool SoundSystem::OnInputCommand(const Events::InputCommand & e)
{
if (e.Command == "Jump" && e.Value > 0) {
if (e.PlayerID == -1) { // local player
playerJumps();
return true;
}
if (e.PlayerID == -1) {
playerJumps(LocalPlayer);
}
return true;
}
return false;
}
void SoundSystem::playerJumps()
void SoundSystem::playerJumps(EntityWrapper player)
{
if (!LocalPlayer.Valid()) {
if (!IsClient) { // Only play for clients
return;
}
bool grounded = (bool)m_World->GetComponent(LocalPlayer.ID, "Physics")["IsOnGround"];
if(!player.HasComponent("Physics")) {
return;
}
bool grounded = (bool)player["Physics"]["IsOnGround"];
if (grounded) {
Events::PlaySoundOnEntity e;
e.EmitterID = LocalPlayer.ID;
e.FilePath = "Audio/jump/jump1.wav";
e.Emitter = player;
e.FilePath = "Audio/Jump/Jump1.wav";
m_EventBroker->Publish(e);
}
}
bool SoundSystem::drumTimer(double dt)
{
m_DrumTimer += dt;
if (m_DrumTimer > 15) {
m_DrumTimer = 0.0;
return true;
} else {
return false;
}
}
bool SoundSystem::OnCaptured(const Events::Captured & e)
{
if (!LocalPlayer.Valid()) {
if (!IsClient) { // Only play for clients
return false;
}
int homeTeam = (int)m_World->GetComponent(e.CapturePointTakenID, "Team")["Team"];
int team = (int)m_World->GetComponent(LocalPlayer.ID, "Team")["Team"];
Events::PlaySoundOnEntity ev;
Events::PlayAnonuncerVoice ev;
if (team == homeTeam) {
ev.FilePath = "Audio/announcer/" + m_Announcer + "/objective_achieved.wav";
ev.FilePath = "Audio/Announcer/" + m_Announcer + "/ObjectiveAchieved.wav";
} else {
ev.FilePath = "Audio/announcer/" + m_Announcer + "/objective_failed.wav"; // have not been tested
ev.FilePath = "Audio/Announcer/" + m_Announcer + "/ObjectiveFailed.wav";
}
ev.EmitterID = LocalPlayer.ID;
m_EventBroker->Publish(ev);
// Temp for play test.
m_DrumsIsPlaying = false;
return false;
}
// Testing purposes atm...
bool SoundSystem::OnPlayerDamage(const Events::PlayerDamage & e)
{
if (!IsClient) { // Only play for clients
return false;
}
if (LocalPlayer.ID = e.Victim.ID) { // You're local player was the one who took dmg
if (!e.Victim.Valid() || !e.Inflictor.Valid()) {
return false;
}
auto victimTeam = m_World->GetComponent(e.Victim.ID, "Team");
auto inflictorTeam = m_World->GetComponent(e.Inflictor.ID, "Team");
if ((int)victimTeam["Team"] == (int)inflictorTeam["Team"]) {
// Victim and inflictor are the same team, should not play "hurt" sound.
return false;
}
std::uniform_int_distribution<int> dist(1, 12);
int rand = dist(generator);
std::vector<std::string> paths;
paths.push_back("Audio/hurt/hurt" + std::to_string(rand) + ".wav");
paths.push_back("Audio/Hurt/Hurt" + std::to_string(m_RandIntDistribution(m_RandomGenerator)) + ".wav");
// // Breathe
// int ammountOfbreaths = (static_cast<int>(e.Damage) / 10) + 2; // TEMP: Idk something stupid like this shit
// for (int i = 0; i < ammountOfbreaths; i++) {
// paths.push_back("Audio/exhausted/breath.wav");
// }
Events::PlayQueueOnEntity ev;
ev.Emitter = LocalPlayer;
ev.Emitter = e.Victim;
ev.FilePaths = paths;
m_EventBroker->Publish(ev);
return false;
@@ -137,7 +110,7 @@ bool SoundSystem::OnPlayerDamage(const Events::PlayerDamage & e)
bool SoundSystem::OnPlayerDeath(const Events::PlayerDeath & e)
{
if (e.Player.ID != LocalPlayer.ID) {
if (!e.Player.Valid()) {
return false;
}
if (!IsClient) {
@@ -146,8 +119,9 @@ bool SoundSystem::OnPlayerDeath(const Events::PlayerDeath & e)
// The local player is dead. The local player might be invalid?
// Play the sound from the listener.
// TODO: We might want to hear other players die.
Events::PlayBackgroundMusic ev;
ev.FilePath = "Audio/die/die2.wav";
Events::PlaySoundOnEntity ev;
ev.Emitter = e.Player;
ev.FilePath = "Audio/Die/Die2.wav";
m_EventBroker->Publish(ev);
return false;
}
@@ -155,43 +129,25 @@ bool SoundSystem::OnPlayerDeath(const Events::PlayerDeath & e)
bool SoundSystem::OnPlayerHealthPickup(const Events::PlayerHealthPickup & e)
{
Events::PlaySoundOnEntity ev;
ev.EmitterID = LocalPlayer.ID;
ev.FilePath = "Audio/pickup/pickup2.wav";
ev.Emitter = LocalPlayer;
ev.FilePath = "Audio/Pickup/Pickup2.wav";
m_EventBroker->Publish(ev);
return false;
}
bool SoundSystem::OnTriggerTouch(const Events::TriggerTouch & e)
{
// Temp for play test.
if (m_DrumsIsPlaying) {
return false;
}
if (m_World->HasComponent(e.Trigger.ID, "CapturePoint")) {
Events::PlaySoundOnEntity ev; // should be BGM
ev.EmitterID = LocalPlayer.ID;
ev.FilePath = "Audio/bgm/drumstest.wav";
m_EventBroker->Publish(ev);
// Temp for play test.
m_DrumsIsPlaying = true;
}
return false;
}
bool SoundSystem::OnDoubleJump(const Events::DoubleJump & e)
{
Events::PlaySoundOnEntity ev;
ev.EmitterID = LocalPlayer.ID;
ev.FilePath = "Audio/jump/jump2.wav";
m_EventBroker->Publish(ev);
return false;
}
bool SoundSystem::OnDashAbility(const Events::DashAbility &e)
{
Events::PlaySoundOnEntity ev;
ev.EmitterID = LocalPlayer.ID;
ev.FilePath = "Audio/jump/dash1.wav";
m_EventBroker->Publish(ev);
if (!m_World->ValidEntity(e.entityID)) {
return false;
}
if (!IsClient) {
return false;
}
if (e.entityID == LocalPlayer.ID) {
Events::PlaySoundOnEntity ev;
ev.Emitter = EntityWrapper(m_World, e.entityID);
ev.FilePath = "Audio/Jump/Jump2.wav";
m_EventBroker->Publish(ev);
}
return false;
}
+4 -4
View File
@@ -76,9 +76,9 @@ EntityWrapper SpawnerSystem::Spawn(EntityWrapper spawner, EntityWrapper parent /
void SpawnerSystem::transformEntityToSpawnPoint(EntityWrapper spawnedEntity, EntityWrapper spawnPoint)
{
// Set its position and orientation to that of the SpawnPoint
spawnedEntity["Transform"]["Position"] = Transform::AbsolutePosition(spawnPoint.World, spawnPoint.ID);
spawnedEntity["Transform"]["Position"] = TransformSystem::AbsolutePosition(spawnPoint.World, spawnPoint.ID);
// TODO: Quaternions, bitch
spawnedEntity["Transform"]["Orientation"] = glm::eulerAngles(Transform::AbsoluteOrientation(spawnPoint));
spawnedEntity["Transform"]["Orientation"] = glm::eulerAngles(TransformSystem::AbsoluteOrientation(spawnPoint));
}
bool SpawnerSystem::spawnedEntityIsColliding(EntityWrapper spawnedEntity, EntityWrapper spawnPoint, const std::string& dontCollideComponent)
@@ -86,7 +86,7 @@ bool SpawnerSystem::spawnedEntityIsColliding(EntityWrapper spawnedEntity, Entity
transformEntityToSpawnPoint(spawnedEntity, spawnPoint);
//Check if the spawned entity collides with anything, and if so, continue to the next spawnpoint.
EntityAABB spawnedBox = *Collision::EntityAbsoluteAABB(spawnedEntity);
const ComponentPool* otherSpawnedEntities = spawnPoint.World->GetComponents(dontCollideComponent);
auto otherSpawnedEntities = spawnPoint.World->GetComponents(dontCollideComponent);
for (const auto& obj : *otherSpawnedEntities) {
if (spawnedEntity.ID == obj.EntityID) {
continue;
@@ -113,7 +113,7 @@ bool SpawnerSystem::spawnedEntityIsColliding(EntityWrapper spawnedEntity, Entity
spawnedBox,
model->Vertices(),
model->m_Indices,
Transform::ModelMatrix(otherEntity))) {
TransformSystem::ModelMatrix(otherEntity))) {
return true;
}
}
+1 -1
View File
@@ -34,7 +34,7 @@ void TextFieldReader::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
}
const ComponentInfo::Field_t& field = component.Info.Fields.at(fieldName);
std::string& text = entity["Text"]["Content"];
Field<std::string> text = entity["Text"]["Content"];
if (field.Type == "int") {
text = boost::lexical_cast<std::string>((const int&)component[fieldName]);
@@ -2,7 +2,7 @@
void AssaultWeaponBehaviour::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt)
{
double& fireCooldown = cWeapon["FireCooldown"];
Field<double> fireCooldown = cWeapon["FireCooldown"];
fireCooldown = glm::max(0.0, fireCooldown - dt);
WeaponBehaviour::UpdateComponent(entity, cWeapon, dt);
@@ -11,33 +11,33 @@ void AssaultWeaponBehaviour::UpdateComponent(EntityWrapper& entity, ComponentWra
void AssaultWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt)
{
// Start reloading automatically if at 0 mag ammo
int& magAmmo = cWeapon["MagazineAmmo"];
Field<int> magAmmo = cWeapon["MagazineAmmo"];
if (m_ConfigAutoReload && magAmmo <= 0) {
OnReload(cWeapon, wi);
}
// Only start reloading once we're done firing
bool& reloadQueued = cWeapon["ReloadQueued"];
double& fireCooldown = cWeapon["FireCooldown"];
bool& isReloading = cWeapon["IsReloading"];
Field<bool> reloadQueued = cWeapon["ReloadQueued"];
Field<double> fireCooldown = cWeapon["FireCooldown"];
Field<bool> isReloading = cWeapon["IsReloading"];
if (reloadQueued && fireCooldown <= 0) {
reloadQueued = fireCooldown;
isReloading = true;
}
// Decrement reload timer
double& reloadTimer = cWeapon["ReloadTimer"];
Field<double> reloadTimer = cWeapon["ReloadTimer"];
if (isReloading) {
reloadTimer = glm::max(0.0, reloadTimer - dt);
}
// Handle reloading
if (isReloading && reloadTimer <= 0.0) {
int& magSize = cWeapon["MagazineSize"];
int& ammo = cWeapon["Ammo"];
Field<int> magSize = cWeapon["MagazineSize"];
Field<int> ammo = cWeapon["Ammo"];
ammo = glm::max(0, ammo - (magSize - magAmmo));
magAmmo = glm::min(magSize, ammo);
magAmmo = glm::min(*magSize, *ammo);
isReloading = false;
if (wi.FirstPersonEntity.Valid()) {
wi.FirstPersonEntity.FirstChildByName("ViewModel")["Model"]["Visible"] = true;
@@ -53,15 +53,15 @@ void AssaultWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
// Restore view angle
if (IsClient) {
float& currentTravel = cWeapon["CurrentTravel"];
float& returnSpeed = cWeapon["ViewReturnSpeed"];
Field<float> currentTravel = cWeapon["CurrentTravel"];
Field<float> returnSpeed = cWeapon["ViewReturnSpeed"];
if (currentTravel > 0) {
float change = returnSpeed * dt;
currentTravel = glm::max(0.f, currentTravel - change);
EntityWrapper camera = wi.Player.FirstChildByName("Camera");
if (camera.Valid()) {
glm::vec3& cameraOrientation = camera["Transform"]["Orientation"];
cameraOrientation.x -= change;
Field<glm::vec3> cameraOrientation = camera["Transform"]["Orientation"];
cameraOrientation.x(cameraOrientation.x() - change);
}
}
}
@@ -76,7 +76,7 @@ void AssaultWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
if (rootNode.Valid()) {
EntityWrapper blend = rootNode.FirstChildByName("MovementBlend");
if (blend.Valid()) {
(double&)blend["Blend"]["Weight"] = animationWeight;
(Field<double>)blend["Blend"]["Weight"] = animationWeight;
}
}
@@ -101,24 +101,24 @@ void AssaultWeaponBehaviour::OnCeasePrimaryFire(ComponentWrapper cWeapon, Weapon
void AssaultWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi)
{
bool& reloadQueued = cWeapon["ReloadQueued"];
bool& isReloading = cWeapon["IsReloading"];
Field<bool> reloadQueued = cWeapon["ReloadQueued"];
Field<bool> isReloading = cWeapon["IsReloading"];
if (reloadQueued || isReloading) {
return;
}
int& magAmmo = cWeapon["MagazineAmmo"];
int& magSize = cWeapon["MagazineSize"];
Field<int> magAmmo = cWeapon["MagazineAmmo"];
Field<int> magSize = cWeapon["MagazineSize"];
if (magAmmo >= magSize) {
return;
}
int& ammo = cWeapon["Ammo"];
Field<int> ammo = cWeapon["Ammo"];
if (ammo <= 0) {
return;
}
double reloadTime = cWeapon["ReloadTime"];
double& reloadTimer = cWeapon["ReloadTimer"];
Field<double> reloadTime = cWeapon["ReloadTime"];
Field<double> reloadTimer = cWeapon["ReloadTimer"];
// Start reload
reloadQueued = true;
@@ -158,7 +158,7 @@ void AssaultWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi)
// Sound
Events::PlaySoundOnEntity e;
e.EmitterID = wi.Player.ID;
e.Emitter = wi.Player;
e.FilePath = "Audio/weapon/Assault/AssaultWeaponReload.wav";
m_EventBroker->Publish(e);
}
@@ -183,7 +183,7 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
cWeapon["FireCooldown"] = 60.0 / (double)cWeapon["RPM"];
// Ammo
int& magAmmo = cWeapon["MagazineAmmo"];
Field<int> magAmmo = cWeapon["MagazineAmmo"];
if (magAmmo <= 0) {
return;
} else {
@@ -194,16 +194,16 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
if (IsClient) {
EntityWrapper camera = wi.Player.FirstChildByName("Camera");
if (camera.Valid()) {
glm::vec3& cameraOrientation = camera["Transform"]["Orientation"];
Field<glm::vec3> cameraOrientation = camera["Transform"]["Orientation"];
float viewPunch = cWeapon["ViewPunch"];
float maxTravelAngle = cWeapon["MaxTravelAngle"];
float& currentTravel = cWeapon["CurrentTravel"];
Field<float> currentTravel = cWeapon["CurrentTravel"];
if (currentTravel < maxTravelAngle) {
float change = viewPunch;
if (currentTravel + change > maxTravelAngle) {
change = maxTravelAngle - currentTravel;
}
cameraOrientation.x += change;
cameraOrientation.x(cameraOrientation.x() + change);
currentTravel += change;
}
}
@@ -218,12 +218,12 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
// Tracer
EntityWrapper tracerSpawner = weaponModelEntity.FirstChildByName("WeaponMuzzle");
if (tracerSpawner.Valid()) {
glm::vec3 origin = Transform::AbsolutePosition(tracerSpawner);
glm::vec3 direction = glm::quat(Transform::AbsoluteOrientationEuler(tracerSpawner)) * glm::vec3(0, 0, -1);
glm::vec3 origin = TransformSystem::AbsolutePosition(tracerSpawner);
glm::vec3 direction = glm::quat(TransformSystem::AbsoluteOrientationEuler(tracerSpawner)) * glm::vec3(0, 0, -1);
float distance = traceRayDistance(origin, direction);
EntityWrapper ray = SpawnerSystem::Spawn(tracerSpawner);
if (ray.Valid()) {
((glm::vec3&)ray["Transform"]["Scale"]).z = distance;
((Field<glm::vec3>)ray["Transform"]["Scale"]).z(distance);
}
}
@@ -234,7 +234,7 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
if (hitMarkerSpawner.Valid()) {
SpawnerSystem::Spawn(hitMarkerSpawner, hitMarkerSpawner);
Events::PlaySoundOnEntity e;
e.EmitterID = wi.Player.ID;
e.Emitter = wi.Player;
e.FilePath = "Audio/weapon/hitclick.wav";
m_EventBroker->Publish(e);
}
@@ -253,7 +253,7 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
// Sound
Events::PlaySoundOnEntity e;
e.EmitterID = wi.Player.ID;
e.Emitter = wi.Player;
e.FilePath = "Audio/weapon/Assault/AssaultWeaponFire.wav";
m_EventBroker->Publish(e);
}
@@ -2,7 +2,7 @@
void DefenderWeaponBehaviour::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt)
{
double& fireCooldown = cWeapon["FireCooldown"];
Field<double> fireCooldown = cWeapon["FireCooldown"];
fireCooldown = glm::max(0.0, fireCooldown - dt);
WeaponBehaviour::UpdateComponent(entity, cWeapon, dt);
@@ -11,27 +11,27 @@ void DefenderWeaponBehaviour::UpdateComponent(EntityWrapper& entity, ComponentWr
void DefenderWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt)
{
// Decrement reload timer
double& reloadTimer = cWeapon["ReloadTimer"];
Field<double> reloadTimer = cWeapon["ReloadTimer"];
reloadTimer = glm::max(0.0, reloadTimer - dt);
// Start reloading automatically if at 0 mag ammo
int& magAmmo = cWeapon["MagazineAmmo"];
Field<int> magAmmo = cWeapon["MagazineAmmo"];
if (m_ConfigAutoReload && magAmmo <= 0) {
OnReload(cWeapon, wi);
}
// Handle reloading
bool& isReloading = cWeapon["IsReloading"];
Field<bool> isReloading = cWeapon["IsReloading"];
if (isReloading && reloadTimer <= 0.0) {
double reloadTime = cWeapon["ReloadTime"];
int& magSize = cWeapon["MagazineSize"];
int& ammo = cWeapon["Ammo"];
Field<int> magSize = cWeapon["MagazineSize"];
Field<int> ammo = cWeapon["Ammo"];
if (magAmmo < magSize && ammo > 0) {
ammo -= 1;
magAmmo += 1;
reloadTimer = reloadTime;
Events::PlaySoundOnEntity e;
e.EmitterID = wi.Player.ID;
e.Emitter = wi.Player;
e.FilePath = "Audio/weapon/Zoom.wav";
m_EventBroker->Publish(e);
} else {
@@ -42,15 +42,15 @@ void DefenderWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
// Restore view angle
if (IsClient) {
float& currentTravel = cWeapon["CurrentTravel"];
float& returnSpeed = cWeapon["ViewReturnSpeed"];
Field<float> currentTravel = cWeapon["CurrentTravel"];
Field<float> returnSpeed = cWeapon["ViewReturnSpeed"];
if (currentTravel > 0) {
float change = returnSpeed * dt;
currentTravel = glm::max(0.f, currentTravel - change);
EntityWrapper camera = wi.Player.FirstChildByName("Camera");
if (camera.Valid()) {
glm::vec3& cameraOrientation = camera["Transform"]["Orientation"];
cameraOrientation.x -= change;
Field<glm::vec3> cameraOrientation = camera["Transform"]["Orientation"];
cameraOrientation.x(cameraOrientation.x() - change);
}
}
}
@@ -76,23 +76,23 @@ void DefenderWeaponBehaviour::OnCeasePrimaryFire(ComponentWrapper cWeapon, Weapo
void DefenderWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi)
{
bool& isReloading = cWeapon["IsReloading"];
Field<bool> isReloading = cWeapon["IsReloading"];
if (isReloading) {
return;
}
int& magAmmo = cWeapon["MagazineAmmo"];
int& magSize = cWeapon["MagazineSize"];
Field<int> magAmmo = cWeapon["MagazineAmmo"];
Field<int> magSize = cWeapon["MagazineSize"];
if (magAmmo >= magSize) {
return;
}
int& ammo = cWeapon["Ammo"];
Field<int> ammo = cWeapon["Ammo"];
if (ammo <= 0) {
return;
}
double reloadTime = cWeapon["ReloadTime"];
double& reloadTimer = cWeapon["ReloadTimer"];
Field<double> reloadTimer = cWeapon["ReloadTimer"];
// Start reload
isReloading = true;
@@ -179,11 +179,11 @@ void DefenderWeaponBehaviour::fireShell(ComponentWrapper cWeapon, WeaponInfo& wi
cWeapon["FireCooldown"] = 60.0 / (double)cWeapon["RPM"];
// Stop reloading
bool& isReloading = cWeapon["IsReloading"];
Field<bool> isReloading = cWeapon["IsReloading"];
isReloading = false;
// Ammo
int& magAmmo = cWeapon["MagazineAmmo"];
Field<int> magAmmo = cWeapon["MagazineAmmo"];
if (magAmmo <= 0) {
return;
} else {
@@ -208,16 +208,16 @@ void DefenderWeaponBehaviour::fireShell(ComponentWrapper cWeapon, WeaponInfo& wi
if (IsClient) {
EntityWrapper camera = wi.Player.FirstChildByName("Camera");
if (camera.Valid()) {
glm::vec3& cameraOrientation = camera["Transform"]["Orientation"];
Field<glm::vec3> cameraOrientation = camera["Transform"]["Orientation"];
float viewPunch = cWeapon["ViewPunch"];
float maxTravelAngle = cWeapon["MaxTravelAngle"];
float& currentTravel = cWeapon["CurrentTravel"];
Field<float> currentTravel = cWeapon["CurrentTravel"];
if (currentTravel < maxTravelAngle) {
float change = viewPunch;
if (currentTravel + change > maxTravelAngle) {
change = maxTravelAngle - currentTravel;
}
cameraOrientation.x += change;
cameraOrientation.x(cameraOrientation.x() + change);
currentTravel += change;
}
}
@@ -232,14 +232,21 @@ void DefenderWeaponBehaviour::fireShell(ComponentWrapper cWeapon, WeaponInfo& wi
}
if (weaponModelEntity.Valid()) {
EntityWrapper spawner = weaponModelEntity.FirstChildByName("WeaponMuzzle");
Events::PlaySoundOnEntity e;
e.Emitter = weaponModelEntity;
e.FilePath = "Audio/weapon/Shotgun/ShotgunFire.wav";
e.Gain = 1.f;
if (IsClient) {
m_EventBroker->Publish(e);
}
for (auto& angles : pelletAngles) {
glm::vec3 direction = Transform::AbsoluteOrientation(spawner) * glm::quat(glm::vec3(angles, 0.f)) * glm::vec3(0, 0, -1);
float distance = traceRayDistance(Transform::AbsolutePosition(spawner), direction);
glm::vec3 direction = TransformSystem::AbsoluteOrientation(spawner) * glm::quat(glm::vec3(angles, 0.f)) * glm::vec3(0, 0, -1);
float distance = traceRayDistance(TransformSystem::AbsolutePosition(spawner), direction);
EntityWrapper ray = SpawnerSystem::Spawn(spawner);
((glm::vec3&)ray["Transform"]["Scale"]).z = (distance / 100.f);
glm::vec3& orientation = ray["Transform"]["Orientation"];
orientation.x += angles.x;
orientation.y += angles.y;
((Field<glm::vec3>)ray["Transform"]["Scale"]).z(distance / 100.f);
Field<glm::vec3> orientation = ray["Transform"]["Orientation"];
orientation.x(orientation.x() + angles.x);
orientation.y(orientation.y() + angles.y);
glm::vec3 trajectory = direction * distance;
dealDamage(cWeapon, wi, direction, pelletDamage);
}
@@ -250,7 +257,7 @@ void DefenderWeaponBehaviour::fireShell(ComponentWrapper cWeapon, WeaponInfo& wi
// Sound
Events::PlaySoundOnEntity e;
e.EmitterID = wi.Player.ID;
e.Emitter = wi.Player;
e.FilePath = "Audio/weapon/Blast.wav";
m_EventBroker->Publish(e);
}
@@ -274,7 +281,7 @@ void DefenderWeaponBehaviour::dealDamage(ComponentWrapper cWeapon, WeaponInfo& w
glm::vec3 maxRange = direction * 2.f;
EntityWrapper camera = wi.Player.FirstChildByName("Camera");
glm::vec3 cameraPosition = Transform::AbsolutePosition(camera);
glm::vec3 cameraPosition = TransformSystem::AbsolutePosition(camera);
if (!camera.Valid()) {
return;
}
@@ -2,7 +2,7 @@
void SidearmWeaponBehaviour::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt)
{
double& cooldown = cWeapon["FireCooldown"];
Field<double> cooldown = cWeapon["FireCooldown"];
if (cooldown > 0) {
cooldown -= dt;
if (cooldown < 0) {
@@ -60,18 +60,18 @@ void SidearmWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
// Tracer
EntityWrapper tracerSpawner = weaponModelEntity.FirstChildByName("WeaponMuzzle");
if (tracerSpawner.Valid()) {
glm::vec3 origin = Transform::AbsolutePosition(tracerSpawner);
glm::vec3 direction = Transform::AbsoluteOrientation(tracerSpawner) * glm::vec3(0, 0, -1);
glm::vec3 origin = TransformSystem::AbsolutePosition(tracerSpawner);
glm::vec3 direction = TransformSystem::AbsoluteOrientation(tracerSpawner) * glm::vec3(0, 0, -1);
float distance = traceRayDistance(origin, direction);
EntityWrapper ray = SpawnerSystem::Spawn(tracerSpawner);
((glm::vec3&)ray["Transform"]["Scale"]).z = (distance / 100.f);
((Field<glm::vec3>)ray["Transform"]["Scale"]).z(distance / 100.f);
}
}
bool SidearmWeaponBehaviour::canFire(ComponentWrapper cWeapon)
{
bool triggerHeld = cWeapon["TriggerHeld"];
double& cooldown = cWeapon["FireCooldown"];
Field<double> cooldown = cWeapon["FireCooldown"];
// TODO: Ammo checks
return triggerHeld && cooldown <= 0.0;
}
+9 -9
View File
@@ -30,14 +30,14 @@ BOOST_AUTO_TEST_CASE(WorldTestSingleAllocation, * boost::unit_test::tolerance(0.
BOOST_TEST(vec3.z == 3.f);
// Change values
((int&)c["TestInteger"]) += 1;
((Field<int>)c["TestInteger"]) += 1;
BOOST_TEST((int)c["TestInteger"] == 1338);
((double&)c["TestDouble"]) += 1.11;
((Field<double>)c["TestDouble"]) += 1.11;
std::cout << (double)c["TestDouble"] << std::endl;
BOOST_TEST((double)c["TestDouble"] == 14.48);
c["TestString"] = "Siesta";
BOOST_TEST((std::string)c["TestString"] == "Siesta");
((glm::vec3&)c["TestVec3"]).y += 1.f;
((Field<glm::vec3>)c["TestVec3"]).y += 1.f;
BOOST_TEST(((glm::vec3)c["TestVec3"]).y == 3.f);
}
@@ -100,16 +100,16 @@ BOOST_AUTO_TEST_CASE(WorldCopy, *utf::tolerance(0.00001))
// Check that built-in types are copied but don't reside in the same memory
BOOST_CHECK((int)w1_c1["TestInteger"] == (int)w2_c1["TestInteger"]);
BOOST_CHECK(&(int&)w1_c1["TestInteger"] != &(int&)w2_c1["TestInteger"]);
BOOST_CHECK(&(Field<int>)w1_c1["TestInteger"] != &(Field<int>)w2_c1["TestInteger"]);
BOOST_CHECK((double)w1_c1["TestDouble"] == (double)w2_c1["TestDouble"]);
BOOST_CHECK(&(int&)w1_c1["TestDouble"] != &(int&)w2_c1["TestDouble"]);
BOOST_CHECK(&(Field<int>)w1_c1["TestDouble"] != &(Field<int>)w2_c1["TestDouble"]);
BOOST_CHECK((int)w1_c2["TestInteger"] == (int)w2_c2["TestInteger"]);
BOOST_CHECK(&(int&)w1_c2["TestInteger"] != &(int&)w2_c2["TestInteger"]);
BOOST_CHECK(&(Field<int>)w1_c2["TestInteger"] != &(Field<int>)w2_c2["TestInteger"]);
BOOST_CHECK((double)w1_c2["TestDouble"] == (double)w2_c2["TestDouble"]);
BOOST_CHECK(&(int&)w1_c2["TestDouble"] != &(int&)w2_c2["TestDouble"]);
BOOST_CHECK(&(Field<int>)w1_c2["TestDouble"] != &(Field<int>)w2_c2["TestDouble"]);
// Check that specially handled strings are fine
BOOST_CHECK((std::string)w1_c1["TestString"] == (std::string)w2_c1["TestString"]);
BOOST_CHECK(&(std::string&)w1_c1["TestString"] != &(std::string&)w2_c1["TestString"]);
BOOST_CHECK(&(Field<std::string>)w1_c1["TestString"] != &(Field<std::string>)w2_c1["TestString"]);
BOOST_CHECK((std::string)w1_c2["TestString"] == (std::string)w2_c2["TestString"]);
BOOST_CHECK(&(std::string&)w1_c2["TestString"] != &(std::string&)w2_c2["TestString"]);
BOOST_CHECK(&(Field<std::string>)w1_c2["TestString"] != &(Field<std::string>)w2_c2["TestString"]);
}