Merge branch 'master' into RestartMap

# Conflicts:
#	src/Game/Systems/CapturePointSystem.cpp
This commit is contained in:
William Moberg
2016-03-13 13:37:51 +01:00
110 changed files with 10528 additions and 36117 deletions
+15 -15
View File
@@ -151,9 +151,9 @@ bool RayVsModel(const Ray& ray,
const glm::mat4& modelMatrix)
{
for (int i = 0; i < modelIndices.size();) {
glm::vec3 v0 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
glm::vec3 v1 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
glm::vec3 v2 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
glm::vec3 v0 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
glm::vec3 v1 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
glm::vec3 v2 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
if (RayVsTriangle(ray, v0, v1, v2)) {
return true;
}
@@ -204,9 +204,9 @@ bool RayVsModel(const Ray& ray,
outDistance = INFINITY;
bool hit = false;
for (int i = 0; i < modelIndices.size();) {
glm::vec3 v0 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
glm::vec3 v1 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
glm::vec3 v2 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
glm::vec3 v0 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
glm::vec3 v1 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
glm::vec3 v2 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
float dist = outDistance;
float u;
float v;
@@ -565,9 +565,9 @@ Output AABBvsTriangles(const AABB& box,
glm::vec3 originalBoxVelocity(boxVelocity);
for (int i = 0; i < modelIndices.size(); ) {
std::array<glm::vec3, 3> triVertices = {
Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix),
Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix),
Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix)
TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix),
TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix),
TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix)
};
glm::vec3 outVec;
bool collideWithGround = isOnGround;
@@ -655,9 +655,9 @@ boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeM
AABB modelSpaceBox;
if (entity.HasComponent("AABB") && !takeModelBox) {
ComponentWrapper& cAABB = entity["AABB"];
modelSpaceBox = EntityAABB::FromOriginSize((glm::vec3)cAABB["Origin"], (glm::vec3)cAABB["Size"]);
modelSpaceBox = EntityAABB::FromOriginSize((const glm::vec3&)cAABB["Origin"], (const glm::vec3&)cAABB["Size"]);
} else if (entity.HasComponent("Model")) {
std::string res = entity["Model"]["Resource"];
const std::string& res = entity["Model"]["Resource"];
if (res.empty()) {
return boost::none;
}
@@ -674,7 +674,7 @@ boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeM
return boost::none;
}
glm::mat4 modelMat = Transform::AbsoluteTransformation(entity);
glm::mat4 modelMat = TransformSystem::ModelMatrix(entity);
glm::vec3 mini(INFINITY);
glm::vec3 maxi(-INFINITY);
glm::vec3 maxCorner = modelSpaceBox.MaxCorner();
@@ -685,7 +685,7 @@ boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeM
corner.x = bits.test(0) ? maxCorner.x : minCorner.x;
corner.y = bits.test(1) ? maxCorner.y : minCorner.y;
corner.z = bits.test(2) ? maxCorner.z : minCorner.z;
corner = Transform::TransformPoint(corner, modelMat);
corner = TransformSystem::TransformPoint(corner, modelMat);
mini = glm::min(mini, corner);
maxi = glm::max(maxi, corner);
}
@@ -703,7 +703,7 @@ boost::optional<EntityAABB> AbsoluteAABBExplosionEffect(EntityWrapper& entity)
if (!modelBox) {
return boost::none;
}
bool isRandom = (bool)entity["ExplosionEffect"]["Randomness"];
Field<bool> isRandom = entity["ExplosionEffect"]["Randomness"];
float random = isRandom ? (float)(double)entity["ExplosionEffect"]["RandomnessScalar"] : 0;
glm::vec3 origin = (glm::vec3)entity["ExplosionEffect"]["ExplosionOrigin"];
glm::vec3 randomVel = (glm::vec3)entity["ExplosionEffect"]["Velocity"];
@@ -741,7 +741,7 @@ boost::optional<EntityAABB> EntityFirstHitByRay(const Ray& ray, std::vector<Enti
continue;
}
float u, v;
if (RayVsModel(ray, model->Vertices(), model->m_RawModel->m_Indices, Transform::ModelMatrix(entityBox.Entity), outDistance, u, v)) {
if (RayVsModel(ray, model->Vertices(), model->m_RawModel->m_Indices, TransformSystem::ModelMatrix(entityBox.Entity), outDistance, u, v)) {
outIntersectPos = ray.Origin() + outDistance * ray.Direction();
return entityBox;
}
+9 -9
View File
@@ -49,7 +49,7 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
continue;
}
float u, v;
hit = Collision::RayVsModel(ray, model->Vertices(), model->m_Indices, Transform::ModelMatrix(boxB.Entity), dist, u, v);
hit = Collision::RayVsModel(ray, model->Vertices(), model->m_Indices, TransformSystem::ModelMatrix(boxB.Entity), dist, u, v);
} else {
hit = Collision::RayVsAABB(ray, boxB, dist);
}
@@ -58,12 +58,12 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
//TODO: Perhaps this should be done slightly more properly.
glm::vec3 newOriginPos = ray.Origin() + (dist - 0.707107f*diameter) * ray.Direction();
glm::vec3 resolve = newOriginPos - boxA.Origin();
(glm::vec3&)cTransform["Position"] += resolve;
(Field<glm::vec3>)cTransform["Position"] += resolve;
boxA = *Collision::EntityAbsoluteAABB(entity);
if (resolve.y > 0) {
everHitTheGround = true;
(bool)cPhysics["IsOnGround"] = true;
((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
cPhysics["IsOnGround"] = true;
((Field<glm::vec3>)cPhysics["Velocity"]).y(0.f);
}
break;
}
@@ -82,7 +82,7 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
if (boxB.Entity.HasComponent("Model") && Collision::AABBVsAABB(boxA, boxB)) {
// Here we know boxB is a entity with Collideable, AABB, and Model.
if (!((bool)boxB.Entity["Model"]["Visible"])) {
if (!((const bool&)boxB.Entity["Model"]["Visible"])) {
// Don't collide against invisible models.
continue;
}
@@ -93,14 +93,14 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
continue;
}
glm::mat4 modelMatrix = Transform::ModelMatrix(boxB.Entity);
glm::mat4 modelMatrix = TransformSystem::ModelMatrix(boxB.Entity);
glm::vec3 inOutVelocity = (glm::vec3)cPhysics["Velocity"];
bool isOnGround = (bool)cPhysics["IsOnGround"];
float verticalStepHeight = (float)(double)cPhysics["VerticalStepHeight"];
if (Collision::AABBvsTriangles(boxA, model->Vertices(), model->m_Indices, modelMatrix, inOutVelocity, verticalStepHeight, isOnGround, resolutionVector)) {
//Move the position to previous position if it is not moving in the xz-plane, else resolve with the resolution vector.
(glm::vec3&)cTransform["Position"] += resolutionVector;
(Field<glm::vec3>)cTransform["Position"] += resolutionVector;
boxA = *Collision::EntityAbsoluteAABB(entity);
cPhysics["Velocity"] = inOutVelocity;
if (isOnGround) {
@@ -110,12 +110,12 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
}
} else if (Collision::AABBVsAABB(boxA, boxB, resolutionVector)) {
//Enter here if boxB has no Model.
(glm::vec3&)cTransform["Position"] += resolutionVector;
(Field<glm::vec3>)cTransform["Position"] += resolutionVector;
boxA = *Collision::EntityAbsoluteAABB(entity);
if (resolutionVector.y > 0) {
everHitTheGround = true;
(bool)cPhysics["IsOnGround"] = true;
((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
((Field<glm::vec3>)cPhysics["Velocity"]).y(0.f);
}
}
}
+1 -1
View File
@@ -15,7 +15,7 @@ void TriggerSystem::UpdateComponent(EntityWrapper& triggerEntity, ComponentWrapp
if (triggerEntity.HasComponent("Model")) {
try {
triggerModel = ResourceManager::Load<RawModel, true>(triggerEntity["Model"]["Resource"]);
triggerModelMat = Transform::ModelMatrix(triggerEntity);
triggerModelMat = TransformSystem::ModelMatrix(triggerEntity);
} catch (const std::exception&) {
}
}
+19 -8
View File
@@ -1,9 +1,17 @@
#include "Core/ComponentPool.h"
ComponentPoolForwardIterator::ComponentPoolForwardIterator(ComponentPool* pool, const MemoryPool<char>::iterator begin, const MemoryPool<char>::iterator end)
: m_ComponentPool(pool)
, m_ComponentInfo(pool->m_ComponentInfo)
, m_MemoryPoolIterator(begin)
, m_MemoryPoolEnd(end)
{ }
ComponentWrapper ComponentPoolForwardIterator::operator*() const
{
char* data = &(*m_MemoryPoolIterator);
ComponentWrapper wrapper(m_ComponentInfo, data);
EntityID entity = *reinterpret_cast<EntityID*>(data);
ComponentWrapper wrapper(m_ComponentInfo, data, &m_ComponentPool->m_DirtySet[entity], m_ComponentPool->m_World);
return wrapper;
}
@@ -44,7 +52,7 @@ ComponentPool::ComponentPool(const ComponentPool& other)
// Duplicate strings
for (auto& name : m_ComponentInfo.StringFields) {
for (auto& c : *this) {
std::string& val = c[name];
Field<std::string> val = c[name];
ComponentWrapper::SolidifyStrings(c);
}
}
@@ -71,7 +79,7 @@ ComponentWrapper ComponentPool::Allocate(EntityID entity)
memcpy(data, &entity, sizeof(EntityID));
m_EntityToComponent[entity] = data;
ComponentWrapper component(m_ComponentInfo, data);
ComponentWrapper component(m_ComponentInfo, data, &m_DirtySet[entity], m_World);
// Copy defaults
memcpy(component.Data, m_ComponentInfo.Defaults.get(), m_ComponentInfo.Stride);
@@ -82,7 +90,9 @@ ComponentWrapper ComponentPool::Allocate(EntityID entity)
ComponentWrapper ComponentPool::GetByEntity(EntityID ent)
{
return ComponentWrapper(m_ComponentInfo, m_EntityToComponent.at(ent));
auto data = m_EntityToComponent.at(ent);
auto bitField = &m_DirtySet[ent];
return ComponentWrapper(m_ComponentInfo, data, bitField, m_World);
}
bool ComponentPool::KnowsEntity(EntityID ent)
@@ -95,16 +105,17 @@ void ComponentPool::Delete(ComponentWrapper& wrapper)
ComponentWrapper::Destroy(wrapper.Info, wrapper.Data);
m_EntityToComponent.erase(wrapper.EntityID);
m_Pool.Free(wrapper.Data - sizeof(EntityID));
m_DirtySet.erase(wrapper.EntityID);
}
ComponentPool::iterator ComponentPool::begin() const
ComponentPool::iterator ComponentPool::begin()
{
return iterator(m_ComponentInfo, m_Pool.begin(), m_Pool.end());
return iterator(this, m_Pool.begin(), m_Pool.end());
}
ComponentPool::iterator ComponentPool::end() const
ComponentPool::iterator ComponentPool::end()
{
return iterator(m_ComponentInfo, m_Pool.end(), m_Pool.end());
return iterator(this, m_Pool.end(), m_Pool.end());
}
size_t ComponentPool::size() const
+59
View File
@@ -0,0 +1,59 @@
#include "Core/World.h"
#include "Core/ComponentWrapper.h"
ComponentWrapper::ComponentWrapper(const ComponentInfo& componentInfo, char* data, ::DirtyBitField* dirtyBitField, World* world)
: Info(componentInfo)
, EntityID(*reinterpret_cast<::EntityID*>(data))
, Data(data + componentInfo.GetHeaderSize())
, DirtyBitField(dirtyBitField)
, m_World(world)
{}
ComponentInfo::EnumType ComponentWrapper::Enum(const char* fieldName, const char* enumKey)
{
return Info.Meta->FieldEnumDefinitions.at(fieldName).at(enumKey);
}
bool ComponentWrapper::Dirty(DirtySetType type, const std::string& fieldName)
{
if (DirtyBitField == nullptr) {
return true;
} else {
auto& field = Info.Fields.at(fieldName);
return DirtyBitField->operator[](type).count(field.Index) == 1;
}
}
void ComponentWrapper::SetDirty(DirtySetType type, const std::string& fieldName, bool dirty /* = true */)
{
if (DirtyBitField == nullptr) {
return;
}
auto& field = Info.Fields.at(fieldName);
if (dirty) {
DirtyBitField->operator[](type).insert(field.Index);
// Because parents affects children when altered, we also need to flag all children as dirty.
if (type == DirtySetType::Transform && m_World != nullptr) {
auto children = m_World->GetDirectChildren(EntityID);
for (auto kv = children.first; kv != children.second; ++kv) {
const auto& child = kv->second;
if (m_World->HasComponent(child, Info.Name)) {
m_World->GetComponent(child, Info.Name).SetDirty(DirtySetType::Transform, fieldName, true);
if (fieldName == "Orientation" || fieldName == "Scale") {
m_World->GetComponent(child, Info.Name).SetDirty(DirtySetType::Transform, "Position", true);
}
}
}
}
} else {
DirtyBitField->operator[](type).erase(field.Index);
}
}
void ComponentWrapper::SetAllDirty(const std::string& fieldName, bool dirty /* = true */)
{
for (auto& kv : *DirtyBitField) {
SetDirty(kv.first, fieldName);
}
}
+56 -26
View File
@@ -94,8 +94,30 @@ EntityWrapper EntityWrapper::Clone(EntityWrapper parent /*= Invalid*/)
return EntityWrapper::Invalid;
}
EntityWrapper clone = cloneRecursive(*this, EntityWrapper::Invalid);
this->World->SetParent(clone.ID, parent.ID);
// Create a relationship map of children of this entity
std::unordered_multimap<EntityWrapper, EntityWrapper> relationships;
fillRelationships(relationships, *this);
::World* targetWorld = this->World;
if (parent.Valid()) {
targetWorld = parent.World;
}
// Create root entity
EntityWrapper clone(targetWorld, targetWorld->CreateEntity(parent.ID));
// Copy name
clone.World->SetName(clone.ID, this->Name());
// Clone components
for (auto& kv : this->World->GetComponentPools()) {
if (kv.second->KnowsEntity(this->ID)) {
ComponentWrapper c1 = kv.second->GetByEntity(this->ID);
ComponentWrapper c2 = clone.World->AttachComponent(clone.ID, kv.first);
c1.Copy(c2);
}
}
// Recreate entity tree
recreateRelationships(relationships, *this, clone);
return clone;
}
@@ -207,30 +229,6 @@ EntityWrapper EntityWrapper::firstChildByNameRecursive(const std::string& name,
return EntityWrapper::Invalid;
}
EntityWrapper EntityWrapper::cloneRecursive(EntityWrapper entity, EntityWrapper parent)
{
EntityWrapper clone = EntityWrapper(entity.World, entity.World->CreateEntity(parent.ID));
entity.World->SetName(clone.ID, entity.Name());
// Clone components
for (auto& kv : entity.World->GetComponentPools()) {
if (kv.second->KnowsEntity(entity.ID)) {
ComponentWrapper c1 = kv.second->GetByEntity(entity.ID);
ComponentWrapper c2 = entity.World->AttachComponent(clone.ID, kv.first);
c1.Copy(c2);
}
}
// Clone children
auto children = entity.World->GetDirectChildren(entity.ID);
for (auto it = children.first; it != children.second; ++it) {
EntityWrapper child(entity.World, it->second);
cloneRecursive(child, clone);
}
return clone;
}
void EntityWrapper::childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent)
{
auto itPair = this->World->GetDirectChildren(entity.ID);
@@ -246,3 +244,35 @@ void EntityWrapper::childrenWithComponentRecursive(const std::string& componentT
childrenWithComponentRecursive(componentType, child, childrenWithComponent);
}
}
void EntityWrapper::fillRelationships(std::unordered_multimap<EntityWrapper, EntityWrapper>& relationMap, EntityWrapper entity)
{
auto children = entity.World->GetDirectChildren(entity.ID);
for (auto it = children.first; it != children.second; ++it) {
EntityWrapper child(entity.World, it->second);
relationMap.insert(std::make_pair(entity, child));
fillRelationships(relationMap, child);
}
}
void EntityWrapper::recreateRelationships(const std::unordered_multimap<EntityWrapper, EntityWrapper>& relationMap, EntityWrapper templateEntity, EntityWrapper parent /*= EntityWrapper::Invalid*/)
{
// Recursively create children
auto children = relationMap.equal_range(templateEntity);
for (auto it = children.first; it != children.second; ++it) {
EntityWrapper child = it->second;
// Create clone entity
EntityWrapper clone(parent.World, parent.World->CreateEntity(parent.ID));
// Copy name
clone.World->SetName(clone.ID, child.Name());
// Clone components
for (auto& kv : child.World->GetComponentPools()) {
if (kv.second->KnowsEntity(child.ID)) {
ComponentWrapper c1 = kv.second->GetByEntity(child.ID);
ComponentWrapper c2 = clone.World->AttachComponent(clone.ID, kv.first);
c1.Copy(c2);
}
}
recreateRelationships(relationMap, child, clone);
}
}
@@ -125,6 +125,7 @@ void EntityXMLFilePreprocessor::parseComponentInfo()
auto modelGroup = modelGroupParticle->getModelGroupTerm();
// <xs:element...
unsigned char fieldIndex = 0;
unsigned int fieldOffset = 0;
auto particles = modelGroup->getParticles();
for (unsigned int i = 0; i < particles->size(); ++i) {
@@ -182,12 +183,14 @@ void EntityXMLFilePreprocessor::parseComponentInfo()
auto& field = compInfo.Fields[name];
field.Name = name;
field.Type = effectiveType;
field.Index = fieldIndex;
field.Offset = fieldOffset;
field.Stride = stride;
compInfo.FieldsInOrder.push_back(name);
if (field.Type == "string") {
compInfo.StringFields.push_back(name);
}
fieldIndex += 1;
fieldOffset += stride;
}
+118 -59
View File
@@ -1,103 +1,162 @@
#include "Core/Transform.h"
#include "Core/TransformSystem.h"
glm::mat4 Transform::AbsoluteTransformation(EntityWrapper entity)
std::unordered_map<EntityWrapper, glm::vec3> TransformSystem::PositionCache;
std::unordered_map<EntityWrapper, glm::quat> TransformSystem::OrientationCache;
std::unordered_map<EntityWrapper, glm::vec3> TransformSystem::ScaleCache;
std::unordered_map<EntityWrapper, glm::mat4> TransformSystem::MatrixCache;
int TransformSystem::RecalculatedPositions = 0;
int TransformSystem::RecalculatedOrientations = 0;
int TransformSystem::RecalculatedScales = 0;
TransformSystem::TransformSystem(SystemParams params)
: System(params)
{
glm::mat4 t = glm::mat4(1.f);
EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &TransformSystem::OnEntityDeleted);
}
while (entity.Valid()) {
t = glm::translate((glm::vec3&)entity["Transform"]["Position"]) * glm::toMat4(glm::quat((glm::vec3&)entity["Transform"]["Orientation"])) * glm::scale((glm::vec3&)entity["Transform"]["Scale"]) * t;
entity = entity.Parent();
bool TransformSystem::OnEntityDeleted(const Events::EntityDeleted& e)
{
// Clean up deleted entity
PositionCache.erase(e.DeletedEntity);
OrientationCache.erase(e.DeletedEntity);
ScaleCache.erase(e.DeletedEntity);
MatrixCache.erase(e.DeletedEntity);
return true;
}
//glm::mat4 Transform::AbsoluteTransformation(EntityWrapper entity)
//{
// glm::mat4 t = glm::mat4(1.f);
//
// while (entity.Valid()) {
// t = glm::translate((const glm::vec3&)entity["Transform"]["Position"]) * glm::toMat4(glm::quat((const glm::vec3&)entity["Transform"]["Orientation"])) * glm::scale((const glm::vec3&)entity["Transform"]["Scale"]) * t;
// entity = entity.Parent();
// }
//
// return t;
//}
glm::vec3 TransformSystem::AbsolutePosition(World* world, EntityID entity)
{
return TransformSystem::AbsolutePosition(EntityWrapper(world, entity));
}
glm::vec3 TransformSystem::AbsolutePosition(EntityWrapper entity)
{
if (!entity.Valid()) {
return glm::vec3();
}
return t;
}
glm::vec3 Transform::AbsolutePosition(EntityWrapper entity)
{
return AbsolutePosition(entity.World, entity.ID);
}
glm::vec3 Transform::AbsolutePosition(World* world, EntityID entity)
{
glm::vec3 position;
while (entity != EntityID_Invalid) {
ComponentWrapper transform = world->GetComponent(entity, "Transform");
EntityID parent = world->GetParent(entity);
position += Transform::AbsoluteScale(world, parent) * (Transform::AbsoluteOrientation(world, parent) * (glm::vec3)transform["Position"]);
entity = parent;
auto cacheIt = PositionCache.find(entity);
ComponentWrapper cTransform = entity["Transform"];
ComponentWrapper::SubscriptProxy cTransformPosition = cTransform["Position"];
if (cacheIt != PositionCache.end() && !cTransformPosition.Dirty(DirtySetType::Transform)) {
return cacheIt->second;
} else {
EntityWrapper parent = entity.Parent();
// Calculate position
glm::vec3 position = AbsolutePosition(parent) + TransformSystem::AbsoluteOrientation(parent) * (TransformSystem::AbsoluteScale(parent) * (const glm::vec3&)cTransformPosition);
// Cache it
PositionCache[entity] = position;
RecalculatedPositions++;
// Unset dirty flag
cTransformPosition.SetDirty(DirtySetType::Transform, false);
return position;
}
return position;
}
glm::vec3 Transform::AbsoluteOrientationEuler(EntityWrapper entity)
glm::vec3 TransformSystem::AbsoluteOrientationEuler(EntityWrapper entity)
{
glm::vec3 orientation;
while (entity.Valid()) {
ComponentWrapper transform = entity["Transform"];
orientation += (glm::vec3)transform["Orientation"];
orientation += (Field<glm::vec3>)transform["Orientation"];
entity = entity.Parent();
}
return orientation;
}
glm::quat Transform::AbsoluteOrientation(EntityWrapper entity)
glm::quat TransformSystem::AbsoluteOrientation(World* world, EntityID entity)
{
return AbsoluteOrientation(entity.World, entity.ID);
return TransformSystem::AbsoluteOrientation(EntityWrapper(world, entity));
}
glm::quat Transform::AbsoluteOrientation(World* world, EntityID entity)
glm::quat TransformSystem::AbsoluteOrientation(EntityWrapper entity)
{
glm::quat orientation;
while (entity != EntityID_Invalid) {
ComponentWrapper transform = world->GetComponent(entity, "Transform");
orientation = glm::quat((glm::vec3)transform["Orientation"]) * orientation;
entity = world->GetParent(entity);
if (!entity.Valid()) {
return glm::quat();
}
return orientation;
auto cacheIt = OrientationCache.find(entity);
ComponentWrapper cTransform = entity["Transform"];
ComponentWrapper::SubscriptProxy cTransformOrientation = cTransform["Orientation"];
if (cacheIt != OrientationCache.end() && !cTransformOrientation.Dirty(DirtySetType::Transform)) {
return cacheIt->second;
} else {
EntityWrapper parent = entity.Parent();
// Calculate orientation
glm::quat orientation = AbsoluteOrientation(parent) * glm::quat((const glm::vec3&)cTransformOrientation);
// Cache it
OrientationCache[entity] = orientation;
RecalculatedOrientations++;
// Unset dirty flag
cTransformOrientation.SetDirty(DirtySetType::Transform, false);
return orientation;
}
}
glm::vec3 Transform::AbsoluteScale(EntityWrapper entity)
glm::vec3 TransformSystem::AbsoluteScale(World* world, EntityID entity)
{
return AbsoluteScale(entity.World, entity.ID);
return TransformSystem::AbsoluteScale(EntityWrapper(world, entity));
}
glm::vec3 Transform::AbsoluteScale(World* world, EntityID entity)
glm::vec3 TransformSystem::AbsoluteScale(EntityWrapper entity)
{
glm::vec3 scale(1.f);
while (entity != EntityID_Invalid) {
ComponentWrapper transform = world->GetComponent(entity, "Transform");
scale *= (glm::vec3)transform["Scale"];
entity = world->GetParent(entity);
if (!entity.Valid()) {
return glm::vec3(1.f);
}
return scale;
auto cacheIt = ScaleCache.find(entity);
ComponentWrapper cTransform = entity["Transform"];
ComponentWrapper::SubscriptProxy cTransformScale = cTransform["Scale"];
if (cacheIt != ScaleCache.end() && !cTransformScale.Dirty(DirtySetType::Transform)) {
return cacheIt->second;
} else {
EntityWrapper parent = entity.Parent();
// Calculate scale
glm::vec3 scale = AbsoluteScale(parent) * (const glm::vec3&)cTransformScale;
// Cache it
ScaleCache[entity] = scale;
RecalculatedPositions++;
// Unset dirty flag
cTransformScale.SetDirty(DirtySetType::Transform, false);
return scale;
}
}
glm::mat4 Transform::ModelMatrix(EntityWrapper entity)
glm::mat4 TransformSystem::ModelMatrix(EntityID entityID, World* world)
{
return ModelMatrix(entity.ID, entity.World);
return ModelMatrix(EntityWrapper(world, entityID));
}
glm::mat4 Transform::ModelMatrix(EntityID entity, World* world)
glm::mat4 TransformSystem::ModelMatrix(EntityWrapper entity)
{
return AbsoluteTransformation(EntityWrapper(world, entity));
//glm::vec3 position = Transform::AbsolutePosition(world, entity);
//glm::quat orientation = Transform::AbsoluteOrientation(world, entity);
//glm::vec3 scale = Transform::AbsoluteScale(world, entity);
//glm::mat4 modelMatrix = glm::translate(glm::mat4(), position) * glm::toMat4(orientation) * glm::scale(scale);
//return modelMatrix;
auto cacheIt = MatrixCache.find(entity);
ComponentWrapper cTransform = entity["Transform"];
bool isDirty = cTransform["Position"].Dirty(DirtySetType::Transform) || cTransform["Orientation"].Dirty(DirtySetType::Transform) || cTransform["Scale"].Dirty(DirtySetType::Transform);
if (cacheIt != MatrixCache.end() && !isDirty) {
return cacheIt->second;
} else {
glm::mat4 matrix = glm::translate(AbsolutePosition(entity)) * glm::toMat4(AbsoluteOrientation(entity)) * glm::scale(AbsoluteScale(entity));
MatrixCache[entity] = matrix;
return matrix;
}
}
glm::vec3 Transform::TransformPoint(const glm::vec3& point, const glm::mat4& matrix)
glm::vec3 TransformSystem::TransformPoint(const glm::vec3& point, const glm::mat4& matrix)
{
return glm::vec3(matrix * glm::vec4(point.x, point.y, point.z, 1));
}
+162
View File
@@ -0,0 +1,162 @@
#include "Core/TransformSystem.h"
std::unordered_map<EntityWrapper, glm::vec3> TransformSystem::PositionCache;
std::unordered_map<EntityWrapper, glm::quat> TransformSystem::OrientationCache;
std::unordered_map<EntityWrapper, glm::vec3> TransformSystem::ScaleCache;
std::unordered_map<EntityWrapper, glm::mat4> TransformSystem::MatrixCache;
int TransformSystem::RecalculatedPositions = 0;
int TransformSystem::RecalculatedOrientations = 0;
int TransformSystem::RecalculatedScales = 0;
TransformSystem::TransformSystem(SystemParams params)
: System(params)
{
EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &TransformSystem::OnEntityDeleted);
}
bool TransformSystem::OnEntityDeleted(const Events::EntityDeleted& e)
{
// Clean up deleted entity
PositionCache.erase(e.DeletedEntity);
OrientationCache.erase(e.DeletedEntity);
ScaleCache.erase(e.DeletedEntity);
MatrixCache.erase(e.DeletedEntity);
return true;
}
//glm::mat4 Transform::AbsoluteTransformation(EntityWrapper entity)
//{
// glm::mat4 t = glm::mat4(1.f);
//
// while (entity.Valid()) {
// t = glm::translate((const glm::vec3&)entity["Transform"]["Position"]) * glm::toMat4(glm::quat((const glm::vec3&)entity["Transform"]["Orientation"])) * glm::scale((const glm::vec3&)entity["Transform"]["Scale"]) * t;
// entity = entity.Parent();
// }
//
// return t;
//}
glm::vec3 TransformSystem::AbsolutePosition(World* world, EntityID entity)
{
return TransformSystem::AbsolutePosition(EntityWrapper(world, entity));
}
glm::vec3 TransformSystem::AbsolutePosition(EntityWrapper entity)
{
if (!entity.Valid()) {
return glm::vec3();
}
auto cacheIt = PositionCache.find(entity);
ComponentWrapper cTransform = entity["Transform"];
ComponentWrapper::SubscriptProxy cTransformPosition = cTransform["Position"];
if (cacheIt != PositionCache.end() && !cTransformPosition.Dirty(DirtySetType::Transform)) {
return cacheIt->second;
} else {
EntityWrapper parent = entity.Parent();
// Calculate position
glm::vec3 position = AbsolutePosition(parent) + TransformSystem::AbsoluteOrientation(parent) * (TransformSystem::AbsoluteScale(parent) * (const glm::vec3&)cTransformPosition);
// Cache it
PositionCache[entity] = position;
RecalculatedPositions++;
// Unset dirty flag
cTransformPosition.SetDirty(DirtySetType::Transform, false);
return position;
}
}
glm::vec3 TransformSystem::AbsoluteOrientationEuler(EntityWrapper entity)
{
glm::vec3 orientation;
while (entity.Valid()) {
ComponentWrapper transform = entity["Transform"];
orientation += (Field<glm::vec3>)transform["Orientation"];
entity = entity.Parent();
}
return orientation;
}
glm::quat TransformSystem::AbsoluteOrientation(World* world, EntityID entity)
{
return TransformSystem::AbsoluteOrientation(EntityWrapper(world, entity));
}
glm::quat TransformSystem::AbsoluteOrientation(EntityWrapper entity)
{
if (!entity.Valid()) {
return glm::quat();
}
auto cacheIt = OrientationCache.find(entity);
ComponentWrapper cTransform = entity["Transform"];
ComponentWrapper::SubscriptProxy cTransformOrientation = cTransform["Orientation"];
if (cacheIt != OrientationCache.end() && !cTransformOrientation.Dirty(DirtySetType::Transform)) {
return cacheIt->second;
} else {
EntityWrapper parent = entity.Parent();
// Calculate orientation
glm::quat orientation = AbsoluteOrientation(parent) * glm::quat((const glm::vec3&)cTransformOrientation);
// Cache it
OrientationCache[entity] = orientation;
RecalculatedOrientations++;
// Unset dirty flag
cTransformOrientation.SetDirty(DirtySetType::Transform, false);
return orientation;
}
}
glm::vec3 TransformSystem::AbsoluteScale(World* world, EntityID entity)
{
return TransformSystem::AbsoluteScale(EntityWrapper(world, entity));
}
glm::vec3 TransformSystem::AbsoluteScale(EntityWrapper entity)
{
if (!entity.Valid()) {
return glm::vec3(1.f);
}
auto cacheIt = ScaleCache.find(entity);
ComponentWrapper cTransform = entity["Transform"];
ComponentWrapper::SubscriptProxy cTransformScale = cTransform["Scale"];
if (cacheIt != ScaleCache.end() && !cTransformScale.Dirty(DirtySetType::Transform)) {
return cacheIt->second;
} else {
EntityWrapper parent = entity.Parent();
// Calculate scale
glm::vec3 scale = AbsoluteScale(parent) * (const glm::vec3&)cTransformScale;
// Cache it
ScaleCache[entity] = scale;
RecalculatedPositions++;
// Unset dirty flag
cTransformScale.SetDirty(DirtySetType::Transform, false);
return scale;
}
}
glm::mat4 TransformSystem::ModelMatrix(EntityID entityID, World* world)
{
return ModelMatrix(EntityWrapper(world, entityID));
}
glm::mat4 TransformSystem::ModelMatrix(EntityWrapper entity)
{
//auto cacheIt = MatrixCache.find(entity);
//ComponentWrapper cTransform = entity["Transform"];
//bool isDirty = cTransform["Position"].Dirty(DirtySetType::Transform) || cTransform["Orientation"].Dirty(DirtySetType::Transform) || cTransform["Scale"].Dirty(DirtySetType::Transform);
//if (cacheIt != MatrixCache.end() && !isDirty && false) {
// return cacheIt->second;
//} else {
glm::mat4 matrix = glm::translate(AbsolutePosition(entity)) * glm::toMat4(AbsoluteOrientation(entity)) * glm::scale(AbsoluteScale(entity));
// MatrixCache[entity] = matrix;
return matrix;
//}
}
glm::vec3 TransformSystem::TransformPoint(const glm::vec3& point, const glm::mat4& matrix)
{
return glm::vec3(matrix * glm::vec4(point.x, point.y, point.z, 1));
}
+2 -2
View File
@@ -13,8 +13,8 @@ void UniformScaleSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper
return;
}
float distance = glm::length((glm::vec3)entity["Transform"]["Position"] - (glm::vec3&)m_Camera["Transform"]["Position"]);
entity["Transform"]["Scale"] = (glm::vec3&)cUniformScale["Scale"] * distance;
float distance = glm::length((glm::vec3)entity["Transform"]["Position"] - (const glm::vec3&)m_Camera["Transform"]["Position"]);
entity["Transform"]["Scale"] = (const glm::vec3&)cUniformScale["Scale"] * distance;
}
bool UniformScaleSystem::OnSetCamera(const Events::SetCamera& e)
+3 -3
View File
@@ -48,7 +48,7 @@ bool World::ValidEntity(EntityID entity) const
void World::RegisterComponent(const ComponentInfo& ci)
{
if (m_ComponentPools.find(ci.Name) == m_ComponentPools.end()) {
m_ComponentPools[ci.Name] = new ComponentPool(ci);
m_ComponentPools[ci.Name] = new ComponentPool(ci, this);
}
}
@@ -95,7 +95,7 @@ void World::DeleteComponent(EntityID entity, const std::string& componentType)
}
}
const ComponentPool* World::GetComponents(const std::string& componentType)
ComponentPool* World::GetComponents(const std::string& componentType)
{
auto it = m_ComponentPools.find(componentType);
return (it != m_ComponentPools.end()) ? it->second : nullptr;
@@ -223,7 +223,7 @@ void World::deleteEntityRecursive(EntityID entity, bool cascaded /*= false*/)
if (m_EventBroker != nullptr) {
Events::EntityDeleted e;
e.DeletedEntity = entity;
e.DeletedEntity = EntityWrapper(this, entity);
e.Cascaded = cascaded;
m_EventBroker->Publish(e);
}
+4
View File
@@ -381,6 +381,10 @@ bool EditorGUI::drawComponentField(ComponentWrapper& c, const ComponentInfo::Fie
ImGui::TextDisabled(field.Type.c_str());
}
if (dirty) {
c[field.Name].SetAllDirty();
}
ImGui::PopID();
return dirty;
+1 -1
View File
@@ -52,7 +52,7 @@ void EditorRenderSystem::Update(double dt)
}
EntityWrapper entity(m_World, cModel.EntityID);
glm::mat4 modelMatrix = Transform::ModelMatrix(entity.ID, entity.World);
glm::mat4 modelMatrix = TransformSystem::ModelMatrix(entity.ID, entity.World);
for (auto matGroup : model->MaterialGroups()) {
std::shared_ptr<ModelJob> modelJob = std::make_shared<ModelJob>(model, scene.Camera, modelMatrix, matGroup, cModel, entity.World, glm::vec4(0), 0.f, false, false);
if (cModel["Transparent"]) {
+14 -14
View File
@@ -75,20 +75,20 @@ void EditorSystem::Update(double dt)
if (isAnyParentMissingTransform(m_CurrentSelection.ID)) {
return;
}
(glm::vec3&)m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection);
(Field<glm::vec3>)m_Widget["Transform"]["Position"] = TransformSystem::AbsolutePosition(m_CurrentSelection);
if (m_WidgetSpace == EditorGUI::WidgetSpace::Local) {
(glm::vec3&)m_Widget["Transform"]["Orientation"] = Transform::AbsoluteOrientationEuler(m_CurrentSelection);
m_Widget["Transform"]["Orientation"] = TransformSystem::AbsoluteOrientationEuler(m_CurrentSelection);
} else {
(glm::vec3&)m_Widget["Transform"]["Orientation"] = glm::vec3(0, 0, 0);
m_Widget["Transform"]["Orientation"] = glm::vec3(0, 0, 0);
}
}
m_EditorWorldSystemPipeline->Update(actualDelta);
ComponentWrapper& cameraTransform = m_EditorCamera["Transform"];
glm::vec3& ori = cameraTransform["Orientation"];
ori.x = m_EditorCameraInputController->Rotation().x;
ori.y = m_EditorCameraInputController->Rotation().y;
glm::vec3& pos = cameraTransform["Position"];
Field<glm::vec3> ori = cameraTransform["Orientation"];
ori.x(m_EditorCameraInputController->Rotation().x);
ori.y(m_EditorCameraInputController->Rotation().y);
Field<glm::vec3> pos = cameraTransform["Position"];
pos += m_EditorCameraInputController->Movement() * glm::inverse(glm::quat(ori)) * (float)actualDelta;
}
}
@@ -104,7 +104,7 @@ void EditorSystem::Enable()
eSetCamera.CameraEntity = m_EditorCamera;
m_EventBroker->Publish(eSetCamera);
if (m_ActualCamera.Valid()) {
(glm::vec3&)m_EditorCamera["Transform"]["Position"] = Transform::AbsolutePosition(m_ActualCamera);
(Field<glm::vec3>)m_EditorCamera["Transform"]["Position"] = TransformSystem::AbsolutePosition(m_ActualCamera);
}
// Pause the world we're editing
@@ -213,19 +213,19 @@ bool EditorSystem::OnWidgetDelta(const Events::WidgetDelta& e)
glm::vec3 parentScale(1.f);
EntityWrapper parent = m_CurrentSelection.Parent();
if (parent.Valid()) {
parentOrientation = glm::inverse(Transform::AbsoluteOrientation(parent));
parentScale = Transform::AbsoluteScale(parent);
parentOrientation = glm::inverse(TransformSystem::AbsoluteOrientation(parent));
parentScale = TransformSystem::AbsoluteScale(parent);
}
(glm::vec3&)m_CurrentSelection["Transform"]["Position"] += parentOrientation * e.Translation / parentScale;
(Field<glm::vec3>)m_CurrentSelection["Transform"]["Position"] += parentOrientation * e.Translation / parentScale;
} else if (m_WidgetSpace == EditorGUI::WidgetSpace::Local) {
glm::vec3 parentScale(1.f);
EntityWrapper parent = m_CurrentSelection.Parent();
if (parent.Valid()) {
parentScale = Transform::AbsoluteScale(parent);
parentScale = TransformSystem::AbsoluteScale(parent);
}
glm::quat selectionOri = glm::quat((glm::vec3)m_CurrentSelection["Transform"]["Orientation"]);
glm::vec3 localTranslation = selectionOri * e.Translation / parentScale;
(glm::vec3&)m_CurrentSelection["Transform"]["Position"] += localTranslation;
(Field<glm::vec3>)m_CurrentSelection["Transform"]["Position"] += localTranslation;
}
m_EditorGUI->SetDirty(m_CurrentSelection);
}
@@ -312,7 +312,7 @@ void EditorSystem::setWidgetMode(EditorGUI::WidgetMode mode)
break;
}
m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection.World, m_CurrentSelection.ID);
m_Widget["Transform"]["Position"] = TransformSystem::AbsolutePosition(m_CurrentSelection.World, m_CurrentSelection.ID);
}
bool EditorSystem::isAnyParentMissingTransform(EntityID entityID)
+2 -2
View File
@@ -640,8 +640,8 @@ void Client::sendLocalPlayerTransform()
Packet packet(MessageType::PlayerTransform, m_SendPacketID);
ComponentWrapper cTransform = m_LocalPlayer["Transform"];
glm::vec3& position = cTransform["Position"];
glm::vec3& orientation = cTransform["Orientation"];
const glm::vec3& position = cTransform["Position"];
const glm::vec3& orientation = cTransform["Orientation"];
packet.WritePrimitive(position.x);
packet.WritePrimitive(position.y);
packet.WritePrimitive(position.z);
+3 -3
View File
@@ -249,7 +249,7 @@ void Server::addPlayersToPacket(Packet & packet, EntityID entityID)
for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
if (fieldInfo.Type == "string") {
std::string& value = componentWrapper[componentField];
const std::string& value = componentWrapper[componentField];
packet.WriteString(value);
} else {
packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
@@ -293,7 +293,7 @@ void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
if (fieldInfo.Type == "string") {
std::string& value = componentWrapper[componentField];
const std::string& value = componentWrapper[componentField];
packet.WriteString(value);
} else {
packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
@@ -513,7 +513,7 @@ bool Server::OnEntityDeleted(const Events::EntityDeleted & e)
{
if (!e.Cascaded) {
Packet packet = Packet(MessageType::EntityDeleted);
packet.WritePrimitive<EntityID>(e.DeletedEntity);
packet.WritePrimitive<EntityID>(e.DeletedEntity.ID);
reliableBroadcast(packet);
}
return false;
+17 -16
View File
@@ -73,7 +73,8 @@ void AnimationSystem::UpdateAnimations(double dt)
Model* model;
try {
model = ResourceManager::Load<::Model, true>(modelEntity["Model"]["Resource"]);
Field<std::string> res = modelEntity["Model"]["Resource"];
model = ResourceManager::Load<::Model, true>(res);
} catch (const std::exception&) {
return;
}
@@ -89,23 +90,23 @@ void AnimationSystem::UpdateAnimations(double dt)
continue;;
}
double animationSpeed = (double)animationC["Speed"];
double animationSpeed = (const double&)animationC["Speed"];
if((bool)animationC["Reverse"]) {
if((const bool&)animationC["Reverse"]) {
animationSpeed *= -1;
}
if ((bool)animationC["Play"]) {
if ((const bool&)animationC["Play"]) {
double nextTime = (double)animationC["Time"] + animationSpeed * dt;
if (!(bool)animationC["Loop"]) {
double nextTime = (Field<double>)animationC["Time"] + animationSpeed * dt;
if (!(Field<bool>)animationC["Loop"]) {
if (nextTime > animation->Duration) {
nextTime = animation->Duration;
(bool&)animationC["Play"] = false;
(Field<bool>)animationC["Play"] = false;
} else if (nextTime < 0) {
nextTime = 0;
(bool&)animationC["Play"] = false;
(Field<bool>)animationC["Play"] = false;
}
} else {
if (nextTime > animation->Duration) {
@@ -119,7 +120,7 @@ void AnimationSystem::UpdateAnimations(double dt)
}
}
}
(double&)animationC["Time"] = nextTime;
(Field<double>)animationC["Time"] = nextTime;
}
}
}
@@ -214,15 +215,15 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
if (entity.Valid()) {
if (entity.HasComponent("Animation")) {
const Skeleton::Animation* animation = skeleton->GetAnimation(entity["Animation"]["AnimationName"]);
(bool&)entity["Animation"]["Reverse"] = e.Reverse;
(Field<bool>)entity["Animation"]["Reverse"] = e.Reverse;
if (e.Restart) {
if (animation != nullptr) {
if (e.Restart) {
if (e.Reverse) {
(double&)entity["Animation"]["Time"] = animation->Duration;
(Field<double>)entity["Animation"]["Time"] = animation->Duration;
} else {
(double&)entity["Animation"]["Time"] = 0.0;
(Field<double>)entity["Animation"]["Time"] = 0.0;
}
}
}
@@ -260,15 +261,15 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
if (entity.Valid()) {
if (entity.HasComponent("Animation")) {
const Skeleton::Animation* animation = skeleton->GetAnimation(entity["Animation"]["AnimationName"]);
(bool&)entity["Animation"]["Reverse"] = e.Reverse;
entity["Animation"]["Reverse"] = e.Reverse;
if (e.Restart) {
if (animation != nullptr) {
if (e.Restart) {
if (e.Reverse) {
(double&)entity["Animation"]["Time"] = animation->Duration;
entity["Animation"]["Time"] = animation->Duration;
} else {
(double&)entity["Animation"]["Time"] = 0.0;
entity["Animation"]["Time"] = 0.0;
}
}
}
@@ -283,7 +284,7 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
bool AnimationSystem::OnEntityDeleted(Events::EntityDeleted& e)
{
EntityWrapper entity = EntityWrapper(m_World, e.DeletedEntity);
EntityWrapper entity = e.DeletedEntity;
if (entity.HasComponent("Model")) {
Model* model;
+12 -12
View File
@@ -13,7 +13,7 @@ BlendTree::BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton)
m_Root = new Node();
m_Root->Entity = ModelEntity;
m_Root->Name = ModelEntity.Name();
m_Root->Pose = m_Skeleton->GetFrameBones(animation, (double)ModelEntity["Animation"]["Time"], (bool)ModelEntity["Animation"]["Additive"]);
m_Root->Pose = m_Skeleton->GetFrameBones(animation, (const double&)ModelEntity["Animation"]["Time"], (const bool&)ModelEntity["Animation"]["Additive"]);
m_Root->Parent = nullptr;
m_Root->Type = NodeType::Animation;
@@ -23,9 +23,9 @@ BlendTree::BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton)
m_Root->Name = ModelEntity.Name();
m_Root->Parent = nullptr;
m_Root->Type = NodeType::Blend;
m_Root->Weight = (double)ModelEntity["Blend"]["Weight"];
m_Root->SubTreeRoot = (bool)ModelEntity["Blend"]["SubTreeRoot"];
(double&)ModelEntity["Blend"]["Weight"] = glm::clamp((double)ModelEntity["Blend"]["Weight"], 0.0, 1.0);
m_Root->Weight = (const double&)ModelEntity["Blend"]["Weight"];
m_Root->SubTreeRoot = (const bool&)ModelEntity["Blend"]["SubTreeRoot"];
ModelEntity["Blend"]["Weight"] = glm::clamp((const double&)ModelEntity["Blend"]["Weight"], 0.0, 1.0);
m_Root->Child[0] = FillTreeByName(m_Root, (std::string)ModelEntity["Blend"]["Pose1"], ModelEntity);
m_Root->Child[1] = FillTreeByName(m_Root, (std::string)ModelEntity["Blend"]["Pose2"], ModelEntity);
@@ -117,7 +117,7 @@ BlendTree::Node* BlendTree::FillTreeByName(Node* parentNode, std::string name, E
Node* node = new Node();
node->Entity = childEntity;
node->Name = childEntity.Name();
node->Pose = m_Skeleton->GetFrameBones(animation, (double)childEntity["Animation"]["Time"], (bool)childEntity["Animation"]["Additive"]);
node->Pose = m_Skeleton->GetFrameBones(animation, (const double&)childEntity["Animation"]["Time"], (const bool&)childEntity["Animation"]["Additive"]);
node->Parent = parentNode;
node->Type = NodeType::Animation;
return node;
@@ -128,9 +128,9 @@ BlendTree::Node* BlendTree::FillTreeByName(Node* parentNode, std::string name, E
node->Name = childEntity.Name();
node->Parent = parentNode;
node->Type = NodeType::Blend;
(double&)childEntity["Blend"]["Weight"] = glm::clamp((double)childEntity["Blend"]["Weight"], 0.0, 1.0);
node->Weight = (double)childEntity["Blend"]["Weight"];
node->SubTreeRoot = (bool)childEntity["Blend"]["SubTreeRoot"];
childEntity["Blend"]["Weight"] = glm::clamp((const double&)childEntity["Blend"]["Weight"], 0.0, 1.0);
node->Weight = (const double&)childEntity["Blend"]["Weight"];
node->SubTreeRoot = (const bool&)childEntity["Blend"]["SubTreeRoot"];
//if (node->Weight < 1.f && node->Weight > 0.f) {
node->Child[0] = FillTreeByName(node, (std::string)childEntity["Blend"]["Pose1"], childEntity);
node->Child[1] = FillTreeByName(node, (std::string)childEntity["Blend"]["Pose2"], childEntity);
@@ -210,7 +210,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
if (entity.Valid()) {
if (entity.HasComponent("Blend")) {
(double&)entity["Blend"]["Weight"] = blendInfo.Weight;
entity["Blend"]["Weight"] = blendInfo.Weight;
}
}
}
@@ -225,7 +225,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
if (entity.Valid()) {
if (entity.HasComponent("Animation")) {
(bool&)entity["Animation"]["Play"] = true;
entity["Animation"]["Play"] = true;
}
}
}
@@ -259,7 +259,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
}
double weight = ((goalWeight - startWeight) * blendInfo.progress) + startWeight;
(double&)currentNode->Entity["Blend"]["Weight"] = weight;
currentNode->Entity["Blend"]["Weight"] = weight;
currentNode->Weight = weight;
lastNode = currentNode;
@@ -322,7 +322,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
}
double weight = ((goalWeight - startWeight) * blendInfo.progress) + startWeight;
(double&)currentNode->Entity["Blend"]["Weight"] = weight;
currentNode->Entity["Blend"]["Weight"] = weight;
currentNode->Weight = weight;
lastNode = currentNode;
+16
View File
@@ -119,6 +119,21 @@ GLuint BlurHUD::Draw(GLuint texture, RenderScene& scene)
{
GLERROR("DrawBloomPass::Draw: Pre");
bool shouldRun = false;
for (auto& job : scene.Jobs.SpriteJob) {
auto spriteJob = std::dynamic_pointer_cast<SpriteJob>(job);
if (!spriteJob) {
continue;
}
if (!spriteJob->BlurBackground) {
continue;
}
shouldRun = true;
break;
}
if(!shouldRun) {
return m_BlackTexture->m_Texture;
}
FillStencil(scene);
RenderState state;
@@ -226,6 +241,7 @@ void BlurHUD::FillStencil(RenderScene& scene)
GLuint shaderHandle = m_FillDepthStencilProgram->GetHandle();
glm::mat4 VP = scene.Camera->ProjectionMatrix() * scene.Camera->ViewMatrix();
for (auto& job : scene.Jobs.SpriteJob) {
auto spriteJob = std::dynamic_pointer_cast<SpriteJob>(job);
if (!spriteJob) {
@@ -55,13 +55,13 @@ void BoneAttachmentSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapp
glm::vec3 angles = glm::eulerAngles(rotation);
if ((bool)entity["BoneAttachment"]["InheritPosition"]) {
(glm::vec3&)entity["Transform"]["Position"] = translation + (glm::vec3)entity["BoneAttachment"]["PositionOffset"];
entity["Transform"]["Position"] = translation + (glm::vec3)entity["BoneAttachment"]["PositionOffset"];
}
if ((bool)entity["BoneAttachment"]["InheritOrientation"]) {
(glm::vec3&)entity["Transform"]["Orientation"] = angles;
entity["Transform"]["Orientation"] = angles;
}
if ((bool)entity["BoneAttachment"]["InheritScale"]) {
(glm::vec3&)entity["Transform"]["Scale"] = scale * (glm::vec3)entity["BoneAttachment"]["ScaleOffset"];
entity["Transform"]["Scale"] = scale * (glm::vec3)entity["BoneAttachment"]["ScaleOffset"];
}
}
+8 -8
View File
@@ -6,18 +6,16 @@ CubeMapPass::CubeMapPass(IRenderer* renderer)
LoadTextures("Nevada");
}
void CubeMapPass::LoadTextures(std::string input)
void CubeMapPass::LoadTextures(std::string cubemapName)
{
if (m_PreviusCubeMapTexture != input) {
if (m_PreviusCubeMapTexture != cubemapName) {
m_CubeMapTextures.clear();
for (int i = 0; i < 6; i++) {
std::string str;
str = "Textures/Test/CubeMap/" + input + "/CubeMapTest0" + std::to_string(i) + ".png";
Texture* img = ResourceManager::Load<Texture>(str);
m_CubeMapTextures.push_back(img);
std::string path = "Textures/Test/CubeMap/" + cubemapName + "/CubeMapTest0" + std::to_string(i) + ".png";
m_CubeMapTextures.push_back(path);
}
GenerateCubeMapTexture();
m_PreviusCubeMapTexture = input;
m_PreviusCubeMapTexture = cubemapName;
}
}
@@ -29,7 +27,9 @@ void CubeMapPass::GenerateCubeMapTexture()
glBindTexture(GL_TEXTURE_CUBE_MAP, m_CubeMapTexture);
for (int i = 0; i < 6; i++) {
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGBA32F, m_CubeMapTextures[0]->Width, m_CubeMapTextures[0]->Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_CubeMapTextures[i]->Data);
PNG* img = ResourceManager::Load<PNG>(m_CubeMapTextures[i]);
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGBA32F, img->Width, img->Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, img->Data);
ResourceManager::Release("PNG", m_CubeMapTextures[i]);
}
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+10 -1
View File
@@ -1333,7 +1333,12 @@ void DrawFinalPass::BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<E
glUniform3fv(glGetUniformLocation(shaderHandle, "ExplosionOrigin"), 1, glm::value_ptr(job->ExplosionOrigin));
GLERROR("Bind 6 uniform");
glUniform1f(glGetUniformLocation(shaderHandle, "TimeSinceDeath"), job->TimeSinceDeath);
if (job->Reverse == false) {
glUniform1f(glGetUniformLocation(shaderHandle, "TimeSinceDeath"), job->TimeSinceDeath);
}
else {
glUniform1f(glGetUniformLocation(shaderHandle, "TimeSinceDeath"), (job->ExplosionDuration - job->TimeSinceDeath));
}
GLERROR("Bind 7 uniform");
glUniform1f(glGetUniformLocation(shaderHandle, "ExplosionDuration"), job->ExplosionDuration);
GLERROR("Bind 8 uniform");
@@ -1351,6 +1356,10 @@ void DrawFinalPass::BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<E
GLERROR("Bind 14 uniform");
glUniform1i(glGetUniformLocation(shaderHandle, "ExponentialAccelaration"), job->ExponentialAccelaration);
GLERROR("Bind 15 uniform");
glUniform1i(glGetUniformLocation(shaderHandle, "Reverse"), job->Reverse);
GLERROR("Bind 15-2 uniform");
glUniform1f(glGetUniformLocation(shaderHandle, "ColorDistanceScalar"), job->ColorDistanceScalar);
GLERROR("Bind 15-3 uniform");
glUniform4fv(glGetUniformLocation(shaderHandle, "Color"), 1, glm::value_ptr(job->Color));
GLERROR("Bind 16 uniform");
+8 -8
View File
@@ -71,7 +71,7 @@ void RenderSystem::fillSprites(std::list<std::shared_ptr<RenderJob>>& jobs, Worl
float minScale = (float)(double)indicator["MinScale"];
bool hasTeam = indicator["VisibleForSingleTeamOnly"];
isIndicator = true;
glm::vec3 pos = Transform::AbsolutePosition(entity);
glm::vec3 pos = TransformSystem::AbsolutePosition(entity);
EntityWrapper entityTeam;
@@ -138,7 +138,7 @@ void RenderSystem::fillSprites(std::list<std::shared_ptr<RenderJob>>& jobs, Worl
modelMatrix[3][2] = pos.z;
modelMatrix[3][3] = 1.0f;
glm::mat4 tranformationMatrix = modelMatrix * glm::scale(Transform::AbsoluteScale(entity));
glm::mat4 tranformationMatrix = modelMatrix * glm::scale(TransformSystem::AbsoluteScale(entity));
glm::vec4 tmp = tranformationMatrix * glm::vec4(glm::vec3(0.5, 0.5, 0), 1.0f);
glm::vec2 projectedTopRight = m_Camera->WorldToScreen(glm::vec3(tmp), m_Renderer->GetViewportSize());
tmp = tranformationMatrix * glm::vec4(glm::vec3(-0.5, -0.5, 0), 1.0f);
@@ -151,7 +151,7 @@ void RenderSystem::fillSprites(std::list<std::shared_ptr<RenderJob>>& jobs, Worl
modelMatrix = tranformationMatrix;
}
else {
modelMatrix = Transform::ModelMatrix(entity.ID, world);
modelMatrix = TransformSystem::ModelMatrix(entity.ID, world);
}
@@ -184,7 +184,7 @@ bool RenderSystem::isEntityVisible(EntityWrapper& entity)
}
// Hide things parented to local player if they have the HiddenFromLocalPlayer component
bool outOfBodyExperience = ResourceManager::Load<ConfigFile>("Config.ini")->Get<bool>("Debug.OutOfBodyExperience", false);
bool outOfBodyExperience = false; // ResourceManager::Load<ConfigFile>("Config.ini")->Get<bool>("Debug.OutOfBodyExperience", false);
if (
(entity.HasComponent("HiddenForLocalPlayer") || entity.FirstParentWithComponent("HiddenForLocalPlayer").Valid())
&& (entity == m_LocalPlayer || entity.IsChildOf(m_LocalPlayer))
@@ -250,7 +250,7 @@ void RenderSystem::fillModels(RenderScene::Queues &Jobs)
bool isShielded = m_World->HasComponent(cModel.EntityID, "Shielded") || m_World->HasComponent(cModel.EntityID, "Player");
glm::mat4 modelMatrix = Transform::ModelMatrix(cModel.EntityID, m_World);
glm::mat4 modelMatrix = TransformSystem::ModelMatrix(cModel.EntityID, m_World);
//Loop through all materialgroups of a model
for (auto matGroup : model->MaterialGroups()) {
//If the model has an explosioneffect component, we will add an explosioneffectjob
@@ -422,7 +422,7 @@ void RenderSystem::fillText(std::list<std::shared_ptr<RenderJob>>& jobs, World*
}
}
glm::mat4 modelMatrix = Transform::ModelMatrix(textComponent.EntityID, world);
glm::mat4 modelMatrix = TransformSystem::ModelMatrix(textComponent.EntityID, world);
std::shared_ptr<TextJob> textJob = std::shared_ptr<TextJob>(new TextJob(modelMatrix, font, textComponent));
jobs.push_back(textJob);
@@ -440,8 +440,8 @@ void RenderSystem::Update(double dt)
// Update the current camera used for rendering
if (m_CurrentCamera.Valid()) {
m_Camera->SetPosition(Transform::AbsolutePosition(m_CurrentCamera));
m_Camera->SetOrientation(Transform::AbsoluteOrientation(m_CurrentCamera));
m_Camera->SetPosition(TransformSystem::AbsolutePosition(m_CurrentCamera));
m_Camera->SetOrientation(TransformSystem::AbsoluteOrientation(m_CurrentCamera));
}
RenderScene scene;
+2 -1
View File
@@ -19,7 +19,6 @@ Texture::Texture(std::string path)
}
// Construct the OpenGL texture
glGenTextures(1, &m_Texture);
glBindTexture(GL_TEXTURE_2D, m_Texture);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
@@ -30,6 +29,8 @@ Texture::Texture(std::string path)
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
GLERROR("Texture load");
ResourceManager::Release("PNG", path);
}
Texture::~Texture()
+142 -26
View File
@@ -7,6 +7,7 @@ SoundManager::SoundManager(World* world, EventBroker* eventBroker)
m_World = world;
m_BGMVolumeChannel = config->Get<float>("Sound.BGMVolume", 1.f);
m_SFXVolumeChannel = config->Get<float>("Sound.SFXVolume", 1.f);
m_AnnouncerVolumeChannel = config->Get<float>("Sound.AnnouncerVolume", 1.f);
initOpenAL();
alSpeedOfSound(340.29f);
@@ -16,16 +17,23 @@ SoundManager::SoundManager(World* world, EventBroker* eventBroker)
EVENT_SUBSCRIBE_MEMBER(m_EPlaySoundOnEntity, &SoundManager::OnPlaySoundOnEntity);
EVENT_SUBSCRIBE_MEMBER(m_EPlaySoundOnPosition, &SoundManager::OnPlaySoundOnPosition);
EVENT_SUBSCRIBE_MEMBER(m_EPlayBackgroundMusic, &SoundManager::OnPlayBackgroundMusic);
EVENT_SUBSCRIBE_MEMBER(m_EPlayAnnouncerVoice, &SoundManager::OnPlayAnnouncerVoice);
EVENT_SUBSCRIBE_MEMBER(m_EStopSound, &SoundManager::OnStopSound);
EVENT_SUBSCRIBE_MEMBER(m_EPauseSound, &SoundManager::OnPauseSound);
EVENT_SUBSCRIBE_MEMBER(m_EContinueSound, &SoundManager::OnContinueSound);
EVENT_SUBSCRIBE_MEMBER(m_ESetBGMGain, &SoundManager::OnSetBGMGain);
EVENT_SUBSCRIBE_MEMBER(m_ESetSFXGain, &SoundManager::OnSetSFXGain);
EVENT_SUBSCRIBE_MEMBER(m_ESetAnnouncerGain, &SoundManager::OnSetAnnouncerGain);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &SoundManager::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EResume, &SoundManager::OnResume);
EVENT_SUBSCRIBE_MEMBER(m_EComponentAttached, &SoundManager::OnComponentAttached);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &SoundManager::OnPlayerSpawned);
EVENT_SUBSCRIBE_MEMBER(m_EPlayQueueOnEntity, &SoundManager::OnPlayQueueOnEntity);
EVENT_SUBSCRIBE_MEMBER(m_EChangeBGM, &SoundManager::OnChangeBGM);
Events::ChangeBGM e;
e.FilePath = "Audio/bgm/MenuMusic.wav";
m_EventBroker->Publish(e);
}
SoundManager::~SoundManager()
@@ -56,13 +64,11 @@ void SoundManager::stopEmitters()
void SoundManager::Update(double dt)
{
m_EventBroker->Process<SoundManager>();
deleteInactiveEmitters(); // can be optimized with "EEntityDeleted"
deleteInactiveEmitters();
updateEmitters(dt);
updateListener(dt);
// Editor debug info
ImGui::SliderFloat("BGM", &m_BGMVolumeChannel, 0.0f, 1.0f, "%.3f", 1.0f);
ImGui::SliderFloat("SFX", &m_SFXVolumeChannel, 0.0f, 1.0f, "%.3f", 1.0f);
if (m_DrumLoopHasBeenStarted)
matchBGMLoop();
}
void SoundManager::deleteInactiveEmitters()
@@ -113,18 +119,18 @@ void SoundManager::updateEmitters(double dt)
if (!m_World->ValidEntity(m_World->GetParent(it->first))) {
return;
}
glm::vec3 nextPos = Transform::AbsolutePosition(m_World, it->first);
glm::vec3 nextPos = TransformSystem::AbsolutePosition(m_World, it->first);
// Calculate velocity
glm::vec3 velocity = glm::vec3(nextPos - previousPos) / (float)dt;
setSourcePos(it->second->ALsource, nextPos);
setSourceVel(it->second->ALsource, velocity);
//setSourceVel(it->second->ALsource, glm::vec3(0));
auto emitter = m_World->GetComponent(it->first, "SoundEmitter");
setSoundProperties(it->second, &emitter);
// Path changed
if (it->second->SoundResource->Path() != (std::string)emitter["FilePath"]) {
it->second->SoundResource = ResourceManager::Load<Sound>((std::string)emitter["FilePath"]);
if (it->second->SoundResource->Path() != (const std::string&)emitter["FilePath"]) {
it->second->SoundResource = ResourceManager::Load<Sound>((const std::string&)emitter["FilePath"]);
if (it->second->SoundResource->Buffer() != 0) {
playSound(it->second);
}
@@ -147,11 +153,11 @@ void SoundManager::updateListener(double dt)
if (listener.IsChildOf(m_LocalPlayer) || listener == m_LocalPlayer) {
glm::vec3 previousPos;
alGetListener3f(AL_POSITION, &previousPos.x, &previousPos.y, &previousPos.z); // Get previous pos
glm::vec3 nextPos = Transform::AbsolutePosition(listener); // Get next (current) pos
glm::vec3 nextPos = TransformSystem::AbsolutePosition(listener); // Get next (current) pos
glm::vec3 velocity = glm::vec3(nextPos - previousPos) / (float)dt; // Calculate velocity
setListenerPos(nextPos);
setListenerVel(velocity);
setListenerOri(glm::eulerAngles(Transform::AbsoluteOrientation(listener)));
setListenerOri(glm::eulerAngles(TransformSystem::AbsoluteOrientation(listener)));
break;
}
}
@@ -166,9 +172,34 @@ Source* SoundManager::createSource(std::string filePath)
Source* source = new Source();
source->ALsource = alSource;
source->SoundResource = ResourceManager::Load<Sound>(filePath);
source->Duration = getDurationSeconds(source);
return source;
}
void SoundManager::matchBGMLoop()
{
if (m_CurrentBGMCombo == nullptr)
return;
auto cCapturePoints = m_World->GetComponents("CapturePoint");
for (auto it = cCapturePoints->begin(); it != cCapturePoints->end(); it++) {
float timeCaptured = (float)(double)(*it)["CaptureTimer"];
float maxTimer = (float)(double)(*it)["CapturePointMaxTimer"];
int capturePointIndex = (int)(*it)["CapturePointNumber"];
if (capturePointIndex == 0) { // Home for red team
if (timeCaptured < 0 && glm::abs(timeCaptured) < maxTimer) {
float gain = glm::abs(timeCaptured) / maxTimer;
setGain(m_CurrentBGMCombo, gain);
}
} else if (capturePointIndex == 4) { // Home for blue team
if (timeCaptured > 0 && timeCaptured < maxTimer) {
float gain = timeCaptured / maxTimer;
setGain(m_CurrentBGMCombo, gain);
}
}
}
}
void SoundManager::playSound(Source* source)
{
alSourcei(source->ALsource, AL_BUFFER, source->SoundResource->Buffer());
@@ -192,10 +223,12 @@ bool SoundManager::OnPlaySoundOnEntity(const Events::PlaySoundOnEntity & e)
{
Source* source = createSource(e.FilePath);
source->Type = SoundType::SFX;
EntityID child = m_World->CreateEntity(e.EmitterID);
EntityID child = m_World->CreateEntity(e.Emitter.ID);
m_World->AttachComponent(child, "Transform");
m_World->AttachComponent(child, "SoundEmitter");
auto cEmitter = m_World->AttachComponent(child, "SoundEmitter");
(double&)(float)cEmitter["Gain"] = e.Gain;
m_Sources[child] = source;
setGain(source, cEmitter["Gain"]);
playSound(source);
return false;
}
@@ -205,14 +238,14 @@ bool SoundManager::OnPlaySoundOnPosition(const Events::PlaySoundOnPosition & e)
Source* source = createSource(e.FilePath);
auto emitterID = m_World->CreateEntity();
auto transform = m_World->AttachComponent(emitterID, "Transform");
(glm::vec3&)transform["Position"] = e.Position;
transform["Position"] = e.Position;
auto emitter = m_World->AttachComponent(emitterID, "SoundEmitter");
(float&)(double)emitter["Gain"] = e.Gain;
(float&)(double)emitter["Pitch"] = e.Pitch;
(bool&)emitter["Loop"] = e.Loop;
(float&)(double)emitter["MaxDistance"] = e.MaxDistance;
(float&)(double)emitter["RollOffFactor"] = e.RollOffFactor;
(float&)(double)emitter["ReferenceDistance"] = e.ReferenceDistance;
emitter["Gain"] = e.Gain;
emitter["Pitch"] = e.Pitch;
emitter["Loop"] = e.Loop;
emitter["MaxDistance"] = e.MaxDistance;
emitter["RollOffFactor"] = e.RollOffFactor;
emitter["ReferenceDistance"] = e.ReferenceDistance;
source->Type = SoundType::SFX;
m_Sources[emitterID] = source;
playSound(source);
@@ -242,12 +275,12 @@ bool SoundManager::OnPlayBackgroundMusic(const Events::PlayBackgroundMusic & e)
auto listenerComponents = m_World->GetComponents("Listener");
for (auto it = listenerComponents->begin(); it != listenerComponents->end(); it++) {
if ((*it).EntityID != m_LocalPlayer.ID) {
break;
continue;
}
auto emitterChild = m_World->CreateEntity((*it).EntityID);
auto emitter = m_World->AttachComponent(emitterChild, "SoundEmitter");
(bool&)emitter["Loop"] = true;
(std::string&)emitter["FilePath"] = e.FilePath;
emitter["Loop"] = true;
emitter["FilePath"] = e.FilePath;
m_World->AttachComponent(emitterChild, "Transform");
Source* source = createSource(e.FilePath);
source->Type = SoundType::BGM;
@@ -258,6 +291,28 @@ bool SoundManager::OnPlayBackgroundMusic(const Events::PlayBackgroundMusic & e)
return true;
}
bool SoundManager::OnPlayAnnouncerVoice(const Events::PlayAnonuncerVoice& e)
{
auto listenerComponents = m_World->GetComponents("Listener");
for (auto it = listenerComponents->begin(); it != listenerComponents->end(); it++) {
if ((*it).EntityID != m_LocalPlayer.ID) {
continue;
}
auto emitterChild = m_World->CreateEntity((*it).EntityID);
auto emitter = m_World->AttachComponent(emitterChild, "SoundEmitter");
emitter["Loop"] = false;
emitter["FilePath"] = e.FilePath;
m_World->AttachComponent(emitterChild, "Transform");
Source* source = createSource(e.FilePath);
source->Type = SoundType::Announcer;
setSoundProperties(source, &emitter);
m_Sources[emitterChild] = source;
playSound(source);
}
return true;
}
bool SoundManager::OnSetBGMGain(const Events::SetBGMGain & e)
{
m_BGMVolumeChannel = e.Gain;
@@ -270,6 +325,13 @@ bool SoundManager::OnSetSFXGain(const Events::SetSFXGain & e)
return true;
}
bool SoundManager::OnSetAnnouncerGain(const Events::SetAnnouncerGain& e)
{
m_AnnouncerVolumeChannel = e.Gain;
return true;
}
bool SoundManager::OnComponentAttached(const Events::ComponentAttached & e)
{
if (e.Component.Info.Name == "SoundEmitter") {
@@ -301,12 +363,20 @@ bool SoundManager::OnPlayerSpawned(const Events::PlayerSpawned &e)
{
if (e.PlayerID == -1) { // Local player
m_LocalPlayer = e.Player;
if (m_DrumLoopHasBeenStarted) {
return true;
}
m_CurrentBGMCombo = createSource("Audio/BGM/Layer2.wav");
m_CurrentBGMCombo->Type = SoundType::BGM;
alSourcei(m_CurrentBGMCombo->ALsource, AL_LOOPING, 1);
setGain(m_CurrentBGMCombo, 0);
playSound(m_CurrentBGMCombo);
m_DrumLoopHasBeenStarted = true;
return true;
}
return false;
}
bool SoundManager::OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e)
{
Source* source = createSource(*e.FilePaths.begin());
@@ -321,6 +391,18 @@ bool SoundManager::OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e)
return true;
}
bool SoundManager::OnChangeBGM(const Events::ChangeBGM &e)
{
if (m_CurrentBGM != nullptr) {
stopSound(m_CurrentBGM);
}
m_CurrentBGM = createSource(e.FilePath);
m_CurrentBGM->Type = SoundType::BGM;
alSourcei(m_CurrentBGM->ALsource, AL_LOOPING, 1);
playSound(m_CurrentBGM);
return true;
}
ALenum SoundManager::getSourceState(ALuint source)
{
ALenum state;
@@ -335,15 +417,49 @@ void SoundManager::setGain(Source * source, float gain)
void SoundManager::setSoundProperties(Source* source, ComponentWrapper* soundComponent)
{
float gain = (source->Type == SoundType::SFX) ? m_SFXVolumeChannel : m_BGMVolumeChannel;
float gain;
switch (source->Type) {
case SoundType::SFX:
gain = m_SFXVolumeChannel;
break;
case SoundType::BGM:
gain = m_BGMVolumeChannel;
break;
case SoundType::Announcer:
gain = m_AnnouncerVolumeChannel;
break;
default:
gain = 1.f;
break;
}
alSourcef(source->ALsource, AL_GAIN, (float)(double)(*soundComponent)["Gain"] * gain);
alSourcef(source->ALsource, AL_PITCH, (float)(double)(*soundComponent)["Pitch"]);
alSourcei(source->ALsource, AL_LOOPING, (int)(bool)(*soundComponent)["Loop"]); // YOLO
alSourcei(source->ALsource, AL_LOOPING, (int)(bool)(*soundComponent)["Loop"]);
alSourcef(source->ALsource, AL_MAX_DISTANCE, (float)(double)(*soundComponent)["MaxDistance"]);
alSourcef(source->ALsource, AL_ROLLOFF_FACTOR, (float)(double)(*soundComponent)["RollOffFactor"]);
alSourcef(source->ALsource, AL_REFERENCE_DISTANCE, (float)(double)(*soundComponent)["ReferenceDistance"]);
}
float SoundManager::getDurationSeconds(Source* source)
{
ALuint buffer = source->SoundResource->Buffer();
ALint sizeBytes, channels, bits, frequenzy;
alGetBufferi(buffer, AL_SIZE, &sizeBytes);
alGetBufferi(buffer, AL_CHANNELS, &channels);
alGetBufferi(buffer, AL_BITS, &bits);
alGetBufferi(buffer, AL_FREQUENCY, &frequenzy);
float sampleLength = (float)sizeBytes * 8 / (channels * bits);
return (sampleLength / frequenzy);
}
float SoundManager::getTimeOffsetSeconds(Source* source)
{
float time;
alGetSourcef(source->ALsource, AL_SEC_OFFSET, &time);
return time;
}
void SoundManager::initOpenAL()
{
// Initialize OpenAL