Merge branch 'master' into RestartMap
# Conflicts: # src/Game/Systems/CapturePointSystem.cpp
This commit is contained in:
@@ -151,9 +151,9 @@ bool RayVsModel(const Ray& ray,
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const glm::mat4& modelMatrix)
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{
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for (int i = 0; i < modelIndices.size();) {
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glm::vec3 v0 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
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glm::vec3 v1 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
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glm::vec3 v2 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
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glm::vec3 v0 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
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glm::vec3 v1 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
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glm::vec3 v2 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
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if (RayVsTriangle(ray, v0, v1, v2)) {
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return true;
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}
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@@ -204,9 +204,9 @@ bool RayVsModel(const Ray& ray,
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outDistance = INFINITY;
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bool hit = false;
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for (int i = 0; i < modelIndices.size();) {
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glm::vec3 v0 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
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glm::vec3 v1 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
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glm::vec3 v2 = Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
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glm::vec3 v0 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
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glm::vec3 v1 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
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glm::vec3 v2 = TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix);
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float dist = outDistance;
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float u;
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float v;
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@@ -565,9 +565,9 @@ Output AABBvsTriangles(const AABB& box,
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glm::vec3 originalBoxVelocity(boxVelocity);
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for (int i = 0; i < modelIndices.size(); ) {
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std::array<glm::vec3, 3> triVertices = {
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Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix),
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Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix),
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Transform::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix)
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TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix),
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TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix),
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TransformSystem::TransformPoint(modelVertices[modelIndices[i++]].Position, modelMatrix)
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};
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glm::vec3 outVec;
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bool collideWithGround = isOnGround;
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@@ -655,9 +655,9 @@ boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeM
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AABB modelSpaceBox;
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if (entity.HasComponent("AABB") && !takeModelBox) {
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ComponentWrapper& cAABB = entity["AABB"];
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modelSpaceBox = EntityAABB::FromOriginSize((glm::vec3)cAABB["Origin"], (glm::vec3)cAABB["Size"]);
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modelSpaceBox = EntityAABB::FromOriginSize((const glm::vec3&)cAABB["Origin"], (const glm::vec3&)cAABB["Size"]);
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} else if (entity.HasComponent("Model")) {
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std::string res = entity["Model"]["Resource"];
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const std::string& res = entity["Model"]["Resource"];
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if (res.empty()) {
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return boost::none;
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}
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@@ -674,7 +674,7 @@ boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeM
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return boost::none;
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}
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glm::mat4 modelMat = Transform::AbsoluteTransformation(entity);
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glm::mat4 modelMat = TransformSystem::ModelMatrix(entity);
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glm::vec3 mini(INFINITY);
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glm::vec3 maxi(-INFINITY);
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glm::vec3 maxCorner = modelSpaceBox.MaxCorner();
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@@ -685,7 +685,7 @@ boost::optional<EntityAABB> EntityAbsoluteAABB(EntityWrapper& entity, bool takeM
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corner.x = bits.test(0) ? maxCorner.x : minCorner.x;
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corner.y = bits.test(1) ? maxCorner.y : minCorner.y;
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corner.z = bits.test(2) ? maxCorner.z : minCorner.z;
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corner = Transform::TransformPoint(corner, modelMat);
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corner = TransformSystem::TransformPoint(corner, modelMat);
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mini = glm::min(mini, corner);
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maxi = glm::max(maxi, corner);
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}
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@@ -703,7 +703,7 @@ boost::optional<EntityAABB> AbsoluteAABBExplosionEffect(EntityWrapper& entity)
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if (!modelBox) {
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return boost::none;
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}
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bool isRandom = (bool)entity["ExplosionEffect"]["Randomness"];
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Field<bool> isRandom = entity["ExplosionEffect"]["Randomness"];
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float random = isRandom ? (float)(double)entity["ExplosionEffect"]["RandomnessScalar"] : 0;
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glm::vec3 origin = (glm::vec3)entity["ExplosionEffect"]["ExplosionOrigin"];
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glm::vec3 randomVel = (glm::vec3)entity["ExplosionEffect"]["Velocity"];
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@@ -741,7 +741,7 @@ boost::optional<EntityAABB> EntityFirstHitByRay(const Ray& ray, std::vector<Enti
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continue;
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}
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float u, v;
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if (RayVsModel(ray, model->Vertices(), model->m_RawModel->m_Indices, Transform::ModelMatrix(entityBox.Entity), outDistance, u, v)) {
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if (RayVsModel(ray, model->Vertices(), model->m_RawModel->m_Indices, TransformSystem::ModelMatrix(entityBox.Entity), outDistance, u, v)) {
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outIntersectPos = ray.Origin() + outDistance * ray.Direction();
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return entityBox;
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}
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@@ -49,7 +49,7 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
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continue;
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}
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float u, v;
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hit = Collision::RayVsModel(ray, model->Vertices(), model->m_Indices, Transform::ModelMatrix(boxB.Entity), dist, u, v);
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hit = Collision::RayVsModel(ray, model->Vertices(), model->m_Indices, TransformSystem::ModelMatrix(boxB.Entity), dist, u, v);
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} else {
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hit = Collision::RayVsAABB(ray, boxB, dist);
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}
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@@ -58,12 +58,12 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
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//TODO: Perhaps this should be done slightly more properly.
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glm::vec3 newOriginPos = ray.Origin() + (dist - 0.707107f*diameter) * ray.Direction();
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glm::vec3 resolve = newOriginPos - boxA.Origin();
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(glm::vec3&)cTransform["Position"] += resolve;
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(Field<glm::vec3>)cTransform["Position"] += resolve;
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boxA = *Collision::EntityAbsoluteAABB(entity);
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if (resolve.y > 0) {
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everHitTheGround = true;
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(bool)cPhysics["IsOnGround"] = true;
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((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
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cPhysics["IsOnGround"] = true;
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((Field<glm::vec3>)cPhysics["Velocity"]).y(0.f);
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}
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break;
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}
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@@ -82,7 +82,7 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
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if (boxB.Entity.HasComponent("Model") && Collision::AABBVsAABB(boxA, boxB)) {
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// Here we know boxB is a entity with Collideable, AABB, and Model.
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if (!((bool)boxB.Entity["Model"]["Visible"])) {
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if (!((const bool&)boxB.Entity["Model"]["Visible"])) {
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// Don't collide against invisible models.
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continue;
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}
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@@ -93,14 +93,14 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
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continue;
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}
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glm::mat4 modelMatrix = Transform::ModelMatrix(boxB.Entity);
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glm::mat4 modelMatrix = TransformSystem::ModelMatrix(boxB.Entity);
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glm::vec3 inOutVelocity = (glm::vec3)cPhysics["Velocity"];
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bool isOnGround = (bool)cPhysics["IsOnGround"];
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float verticalStepHeight = (float)(double)cPhysics["VerticalStepHeight"];
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if (Collision::AABBvsTriangles(boxA, model->Vertices(), model->m_Indices, modelMatrix, inOutVelocity, verticalStepHeight, isOnGround, resolutionVector)) {
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//Move the position to previous position if it is not moving in the xz-plane, else resolve with the resolution vector.
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(glm::vec3&)cTransform["Position"] += resolutionVector;
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(Field<glm::vec3>)cTransform["Position"] += resolutionVector;
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boxA = *Collision::EntityAbsoluteAABB(entity);
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cPhysics["Velocity"] = inOutVelocity;
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if (isOnGround) {
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@@ -110,12 +110,12 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
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}
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} else if (Collision::AABBVsAABB(boxA, boxB, resolutionVector)) {
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//Enter here if boxB has no Model.
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(glm::vec3&)cTransform["Position"] += resolutionVector;
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(Field<glm::vec3>)cTransform["Position"] += resolutionVector;
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boxA = *Collision::EntityAbsoluteAABB(entity);
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if (resolutionVector.y > 0) {
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everHitTheGround = true;
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(bool)cPhysics["IsOnGround"] = true;
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((glm::vec3&)cPhysics["Velocity"]).y = 0.f;
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((Field<glm::vec3>)cPhysics["Velocity"]).y(0.f);
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}
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}
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}
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@@ -15,7 +15,7 @@ void TriggerSystem::UpdateComponent(EntityWrapper& triggerEntity, ComponentWrapp
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if (triggerEntity.HasComponent("Model")) {
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try {
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triggerModel = ResourceManager::Load<RawModel, true>(triggerEntity["Model"]["Resource"]);
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triggerModelMat = Transform::ModelMatrix(triggerEntity);
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triggerModelMat = TransformSystem::ModelMatrix(triggerEntity);
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} catch (const std::exception&) {
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}
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}
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@@ -1,9 +1,17 @@
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#include "Core/ComponentPool.h"
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ComponentPoolForwardIterator::ComponentPoolForwardIterator(ComponentPool* pool, const MemoryPool<char>::iterator begin, const MemoryPool<char>::iterator end)
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: m_ComponentPool(pool)
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, m_ComponentInfo(pool->m_ComponentInfo)
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, m_MemoryPoolIterator(begin)
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, m_MemoryPoolEnd(end)
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{ }
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ComponentWrapper ComponentPoolForwardIterator::operator*() const
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{
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char* data = &(*m_MemoryPoolIterator);
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ComponentWrapper wrapper(m_ComponentInfo, data);
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EntityID entity = *reinterpret_cast<EntityID*>(data);
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ComponentWrapper wrapper(m_ComponentInfo, data, &m_ComponentPool->m_DirtySet[entity], m_ComponentPool->m_World);
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return wrapper;
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}
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@@ -44,7 +52,7 @@ ComponentPool::ComponentPool(const ComponentPool& other)
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// Duplicate strings
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for (auto& name : m_ComponentInfo.StringFields) {
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for (auto& c : *this) {
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std::string& val = c[name];
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Field<std::string> val = c[name];
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ComponentWrapper::SolidifyStrings(c);
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}
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}
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@@ -71,7 +79,7 @@ ComponentWrapper ComponentPool::Allocate(EntityID entity)
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memcpy(data, &entity, sizeof(EntityID));
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m_EntityToComponent[entity] = data;
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ComponentWrapper component(m_ComponentInfo, data);
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ComponentWrapper component(m_ComponentInfo, data, &m_DirtySet[entity], m_World);
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// Copy defaults
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memcpy(component.Data, m_ComponentInfo.Defaults.get(), m_ComponentInfo.Stride);
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@@ -82,7 +90,9 @@ ComponentWrapper ComponentPool::Allocate(EntityID entity)
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ComponentWrapper ComponentPool::GetByEntity(EntityID ent)
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{
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return ComponentWrapper(m_ComponentInfo, m_EntityToComponent.at(ent));
|
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auto data = m_EntityToComponent.at(ent);
|
||||
auto bitField = &m_DirtySet[ent];
|
||||
return ComponentWrapper(m_ComponentInfo, data, bitField, m_World);
|
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}
|
||||
|
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bool ComponentPool::KnowsEntity(EntityID ent)
|
||||
@@ -95,16 +105,17 @@ void ComponentPool::Delete(ComponentWrapper& wrapper)
|
||||
ComponentWrapper::Destroy(wrapper.Info, wrapper.Data);
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m_EntityToComponent.erase(wrapper.EntityID);
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m_Pool.Free(wrapper.Data - sizeof(EntityID));
|
||||
m_DirtySet.erase(wrapper.EntityID);
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||||
}
|
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|
||||
ComponentPool::iterator ComponentPool::begin() const
|
||||
ComponentPool::iterator ComponentPool::begin()
|
||||
{
|
||||
return iterator(m_ComponentInfo, m_Pool.begin(), m_Pool.end());
|
||||
return iterator(this, m_Pool.begin(), m_Pool.end());
|
||||
}
|
||||
|
||||
ComponentPool::iterator ComponentPool::end() const
|
||||
ComponentPool::iterator ComponentPool::end()
|
||||
{
|
||||
return iterator(m_ComponentInfo, m_Pool.end(), m_Pool.end());
|
||||
return iterator(this, m_Pool.end(), m_Pool.end());
|
||||
}
|
||||
|
||||
size_t ComponentPool::size() const
|
||||
|
||||
@@ -0,0 +1,59 @@
|
||||
#include "Core/World.h"
|
||||
#include "Core/ComponentWrapper.h"
|
||||
|
||||
ComponentWrapper::ComponentWrapper(const ComponentInfo& componentInfo, char* data, ::DirtyBitField* dirtyBitField, World* world)
|
||||
: Info(componentInfo)
|
||||
, EntityID(*reinterpret_cast<::EntityID*>(data))
|
||||
, Data(data + componentInfo.GetHeaderSize())
|
||||
, DirtyBitField(dirtyBitField)
|
||||
, m_World(world)
|
||||
{}
|
||||
|
||||
ComponentInfo::EnumType ComponentWrapper::Enum(const char* fieldName, const char* enumKey)
|
||||
{
|
||||
return Info.Meta->FieldEnumDefinitions.at(fieldName).at(enumKey);
|
||||
}
|
||||
|
||||
bool ComponentWrapper::Dirty(DirtySetType type, const std::string& fieldName)
|
||||
{
|
||||
if (DirtyBitField == nullptr) {
|
||||
return true;
|
||||
} else {
|
||||
auto& field = Info.Fields.at(fieldName);
|
||||
return DirtyBitField->operator[](type).count(field.Index) == 1;
|
||||
}
|
||||
}
|
||||
|
||||
void ComponentWrapper::SetDirty(DirtySetType type, const std::string& fieldName, bool dirty /* = true */)
|
||||
{
|
||||
if (DirtyBitField == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto& field = Info.Fields.at(fieldName);
|
||||
if (dirty) {
|
||||
DirtyBitField->operator[](type).insert(field.Index);
|
||||
// Because parents affects children when altered, we also need to flag all children as dirty.
|
||||
if (type == DirtySetType::Transform && m_World != nullptr) {
|
||||
auto children = m_World->GetDirectChildren(EntityID);
|
||||
for (auto kv = children.first; kv != children.second; ++kv) {
|
||||
const auto& child = kv->second;
|
||||
if (m_World->HasComponent(child, Info.Name)) {
|
||||
m_World->GetComponent(child, Info.Name).SetDirty(DirtySetType::Transform, fieldName, true);
|
||||
if (fieldName == "Orientation" || fieldName == "Scale") {
|
||||
m_World->GetComponent(child, Info.Name).SetDirty(DirtySetType::Transform, "Position", true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
DirtyBitField->operator[](type).erase(field.Index);
|
||||
}
|
||||
}
|
||||
|
||||
void ComponentWrapper::SetAllDirty(const std::string& fieldName, bool dirty /* = true */)
|
||||
{
|
||||
for (auto& kv : *DirtyBitField) {
|
||||
SetDirty(kv.first, fieldName);
|
||||
}
|
||||
}
|
||||
@@ -94,8 +94,30 @@ EntityWrapper EntityWrapper::Clone(EntityWrapper parent /*= Invalid*/)
|
||||
return EntityWrapper::Invalid;
|
||||
}
|
||||
|
||||
EntityWrapper clone = cloneRecursive(*this, EntityWrapper::Invalid);
|
||||
this->World->SetParent(clone.ID, parent.ID);
|
||||
// Create a relationship map of children of this entity
|
||||
std::unordered_multimap<EntityWrapper, EntityWrapper> relationships;
|
||||
fillRelationships(relationships, *this);
|
||||
|
||||
::World* targetWorld = this->World;
|
||||
if (parent.Valid()) {
|
||||
targetWorld = parent.World;
|
||||
}
|
||||
|
||||
// Create root entity
|
||||
EntityWrapper clone(targetWorld, targetWorld->CreateEntity(parent.ID));
|
||||
// Copy name
|
||||
clone.World->SetName(clone.ID, this->Name());
|
||||
// Clone components
|
||||
for (auto& kv : this->World->GetComponentPools()) {
|
||||
if (kv.second->KnowsEntity(this->ID)) {
|
||||
ComponentWrapper c1 = kv.second->GetByEntity(this->ID);
|
||||
ComponentWrapper c2 = clone.World->AttachComponent(clone.ID, kv.first);
|
||||
c1.Copy(c2);
|
||||
}
|
||||
}
|
||||
// Recreate entity tree
|
||||
recreateRelationships(relationships, *this, clone);
|
||||
|
||||
return clone;
|
||||
}
|
||||
|
||||
@@ -207,30 +229,6 @@ EntityWrapper EntityWrapper::firstChildByNameRecursive(const std::string& name,
|
||||
return EntityWrapper::Invalid;
|
||||
}
|
||||
|
||||
EntityWrapper EntityWrapper::cloneRecursive(EntityWrapper entity, EntityWrapper parent)
|
||||
{
|
||||
EntityWrapper clone = EntityWrapper(entity.World, entity.World->CreateEntity(parent.ID));
|
||||
entity.World->SetName(clone.ID, entity.Name());
|
||||
|
||||
// Clone components
|
||||
for (auto& kv : entity.World->GetComponentPools()) {
|
||||
if (kv.second->KnowsEntity(entity.ID)) {
|
||||
ComponentWrapper c1 = kv.second->GetByEntity(entity.ID);
|
||||
ComponentWrapper c2 = entity.World->AttachComponent(clone.ID, kv.first);
|
||||
c1.Copy(c2);
|
||||
}
|
||||
}
|
||||
|
||||
// Clone children
|
||||
auto children = entity.World->GetDirectChildren(entity.ID);
|
||||
for (auto it = children.first; it != children.second; ++it) {
|
||||
EntityWrapper child(entity.World, it->second);
|
||||
cloneRecursive(child, clone);
|
||||
}
|
||||
|
||||
return clone;
|
||||
}
|
||||
|
||||
void EntityWrapper::childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent)
|
||||
{
|
||||
auto itPair = this->World->GetDirectChildren(entity.ID);
|
||||
@@ -246,3 +244,35 @@ void EntityWrapper::childrenWithComponentRecursive(const std::string& componentT
|
||||
childrenWithComponentRecursive(componentType, child, childrenWithComponent);
|
||||
}
|
||||
}
|
||||
|
||||
void EntityWrapper::fillRelationships(std::unordered_multimap<EntityWrapper, EntityWrapper>& relationMap, EntityWrapper entity)
|
||||
{
|
||||
auto children = entity.World->GetDirectChildren(entity.ID);
|
||||
for (auto it = children.first; it != children.second; ++it) {
|
||||
EntityWrapper child(entity.World, it->second);
|
||||
relationMap.insert(std::make_pair(entity, child));
|
||||
fillRelationships(relationMap, child);
|
||||
}
|
||||
}
|
||||
|
||||
void EntityWrapper::recreateRelationships(const std::unordered_multimap<EntityWrapper, EntityWrapper>& relationMap, EntityWrapper templateEntity, EntityWrapper parent /*= EntityWrapper::Invalid*/)
|
||||
{
|
||||
// Recursively create children
|
||||
auto children = relationMap.equal_range(templateEntity);
|
||||
for (auto it = children.first; it != children.second; ++it) {
|
||||
EntityWrapper child = it->second;
|
||||
// Create clone entity
|
||||
EntityWrapper clone(parent.World, parent.World->CreateEntity(parent.ID));
|
||||
// Copy name
|
||||
clone.World->SetName(clone.ID, child.Name());
|
||||
// Clone components
|
||||
for (auto& kv : child.World->GetComponentPools()) {
|
||||
if (kv.second->KnowsEntity(child.ID)) {
|
||||
ComponentWrapper c1 = kv.second->GetByEntity(child.ID);
|
||||
ComponentWrapper c2 = clone.World->AttachComponent(clone.ID, kv.first);
|
||||
c1.Copy(c2);
|
||||
}
|
||||
}
|
||||
recreateRelationships(relationMap, child, clone);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -125,6 +125,7 @@ void EntityXMLFilePreprocessor::parseComponentInfo()
|
||||
auto modelGroup = modelGroupParticle->getModelGroupTerm();
|
||||
|
||||
// <xs:element...
|
||||
unsigned char fieldIndex = 0;
|
||||
unsigned int fieldOffset = 0;
|
||||
auto particles = modelGroup->getParticles();
|
||||
for (unsigned int i = 0; i < particles->size(); ++i) {
|
||||
@@ -182,12 +183,14 @@ void EntityXMLFilePreprocessor::parseComponentInfo()
|
||||
auto& field = compInfo.Fields[name];
|
||||
field.Name = name;
|
||||
field.Type = effectiveType;
|
||||
field.Index = fieldIndex;
|
||||
field.Offset = fieldOffset;
|
||||
field.Stride = stride;
|
||||
compInfo.FieldsInOrder.push_back(name);
|
||||
if (field.Type == "string") {
|
||||
compInfo.StringFields.push_back(name);
|
||||
}
|
||||
fieldIndex += 1;
|
||||
fieldOffset += stride;
|
||||
}
|
||||
|
||||
|
||||
+118
-59
@@ -1,103 +1,162 @@
|
||||
#include "Core/Transform.h"
|
||||
#include "Core/TransformSystem.h"
|
||||
|
||||
glm::mat4 Transform::AbsoluteTransformation(EntityWrapper entity)
|
||||
std::unordered_map<EntityWrapper, glm::vec3> TransformSystem::PositionCache;
|
||||
std::unordered_map<EntityWrapper, glm::quat> TransformSystem::OrientationCache;
|
||||
std::unordered_map<EntityWrapper, glm::vec3> TransformSystem::ScaleCache;
|
||||
std::unordered_map<EntityWrapper, glm::mat4> TransformSystem::MatrixCache;
|
||||
|
||||
int TransformSystem::RecalculatedPositions = 0;
|
||||
int TransformSystem::RecalculatedOrientations = 0;
|
||||
int TransformSystem::RecalculatedScales = 0;
|
||||
|
||||
TransformSystem::TransformSystem(SystemParams params)
|
||||
: System(params)
|
||||
{
|
||||
glm::mat4 t = glm::mat4(1.f);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &TransformSystem::OnEntityDeleted);
|
||||
}
|
||||
|
||||
while (entity.Valid()) {
|
||||
t = glm::translate((glm::vec3&)entity["Transform"]["Position"]) * glm::toMat4(glm::quat((glm::vec3&)entity["Transform"]["Orientation"])) * glm::scale((glm::vec3&)entity["Transform"]["Scale"]) * t;
|
||||
entity = entity.Parent();
|
||||
bool TransformSystem::OnEntityDeleted(const Events::EntityDeleted& e)
|
||||
{
|
||||
// Clean up deleted entity
|
||||
PositionCache.erase(e.DeletedEntity);
|
||||
OrientationCache.erase(e.DeletedEntity);
|
||||
ScaleCache.erase(e.DeletedEntity);
|
||||
MatrixCache.erase(e.DeletedEntity);
|
||||
return true;
|
||||
}
|
||||
|
||||
//glm::mat4 Transform::AbsoluteTransformation(EntityWrapper entity)
|
||||
//{
|
||||
// glm::mat4 t = glm::mat4(1.f);
|
||||
//
|
||||
// while (entity.Valid()) {
|
||||
// t = glm::translate((const glm::vec3&)entity["Transform"]["Position"]) * glm::toMat4(glm::quat((const glm::vec3&)entity["Transform"]["Orientation"])) * glm::scale((const glm::vec3&)entity["Transform"]["Scale"]) * t;
|
||||
// entity = entity.Parent();
|
||||
// }
|
||||
//
|
||||
// return t;
|
||||
//}
|
||||
|
||||
glm::vec3 TransformSystem::AbsolutePosition(World* world, EntityID entity)
|
||||
{
|
||||
return TransformSystem::AbsolutePosition(EntityWrapper(world, entity));
|
||||
}
|
||||
|
||||
glm::vec3 TransformSystem::AbsolutePosition(EntityWrapper entity)
|
||||
{
|
||||
if (!entity.Valid()) {
|
||||
return glm::vec3();
|
||||
}
|
||||
|
||||
return t;
|
||||
}
|
||||
|
||||
glm::vec3 Transform::AbsolutePosition(EntityWrapper entity)
|
||||
{
|
||||
return AbsolutePosition(entity.World, entity.ID);
|
||||
}
|
||||
|
||||
glm::vec3 Transform::AbsolutePosition(World* world, EntityID entity)
|
||||
{
|
||||
glm::vec3 position;
|
||||
|
||||
while (entity != EntityID_Invalid) {
|
||||
ComponentWrapper transform = world->GetComponent(entity, "Transform");
|
||||
EntityID parent = world->GetParent(entity);
|
||||
position += Transform::AbsoluteScale(world, parent) * (Transform::AbsoluteOrientation(world, parent) * (glm::vec3)transform["Position"]);
|
||||
entity = parent;
|
||||
auto cacheIt = PositionCache.find(entity);
|
||||
ComponentWrapper cTransform = entity["Transform"];
|
||||
ComponentWrapper::SubscriptProxy cTransformPosition = cTransform["Position"];
|
||||
if (cacheIt != PositionCache.end() && !cTransformPosition.Dirty(DirtySetType::Transform)) {
|
||||
return cacheIt->second;
|
||||
} else {
|
||||
EntityWrapper parent = entity.Parent();
|
||||
// Calculate position
|
||||
glm::vec3 position = AbsolutePosition(parent) + TransformSystem::AbsoluteOrientation(parent) * (TransformSystem::AbsoluteScale(parent) * (const glm::vec3&)cTransformPosition);
|
||||
// Cache it
|
||||
PositionCache[entity] = position;
|
||||
RecalculatedPositions++;
|
||||
// Unset dirty flag
|
||||
cTransformPosition.SetDirty(DirtySetType::Transform, false);
|
||||
return position;
|
||||
}
|
||||
|
||||
return position;
|
||||
}
|
||||
|
||||
glm::vec3 Transform::AbsoluteOrientationEuler(EntityWrapper entity)
|
||||
glm::vec3 TransformSystem::AbsoluteOrientationEuler(EntityWrapper entity)
|
||||
{
|
||||
glm::vec3 orientation;
|
||||
|
||||
while (entity.Valid()) {
|
||||
ComponentWrapper transform = entity["Transform"];
|
||||
orientation += (glm::vec3)transform["Orientation"];
|
||||
orientation += (Field<glm::vec3>)transform["Orientation"];
|
||||
entity = entity.Parent();
|
||||
}
|
||||
|
||||
return orientation;
|
||||
}
|
||||
|
||||
glm::quat Transform::AbsoluteOrientation(EntityWrapper entity)
|
||||
glm::quat TransformSystem::AbsoluteOrientation(World* world, EntityID entity)
|
||||
{
|
||||
return AbsoluteOrientation(entity.World, entity.ID);
|
||||
return TransformSystem::AbsoluteOrientation(EntityWrapper(world, entity));
|
||||
}
|
||||
|
||||
glm::quat Transform::AbsoluteOrientation(World* world, EntityID entity)
|
||||
glm::quat TransformSystem::AbsoluteOrientation(EntityWrapper entity)
|
||||
{
|
||||
glm::quat orientation;
|
||||
|
||||
while (entity != EntityID_Invalid) {
|
||||
ComponentWrapper transform = world->GetComponent(entity, "Transform");
|
||||
orientation = glm::quat((glm::vec3)transform["Orientation"]) * orientation;
|
||||
entity = world->GetParent(entity);
|
||||
if (!entity.Valid()) {
|
||||
return glm::quat();
|
||||
}
|
||||
|
||||
return orientation;
|
||||
auto cacheIt = OrientationCache.find(entity);
|
||||
ComponentWrapper cTransform = entity["Transform"];
|
||||
ComponentWrapper::SubscriptProxy cTransformOrientation = cTransform["Orientation"];
|
||||
if (cacheIt != OrientationCache.end() && !cTransformOrientation.Dirty(DirtySetType::Transform)) {
|
||||
return cacheIt->second;
|
||||
} else {
|
||||
EntityWrapper parent = entity.Parent();
|
||||
// Calculate orientation
|
||||
glm::quat orientation = AbsoluteOrientation(parent) * glm::quat((const glm::vec3&)cTransformOrientation);
|
||||
// Cache it
|
||||
OrientationCache[entity] = orientation;
|
||||
RecalculatedOrientations++;
|
||||
// Unset dirty flag
|
||||
cTransformOrientation.SetDirty(DirtySetType::Transform, false);
|
||||
return orientation;
|
||||
}
|
||||
}
|
||||
|
||||
glm::vec3 Transform::AbsoluteScale(EntityWrapper entity)
|
||||
glm::vec3 TransformSystem::AbsoluteScale(World* world, EntityID entity)
|
||||
{
|
||||
return AbsoluteScale(entity.World, entity.ID);
|
||||
return TransformSystem::AbsoluteScale(EntityWrapper(world, entity));
|
||||
}
|
||||
|
||||
glm::vec3 Transform::AbsoluteScale(World* world, EntityID entity)
|
||||
glm::vec3 TransformSystem::AbsoluteScale(EntityWrapper entity)
|
||||
{
|
||||
glm::vec3 scale(1.f);
|
||||
|
||||
while (entity != EntityID_Invalid) {
|
||||
ComponentWrapper transform = world->GetComponent(entity, "Transform");
|
||||
scale *= (glm::vec3)transform["Scale"];
|
||||
entity = world->GetParent(entity);
|
||||
if (!entity.Valid()) {
|
||||
return glm::vec3(1.f);
|
||||
}
|
||||
|
||||
return scale;
|
||||
auto cacheIt = ScaleCache.find(entity);
|
||||
ComponentWrapper cTransform = entity["Transform"];
|
||||
ComponentWrapper::SubscriptProxy cTransformScale = cTransform["Scale"];
|
||||
if (cacheIt != ScaleCache.end() && !cTransformScale.Dirty(DirtySetType::Transform)) {
|
||||
return cacheIt->second;
|
||||
} else {
|
||||
EntityWrapper parent = entity.Parent();
|
||||
// Calculate scale
|
||||
glm::vec3 scale = AbsoluteScale(parent) * (const glm::vec3&)cTransformScale;
|
||||
// Cache it
|
||||
ScaleCache[entity] = scale;
|
||||
RecalculatedPositions++;
|
||||
// Unset dirty flag
|
||||
cTransformScale.SetDirty(DirtySetType::Transform, false);
|
||||
return scale;
|
||||
}
|
||||
}
|
||||
|
||||
glm::mat4 Transform::ModelMatrix(EntityWrapper entity)
|
||||
glm::mat4 TransformSystem::ModelMatrix(EntityID entityID, World* world)
|
||||
{
|
||||
return ModelMatrix(entity.ID, entity.World);
|
||||
return ModelMatrix(EntityWrapper(world, entityID));
|
||||
}
|
||||
|
||||
glm::mat4 Transform::ModelMatrix(EntityID entity, World* world)
|
||||
glm::mat4 TransformSystem::ModelMatrix(EntityWrapper entity)
|
||||
{
|
||||
return AbsoluteTransformation(EntityWrapper(world, entity));
|
||||
|
||||
//glm::vec3 position = Transform::AbsolutePosition(world, entity);
|
||||
//glm::quat orientation = Transform::AbsoluteOrientation(world, entity);
|
||||
//glm::vec3 scale = Transform::AbsoluteScale(world, entity);
|
||||
|
||||
//glm::mat4 modelMatrix = glm::translate(glm::mat4(), position) * glm::toMat4(orientation) * glm::scale(scale);
|
||||
//return modelMatrix;
|
||||
auto cacheIt = MatrixCache.find(entity);
|
||||
ComponentWrapper cTransform = entity["Transform"];
|
||||
bool isDirty = cTransform["Position"].Dirty(DirtySetType::Transform) || cTransform["Orientation"].Dirty(DirtySetType::Transform) || cTransform["Scale"].Dirty(DirtySetType::Transform);
|
||||
if (cacheIt != MatrixCache.end() && !isDirty) {
|
||||
return cacheIt->second;
|
||||
} else {
|
||||
glm::mat4 matrix = glm::translate(AbsolutePosition(entity)) * glm::toMat4(AbsoluteOrientation(entity)) * glm::scale(AbsoluteScale(entity));
|
||||
MatrixCache[entity] = matrix;
|
||||
return matrix;
|
||||
}
|
||||
}
|
||||
|
||||
glm::vec3 Transform::TransformPoint(const glm::vec3& point, const glm::mat4& matrix)
|
||||
glm::vec3 TransformSystem::TransformPoint(const glm::vec3& point, const glm::mat4& matrix)
|
||||
{
|
||||
return glm::vec3(matrix * glm::vec4(point.x, point.y, point.z, 1));
|
||||
}
|
||||
@@ -0,0 +1,162 @@
|
||||
#include "Core/TransformSystem.h"
|
||||
|
||||
std::unordered_map<EntityWrapper, glm::vec3> TransformSystem::PositionCache;
|
||||
std::unordered_map<EntityWrapper, glm::quat> TransformSystem::OrientationCache;
|
||||
std::unordered_map<EntityWrapper, glm::vec3> TransformSystem::ScaleCache;
|
||||
std::unordered_map<EntityWrapper, glm::mat4> TransformSystem::MatrixCache;
|
||||
|
||||
int TransformSystem::RecalculatedPositions = 0;
|
||||
int TransformSystem::RecalculatedOrientations = 0;
|
||||
int TransformSystem::RecalculatedScales = 0;
|
||||
|
||||
TransformSystem::TransformSystem(SystemParams params)
|
||||
: System(params)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &TransformSystem::OnEntityDeleted);
|
||||
}
|
||||
|
||||
bool TransformSystem::OnEntityDeleted(const Events::EntityDeleted& e)
|
||||
{
|
||||
// Clean up deleted entity
|
||||
PositionCache.erase(e.DeletedEntity);
|
||||
OrientationCache.erase(e.DeletedEntity);
|
||||
ScaleCache.erase(e.DeletedEntity);
|
||||
MatrixCache.erase(e.DeletedEntity);
|
||||
return true;
|
||||
}
|
||||
|
||||
//glm::mat4 Transform::AbsoluteTransformation(EntityWrapper entity)
|
||||
//{
|
||||
// glm::mat4 t = glm::mat4(1.f);
|
||||
//
|
||||
// while (entity.Valid()) {
|
||||
// t = glm::translate((const glm::vec3&)entity["Transform"]["Position"]) * glm::toMat4(glm::quat((const glm::vec3&)entity["Transform"]["Orientation"])) * glm::scale((const glm::vec3&)entity["Transform"]["Scale"]) * t;
|
||||
// entity = entity.Parent();
|
||||
// }
|
||||
//
|
||||
// return t;
|
||||
//}
|
||||
|
||||
glm::vec3 TransformSystem::AbsolutePosition(World* world, EntityID entity)
|
||||
{
|
||||
return TransformSystem::AbsolutePosition(EntityWrapper(world, entity));
|
||||
}
|
||||
|
||||
glm::vec3 TransformSystem::AbsolutePosition(EntityWrapper entity)
|
||||
{
|
||||
if (!entity.Valid()) {
|
||||
return glm::vec3();
|
||||
}
|
||||
|
||||
auto cacheIt = PositionCache.find(entity);
|
||||
ComponentWrapper cTransform = entity["Transform"];
|
||||
ComponentWrapper::SubscriptProxy cTransformPosition = cTransform["Position"];
|
||||
if (cacheIt != PositionCache.end() && !cTransformPosition.Dirty(DirtySetType::Transform)) {
|
||||
return cacheIt->second;
|
||||
} else {
|
||||
EntityWrapper parent = entity.Parent();
|
||||
// Calculate position
|
||||
glm::vec3 position = AbsolutePosition(parent) + TransformSystem::AbsoluteOrientation(parent) * (TransformSystem::AbsoluteScale(parent) * (const glm::vec3&)cTransformPosition);
|
||||
// Cache it
|
||||
PositionCache[entity] = position;
|
||||
RecalculatedPositions++;
|
||||
// Unset dirty flag
|
||||
cTransformPosition.SetDirty(DirtySetType::Transform, false);
|
||||
return position;
|
||||
}
|
||||
}
|
||||
|
||||
glm::vec3 TransformSystem::AbsoluteOrientationEuler(EntityWrapper entity)
|
||||
{
|
||||
glm::vec3 orientation;
|
||||
|
||||
while (entity.Valid()) {
|
||||
ComponentWrapper transform = entity["Transform"];
|
||||
orientation += (Field<glm::vec3>)transform["Orientation"];
|
||||
entity = entity.Parent();
|
||||
}
|
||||
|
||||
return orientation;
|
||||
}
|
||||
|
||||
glm::quat TransformSystem::AbsoluteOrientation(World* world, EntityID entity)
|
||||
{
|
||||
return TransformSystem::AbsoluteOrientation(EntityWrapper(world, entity));
|
||||
}
|
||||
|
||||
glm::quat TransformSystem::AbsoluteOrientation(EntityWrapper entity)
|
||||
{
|
||||
if (!entity.Valid()) {
|
||||
return glm::quat();
|
||||
}
|
||||
|
||||
auto cacheIt = OrientationCache.find(entity);
|
||||
ComponentWrapper cTransform = entity["Transform"];
|
||||
ComponentWrapper::SubscriptProxy cTransformOrientation = cTransform["Orientation"];
|
||||
if (cacheIt != OrientationCache.end() && !cTransformOrientation.Dirty(DirtySetType::Transform)) {
|
||||
return cacheIt->second;
|
||||
} else {
|
||||
EntityWrapper parent = entity.Parent();
|
||||
// Calculate orientation
|
||||
glm::quat orientation = AbsoluteOrientation(parent) * glm::quat((const glm::vec3&)cTransformOrientation);
|
||||
// Cache it
|
||||
OrientationCache[entity] = orientation;
|
||||
RecalculatedOrientations++;
|
||||
// Unset dirty flag
|
||||
cTransformOrientation.SetDirty(DirtySetType::Transform, false);
|
||||
return orientation;
|
||||
}
|
||||
}
|
||||
|
||||
glm::vec3 TransformSystem::AbsoluteScale(World* world, EntityID entity)
|
||||
{
|
||||
return TransformSystem::AbsoluteScale(EntityWrapper(world, entity));
|
||||
}
|
||||
|
||||
glm::vec3 TransformSystem::AbsoluteScale(EntityWrapper entity)
|
||||
{
|
||||
if (!entity.Valid()) {
|
||||
return glm::vec3(1.f);
|
||||
}
|
||||
|
||||
auto cacheIt = ScaleCache.find(entity);
|
||||
ComponentWrapper cTransform = entity["Transform"];
|
||||
ComponentWrapper::SubscriptProxy cTransformScale = cTransform["Scale"];
|
||||
if (cacheIt != ScaleCache.end() && !cTransformScale.Dirty(DirtySetType::Transform)) {
|
||||
return cacheIt->second;
|
||||
} else {
|
||||
EntityWrapper parent = entity.Parent();
|
||||
// Calculate scale
|
||||
glm::vec3 scale = AbsoluteScale(parent) * (const glm::vec3&)cTransformScale;
|
||||
// Cache it
|
||||
ScaleCache[entity] = scale;
|
||||
RecalculatedPositions++;
|
||||
// Unset dirty flag
|
||||
cTransformScale.SetDirty(DirtySetType::Transform, false);
|
||||
return scale;
|
||||
}
|
||||
}
|
||||
|
||||
glm::mat4 TransformSystem::ModelMatrix(EntityID entityID, World* world)
|
||||
{
|
||||
return ModelMatrix(EntityWrapper(world, entityID));
|
||||
}
|
||||
|
||||
glm::mat4 TransformSystem::ModelMatrix(EntityWrapper entity)
|
||||
{
|
||||
//auto cacheIt = MatrixCache.find(entity);
|
||||
//ComponentWrapper cTransform = entity["Transform"];
|
||||
//bool isDirty = cTransform["Position"].Dirty(DirtySetType::Transform) || cTransform["Orientation"].Dirty(DirtySetType::Transform) || cTransform["Scale"].Dirty(DirtySetType::Transform);
|
||||
//if (cacheIt != MatrixCache.end() && !isDirty && false) {
|
||||
// return cacheIt->second;
|
||||
//} else {
|
||||
glm::mat4 matrix = glm::translate(AbsolutePosition(entity)) * glm::toMat4(AbsoluteOrientation(entity)) * glm::scale(AbsoluteScale(entity));
|
||||
// MatrixCache[entity] = matrix;
|
||||
return matrix;
|
||||
//}
|
||||
}
|
||||
|
||||
glm::vec3 TransformSystem::TransformPoint(const glm::vec3& point, const glm::mat4& matrix)
|
||||
{
|
||||
return glm::vec3(matrix * glm::vec4(point.x, point.y, point.z, 1));
|
||||
}
|
||||
@@ -13,8 +13,8 @@ void UniformScaleSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper
|
||||
return;
|
||||
}
|
||||
|
||||
float distance = glm::length((glm::vec3)entity["Transform"]["Position"] - (glm::vec3&)m_Camera["Transform"]["Position"]);
|
||||
entity["Transform"]["Scale"] = (glm::vec3&)cUniformScale["Scale"] * distance;
|
||||
float distance = glm::length((glm::vec3)entity["Transform"]["Position"] - (const glm::vec3&)m_Camera["Transform"]["Position"]);
|
||||
entity["Transform"]["Scale"] = (const glm::vec3&)cUniformScale["Scale"] * distance;
|
||||
}
|
||||
|
||||
bool UniformScaleSystem::OnSetCamera(const Events::SetCamera& e)
|
||||
|
||||
@@ -48,7 +48,7 @@ bool World::ValidEntity(EntityID entity) const
|
||||
void World::RegisterComponent(const ComponentInfo& ci)
|
||||
{
|
||||
if (m_ComponentPools.find(ci.Name) == m_ComponentPools.end()) {
|
||||
m_ComponentPools[ci.Name] = new ComponentPool(ci);
|
||||
m_ComponentPools[ci.Name] = new ComponentPool(ci, this);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -95,7 +95,7 @@ void World::DeleteComponent(EntityID entity, const std::string& componentType)
|
||||
}
|
||||
}
|
||||
|
||||
const ComponentPool* World::GetComponents(const std::string& componentType)
|
||||
ComponentPool* World::GetComponents(const std::string& componentType)
|
||||
{
|
||||
auto it = m_ComponentPools.find(componentType);
|
||||
return (it != m_ComponentPools.end()) ? it->second : nullptr;
|
||||
@@ -223,7 +223,7 @@ void World::deleteEntityRecursive(EntityID entity, bool cascaded /*= false*/)
|
||||
|
||||
if (m_EventBroker != nullptr) {
|
||||
Events::EntityDeleted e;
|
||||
e.DeletedEntity = entity;
|
||||
e.DeletedEntity = EntityWrapper(this, entity);
|
||||
e.Cascaded = cascaded;
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
@@ -381,6 +381,10 @@ bool EditorGUI::drawComponentField(ComponentWrapper& c, const ComponentInfo::Fie
|
||||
ImGui::TextDisabled(field.Type.c_str());
|
||||
}
|
||||
|
||||
if (dirty) {
|
||||
c[field.Name].SetAllDirty();
|
||||
}
|
||||
|
||||
ImGui::PopID();
|
||||
|
||||
return dirty;
|
||||
|
||||
@@ -52,7 +52,7 @@ void EditorRenderSystem::Update(double dt)
|
||||
}
|
||||
|
||||
EntityWrapper entity(m_World, cModel.EntityID);
|
||||
glm::mat4 modelMatrix = Transform::ModelMatrix(entity.ID, entity.World);
|
||||
glm::mat4 modelMatrix = TransformSystem::ModelMatrix(entity.ID, entity.World);
|
||||
for (auto matGroup : model->MaterialGroups()) {
|
||||
std::shared_ptr<ModelJob> modelJob = std::make_shared<ModelJob>(model, scene.Camera, modelMatrix, matGroup, cModel, entity.World, glm::vec4(0), 0.f, false, false);
|
||||
if (cModel["Transparent"]) {
|
||||
|
||||
@@ -75,20 +75,20 @@ void EditorSystem::Update(double dt)
|
||||
if (isAnyParentMissingTransform(m_CurrentSelection.ID)) {
|
||||
return;
|
||||
}
|
||||
(glm::vec3&)m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection);
|
||||
(Field<glm::vec3>)m_Widget["Transform"]["Position"] = TransformSystem::AbsolutePosition(m_CurrentSelection);
|
||||
if (m_WidgetSpace == EditorGUI::WidgetSpace::Local) {
|
||||
(glm::vec3&)m_Widget["Transform"]["Orientation"] = Transform::AbsoluteOrientationEuler(m_CurrentSelection);
|
||||
m_Widget["Transform"]["Orientation"] = TransformSystem::AbsoluteOrientationEuler(m_CurrentSelection);
|
||||
} else {
|
||||
(glm::vec3&)m_Widget["Transform"]["Orientation"] = glm::vec3(0, 0, 0);
|
||||
m_Widget["Transform"]["Orientation"] = glm::vec3(0, 0, 0);
|
||||
}
|
||||
}
|
||||
m_EditorWorldSystemPipeline->Update(actualDelta);
|
||||
|
||||
ComponentWrapper& cameraTransform = m_EditorCamera["Transform"];
|
||||
glm::vec3& ori = cameraTransform["Orientation"];
|
||||
ori.x = m_EditorCameraInputController->Rotation().x;
|
||||
ori.y = m_EditorCameraInputController->Rotation().y;
|
||||
glm::vec3& pos = cameraTransform["Position"];
|
||||
Field<glm::vec3> ori = cameraTransform["Orientation"];
|
||||
ori.x(m_EditorCameraInputController->Rotation().x);
|
||||
ori.y(m_EditorCameraInputController->Rotation().y);
|
||||
Field<glm::vec3> pos = cameraTransform["Position"];
|
||||
pos += m_EditorCameraInputController->Movement() * glm::inverse(glm::quat(ori)) * (float)actualDelta;
|
||||
}
|
||||
}
|
||||
@@ -104,7 +104,7 @@ void EditorSystem::Enable()
|
||||
eSetCamera.CameraEntity = m_EditorCamera;
|
||||
m_EventBroker->Publish(eSetCamera);
|
||||
if (m_ActualCamera.Valid()) {
|
||||
(glm::vec3&)m_EditorCamera["Transform"]["Position"] = Transform::AbsolutePosition(m_ActualCamera);
|
||||
(Field<glm::vec3>)m_EditorCamera["Transform"]["Position"] = TransformSystem::AbsolutePosition(m_ActualCamera);
|
||||
}
|
||||
|
||||
// Pause the world we're editing
|
||||
@@ -213,19 +213,19 @@ bool EditorSystem::OnWidgetDelta(const Events::WidgetDelta& e)
|
||||
glm::vec3 parentScale(1.f);
|
||||
EntityWrapper parent = m_CurrentSelection.Parent();
|
||||
if (parent.Valid()) {
|
||||
parentOrientation = glm::inverse(Transform::AbsoluteOrientation(parent));
|
||||
parentScale = Transform::AbsoluteScale(parent);
|
||||
parentOrientation = glm::inverse(TransformSystem::AbsoluteOrientation(parent));
|
||||
parentScale = TransformSystem::AbsoluteScale(parent);
|
||||
}
|
||||
(glm::vec3&)m_CurrentSelection["Transform"]["Position"] += parentOrientation * e.Translation / parentScale;
|
||||
(Field<glm::vec3>)m_CurrentSelection["Transform"]["Position"] += parentOrientation * e.Translation / parentScale;
|
||||
} else if (m_WidgetSpace == EditorGUI::WidgetSpace::Local) {
|
||||
glm::vec3 parentScale(1.f);
|
||||
EntityWrapper parent = m_CurrentSelection.Parent();
|
||||
if (parent.Valid()) {
|
||||
parentScale = Transform::AbsoluteScale(parent);
|
||||
parentScale = TransformSystem::AbsoluteScale(parent);
|
||||
}
|
||||
glm::quat selectionOri = glm::quat((glm::vec3)m_CurrentSelection["Transform"]["Orientation"]);
|
||||
glm::vec3 localTranslation = selectionOri * e.Translation / parentScale;
|
||||
(glm::vec3&)m_CurrentSelection["Transform"]["Position"] += localTranslation;
|
||||
(Field<glm::vec3>)m_CurrentSelection["Transform"]["Position"] += localTranslation;
|
||||
}
|
||||
m_EditorGUI->SetDirty(m_CurrentSelection);
|
||||
}
|
||||
@@ -312,7 +312,7 @@ void EditorSystem::setWidgetMode(EditorGUI::WidgetMode mode)
|
||||
break;
|
||||
}
|
||||
|
||||
m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection.World, m_CurrentSelection.ID);
|
||||
m_Widget["Transform"]["Position"] = TransformSystem::AbsolutePosition(m_CurrentSelection.World, m_CurrentSelection.ID);
|
||||
}
|
||||
|
||||
bool EditorSystem::isAnyParentMissingTransform(EntityID entityID)
|
||||
|
||||
@@ -640,8 +640,8 @@ void Client::sendLocalPlayerTransform()
|
||||
Packet packet(MessageType::PlayerTransform, m_SendPacketID);
|
||||
|
||||
ComponentWrapper cTransform = m_LocalPlayer["Transform"];
|
||||
glm::vec3& position = cTransform["Position"];
|
||||
glm::vec3& orientation = cTransform["Orientation"];
|
||||
const glm::vec3& position = cTransform["Position"];
|
||||
const glm::vec3& orientation = cTransform["Orientation"];
|
||||
packet.WritePrimitive(position.x);
|
||||
packet.WritePrimitive(position.y);
|
||||
packet.WritePrimitive(position.z);
|
||||
|
||||
@@ -249,7 +249,7 @@ void Server::addPlayersToPacket(Packet & packet, EntityID entityID)
|
||||
for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
|
||||
ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
|
||||
if (fieldInfo.Type == "string") {
|
||||
std::string& value = componentWrapper[componentField];
|
||||
const std::string& value = componentWrapper[componentField];
|
||||
packet.WriteString(value);
|
||||
} else {
|
||||
packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
|
||||
@@ -293,7 +293,7 @@ void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
|
||||
for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
|
||||
ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
|
||||
if (fieldInfo.Type == "string") {
|
||||
std::string& value = componentWrapper[componentField];
|
||||
const std::string& value = componentWrapper[componentField];
|
||||
packet.WriteString(value);
|
||||
} else {
|
||||
packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
|
||||
@@ -513,7 +513,7 @@ bool Server::OnEntityDeleted(const Events::EntityDeleted & e)
|
||||
{
|
||||
if (!e.Cascaded) {
|
||||
Packet packet = Packet(MessageType::EntityDeleted);
|
||||
packet.WritePrimitive<EntityID>(e.DeletedEntity);
|
||||
packet.WritePrimitive<EntityID>(e.DeletedEntity.ID);
|
||||
reliableBroadcast(packet);
|
||||
}
|
||||
return false;
|
||||
|
||||
@@ -73,7 +73,8 @@ void AnimationSystem::UpdateAnimations(double dt)
|
||||
|
||||
Model* model;
|
||||
try {
|
||||
model = ResourceManager::Load<::Model, true>(modelEntity["Model"]["Resource"]);
|
||||
Field<std::string> res = modelEntity["Model"]["Resource"];
|
||||
model = ResourceManager::Load<::Model, true>(res);
|
||||
} catch (const std::exception&) {
|
||||
return;
|
||||
}
|
||||
@@ -89,23 +90,23 @@ void AnimationSystem::UpdateAnimations(double dt)
|
||||
continue;;
|
||||
}
|
||||
|
||||
double animationSpeed = (double)animationC["Speed"];
|
||||
double animationSpeed = (const double&)animationC["Speed"];
|
||||
|
||||
if((bool)animationC["Reverse"]) {
|
||||
if((const bool&)animationC["Reverse"]) {
|
||||
animationSpeed *= -1;
|
||||
}
|
||||
|
||||
|
||||
if ((bool)animationC["Play"]) {
|
||||
if ((const bool&)animationC["Play"]) {
|
||||
|
||||
double nextTime = (double)animationC["Time"] + animationSpeed * dt;
|
||||
if (!(bool)animationC["Loop"]) {
|
||||
double nextTime = (Field<double>)animationC["Time"] + animationSpeed * dt;
|
||||
if (!(Field<bool>)animationC["Loop"]) {
|
||||
if (nextTime > animation->Duration) {
|
||||
nextTime = animation->Duration;
|
||||
(bool&)animationC["Play"] = false;
|
||||
(Field<bool>)animationC["Play"] = false;
|
||||
} else if (nextTime < 0) {
|
||||
nextTime = 0;
|
||||
(bool&)animationC["Play"] = false;
|
||||
(Field<bool>)animationC["Play"] = false;
|
||||
}
|
||||
} else {
|
||||
if (nextTime > animation->Duration) {
|
||||
@@ -119,7 +120,7 @@ void AnimationSystem::UpdateAnimations(double dt)
|
||||
}
|
||||
}
|
||||
}
|
||||
(double&)animationC["Time"] = nextTime;
|
||||
(Field<double>)animationC["Time"] = nextTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -214,15 +215,15 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
|
||||
if (entity.Valid()) {
|
||||
if (entity.HasComponent("Animation")) {
|
||||
const Skeleton::Animation* animation = skeleton->GetAnimation(entity["Animation"]["AnimationName"]);
|
||||
(bool&)entity["Animation"]["Reverse"] = e.Reverse;
|
||||
(Field<bool>)entity["Animation"]["Reverse"] = e.Reverse;
|
||||
|
||||
if (e.Restart) {
|
||||
if (animation != nullptr) {
|
||||
if (e.Restart) {
|
||||
if (e.Reverse) {
|
||||
(double&)entity["Animation"]["Time"] = animation->Duration;
|
||||
(Field<double>)entity["Animation"]["Time"] = animation->Duration;
|
||||
} else {
|
||||
(double&)entity["Animation"]["Time"] = 0.0;
|
||||
(Field<double>)entity["Animation"]["Time"] = 0.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -260,15 +261,15 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
|
||||
if (entity.Valid()) {
|
||||
if (entity.HasComponent("Animation")) {
|
||||
const Skeleton::Animation* animation = skeleton->GetAnimation(entity["Animation"]["AnimationName"]);
|
||||
(bool&)entity["Animation"]["Reverse"] = e.Reverse;
|
||||
entity["Animation"]["Reverse"] = e.Reverse;
|
||||
|
||||
if (e.Restart) {
|
||||
if (animation != nullptr) {
|
||||
if (e.Restart) {
|
||||
if (e.Reverse) {
|
||||
(double&)entity["Animation"]["Time"] = animation->Duration;
|
||||
entity["Animation"]["Time"] = animation->Duration;
|
||||
} else {
|
||||
(double&)entity["Animation"]["Time"] = 0.0;
|
||||
entity["Animation"]["Time"] = 0.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -283,7 +284,7 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
|
||||
|
||||
bool AnimationSystem::OnEntityDeleted(Events::EntityDeleted& e)
|
||||
{
|
||||
EntityWrapper entity = EntityWrapper(m_World, e.DeletedEntity);
|
||||
EntityWrapper entity = e.DeletedEntity;
|
||||
|
||||
if (entity.HasComponent("Model")) {
|
||||
Model* model;
|
||||
|
||||
@@ -13,7 +13,7 @@ BlendTree::BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton)
|
||||
m_Root = new Node();
|
||||
m_Root->Entity = ModelEntity;
|
||||
m_Root->Name = ModelEntity.Name();
|
||||
m_Root->Pose = m_Skeleton->GetFrameBones(animation, (double)ModelEntity["Animation"]["Time"], (bool)ModelEntity["Animation"]["Additive"]);
|
||||
m_Root->Pose = m_Skeleton->GetFrameBones(animation, (const double&)ModelEntity["Animation"]["Time"], (const bool&)ModelEntity["Animation"]["Additive"]);
|
||||
m_Root->Parent = nullptr;
|
||||
m_Root->Type = NodeType::Animation;
|
||||
|
||||
@@ -23,9 +23,9 @@ BlendTree::BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton)
|
||||
m_Root->Name = ModelEntity.Name();
|
||||
m_Root->Parent = nullptr;
|
||||
m_Root->Type = NodeType::Blend;
|
||||
m_Root->Weight = (double)ModelEntity["Blend"]["Weight"];
|
||||
m_Root->SubTreeRoot = (bool)ModelEntity["Blend"]["SubTreeRoot"];
|
||||
(double&)ModelEntity["Blend"]["Weight"] = glm::clamp((double)ModelEntity["Blend"]["Weight"], 0.0, 1.0);
|
||||
m_Root->Weight = (const double&)ModelEntity["Blend"]["Weight"];
|
||||
m_Root->SubTreeRoot = (const bool&)ModelEntity["Blend"]["SubTreeRoot"];
|
||||
ModelEntity["Blend"]["Weight"] = glm::clamp((const double&)ModelEntity["Blend"]["Weight"], 0.0, 1.0);
|
||||
m_Root->Child[0] = FillTreeByName(m_Root, (std::string)ModelEntity["Blend"]["Pose1"], ModelEntity);
|
||||
m_Root->Child[1] = FillTreeByName(m_Root, (std::string)ModelEntity["Blend"]["Pose2"], ModelEntity);
|
||||
|
||||
@@ -117,7 +117,7 @@ BlendTree::Node* BlendTree::FillTreeByName(Node* parentNode, std::string name, E
|
||||
Node* node = new Node();
|
||||
node->Entity = childEntity;
|
||||
node->Name = childEntity.Name();
|
||||
node->Pose = m_Skeleton->GetFrameBones(animation, (double)childEntity["Animation"]["Time"], (bool)childEntity["Animation"]["Additive"]);
|
||||
node->Pose = m_Skeleton->GetFrameBones(animation, (const double&)childEntity["Animation"]["Time"], (const bool&)childEntity["Animation"]["Additive"]);
|
||||
node->Parent = parentNode;
|
||||
node->Type = NodeType::Animation;
|
||||
return node;
|
||||
@@ -128,9 +128,9 @@ BlendTree::Node* BlendTree::FillTreeByName(Node* parentNode, std::string name, E
|
||||
node->Name = childEntity.Name();
|
||||
node->Parent = parentNode;
|
||||
node->Type = NodeType::Blend;
|
||||
(double&)childEntity["Blend"]["Weight"] = glm::clamp((double)childEntity["Blend"]["Weight"], 0.0, 1.0);
|
||||
node->Weight = (double)childEntity["Blend"]["Weight"];
|
||||
node->SubTreeRoot = (bool)childEntity["Blend"]["SubTreeRoot"];
|
||||
childEntity["Blend"]["Weight"] = glm::clamp((const double&)childEntity["Blend"]["Weight"], 0.0, 1.0);
|
||||
node->Weight = (const double&)childEntity["Blend"]["Weight"];
|
||||
node->SubTreeRoot = (const bool&)childEntity["Blend"]["SubTreeRoot"];
|
||||
//if (node->Weight < 1.f && node->Weight > 0.f) {
|
||||
node->Child[0] = FillTreeByName(node, (std::string)childEntity["Blend"]["Pose1"], childEntity);
|
||||
node->Child[1] = FillTreeByName(node, (std::string)childEntity["Blend"]["Pose2"], childEntity);
|
||||
@@ -210,7 +210,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
|
||||
|
||||
if (entity.Valid()) {
|
||||
if (entity.HasComponent("Blend")) {
|
||||
(double&)entity["Blend"]["Weight"] = blendInfo.Weight;
|
||||
entity["Blend"]["Weight"] = blendInfo.Weight;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -225,7 +225,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
|
||||
|
||||
if (entity.Valid()) {
|
||||
if (entity.HasComponent("Animation")) {
|
||||
(bool&)entity["Animation"]["Play"] = true;
|
||||
entity["Animation"]["Play"] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -259,7 +259,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
|
||||
}
|
||||
|
||||
double weight = ((goalWeight - startWeight) * blendInfo.progress) + startWeight;
|
||||
(double&)currentNode->Entity["Blend"]["Weight"] = weight;
|
||||
currentNode->Entity["Blend"]["Weight"] = weight;
|
||||
currentNode->Weight = weight;
|
||||
|
||||
lastNode = currentNode;
|
||||
@@ -322,7 +322,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
|
||||
}
|
||||
|
||||
double weight = ((goalWeight - startWeight) * blendInfo.progress) + startWeight;
|
||||
(double&)currentNode->Entity["Blend"]["Weight"] = weight;
|
||||
currentNode->Entity["Blend"]["Weight"] = weight;
|
||||
currentNode->Weight = weight;
|
||||
|
||||
lastNode = currentNode;
|
||||
|
||||
@@ -119,6 +119,21 @@ GLuint BlurHUD::Draw(GLuint texture, RenderScene& scene)
|
||||
{
|
||||
GLERROR("DrawBloomPass::Draw: Pre");
|
||||
|
||||
bool shouldRun = false;
|
||||
for (auto& job : scene.Jobs.SpriteJob) {
|
||||
auto spriteJob = std::dynamic_pointer_cast<SpriteJob>(job);
|
||||
if (!spriteJob) {
|
||||
continue;
|
||||
}
|
||||
if (!spriteJob->BlurBackground) {
|
||||
continue;
|
||||
}
|
||||
shouldRun = true;
|
||||
break;
|
||||
}
|
||||
if(!shouldRun) {
|
||||
return m_BlackTexture->m_Texture;
|
||||
}
|
||||
FillStencil(scene);
|
||||
|
||||
RenderState state;
|
||||
@@ -226,6 +241,7 @@ void BlurHUD::FillStencil(RenderScene& scene)
|
||||
GLuint shaderHandle = m_FillDepthStencilProgram->GetHandle();
|
||||
glm::mat4 VP = scene.Camera->ProjectionMatrix() * scene.Camera->ViewMatrix();
|
||||
|
||||
|
||||
for (auto& job : scene.Jobs.SpriteJob) {
|
||||
auto spriteJob = std::dynamic_pointer_cast<SpriteJob>(job);
|
||||
if (!spriteJob) {
|
||||
|
||||
@@ -55,13 +55,13 @@ void BoneAttachmentSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapp
|
||||
glm::vec3 angles = glm::eulerAngles(rotation);
|
||||
|
||||
if ((bool)entity["BoneAttachment"]["InheritPosition"]) {
|
||||
(glm::vec3&)entity["Transform"]["Position"] = translation + (glm::vec3)entity["BoneAttachment"]["PositionOffset"];
|
||||
entity["Transform"]["Position"] = translation + (glm::vec3)entity["BoneAttachment"]["PositionOffset"];
|
||||
}
|
||||
if ((bool)entity["BoneAttachment"]["InheritOrientation"]) {
|
||||
(glm::vec3&)entity["Transform"]["Orientation"] = angles;
|
||||
entity["Transform"]["Orientation"] = angles;
|
||||
}
|
||||
if ((bool)entity["BoneAttachment"]["InheritScale"]) {
|
||||
(glm::vec3&)entity["Transform"]["Scale"] = scale * (glm::vec3)entity["BoneAttachment"]["ScaleOffset"];
|
||||
entity["Transform"]["Scale"] = scale * (glm::vec3)entity["BoneAttachment"]["ScaleOffset"];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -6,18 +6,16 @@ CubeMapPass::CubeMapPass(IRenderer* renderer)
|
||||
LoadTextures("Nevada");
|
||||
}
|
||||
|
||||
void CubeMapPass::LoadTextures(std::string input)
|
||||
void CubeMapPass::LoadTextures(std::string cubemapName)
|
||||
{
|
||||
if (m_PreviusCubeMapTexture != input) {
|
||||
if (m_PreviusCubeMapTexture != cubemapName) {
|
||||
m_CubeMapTextures.clear();
|
||||
for (int i = 0; i < 6; i++) {
|
||||
std::string str;
|
||||
str = "Textures/Test/CubeMap/" + input + "/CubeMapTest0" + std::to_string(i) + ".png";
|
||||
Texture* img = ResourceManager::Load<Texture>(str);
|
||||
m_CubeMapTextures.push_back(img);
|
||||
std::string path = "Textures/Test/CubeMap/" + cubemapName + "/CubeMapTest0" + std::to_string(i) + ".png";
|
||||
m_CubeMapTextures.push_back(path);
|
||||
}
|
||||
GenerateCubeMapTexture();
|
||||
m_PreviusCubeMapTexture = input;
|
||||
m_PreviusCubeMapTexture = cubemapName;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,7 +27,9 @@ void CubeMapPass::GenerateCubeMapTexture()
|
||||
glBindTexture(GL_TEXTURE_CUBE_MAP, m_CubeMapTexture);
|
||||
|
||||
for (int i = 0; i < 6; i++) {
|
||||
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGBA32F, m_CubeMapTextures[0]->Width, m_CubeMapTextures[0]->Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, m_CubeMapTextures[i]->Data);
|
||||
PNG* img = ResourceManager::Load<PNG>(m_CubeMapTextures[i]);
|
||||
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X + i, 0, GL_RGBA32F, img->Width, img->Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, img->Data);
|
||||
ResourceManager::Release("PNG", m_CubeMapTextures[i]);
|
||||
}
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
|
||||
@@ -1333,7 +1333,12 @@ void DrawFinalPass::BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<E
|
||||
|
||||
glUniform3fv(glGetUniformLocation(shaderHandle, "ExplosionOrigin"), 1, glm::value_ptr(job->ExplosionOrigin));
|
||||
GLERROR("Bind 6 uniform");
|
||||
glUniform1f(glGetUniformLocation(shaderHandle, "TimeSinceDeath"), job->TimeSinceDeath);
|
||||
if (job->Reverse == false) {
|
||||
glUniform1f(glGetUniformLocation(shaderHandle, "TimeSinceDeath"), job->TimeSinceDeath);
|
||||
}
|
||||
else {
|
||||
glUniform1f(glGetUniformLocation(shaderHandle, "TimeSinceDeath"), (job->ExplosionDuration - job->TimeSinceDeath));
|
||||
}
|
||||
GLERROR("Bind 7 uniform");
|
||||
glUniform1f(glGetUniformLocation(shaderHandle, "ExplosionDuration"), job->ExplosionDuration);
|
||||
GLERROR("Bind 8 uniform");
|
||||
@@ -1351,6 +1356,10 @@ void DrawFinalPass::BindExplosionUniforms(GLuint shaderHandle, std::shared_ptr<E
|
||||
GLERROR("Bind 14 uniform");
|
||||
glUniform1i(glGetUniformLocation(shaderHandle, "ExponentialAccelaration"), job->ExponentialAccelaration);
|
||||
GLERROR("Bind 15 uniform");
|
||||
glUniform1i(glGetUniformLocation(shaderHandle, "Reverse"), job->Reverse);
|
||||
GLERROR("Bind 15-2 uniform");
|
||||
glUniform1f(glGetUniformLocation(shaderHandle, "ColorDistanceScalar"), job->ColorDistanceScalar);
|
||||
GLERROR("Bind 15-3 uniform");
|
||||
|
||||
glUniform4fv(glGetUniformLocation(shaderHandle, "Color"), 1, glm::value_ptr(job->Color));
|
||||
GLERROR("Bind 16 uniform");
|
||||
|
||||
@@ -71,7 +71,7 @@ void RenderSystem::fillSprites(std::list<std::shared_ptr<RenderJob>>& jobs, Worl
|
||||
float minScale = (float)(double)indicator["MinScale"];
|
||||
bool hasTeam = indicator["VisibleForSingleTeamOnly"];
|
||||
isIndicator = true;
|
||||
glm::vec3 pos = Transform::AbsolutePosition(entity);
|
||||
glm::vec3 pos = TransformSystem::AbsolutePosition(entity);
|
||||
|
||||
|
||||
EntityWrapper entityTeam;
|
||||
@@ -138,7 +138,7 @@ void RenderSystem::fillSprites(std::list<std::shared_ptr<RenderJob>>& jobs, Worl
|
||||
modelMatrix[3][2] = pos.z;
|
||||
modelMatrix[3][3] = 1.0f;
|
||||
|
||||
glm::mat4 tranformationMatrix = modelMatrix * glm::scale(Transform::AbsoluteScale(entity));
|
||||
glm::mat4 tranformationMatrix = modelMatrix * glm::scale(TransformSystem::AbsoluteScale(entity));
|
||||
glm::vec4 tmp = tranformationMatrix * glm::vec4(glm::vec3(0.5, 0.5, 0), 1.0f);
|
||||
glm::vec2 projectedTopRight = m_Camera->WorldToScreen(glm::vec3(tmp), m_Renderer->GetViewportSize());
|
||||
tmp = tranformationMatrix * glm::vec4(glm::vec3(-0.5, -0.5, 0), 1.0f);
|
||||
@@ -151,7 +151,7 @@ void RenderSystem::fillSprites(std::list<std::shared_ptr<RenderJob>>& jobs, Worl
|
||||
modelMatrix = tranformationMatrix;
|
||||
}
|
||||
else {
|
||||
modelMatrix = Transform::ModelMatrix(entity.ID, world);
|
||||
modelMatrix = TransformSystem::ModelMatrix(entity.ID, world);
|
||||
}
|
||||
|
||||
|
||||
@@ -184,7 +184,7 @@ bool RenderSystem::isEntityVisible(EntityWrapper& entity)
|
||||
}
|
||||
|
||||
// Hide things parented to local player if they have the HiddenFromLocalPlayer component
|
||||
bool outOfBodyExperience = ResourceManager::Load<ConfigFile>("Config.ini")->Get<bool>("Debug.OutOfBodyExperience", false);
|
||||
bool outOfBodyExperience = false; // ResourceManager::Load<ConfigFile>("Config.ini")->Get<bool>("Debug.OutOfBodyExperience", false);
|
||||
if (
|
||||
(entity.HasComponent("HiddenForLocalPlayer") || entity.FirstParentWithComponent("HiddenForLocalPlayer").Valid())
|
||||
&& (entity == m_LocalPlayer || entity.IsChildOf(m_LocalPlayer))
|
||||
@@ -250,7 +250,7 @@ void RenderSystem::fillModels(RenderScene::Queues &Jobs)
|
||||
|
||||
bool isShielded = m_World->HasComponent(cModel.EntityID, "Shielded") || m_World->HasComponent(cModel.EntityID, "Player");
|
||||
|
||||
glm::mat4 modelMatrix = Transform::ModelMatrix(cModel.EntityID, m_World);
|
||||
glm::mat4 modelMatrix = TransformSystem::ModelMatrix(cModel.EntityID, m_World);
|
||||
//Loop through all materialgroups of a model
|
||||
for (auto matGroup : model->MaterialGroups()) {
|
||||
//If the model has an explosioneffect component, we will add an explosioneffectjob
|
||||
@@ -422,7 +422,7 @@ void RenderSystem::fillText(std::list<std::shared_ptr<RenderJob>>& jobs, World*
|
||||
}
|
||||
}
|
||||
|
||||
glm::mat4 modelMatrix = Transform::ModelMatrix(textComponent.EntityID, world);
|
||||
glm::mat4 modelMatrix = TransformSystem::ModelMatrix(textComponent.EntityID, world);
|
||||
std::shared_ptr<TextJob> textJob = std::shared_ptr<TextJob>(new TextJob(modelMatrix, font, textComponent));
|
||||
jobs.push_back(textJob);
|
||||
|
||||
@@ -440,8 +440,8 @@ void RenderSystem::Update(double dt)
|
||||
|
||||
// Update the current camera used for rendering
|
||||
if (m_CurrentCamera.Valid()) {
|
||||
m_Camera->SetPosition(Transform::AbsolutePosition(m_CurrentCamera));
|
||||
m_Camera->SetOrientation(Transform::AbsoluteOrientation(m_CurrentCamera));
|
||||
m_Camera->SetPosition(TransformSystem::AbsolutePosition(m_CurrentCamera));
|
||||
m_Camera->SetOrientation(TransformSystem::AbsoluteOrientation(m_CurrentCamera));
|
||||
}
|
||||
|
||||
RenderScene scene;
|
||||
|
||||
@@ -19,7 +19,6 @@ Texture::Texture(std::string path)
|
||||
}
|
||||
|
||||
// Construct the OpenGL texture
|
||||
|
||||
glGenTextures(1, &m_Texture);
|
||||
glBindTexture(GL_TEXTURE_2D, m_Texture);
|
||||
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
@@ -30,6 +29,8 @@ Texture::Texture(std::string path)
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
GLERROR("Texture load");
|
||||
|
||||
ResourceManager::Release("PNG", path);
|
||||
}
|
||||
|
||||
Texture::~Texture()
|
||||
|
||||
@@ -7,6 +7,7 @@ SoundManager::SoundManager(World* world, EventBroker* eventBroker)
|
||||
m_World = world;
|
||||
m_BGMVolumeChannel = config->Get<float>("Sound.BGMVolume", 1.f);
|
||||
m_SFXVolumeChannel = config->Get<float>("Sound.SFXVolume", 1.f);
|
||||
m_AnnouncerVolumeChannel = config->Get<float>("Sound.AnnouncerVolume", 1.f);
|
||||
|
||||
initOpenAL();
|
||||
alSpeedOfSound(340.29f);
|
||||
@@ -16,16 +17,23 @@ SoundManager::SoundManager(World* world, EventBroker* eventBroker)
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlaySoundOnEntity, &SoundManager::OnPlaySoundOnEntity);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlaySoundOnPosition, &SoundManager::OnPlaySoundOnPosition);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayBackgroundMusic, &SoundManager::OnPlayBackgroundMusic);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayAnnouncerVoice, &SoundManager::OnPlayAnnouncerVoice);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EStopSound, &SoundManager::OnStopSound);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPauseSound, &SoundManager::OnPauseSound);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EContinueSound, &SoundManager::OnContinueSound);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ESetBGMGain, &SoundManager::OnSetBGMGain);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ESetSFXGain, &SoundManager::OnSetSFXGain);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ESetAnnouncerGain, &SoundManager::OnSetAnnouncerGain);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPause, &SoundManager::OnPause);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EResume, &SoundManager::OnResume);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EComponentAttached, &SoundManager::OnComponentAttached);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &SoundManager::OnPlayerSpawned);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayQueueOnEntity, &SoundManager::OnPlayQueueOnEntity);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EChangeBGM, &SoundManager::OnChangeBGM);
|
||||
|
||||
Events::ChangeBGM e;
|
||||
e.FilePath = "Audio/bgm/MenuMusic.wav";
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
SoundManager::~SoundManager()
|
||||
@@ -56,13 +64,11 @@ void SoundManager::stopEmitters()
|
||||
void SoundManager::Update(double dt)
|
||||
{
|
||||
m_EventBroker->Process<SoundManager>();
|
||||
deleteInactiveEmitters(); // can be optimized with "EEntityDeleted"
|
||||
deleteInactiveEmitters();
|
||||
updateEmitters(dt);
|
||||
updateListener(dt);
|
||||
|
||||
// Editor debug info
|
||||
ImGui::SliderFloat("BGM", &m_BGMVolumeChannel, 0.0f, 1.0f, "%.3f", 1.0f);
|
||||
ImGui::SliderFloat("SFX", &m_SFXVolumeChannel, 0.0f, 1.0f, "%.3f", 1.0f);
|
||||
if (m_DrumLoopHasBeenStarted)
|
||||
matchBGMLoop();
|
||||
}
|
||||
|
||||
void SoundManager::deleteInactiveEmitters()
|
||||
@@ -113,18 +119,18 @@ void SoundManager::updateEmitters(double dt)
|
||||
if (!m_World->ValidEntity(m_World->GetParent(it->first))) {
|
||||
return;
|
||||
}
|
||||
glm::vec3 nextPos = Transform::AbsolutePosition(m_World, it->first);
|
||||
glm::vec3 nextPos = TransformSystem::AbsolutePosition(m_World, it->first);
|
||||
// Calculate velocity
|
||||
glm::vec3 velocity = glm::vec3(nextPos - previousPos) / (float)dt;
|
||||
setSourcePos(it->second->ALsource, nextPos);
|
||||
setSourceVel(it->second->ALsource, velocity);
|
||||
//setSourceVel(it->second->ALsource, glm::vec3(0));
|
||||
|
||||
auto emitter = m_World->GetComponent(it->first, "SoundEmitter");
|
||||
setSoundProperties(it->second, &emitter);
|
||||
|
||||
// Path changed
|
||||
if (it->second->SoundResource->Path() != (std::string)emitter["FilePath"]) {
|
||||
it->second->SoundResource = ResourceManager::Load<Sound>((std::string)emitter["FilePath"]);
|
||||
if (it->second->SoundResource->Path() != (const std::string&)emitter["FilePath"]) {
|
||||
it->second->SoundResource = ResourceManager::Load<Sound>((const std::string&)emitter["FilePath"]);
|
||||
if (it->second->SoundResource->Buffer() != 0) {
|
||||
playSound(it->second);
|
||||
}
|
||||
@@ -147,11 +153,11 @@ void SoundManager::updateListener(double dt)
|
||||
if (listener.IsChildOf(m_LocalPlayer) || listener == m_LocalPlayer) {
|
||||
glm::vec3 previousPos;
|
||||
alGetListener3f(AL_POSITION, &previousPos.x, &previousPos.y, &previousPos.z); // Get previous pos
|
||||
glm::vec3 nextPos = Transform::AbsolutePosition(listener); // Get next (current) pos
|
||||
glm::vec3 nextPos = TransformSystem::AbsolutePosition(listener); // Get next (current) pos
|
||||
glm::vec3 velocity = glm::vec3(nextPos - previousPos) / (float)dt; // Calculate velocity
|
||||
setListenerPos(nextPos);
|
||||
setListenerVel(velocity);
|
||||
setListenerOri(glm::eulerAngles(Transform::AbsoluteOrientation(listener)));
|
||||
setListenerOri(glm::eulerAngles(TransformSystem::AbsoluteOrientation(listener)));
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -166,9 +172,34 @@ Source* SoundManager::createSource(std::string filePath)
|
||||
Source* source = new Source();
|
||||
source->ALsource = alSource;
|
||||
source->SoundResource = ResourceManager::Load<Sound>(filePath);
|
||||
source->Duration = getDurationSeconds(source);
|
||||
return source;
|
||||
}
|
||||
|
||||
void SoundManager::matchBGMLoop()
|
||||
{
|
||||
if (m_CurrentBGMCombo == nullptr)
|
||||
return;
|
||||
auto cCapturePoints = m_World->GetComponents("CapturePoint");
|
||||
for (auto it = cCapturePoints->begin(); it != cCapturePoints->end(); it++) {
|
||||
float timeCaptured = (float)(double)(*it)["CaptureTimer"];
|
||||
float maxTimer = (float)(double)(*it)["CapturePointMaxTimer"];
|
||||
int capturePointIndex = (int)(*it)["CapturePointNumber"];
|
||||
|
||||
if (capturePointIndex == 0) { // Home for red team
|
||||
if (timeCaptured < 0 && glm::abs(timeCaptured) < maxTimer) {
|
||||
float gain = glm::abs(timeCaptured) / maxTimer;
|
||||
setGain(m_CurrentBGMCombo, gain);
|
||||
}
|
||||
} else if (capturePointIndex == 4) { // Home for blue team
|
||||
if (timeCaptured > 0 && timeCaptured < maxTimer) {
|
||||
float gain = timeCaptured / maxTimer;
|
||||
setGain(m_CurrentBGMCombo, gain);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SoundManager::playSound(Source* source)
|
||||
{
|
||||
alSourcei(source->ALsource, AL_BUFFER, source->SoundResource->Buffer());
|
||||
@@ -192,10 +223,12 @@ bool SoundManager::OnPlaySoundOnEntity(const Events::PlaySoundOnEntity & e)
|
||||
{
|
||||
Source* source = createSource(e.FilePath);
|
||||
source->Type = SoundType::SFX;
|
||||
EntityID child = m_World->CreateEntity(e.EmitterID);
|
||||
EntityID child = m_World->CreateEntity(e.Emitter.ID);
|
||||
m_World->AttachComponent(child, "Transform");
|
||||
m_World->AttachComponent(child, "SoundEmitter");
|
||||
auto cEmitter = m_World->AttachComponent(child, "SoundEmitter");
|
||||
(double&)(float)cEmitter["Gain"] = e.Gain;
|
||||
m_Sources[child] = source;
|
||||
setGain(source, cEmitter["Gain"]);
|
||||
playSound(source);
|
||||
return false;
|
||||
}
|
||||
@@ -205,14 +238,14 @@ bool SoundManager::OnPlaySoundOnPosition(const Events::PlaySoundOnPosition & e)
|
||||
Source* source = createSource(e.FilePath);
|
||||
auto emitterID = m_World->CreateEntity();
|
||||
auto transform = m_World->AttachComponent(emitterID, "Transform");
|
||||
(glm::vec3&)transform["Position"] = e.Position;
|
||||
transform["Position"] = e.Position;
|
||||
auto emitter = m_World->AttachComponent(emitterID, "SoundEmitter");
|
||||
(float&)(double)emitter["Gain"] = e.Gain;
|
||||
(float&)(double)emitter["Pitch"] = e.Pitch;
|
||||
(bool&)emitter["Loop"] = e.Loop;
|
||||
(float&)(double)emitter["MaxDistance"] = e.MaxDistance;
|
||||
(float&)(double)emitter["RollOffFactor"] = e.RollOffFactor;
|
||||
(float&)(double)emitter["ReferenceDistance"] = e.ReferenceDistance;
|
||||
emitter["Gain"] = e.Gain;
|
||||
emitter["Pitch"] = e.Pitch;
|
||||
emitter["Loop"] = e.Loop;
|
||||
emitter["MaxDistance"] = e.MaxDistance;
|
||||
emitter["RollOffFactor"] = e.RollOffFactor;
|
||||
emitter["ReferenceDistance"] = e.ReferenceDistance;
|
||||
source->Type = SoundType::SFX;
|
||||
m_Sources[emitterID] = source;
|
||||
playSound(source);
|
||||
@@ -242,12 +275,12 @@ bool SoundManager::OnPlayBackgroundMusic(const Events::PlayBackgroundMusic & e)
|
||||
auto listenerComponents = m_World->GetComponents("Listener");
|
||||
for (auto it = listenerComponents->begin(); it != listenerComponents->end(); it++) {
|
||||
if ((*it).EntityID != m_LocalPlayer.ID) {
|
||||
break;
|
||||
continue;
|
||||
}
|
||||
auto emitterChild = m_World->CreateEntity((*it).EntityID);
|
||||
auto emitter = m_World->AttachComponent(emitterChild, "SoundEmitter");
|
||||
(bool&)emitter["Loop"] = true;
|
||||
(std::string&)emitter["FilePath"] = e.FilePath;
|
||||
emitter["Loop"] = true;
|
||||
emitter["FilePath"] = e.FilePath;
|
||||
m_World->AttachComponent(emitterChild, "Transform");
|
||||
Source* source = createSource(e.FilePath);
|
||||
source->Type = SoundType::BGM;
|
||||
@@ -258,6 +291,28 @@ bool SoundManager::OnPlayBackgroundMusic(const Events::PlayBackgroundMusic & e)
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool SoundManager::OnPlayAnnouncerVoice(const Events::PlayAnonuncerVoice& e)
|
||||
{
|
||||
auto listenerComponents = m_World->GetComponents("Listener");
|
||||
for (auto it = listenerComponents->begin(); it != listenerComponents->end(); it++) {
|
||||
if ((*it).EntityID != m_LocalPlayer.ID) {
|
||||
continue;
|
||||
}
|
||||
auto emitterChild = m_World->CreateEntity((*it).EntityID);
|
||||
auto emitter = m_World->AttachComponent(emitterChild, "SoundEmitter");
|
||||
emitter["Loop"] = false;
|
||||
emitter["FilePath"] = e.FilePath;
|
||||
m_World->AttachComponent(emitterChild, "Transform");
|
||||
Source* source = createSource(e.FilePath);
|
||||
source->Type = SoundType::Announcer;
|
||||
setSoundProperties(source, &emitter);
|
||||
m_Sources[emitterChild] = source;
|
||||
playSound(source);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SoundManager::OnSetBGMGain(const Events::SetBGMGain & e)
|
||||
{
|
||||
m_BGMVolumeChannel = e.Gain;
|
||||
@@ -270,6 +325,13 @@ bool SoundManager::OnSetSFXGain(const Events::SetSFXGain & e)
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
bool SoundManager::OnSetAnnouncerGain(const Events::SetAnnouncerGain& e)
|
||||
{
|
||||
m_AnnouncerVolumeChannel = e.Gain;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SoundManager::OnComponentAttached(const Events::ComponentAttached & e)
|
||||
{
|
||||
if (e.Component.Info.Name == "SoundEmitter") {
|
||||
@@ -301,12 +363,20 @@ bool SoundManager::OnPlayerSpawned(const Events::PlayerSpawned &e)
|
||||
{
|
||||
if (e.PlayerID == -1) { // Local player
|
||||
m_LocalPlayer = e.Player;
|
||||
if (m_DrumLoopHasBeenStarted) {
|
||||
return true;
|
||||
}
|
||||
m_CurrentBGMCombo = createSource("Audio/BGM/Layer2.wav");
|
||||
m_CurrentBGMCombo->Type = SoundType::BGM;
|
||||
alSourcei(m_CurrentBGMCombo->ALsource, AL_LOOPING, 1);
|
||||
setGain(m_CurrentBGMCombo, 0);
|
||||
playSound(m_CurrentBGMCombo);
|
||||
m_DrumLoopHasBeenStarted = true;
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool SoundManager::OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e)
|
||||
{
|
||||
Source* source = createSource(*e.FilePaths.begin());
|
||||
@@ -321,6 +391,18 @@ bool SoundManager::OnPlayQueueOnEntity(const Events::PlayQueueOnEntity &e)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SoundManager::OnChangeBGM(const Events::ChangeBGM &e)
|
||||
{
|
||||
if (m_CurrentBGM != nullptr) {
|
||||
stopSound(m_CurrentBGM);
|
||||
}
|
||||
m_CurrentBGM = createSource(e.FilePath);
|
||||
m_CurrentBGM->Type = SoundType::BGM;
|
||||
alSourcei(m_CurrentBGM->ALsource, AL_LOOPING, 1);
|
||||
playSound(m_CurrentBGM);
|
||||
return true;
|
||||
}
|
||||
|
||||
ALenum SoundManager::getSourceState(ALuint source)
|
||||
{
|
||||
ALenum state;
|
||||
@@ -335,15 +417,49 @@ void SoundManager::setGain(Source * source, float gain)
|
||||
|
||||
void SoundManager::setSoundProperties(Source* source, ComponentWrapper* soundComponent)
|
||||
{
|
||||
float gain = (source->Type == SoundType::SFX) ? m_SFXVolumeChannel : m_BGMVolumeChannel;
|
||||
float gain;
|
||||
switch (source->Type) {
|
||||
case SoundType::SFX:
|
||||
gain = m_SFXVolumeChannel;
|
||||
break;
|
||||
case SoundType::BGM:
|
||||
gain = m_BGMVolumeChannel;
|
||||
break;
|
||||
case SoundType::Announcer:
|
||||
gain = m_AnnouncerVolumeChannel;
|
||||
break;
|
||||
default:
|
||||
gain = 1.f;
|
||||
break;
|
||||
}
|
||||
alSourcef(source->ALsource, AL_GAIN, (float)(double)(*soundComponent)["Gain"] * gain);
|
||||
alSourcef(source->ALsource, AL_PITCH, (float)(double)(*soundComponent)["Pitch"]);
|
||||
alSourcei(source->ALsource, AL_LOOPING, (int)(bool)(*soundComponent)["Loop"]); // YOLO
|
||||
alSourcei(source->ALsource, AL_LOOPING, (int)(bool)(*soundComponent)["Loop"]);
|
||||
alSourcef(source->ALsource, AL_MAX_DISTANCE, (float)(double)(*soundComponent)["MaxDistance"]);
|
||||
alSourcef(source->ALsource, AL_ROLLOFF_FACTOR, (float)(double)(*soundComponent)["RollOffFactor"]);
|
||||
alSourcef(source->ALsource, AL_REFERENCE_DISTANCE, (float)(double)(*soundComponent)["ReferenceDistance"]);
|
||||
}
|
||||
|
||||
float SoundManager::getDurationSeconds(Source* source)
|
||||
{
|
||||
ALuint buffer = source->SoundResource->Buffer();
|
||||
ALint sizeBytes, channels, bits, frequenzy;
|
||||
alGetBufferi(buffer, AL_SIZE, &sizeBytes);
|
||||
alGetBufferi(buffer, AL_CHANNELS, &channels);
|
||||
alGetBufferi(buffer, AL_BITS, &bits);
|
||||
alGetBufferi(buffer, AL_FREQUENCY, &frequenzy);
|
||||
float sampleLength = (float)sizeBytes * 8 / (channels * bits);
|
||||
return (sampleLength / frequenzy);
|
||||
}
|
||||
|
||||
|
||||
float SoundManager::getTimeOffsetSeconds(Source* source)
|
||||
{
|
||||
float time;
|
||||
alGetSourcef(source->ALsource, AL_SEC_OFFSET, &time);
|
||||
return time;
|
||||
}
|
||||
|
||||
void SoundManager::initOpenAL()
|
||||
{
|
||||
// Initialize OpenAL
|
||||
|
||||
Reference in New Issue
Block a user