Merge branch 'master' into RestartMap

# Conflicts:
#	src/Game/Systems/CapturePointSystem.cpp
This commit is contained in:
William Moberg
2016-03-13 13:37:51 +01:00
110 changed files with 10528 additions and 36117 deletions
+3 -3
View File
@@ -249,7 +249,7 @@ void Server::addPlayersToPacket(Packet & packet, EntityID entityID)
for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
if (fieldInfo.Type == "string") {
std::string& value = componentWrapper[componentField];
const std::string& value = componentWrapper[componentField];
packet.WriteString(value);
} else {
packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
@@ -293,7 +293,7 @@ void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
if (fieldInfo.Type == "string") {
std::string& value = componentWrapper[componentField];
const std::string& value = componentWrapper[componentField];
packet.WriteString(value);
} else {
packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
@@ -513,7 +513,7 @@ bool Server::OnEntityDeleted(const Events::EntityDeleted & e)
{
if (!e.Cascaded) {
Packet packet = Packet(MessageType::EntityDeleted);
packet.WritePrimitive<EntityID>(e.DeletedEntity);
packet.WritePrimitive<EntityID>(e.DeletedEntity.ID);
reliableBroadcast(packet);
}
return false;