Merge branch 'master' into RestartMap
# Conflicts: # src/Game/Systems/CapturePointSystem.cpp
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@@ -249,7 +249,7 @@ void Server::addPlayersToPacket(Packet & packet, EntityID entityID)
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for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
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ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
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if (fieldInfo.Type == "string") {
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std::string& value = componentWrapper[componentField];
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const std::string& value = componentWrapper[componentField];
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packet.WriteString(value);
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} else {
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packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
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@@ -293,7 +293,7 @@ void Server::addChildrenToPacket(Packet & packet, EntityID entityID)
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for (auto& componentField : componentWrapper.Info.FieldsInOrder) {
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ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField);
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if (fieldInfo.Type == "string") {
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std::string& value = componentWrapper[componentField];
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const std::string& value = componentWrapper[componentField];
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packet.WriteString(value);
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} else {
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packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride);
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@@ -513,7 +513,7 @@ bool Server::OnEntityDeleted(const Events::EntityDeleted & e)
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{
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if (!e.Cascaded) {
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Packet packet = Packet(MessageType::EntityDeleted);
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packet.WritePrimitive<EntityID>(e.DeletedEntity);
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packet.WritePrimitive<EntityID>(e.DeletedEntity.ID);
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reliableBroadcast(packet);
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}
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return false;
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