Merge branch 'master' into RestartMap
# Conflicts: # src/Game/Systems/CapturePointSystem.cpp
This commit is contained in:
+12
-2
@@ -53,7 +53,7 @@ Game::Game(int argc, char* argv[])
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ResourceManager::RegisterType<RawModel>("RawModel");
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ResourceManager::RegisterType<Texture>("Texture");
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ResourceManager::RegisterType<TextureSprite>("TextureSprite");
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ResourceManager::RegisterType<PNG>("Png");
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ResourceManager::RegisterType<PNG>("PNG");
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ResourceManager::RegisterType<ShaderProgram>("ShaderProgram");
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ResourceManager::RegisterType<EntityFile>("EntityFile");
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ResourceManager::RegisterType<EntityXMLFile>("EntityXMLFile");
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@@ -127,6 +127,7 @@ Game::Game(int argc, char* argv[])
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// All systems with orderlevel 0 will be updated first.
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unsigned int updateOrderLevel = 0;
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m_SystemPipeline->AddSystem<InterpolationSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<TransformSystem>(updateOrderLevel);
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++updateOrderLevel;
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m_SystemPipeline->AddSystem<SoundSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<RaptorCopterSystem>(updateOrderLevel);
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@@ -223,7 +224,9 @@ void Game::Tick()
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m_EventBroker->Swap();
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PerformanceTimer::StartTimerAndStopPrevious("SoundManager");
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m_SoundManager->Update(dt);
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if (m_IsClient) {
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m_SoundManager->Update(dt);
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}
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// Update network
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PerformanceTimer::StartTimerAndStopPrevious("Network");
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@@ -248,6 +251,13 @@ void Game::Tick()
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m_RenderFrame->Clear();
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m_EventBroker->Swap();
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m_EventBroker->Clear();
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//LOG_DEBUG("Recalculated positions: %i", TransformSystem::RecalculatedPositions);
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//LOG_DEBUG("Recalculated orientations: %i", TransformSystem::RecalculatedOrientations);
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//LOG_DEBUG("Recalculated scales: %i", TransformSystem::RecalculatedScales);
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TransformSystem::RecalculatedPositions = 0;
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TransformSystem::RecalculatedOrientations = 0;
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TransformSystem::RecalculatedScales = 0;
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}
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int Game::parseArgs(int argc, char* argv[])
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@@ -28,21 +28,21 @@ void AbilityCooldownHUDSystem::Update(double dt)
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//If we have a shield ability, we set the right icon
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abilityName = "ShieldAbility";
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if (entity.HasComponent("Sprite")) {
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(std::string&)entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\SheildDots-01.png";
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entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\SheildDots-01.png";
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}
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}
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} else {
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//If we do have a sprint ability, we change the icon
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abilityName = "SprintAbility";
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if (entity.HasComponent("Sprite")) {
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(std::string&)entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\Dash-01.png";
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entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\Dash-01.png";
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}
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}
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} else {
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//If we have a dash ability, we set the icon to the correct one.
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abilityName = "DashAbility";
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if (entity.HasComponent("Sprite")) {
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(std::string&)entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\Superman-01.png";
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entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\Superman-01.png";
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}
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}
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@@ -57,7 +57,7 @@ void AbilityCooldownHUDSystem::Update(double dt)
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if (cooldownTextEntity.Valid()) {
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if (cooldownTextEntity.HasComponent("Text")) {
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std::string t = (std::string&)cooldownTextEntity["Text"]["Content"] = std::to_string(currentAbilityCD).substr(0, 3);
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cooldownTextEntity["Text"]["Content"] = std::to_string(currentAbilityCD).substr(0, 3);
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}
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}
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}
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@@ -72,11 +72,11 @@ void AmmoPickupSystem::SetPlayerAmmo(EntityWrapper &player, int ammoGain) {
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PlayerClass playerClass = DetermineClass(player);
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if (playerClass == PlayerClass::Defender) {
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(int&)player["DefenderWeapon"]["Ammo"] = std::min((int)player["DefenderWeapon"]["Ammo"] + ammoGain, maxWeaponAmmo);
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(Field<int>)player["DefenderWeapon"]["Ammo"] = std::min((int)player["DefenderWeapon"]["Ammo"] + ammoGain, maxWeaponAmmo);
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} else if (playerClass == PlayerClass::Sniper) {
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(int&)player["SniperWeapon"]["Ammo"] = std::min((int)player["SniperWeapon"]["Ammo"] + ammoGain, maxWeaponAmmo);
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(Field<int>)player["SniperWeapon"]["Ammo"] = std::min((int)player["SniperWeapon"]["Ammo"] + ammoGain, maxWeaponAmmo);
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} else if (playerClass == PlayerClass::Assault) {
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(int&)player["AssaultWeapon"]["Ammo"] = std::min((int)player["AssaultWeapon"]["Ammo"] + ammoGain, maxWeaponAmmo);
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(Field<int>)player["AssaultWeapon"]["Ammo"] = std::min((int)player["AssaultWeapon"]["Ammo"] + ammoGain, maxWeaponAmmo);
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} else {
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//unknown class - ignore
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}
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@@ -10,9 +10,9 @@ void BoostIconsHUDSystem::UpdateComponent(EntityWrapper& entity, ComponentWrappe
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if (assaultEntity.HasComponent("Fill")) {
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EntityWrapper parentWithAssaultBoost = assaultEntity.FirstParentWithComponent("BoostAssault");
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if (parentWithAssaultBoost.Valid()) {
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(double&)assaultEntity["Fill"]["Percentage"] = 1.0;
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assaultEntity["Fill"]["Percentage"] = 1.0;
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} else {
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(double&)assaultEntity["Fill"]["Percentage"] = 0.0;
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assaultEntity["Fill"]["Percentage"] = 0.0;
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}
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}
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}
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@@ -21,9 +21,9 @@ void BoostIconsHUDSystem::UpdateComponent(EntityWrapper& entity, ComponentWrappe
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if (defenderEntity.HasComponent("Fill")) {
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EntityWrapper parentWithAssaultBoost = defenderEntity.FirstParentWithComponent("BoostDefender");
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if (parentWithAssaultBoost.Valid()) {
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(double&)defenderEntity["Fill"]["Percentage"] = 1.0;
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defenderEntity["Fill"]["Percentage"] = 1.0;
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} else {
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(double&)defenderEntity["Fill"]["Percentage"] = 0.0;
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defenderEntity["Fill"]["Percentage"] = 0.0;
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}
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}
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}
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@@ -32,9 +32,9 @@ void BoostIconsHUDSystem::UpdateComponent(EntityWrapper& entity, ComponentWrappe
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if (sniperEntity.HasComponent("Fill")) {
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EntityWrapper parentWithAssaultBoost = sniperEntity.FirstParentWithComponent("BoostSniper");
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if (parentWithAssaultBoost.Valid()) {
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(double&)sniperEntity["Fill"]["Percentage"] = 1.0;
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sniperEntity["Fill"]["Percentage"] = 1.0;
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} else {
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(double&)sniperEntity["Fill"]["Percentage"] = 0.0;
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sniperEntity["Fill"]["Percentage"] = 0.0;
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}
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}
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}
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@@ -68,12 +68,12 @@ void CapturePointArrowHUDSystem::Update(double dt)
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if(currentOwner != redTeamEnum) {
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//This capturePoint is not owned by the red team and is therefor an eligible target for red team
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glm::vec3 targetPos = Transform::AbsolutePosition(capturePointEntity);
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glm::vec3 targetPos = TransformSystem::AbsolutePosition(capturePointEntity);
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redTargets.insert(std::pair<int, glm::vec3>(capturePointID, targetPos));
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}
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if(currentOwner != blueTeamEnum) {
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//This capturePoint is not owned by the blue team and is therefor an eligible target for blue team
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glm::vec3 targetPos = Transform::AbsolutePosition(capturePointEntity);
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glm::vec3 targetPos = TransformSystem::AbsolutePosition(capturePointEntity);
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blueTargets.insert(std::pair<int, glm::vec3>(capturePointID, targetPos));
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}
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@@ -155,16 +155,16 @@ void CapturePointArrowHUDSystem::Update(double dt)
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pos = m_BlueTeamCurrentTarget;
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}
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glm::vec3& arrowOri = arrowEntity["Transform"]["Orientation"];
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glm::vec3 lookVector = glm::normalize(Transform::AbsolutePosition(arrowEntity) - pos); //Maybe should be player instead
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Field<glm::vec3> arrowOri = arrowEntity["Transform"]["Orientation"];
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glm::vec3 lookVector = glm::normalize(TransformSystem::AbsolutePosition(arrowEntity) - pos); //Maybe should be player instead
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float pitch = std::asin(-lookVector.y);
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float yaw = std::atan2(lookVector.x, lookVector.z);
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arrowOri.x = pitch;
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arrowOri.y = yaw;
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arrowOri.z = 0.f;
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arrowOri.x(pitch);
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arrowOri.y(yaw);
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arrowOri.z(0.f);
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EntityWrapper parent = arrowEntity.Parent();
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if (parent.Valid()) {
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arrowOri -= Transform::AbsoluteOrientationEuler(parent);
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arrowOri -= TransformSystem::AbsoluteOrientationEuler(parent);
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}
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}
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}
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@@ -175,8 +175,8 @@ bool CapturePointArrowHUDSystem::OnCapturePointCaptured(Events::Captured& e)
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return 0;
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}
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m_RedTeamCurrentTarget = Transform::AbsolutePosition(e.RedTeamNextCapturePoint);
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m_BlueTeamCurrentTarget = Transform::AbsolutePosition(e.BlueTeamNextCapturePoint);
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m_RedTeamCurrentTarget = TransformSystem::AbsolutePosition(e.RedTeamNextCapturePoint);
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m_BlueTeamCurrentTarget = TransformSystem::AbsolutePosition(e.BlueTeamNextCapturePoint);
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m_InitialtargetsSet = true;
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return 0;
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@@ -49,7 +49,8 @@ void CapturePointHUDSystem::Update(double dt)
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double currentCaptureTime = (double)entityCP["CapturePoint"]["CaptureTimer"];
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double progress = glm::abs(currentCaptureTime)/15.0;
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int currentCapturingTeam = currentCaptureTime > 0 ? redTeam : currentCaptureTime < 0 ? blueTeam : spectatorTeam;
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((glm::vec3&)entityHUD["Transform"]["Orientation"]).z = currentCapturingTeam == redTeam ? glm::half_pi<float>()+glm::pi<float>() : glm::half_pi<float>();
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Field<glm::vec3> orientation = entityHUD["Transform"]["Orientation"];
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orientation.z(currentCapturingTeam == redTeam ? glm::half_pi<float>()+glm::pi<float>() : glm::half_pi<float>());
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glm::vec4 fillColor = currentCapturingTeam == redTeam ? glm::vec4(1, 0.f, 0, 0.7f) : glm::vec4(0, 0.2f, 1, 0.7f);
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entityHUD["Fill"]["Color"] = fillColor;
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entityHUD["Fill"]["Percentage"] = progress;
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@@ -255,13 +255,13 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
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void CapturePointSystem::ChangeCapturePointModelsVisibility(EntityWrapper &capturePointModels, bool isOwner)
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{
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(bool&)capturePointModels["Model"]["Visible"] = isOwner;
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(Field<bool>)capturePointModels["Model"]["Visible"] = isOwner;
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for (auto& capModel : capturePointModels.ChildrenWithComponent("Transform")) {
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if (capModel.HasComponent("Model")) {
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(bool&)capModel["Model"]["Visible"] = isOwner;
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(Field<bool>)capModel["Model"]["Visible"] = isOwner;
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}
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if (capModel.HasComponent("PointLight")) {
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(bool&)capModel["PointLight"]["Visible"] = isOwner;
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(Field<bool>)capModel["PointLight"]["Visible"] = isOwner;
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}
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}
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}
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@@ -87,7 +87,7 @@ float DamageIndicatorSystem::CalculateAngle(EntityWrapper player, glm::vec3 enem
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auto enemyPlayerVector = glm::normalize(playerPosition - enemyPosition);
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//get the rotationvector relative to the z-axis
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auto rotationVectorVec3 = glm::vec3(glm::toMat4(Transform::AbsoluteOrientation(player))*glm::vec4(0, 0, 1, 0));
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auto rotationVectorVec3 = glm::vec3(glm::toMat4(TransformSystem::AbsoluteOrientation(player))*glm::vec4(0, 0, 1, 0));
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//rotate the direction-vector 90 degrees to get the players side-vector
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auto playerSideVector = glm::vec3(glm::rotateY(rotationVectorVec3, 1.57f));
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@@ -2,17 +2,20 @@
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|
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void ExplosionEffectSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt)
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{
|
||||
double& delay = (double)component["Delay"];
|
||||
Field<double> delay = component["Delay"];
|
||||
if (delay > 0) {
|
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delay = std::max(0.0, delay - dt);
|
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}
|
||||
|
||||
if (delay <= 0) {
|
||||
double& timeSinceDeath = component["TimeSinceDeath"];
|
||||
timeSinceDeath += (double)component["Speed"] * dt;
|
||||
if (timeSinceDeath < 0 || timeSinceDeath > (double)component["ExplosionDuration"]) {
|
||||
timeSinceDeath = 0.0;
|
||||
}
|
||||
}
|
||||
if (delay <= 0) {
|
||||
Field<double> timeSinceDeath = component["TimeSinceDeath"];
|
||||
timeSinceDeath += (Field<double>)component["Speed"] * dt;
|
||||
if (timeSinceDeath < 0) {
|
||||
timeSinceDeath = 0.0;
|
||||
}
|
||||
else if (timeSinceDeath >(const double&)component["ExplosionDuration"]) {
|
||||
timeSinceDeath = (const double&)component["ExplosionDuration"];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -22,19 +22,23 @@ void HealthHUDSystem::Update(double dt)
|
||||
if (entityIDParent.HasComponent("Health")) {
|
||||
|
||||
if (entity.HasComponent("Text")) {
|
||||
Field<double> health = entityIDParent["Health"]["Health"];
|
||||
Field<double> maxHealth = entityIDParent["Health"]["Health"];
|
||||
std::string s = "";
|
||||
s = s + std::to_string((int)(double)entityIDParent["Health"]["Health"]);
|
||||
s = s + std::to_string((int)health);
|
||||
s = s + "/";
|
||||
s = s + std::to_string((int)(double)entityIDParent["Health"]["MaxHealth"]);
|
||||
float healthPercentage = (double)entityIDParent["Health"]["Health"]/(double)entityIDParent["Health"]["MaxHealth"];
|
||||
//(glm::vec4&)entity["Text"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, glm::vec4(entity["Text"]["Color"]).a);
|
||||
s = s + std::to_string((int)maxHealth);
|
||||
float healthPercentage = health/maxHealth;
|
||||
//(Field<glm::vec4>)entity["Text"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, glm::vec4(entity["Text"]["Color"]).a);
|
||||
entity["Text"]["Content"] = s;
|
||||
}
|
||||
|
||||
if(entity.HasComponent("Fill")) {
|
||||
float healthPercentage = (double)entityIDParent["Health"]["Health"]/(double)entityIDParent["Health"]["MaxHealth"];
|
||||
(glm::vec4&)entity["Fill"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, glm::vec4(entity["Fill"]["Color"]).a);
|
||||
(double&)entity["Fill"]["Percentage"] = healthPercentage;
|
||||
Field<double> health = entityIDParent["Health"]["Health"];
|
||||
Field<double> maxHealth = entityIDParent["Health"]["Health"];
|
||||
float healthPercentage = health/maxHealth;
|
||||
entity["Fill"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, glm::vec4(entity["Fill"]["Color"]).a);
|
||||
entity["Fill"]["Percentage"] = (double)healthPercentage;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -21,7 +21,7 @@ bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e)
|
||||
}
|
||||
|
||||
ComponentWrapper cHealth = e.Victim["Health"];
|
||||
double& health = cHealth["Health"];
|
||||
Field<double> health = cHealth["Health"];
|
||||
//if player has the boost from a defender, subtract the damage taken by StrengthOfEffect amount
|
||||
auto playerBoostDefenderEntity = e.Victim.FirstChildByName("BoostDefender");
|
||||
if (playerBoostDefenderEntity.Valid()) {
|
||||
@@ -56,9 +56,9 @@ bool HealthSystem::OnInputCommand(Events::InputCommand& e)
|
||||
bool HealthSystem::OnPlayerHealthPickup(Events::PlayerHealthPickup& e)
|
||||
{
|
||||
ComponentWrapper cHealth = e.Player["Health"];
|
||||
double& health = cHealth["Health"];
|
||||
Field<double> health = cHealth["Health"];
|
||||
health += e.HealthAmount;
|
||||
health = std::min(health, (double)cHealth["MaxHealth"]);
|
||||
health = std::min((double)health, (double)cHealth["MaxHealth"]);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -17,7 +17,7 @@ void InterpolationSystem::Update(double dt)
|
||||
continue;
|
||||
}
|
||||
auto& iPosition = kv.second;
|
||||
glm::vec3& position = iPosition.Component[iPosition.Field];
|
||||
Field<glm::tvec3<float, glm::highp>> position = iPosition.Component[iPosition.Field];
|
||||
|
||||
iPosition.Alpha += dt;
|
||||
float alpha = glm::min(iPosition.Alpha / m_SnapshotInterval, 1.0);
|
||||
@@ -31,7 +31,7 @@ void InterpolationSystem::Update(double dt)
|
||||
continue;
|
||||
}
|
||||
auto& iOrientation = kv.second;
|
||||
glm::vec3& orientation = iOrientation.Component[iOrientation.Field];
|
||||
Field<glm::vec3> orientation = iOrientation.Component[iOrientation.Field];
|
||||
|
||||
iOrientation.Alpha += dt / m_SnapshotInterval;
|
||||
iOrientation.Alpha = glm::min(iOrientation.Alpha, 1.0);
|
||||
@@ -45,7 +45,7 @@ void InterpolationSystem::Update(double dt)
|
||||
continue;
|
||||
}
|
||||
auto& iVelocity = kv.second;
|
||||
glm::vec3& position = iVelocity.Component[iVelocity.Field];
|
||||
Field<glm::vec3> position = iVelocity.Component[iVelocity.Field];
|
||||
|
||||
iVelocity.Alpha += dt;
|
||||
float alpha = glm::min(iVelocity.Alpha / m_SnapshotInterval, 1.0);
|
||||
@@ -72,8 +72,8 @@ bool InterpolationSystem::OnInterpolate(Events::Interpolate& e)
|
||||
Interpolation<glm::quat> iOrientation(
|
||||
cTransform,
|
||||
"Orientation",
|
||||
glm::quat((glm::vec3&)cTransform["Orientation"]),
|
||||
glm::quat((glm::vec3&)e.Component["Orientation"])
|
||||
glm::quat((Field<glm::vec3>)cTransform["Orientation"]),
|
||||
glm::quat((Field<glm::vec3>)e.Component["Orientation"])
|
||||
);
|
||||
m_InterpolateOrientation.erase(e.Entity);
|
||||
m_InterpolateOrientation.insert(std::make_pair(e.Entity, iOrientation));
|
||||
|
||||
@@ -13,7 +13,7 @@ void KillFeedSystem::Update(double dt)
|
||||
for (int i = 1; i <= 3; i++) {
|
||||
EntityWrapper child = entity.FirstChildByName("KillFeed" + std::to_string(i));
|
||||
if (child.HasComponent("Text")) {
|
||||
(std::string&)child["Text"]["Content"] = "";
|
||||
(Field<std::string>)child["Text"]["Content"] = "";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,14 +27,14 @@ void KillFeedSystem::Update(double dt)
|
||||
EntityWrapper child = entity.FirstChildByName("KillFeed" + std::to_string(feedIndex));
|
||||
|
||||
if (child.HasComponent("Text")) {
|
||||
(std::string&)child["Text"]["Content"] = (*it).Content;
|
||||
(glm::vec4&)child["Text"]["Color"] = (*it).Color;
|
||||
(Field<std::string>)child["Text"]["Content"] = (*it).Content;
|
||||
(Field<glm::vec4>)child["Text"]["Color"] = (*it).Color;
|
||||
|
||||
(*it).TimeToLive -= dt;
|
||||
|
||||
if ((*it).TimeToLive <= 0.f) {
|
||||
(std::string&)child["Text"]["Content"] = "";
|
||||
(glm::vec4&)child["Text"]["Color"] = (*it).Color;
|
||||
(Field<std::string>)child["Text"]["Content"] = "";
|
||||
(Field<glm::vec4>)child["Text"]["Color"] = (*it).Color;
|
||||
remove = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -18,7 +18,7 @@ void LifetimeSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cL
|
||||
return;
|
||||
}
|
||||
|
||||
double& lifetime = cLifetime["Lifetime"];
|
||||
Field<double> lifetime = cLifetime["Lifetime"];
|
||||
lifetime -= dt;
|
||||
|
||||
if (lifetime <= 0.0) {
|
||||
|
||||
@@ -27,13 +27,15 @@ void MainMenuSystem::OpenSubMenu(const Events::InputCommand& e)
|
||||
//No submenu is open, open one.
|
||||
for (auto& menu : *menus) {
|
||||
EntityWrapper menuEntity = EntityWrapper(m_World, menu.EntityID);
|
||||
auto serverListSpawner = menuEntity.FirstChildByName(e.Command + "Spawner");
|
||||
if (!serverListSpawner.HasComponent("Spawner")) {
|
||||
auto spawner = menuEntity.FirstChildByName(e.Command + "Spawner");
|
||||
if (!spawner.HasComponent("Spawner")) {
|
||||
return;
|
||||
}
|
||||
m_OpenSubMenu = SpawnerSystem::Spawn(serverListSpawner, serverListSpawner);
|
||||
Events::SearchForServers event;
|
||||
m_EventBroker->Publish(event);
|
||||
m_OpenSubMenu = SpawnerSystem::Spawn(spawner, spawner);
|
||||
if (e.Command == "Play") {
|
||||
Events::SearchForServers event;
|
||||
m_EventBroker->Publish(event);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -41,22 +43,53 @@ void MainMenuSystem::OpenSubMenu(const Events::InputCommand& e)
|
||||
//Menu is open, but not the right one, delete the old one and open a new one.
|
||||
m_World->DeleteEntity(m_OpenSubMenu.ID);
|
||||
m_OpenSubMenu = EntityWrapper::Invalid;
|
||||
m_World->DeleteEntity(m_DropDown.ID);
|
||||
m_DropDown = EntityWrapper::Invalid;
|
||||
|
||||
for (auto& menu : *menus) {
|
||||
EntityWrapper menuEntity = EntityWrapper(m_World, menu.EntityID);
|
||||
auto serverListSpawner = menuEntity.FirstChildByName(e.Command + "Spawner");
|
||||
if (!serverListSpawner.HasComponent("Spawner")) {
|
||||
auto Spawner = menuEntity.FirstChildByName(e.Command + "Spawner");
|
||||
if (!Spawner.HasComponent("Spawner")) {
|
||||
return;
|
||||
}
|
||||
m_OpenSubMenu = SpawnerSystem::Spawn(serverListSpawner, serverListSpawner);
|
||||
Events::SearchForServers event;
|
||||
m_EventBroker->Publish(event);
|
||||
m_OpenSubMenu = SpawnerSystem::Spawn(Spawner, Spawner);
|
||||
if(e.Command == "Play") {
|
||||
Events::SearchForServers event;
|
||||
m_EventBroker->Publish(event);
|
||||
}
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
//Serverlist submenu is open, close it.
|
||||
//wanted submenu is open, close it.
|
||||
m_World->DeleteEntity(m_OpenSubMenu.ID);
|
||||
m_OpenSubMenu = EntityWrapper::Invalid;
|
||||
m_World->DeleteEntity(m_DropDown.ID);
|
||||
m_DropDown = EntityWrapper::Invalid;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void MainMenuSystem::OpenDropDown(const Events::InputCommand& e)
|
||||
{
|
||||
auto menus = m_World->GetComponents("Menu");
|
||||
if (menus == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_DropDown == EntityWrapper::Invalid) {
|
||||
//No submenu is open, open one.
|
||||
for (auto& menu : *menus) {
|
||||
EntityWrapper menuEntity = EntityWrapper(m_World, menu.EntityID);
|
||||
auto spawner = menuEntity.FirstChildByName(e.Command + "Spawner");
|
||||
if (!spawner.HasComponent("Spawner")) {
|
||||
return;
|
||||
}
|
||||
m_DropDown = SpawnerSystem::Spawn(spawner, spawner);
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
m_World->DeleteEntity(m_DropDown.ID);
|
||||
m_DropDown = EntityWrapper::Invalid;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -73,8 +106,10 @@ bool MainMenuSystem::OnButtonClick(const Events::ButtonClicked& e)
|
||||
m_EventBroker->Publish(event);
|
||||
}
|
||||
} else if (entity.HasComponent("ConfigBtnResolution")) {
|
||||
|
||||
|
||||
m_Renderer->SetResolution(Rectangle((int)entity["ConfigBtnResolution"]["Width"], (int)entity["ConfigBtnResolution"]["Height"]));
|
||||
m_World->DeleteEntity(m_DropDown.ID);
|
||||
m_DropDown = EntityWrapper::Invalid;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -98,6 +133,8 @@ bool MainMenuSystem::OnInputCommand(const Events::InputCommand& e)
|
||||
m_EventBroker->Publish(event);
|
||||
} else if (e.Command == "Options" && e.Value == 1) {
|
||||
OpenSubMenu(e);
|
||||
} else if (e.Command == "Resolution" && e.Value == 1) {
|
||||
OpenDropDown(e);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -67,7 +67,7 @@ void PlayerDeathSystem::createDeathEffect(EntityWrapper player)
|
||||
bool PlayerDeathSystem::OnEntityDeleted(Events::EntityDeleted& e)
|
||||
{
|
||||
// We only care about when the local players death effect is removed.
|
||||
if (m_LocalPlayerDeathEffect.ID != e.DeletedEntity) {
|
||||
if (m_LocalPlayerDeathEffect != e.DeletedEntity) {
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
@@ -29,7 +29,7 @@ void PlayerMovementSystem::Update(double dt)
|
||||
return;
|
||||
}
|
||||
m_SprintEffectTimer = 0.f;
|
||||
const ComponentPool* pool = m_World->GetComponents("SprintAbility");
|
||||
auto pool = m_World->GetComponents("SprintAbility");
|
||||
if (pool == nullptr) {
|
||||
return;
|
||||
}
|
||||
@@ -54,7 +54,7 @@ void PlayerMovementSystem::Update(double dt)
|
||||
playerEntityModel.Copy(sprintEffect["Model"]);
|
||||
playerEntityAnimation.Copy(sprintEffect["Animation"]);
|
||||
sprintEffect["ExplosionEffect"]["EndColor"] = (glm::vec4)playerEntityModel["Color"];
|
||||
((glm::vec4&)sprintEffect["ExplosionEffect"]["EndColor"]).w = 0.f;
|
||||
((Field<glm::vec4>)sprintEffect["ExplosionEffect"]["EndColor"]).w(0.f);
|
||||
sprintEffect["Animation"]["Speed1"] = 0.0;
|
||||
sprintEffect["Animation"]["Speed2"] = 0.0;
|
||||
sprintEffect["Animation"]["Speed3"] = 0.0;
|
||||
@@ -77,10 +77,10 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
||||
// Aim pitch
|
||||
EntityWrapper cameraEntity = player.FirstChildByName("Camera");
|
||||
if (cameraEntity.Valid()) {
|
||||
glm::vec3& cameraOrientation = cameraEntity["Transform"]["Orientation"];
|
||||
cameraOrientation.x += controller->Rotation().x;
|
||||
Field<glm::vec3> cameraOrientation = cameraEntity["Transform"]["Orientation"];
|
||||
cameraOrientation.x(cameraOrientation.x() + controller->Rotation().x);
|
||||
// Limit camera pitch so we don't break our necks
|
||||
cameraOrientation.x = glm::clamp(cameraOrientation.x, -glm::half_pi<float>(), glm::half_pi<float>());
|
||||
cameraOrientation.x(glm::clamp(cameraOrientation.x(), -glm::half_pi<float>(), glm::half_pi<float>()));
|
||||
|
||||
// Set third person model aim pitch
|
||||
EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
|
||||
@@ -88,21 +88,21 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
||||
EntityWrapper aimPrimaryEntity = playerModel.FirstChildByName("Aim");
|
||||
if(aimPrimaryEntity.Valid()){
|
||||
if(aimPrimaryEntity.HasComponent("Animation")) {
|
||||
float pitch = cameraOrientation.x;
|
||||
float pitch = cameraOrientation.x();
|
||||
double time = ((pitch + glm::half_pi<float>()) / glm::pi<float>());
|
||||
(double&)aimPrimaryEntity["Animation"]["Time"] = time;
|
||||
(Field<double>)aimPrimaryEntity["Animation"]["Time"] = time;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ComponentWrapper& cTransform = player["Transform"];
|
||||
glm::vec3& ori = cTransform["Orientation"];
|
||||
ori.y += controller->Rotation().y;
|
||||
Field<glm::vec3> ori = cTransform["Orientation"];
|
||||
ori.y(ori.y() + controller->Rotation().y);
|
||||
|
||||
float playerMovementSpeed = player["Player"]["MovementSpeed"];
|
||||
float playerCrouchSpeed = player["Player"]["CrouchSpeed"];
|
||||
glm::vec3& wishDirection = player["Player"]["CurrentWishDirection"];
|
||||
Field<glm::vec3> wishDirection = player["Player"]["CurrentWishDirection"];
|
||||
auto playerBoostAssaultEntity = player.FirstChildByName("BoostAssault");
|
||||
if (playerBoostAssaultEntity.Valid()) {
|
||||
playerMovementSpeed *= (double)playerBoostAssaultEntity["BoostAssault"]["StrengthOfEffect"];
|
||||
@@ -122,7 +122,8 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
||||
ComponentWrapper cPhysics = player["Physics"];
|
||||
//Assault Dash Check
|
||||
if (player.HasComponent("DashAbility")) {
|
||||
controller->AssaultDashCheck(dt, ((glm::vec3)cPhysics["Velocity"]).y != 0.0f, player["DashAbility"]["CoolDownMaxTimer"], player["DashAbility"]["CoolDownTimer"], player.ID);
|
||||
Field<double> coolDownTimer = player["DashAbility"]["CoolDownTimer"];
|
||||
controller->AssaultDashCheck(dt, ((glm::vec3)cPhysics["Velocity"]).y != 0.0f, player["DashAbility"]["CoolDownMaxTimer"], coolDownTimer, player.ID);
|
||||
}
|
||||
wishDirection = controller->Movement() * glm::inverse(glm::quat(ori));
|
||||
//this makes sure you can only dash in the 4 directions: forw,backw,left,right
|
||||
@@ -136,21 +137,21 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
||||
wishSpeed = playerMovementSpeed;
|
||||
}
|
||||
if (player.ID == m_LocalPlayer.ID) {
|
||||
if (glm::length(wishDirection) == 0) {
|
||||
if (glm::length((glm::vec3)wishDirection) == 0) {
|
||||
// If no key is pressed, reset the distance moved since last step.
|
||||
m_DistanceMoved = 0;
|
||||
}
|
||||
}
|
||||
glm::vec3& velocity = cPhysics["Velocity"];
|
||||
Field<glm::vec3> velocity = cPhysics["Velocity"];
|
||||
bool isOnGround = (bool)cPhysics["IsOnGround"];
|
||||
//ImGui::Text(isOnGround ? "On ground" : "In air");
|
||||
//ImGui::Text("velocity: (%f, %f, %f) |%f|", velocity.x, velocity.y, velocity.z, glm::length(velocity));
|
||||
glm::vec3 groundVelocity(0.f, 0.f, 0.f);
|
||||
groundVelocity.x = velocity.x;
|
||||
groundVelocity.z = velocity.z;
|
||||
groundVelocity.x = velocity.x();
|
||||
groundVelocity.z = velocity.z();
|
||||
//ImGui::Text("groundVelocity: (%f, %f, %f) |%f|", groundVelocity.x, groundVelocity.y, groundVelocity.z, glm::length(groundVelocity));
|
||||
//ImGui::Text("wishDirection: (%f, %f, %f) |%f|", wishDirection.x, wishDirection.y, wishDirection.z, glm::length(wishDirection));
|
||||
float currentSpeedProj = glm::dot(groundVelocity, wishDirection);
|
||||
float currentSpeedProj = glm::dot(groundVelocity, (glm::vec3)wishDirection);
|
||||
float addSpeed = wishSpeed - currentSpeedProj;
|
||||
//ImGui::Text("currentSpeedProj: %f", currentSpeedProj);
|
||||
//ImGui::Text("wishSpeed: %f", wishSpeed);
|
||||
@@ -175,8 +176,8 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
||||
if (sniperSprinting) {
|
||||
accelerationSpeed *= (double)player["SprintAbility"]["StrengthOfEffect"];
|
||||
}
|
||||
velocity += accelerationSpeed * wishDirection;
|
||||
ImGui::Text("velocity: (%f, %f, %f) |%f|", velocity.x, velocity.y, velocity.z, glm::length(velocity));
|
||||
velocity += accelerationSpeed * (glm::vec3)wishDirection;
|
||||
ImGui::Text("velocity: (%f, %f, %f) |%f|", velocity.x(), velocity.y(), velocity.z(), glm::length((glm::vec3)velocity));
|
||||
}
|
||||
|
||||
if (isOnGround) {
|
||||
@@ -186,7 +187,7 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
||||
if (controller->Jumping() && !controller->Crouching()) {
|
||||
if (isOnGround) {
|
||||
(bool)cPhysics["IsOnGround"] = false;
|
||||
velocity.y = player["Player"]["JumpSpeed"];
|
||||
velocity.y(player["Player"]["JumpSpeed"]);
|
||||
|
||||
|
||||
if (player.Valid()) {
|
||||
@@ -218,7 +219,7 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
||||
} else if (player.HasComponent("DoubleJump") && !controller->DoubleJumping()) {
|
||||
//Enter here if player can double jump and is doing so.
|
||||
(bool)cPhysics["IsOnGround"] = false;
|
||||
velocity.y = player["DoubleJump"]["DoubleJumpSpeed"];
|
||||
velocity.y(player["DoubleJump"]["DoubleJumpSpeed"]);
|
||||
|
||||
if (player.Valid()) {
|
||||
EntityWrapper playerModel = player.FirstChildByName("PlayerModel");
|
||||
@@ -259,7 +260,7 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
||||
}
|
||||
|
||||
if (player.HasComponent("AABB")) {
|
||||
glm::vec3& size = player["AABB"]["Size"];
|
||||
Field<glm::vec3> size = player["AABB"]["Size"];
|
||||
if (controller->Crouching()) {
|
||||
size = glm::vec3(1.f, 1.f, 1.f);
|
||||
} else {
|
||||
@@ -267,17 +268,17 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
|
||||
if (controller->CrouchingLastFrame() && isOnGround) {
|
||||
// The collision should resolve this anyway, but
|
||||
// this is more reliable, since the box gets larger.
|
||||
((glm::vec3&)cTransform["Position"]).y += 0.3f;
|
||||
Field<glm::vec3> pos = cTransform["Position"];
|
||||
pos.y(pos.y() + 0.3f);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Animations
|
||||
}
|
||||
|
||||
playerStep(dt, player);
|
||||
controller->Reset();
|
||||
}
|
||||
playerStep(dt);
|
||||
}
|
||||
|
||||
|
||||
@@ -286,11 +287,11 @@ void PlayerMovementSystem::updateVelocity(EntityWrapper player, double dt)
|
||||
// Only apply velocity to local player
|
||||
ComponentWrapper& cTransform = player["Transform"];
|
||||
ComponentWrapper& cPhysics = player["Physics"];
|
||||
glm::vec3& velocity = cPhysics["Velocity"];
|
||||
Field<glm::vec3> velocity = cPhysics["Velocity"];
|
||||
bool isOnGround = (bool)cPhysics["IsOnGround"];
|
||||
|
||||
// Ground friction
|
||||
float speed = glm::length(velocity);
|
||||
float speed = glm::length((glm::vec3)velocity);
|
||||
static float groundFriction = 7.f;
|
||||
ImGui::InputFloat("groundFriction", &groundFriction);
|
||||
static float airFriction = 2.f;
|
||||
@@ -300,25 +301,25 @@ void PlayerMovementSystem::updateVelocity(EntityWrapper player, double dt)
|
||||
if (speed > 0) {
|
||||
float drop = speed * friction * (float)dt;
|
||||
float multiplier = glm::max(speed - drop, 0.f) / speed;
|
||||
velocity.x *= multiplier;
|
||||
velocity.z *= multiplier;
|
||||
velocity.x(velocity.x() * multiplier);
|
||||
velocity.z(velocity.z() * multiplier);
|
||||
}
|
||||
|
||||
// Gravity
|
||||
if (cPhysics["Gravity"]) {
|
||||
velocity.y -= 9.82f * (float)dt;
|
||||
velocity.y(velocity.y() - (9.82f * (float)dt));
|
||||
}
|
||||
|
||||
glm::vec3& position = cTransform["Position"];
|
||||
Field<glm::vec3> position = cTransform["Position"];
|
||||
position += velocity * (float)dt;
|
||||
}
|
||||
|
||||
void PlayerMovementSystem::playerStep(double dt)
|
||||
void PlayerMovementSystem::playerStep(double dt, EntityWrapper player)
|
||||
{
|
||||
if (!m_LocalPlayer.Valid()) {
|
||||
// Position of the local player, used see how far a player has moved.
|
||||
if(!IsClient) {
|
||||
return;
|
||||
}
|
||||
// Position of the local player, used see how far a player has moved.
|
||||
glm::vec3 pos = (glm::vec3)m_World->GetComponent(m_LocalPlayer.ID, "Transform")["Position"];
|
||||
// Used to see if a player is airborne.
|
||||
bool grounded = (bool)m_World->GetComponent(m_LocalPlayer.ID, "Physics")["IsOnGround"];
|
||||
@@ -329,8 +330,8 @@ void PlayerMovementSystem::playerStep(double dt)
|
||||
// Player moved a step's distance
|
||||
// Create footstep sound
|
||||
Events::PlaySoundOnEntity e;
|
||||
e.EmitterID = m_LocalPlayer.ID;
|
||||
e.FilePath = m_LeftFoot ? "Audio/footstep/footstep2.wav" : "Audio/footstep/footstep3.wav";
|
||||
e.Emitter = m_LocalPlayer;
|
||||
e.FilePath = m_LeftFoot ? "Audio/Footstep/Footstep2.wav" : "Audio/Footstep/Footstep3.wav";
|
||||
m_LeftFoot = !m_LeftFoot;
|
||||
m_EventBroker->Publish(e);
|
||||
m_DistanceMoved = 0.f;
|
||||
@@ -486,9 +487,9 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
|
||||
|
||||
dashEffectModel.AttachComponent("ExplosionEffect");
|
||||
dashEffectModel["ExplosionEffect"]["EndColor"] = (glm::vec4)playerModel["Model"]["Color"];
|
||||
((glm::vec4&)dashEffectModel["ExplosionEffect"]["EndColor"]).w = 0.f;
|
||||
(double&)dashEffectModel["ExplosionEffect"]["ExplosionDuration"] = dashEffect["Lifetime"]["Lifetime"];
|
||||
(glm::vec3&)dashEffectModel["ExplosionEffect"]["ExplosionOrigin"] = glm::vec3(0, 1, 0) + (0.2f * controller->Movement());
|
||||
((Field<glm::vec4>)dashEffectModel["ExplosionEffect"]["EndColor"]).w = 0.f;
|
||||
(Field<double>)dashEffectModel["ExplosionEffect"]["ExplosionDuration"] = dashEffect["Lifetime"]["Lifetime"];
|
||||
(Field<glm::vec3>)dashEffectModel["ExplosionEffect"]["ExplosionOrigin"] = glm::vec3(0, 1, 0) + (0.2f * controller->Movement());
|
||||
|
||||
|
||||
|
||||
@@ -496,7 +497,7 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e)
|
||||
auto animationChildren = dashEffectModel.ChildrenWithComponent("Animation");
|
||||
|
||||
for (auto animationEntity : animationChildren) {
|
||||
(bool&)animationEntity["Animation"]["Play"] = false;
|
||||
(Field<bool>)animationEntity["Animation"]["Play"] = false;
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
@@ -25,10 +25,10 @@ void PlayerSpawnSystem::Update(double dt)
|
||||
// Take the first CapturePointGameMode component found.
|
||||
ComponentWrapper& modeComponent = *pool->begin();
|
||||
// Increase timer.
|
||||
double& timer = (double&)modeComponent["RespawnTime"];
|
||||
Field<double> timer = modeComponent["RespawnTime"];
|
||||
timer += dt;
|
||||
if (m_DbgConfigForceRespawn) {
|
||||
(double&)modeComponent["MaxRespawnTime"] = m_ForcedRespawnTime;
|
||||
(Field<double>)modeComponent["MaxRespawnTime"] = m_ForcedRespawnTime;
|
||||
}
|
||||
double maxRespawnTime = (double)modeComponent["MaxRespawnTime"];
|
||||
EntityWrapper spectatorCam = m_World->GetFirstEntityByName("SpectatorCamera");
|
||||
|
||||
@@ -41,13 +41,13 @@ void ScoreScreenSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper&
|
||||
if (it->first == ID) {
|
||||
if (it->second.Team != currentTeam) {
|
||||
m_World->DeleteEntity(child.ID);
|
||||
(int&)entity["ScoreScreen"]["TotalIdentities"] -= 1;
|
||||
(Field<int>)entity["ScoreScreen"]["TotalIdentities"] -= 1;
|
||||
break;
|
||||
}
|
||||
for (auto it2 = m_DisconnectedIdentities.begin(); it2 != m_DisconnectedIdentities.end(); ++it2) {
|
||||
if (ID == *it2) {
|
||||
m_World->DeleteEntity(child.ID);
|
||||
(int&)entity["ScoreScreen"]["TotalIdentities"] -= 1;
|
||||
(Field<int>)entity["ScoreScreen"]["TotalIdentities"] -= 1;
|
||||
it2 = m_DisconnectedIdentities.erase(it2);
|
||||
it = m_PlayerIdentities.erase(it);
|
||||
|
||||
@@ -60,17 +60,17 @@ void ScoreScreenSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper&
|
||||
break;
|
||||
}
|
||||
//Update Deaths for child
|
||||
(int&)child["ScoreIdentity"]["Kills"] = it->second.Kills;
|
||||
(Field<int>)child["ScoreIdentity"]["Kills"] = it->second.Kills;
|
||||
//Update Kills for child
|
||||
(int&)child["ScoreIdentity"]["Deaths"] = it->second.Deaths;
|
||||
(Field<int>)child["ScoreIdentity"]["Deaths"] = it->second.Deaths;
|
||||
//KD is not updated at the moment.
|
||||
if (it->second.Deaths != 0) {
|
||||
(double&)child["ScoreIdentity"]["KD"] = it->second.Kills/it->second.Deaths;
|
||||
(Field<double>)child["ScoreIdentity"]["KD"] = it->second.Kills/it->second.Deaths;
|
||||
}
|
||||
|
||||
//Update position for child
|
||||
glm::vec3 offset = (glm::vec3)entity["ScoreScreen"]["Offset"];
|
||||
(glm::vec3&) child["Transform"]["Position"] = offset * position;
|
||||
(Field<glm::vec3>) child["Transform"]["Position"] = offset * position;
|
||||
position += 1.f;
|
||||
|
||||
break;
|
||||
@@ -91,16 +91,16 @@ void ScoreScreenSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper&
|
||||
EntityWrapper scoreIdentity = entityFile->MergeInto(m_World);
|
||||
glm::vec3 offset = (glm::vec3)entity["ScoreScreen"]["Offset"];
|
||||
int newPosition = (int)entity["ScoreScreen"]["TotalIdentities"];
|
||||
(glm::vec3&) scoreIdentity["Transform"]["Position"] = offset * (float)newPosition;
|
||||
(Field<glm::vec3>) scoreIdentity["Transform"]["Position"] = offset * (float)newPosition;
|
||||
auto cScoreIdentity = scoreIdentity["ScoreIdentity"];
|
||||
auto data = it->second;
|
||||
|
||||
(std::string&)cScoreIdentity["Name"] = data.Name;
|
||||
(int&)cScoreIdentity["ID"] = data.ID;
|
||||
(Field<std::string>)cScoreIdentity["Name"] = data.Name;
|
||||
(Field<int>)cScoreIdentity["ID"] = data.ID;
|
||||
|
||||
m_World->SetParent(scoreIdentity.ID, entity.ID);
|
||||
|
||||
(int&)entity["ScoreScreen"]["TotalIdentities"] += 1;
|
||||
(Field<int>)entity["ScoreScreen"]["TotalIdentities"] += 1;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,20 +33,20 @@ bool ServerListSystem::OnServerListRecieved(const Events::DisplayServerlist& e)
|
||||
EntityWrapper identitySpawner = serverListEntity.FirstChildByName("ServerIdentitySpawner");
|
||||
identitySpawner.DeleteChildren();
|
||||
|
||||
(int&)cServerList["TotalIdentities"] = (int)e.Serverlist.size();
|
||||
(Field<int>)cServerList["TotalIdentities"] = (int)e.Serverlist.size();
|
||||
for (int i = 0; i < e.Serverlist.size(); i++) {
|
||||
//Create Identities for each server and place them on the right position.
|
||||
EntityWrapper newIdentity = SpawnerSystem::Spawn(identitySpawner, identitySpawner);
|
||||
EntityWrapper serverIdentityEntity = newIdentity.FirstChildByName("ServerIdentity");
|
||||
|
||||
glm::vec3 offset = (glm::vec3)serverListEntity["ServerList"]["Offset"];
|
||||
(glm::vec3&)serverIdentityEntity["Transform"]["Position"] = offset * (float)i;
|
||||
(Field<glm::vec3>)serverIdentityEntity["Transform"]["Position"] = offset * (float)i;
|
||||
|
||||
auto& cIdentity = serverIdentityEntity["ServerIdentity"];
|
||||
(std::string&)cIdentity["IP"] = e.Serverlist[i].Address;
|
||||
(std::string&)cIdentity["ServerName"] = e.Serverlist[i].Name;
|
||||
(int&)cIdentity["Port"] = e.Serverlist[i].Port;
|
||||
(int&)cIdentity["PlayersConnected"] = e.Serverlist[i].PlayersConnected;
|
||||
(Field<std::string>)cIdentity["IP"] = e.Serverlist[i].Address;
|
||||
(Field<std::string>)cIdentity["ServerName"] = e.Serverlist[i].Name;
|
||||
(Field<int>)cIdentity["Port"] = e.Serverlist[i].Port;
|
||||
(Field<int>)cIdentity["PlayersConnected"] = e.Serverlist[i].PlayersConnected;
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
|
||||
@@ -6,45 +6,33 @@ SoundSystem::SoundSystem(SystemParams params)
|
||||
{
|
||||
ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||
m_Announcer = ResourceManager::Load<ConfigFile>("Config.ini")->Get<std::string>("Sound.Announcer", "female");
|
||||
if (IsClient) {
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &SoundSystem::OnPlayerSpawned);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_InputCommand, &SoundSystem::OnInputCommand);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &SoundSystem::OnDoubleJump);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EDashAbility, &SoundSystem::OnDashAbility);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &SoundSystem::OnPlayerDamage);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &SoundSystem::OnCaptured);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &SoundSystem::OnTriggerTouch);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &SoundSystem::OnPlayerDeath);
|
||||
}
|
||||
unsigned seed = std::chrono::system_clock::now().time_since_epoch().count();
|
||||
m_RandomGenerator = std::default_random_engine(seed);
|
||||
m_RandIntDistribution = std::uniform_int_distribution<int>(1, 12);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &SoundSystem::OnPlayerSpawned);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_InputCommand, &SoundSystem::OnInputCommand);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &SoundSystem::OnDoubleJump);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &SoundSystem::OnPlayerDamage);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &SoundSystem::OnCaptured);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &SoundSystem::OnPlayerDeath);
|
||||
}
|
||||
|
||||
void SoundSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cComponent, double dt)
|
||||
{ }
|
||||
|
||||
void SoundSystem::Update(double dt)
|
||||
{
|
||||
if (!IsClient) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Temp for play test.
|
||||
if (m_DrumsIsPlaying) {
|
||||
m_DrumsIsPlaying = !drumTimer(dt);
|
||||
}
|
||||
}
|
||||
{ }
|
||||
|
||||
bool SoundSystem::OnPlayerSpawned(const Events::PlayerSpawned &e)
|
||||
{
|
||||
if (e.PlayerID == -1) { // Local player
|
||||
m_World->AttachComponent(e.Player.ID, "Listener");
|
||||
Events::PlaySoundOnEntity go;
|
||||
go.EmitterID = LocalPlayer.ID;
|
||||
go.FilePath = "Audio/announcer/" + m_Announcer + "/go.wav";
|
||||
Events::PlayAnonuncerVoice go;
|
||||
go.FilePath = "Audio/Announcer/" + m_Announcer + "/Go.wav";
|
||||
m_EventBroker->Publish(go);
|
||||
// TEMP: starts bgm
|
||||
{
|
||||
Events::PlayBackgroundMusic ev;
|
||||
ev.FilePath = "Audio/bgm/ambient.wav";
|
||||
Events::ChangeBGM ev;
|
||||
ev.FilePath = "Audio/BGM/Layer1.wav";
|
||||
m_EventBroker->Publish(ev);
|
||||
}
|
||||
}
|
||||
@@ -54,82 +42,67 @@ bool SoundSystem::OnPlayerSpawned(const Events::PlayerSpawned &e)
|
||||
bool SoundSystem::OnInputCommand(const Events::InputCommand & e)
|
||||
{
|
||||
if (e.Command == "Jump" && e.Value > 0) {
|
||||
if (e.PlayerID == -1) { // local player
|
||||
playerJumps();
|
||||
return true;
|
||||
}
|
||||
if (e.PlayerID == -1) {
|
||||
playerJumps(LocalPlayer);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void SoundSystem::playerJumps()
|
||||
void SoundSystem::playerJumps(EntityWrapper player)
|
||||
{
|
||||
if (!LocalPlayer.Valid()) {
|
||||
if (!IsClient) { // Only play for clients
|
||||
return;
|
||||
}
|
||||
|
||||
bool grounded = (bool)m_World->GetComponent(LocalPlayer.ID, "Physics")["IsOnGround"];
|
||||
if(!player.HasComponent("Physics")) {
|
||||
return;
|
||||
}
|
||||
bool grounded = (bool)player["Physics"]["IsOnGround"];
|
||||
if (grounded) {
|
||||
Events::PlaySoundOnEntity e;
|
||||
e.EmitterID = LocalPlayer.ID;
|
||||
e.FilePath = "Audio/jump/jump1.wav";
|
||||
e.Emitter = player;
|
||||
e.FilePath = "Audio/Jump/Jump1.wav";
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
}
|
||||
|
||||
bool SoundSystem::drumTimer(double dt)
|
||||
{
|
||||
m_DrumTimer += dt;
|
||||
if (m_DrumTimer > 15) {
|
||||
m_DrumTimer = 0.0;
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool SoundSystem::OnCaptured(const Events::Captured & e)
|
||||
{
|
||||
if (!LocalPlayer.Valid()) {
|
||||
if (!IsClient) { // Only play for clients
|
||||
return false;
|
||||
}
|
||||
int homeTeam = (int)m_World->GetComponent(e.CapturePointTakenID, "Team")["Team"];
|
||||
int team = (int)m_World->GetComponent(LocalPlayer.ID, "Team")["Team"];
|
||||
Events::PlaySoundOnEntity ev;
|
||||
Events::PlayAnonuncerVoice ev;
|
||||
if (team == homeTeam) {
|
||||
ev.FilePath = "Audio/announcer/" + m_Announcer + "/objective_achieved.wav";
|
||||
ev.FilePath = "Audio/Announcer/" + m_Announcer + "/ObjectiveAchieved.wav";
|
||||
} else {
|
||||
ev.FilePath = "Audio/announcer/" + m_Announcer + "/objective_failed.wav"; // have not been tested
|
||||
ev.FilePath = "Audio/Announcer/" + m_Announcer + "/ObjectiveFailed.wav";
|
||||
}
|
||||
ev.EmitterID = LocalPlayer.ID;
|
||||
m_EventBroker->Publish(ev);
|
||||
// Temp for play test.
|
||||
m_DrumsIsPlaying = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Testing purposes atm...
|
||||
bool SoundSystem::OnPlayerDamage(const Events::PlayerDamage & e)
|
||||
{
|
||||
if (!IsClient) { // Only play for clients
|
||||
return false;
|
||||
}
|
||||
if (LocalPlayer.ID = e.Victim.ID) { // You're local player was the one who took dmg
|
||||
if (!e.Victim.Valid() || !e.Inflictor.Valid()) {
|
||||
return false;
|
||||
}
|
||||
auto victimTeam = m_World->GetComponent(e.Victim.ID, "Team");
|
||||
auto inflictorTeam = m_World->GetComponent(e.Inflictor.ID, "Team");
|
||||
if ((int)victimTeam["Team"] == (int)inflictorTeam["Team"]) {
|
||||
// Victim and inflictor are the same team, should not play "hurt" sound.
|
||||
return false;
|
||||
}
|
||||
std::uniform_int_distribution<int> dist(1, 12);
|
||||
int rand = dist(generator);
|
||||
std::vector<std::string> paths;
|
||||
paths.push_back("Audio/hurt/hurt" + std::to_string(rand) + ".wav");
|
||||
paths.push_back("Audio/Hurt/Hurt" + std::to_string(m_RandIntDistribution(m_RandomGenerator)) + ".wav");
|
||||
|
||||
// // Breathe
|
||||
// int ammountOfbreaths = (static_cast<int>(e.Damage) / 10) + 2; // TEMP: Idk something stupid like this shit
|
||||
// for (int i = 0; i < ammountOfbreaths; i++) {
|
||||
// paths.push_back("Audio/exhausted/breath.wav");
|
||||
// }
|
||||
Events::PlayQueueOnEntity ev;
|
||||
ev.Emitter = LocalPlayer;
|
||||
ev.Emitter = e.Victim;
|
||||
ev.FilePaths = paths;
|
||||
m_EventBroker->Publish(ev);
|
||||
return false;
|
||||
@@ -137,7 +110,7 @@ bool SoundSystem::OnPlayerDamage(const Events::PlayerDamage & e)
|
||||
|
||||
bool SoundSystem::OnPlayerDeath(const Events::PlayerDeath & e)
|
||||
{
|
||||
if (e.Player.ID != LocalPlayer.ID) {
|
||||
if (!e.Player.Valid()) {
|
||||
return false;
|
||||
}
|
||||
if (!IsClient) {
|
||||
@@ -146,8 +119,9 @@ bool SoundSystem::OnPlayerDeath(const Events::PlayerDeath & e)
|
||||
// The local player is dead. The local player might be invalid?
|
||||
// Play the sound from the listener.
|
||||
// TODO: We might want to hear other players die.
|
||||
Events::PlayBackgroundMusic ev;
|
||||
ev.FilePath = "Audio/die/die2.wav";
|
||||
Events::PlaySoundOnEntity ev;
|
||||
ev.Emitter = e.Player;
|
||||
ev.FilePath = "Audio/Die/Die2.wav";
|
||||
m_EventBroker->Publish(ev);
|
||||
return false;
|
||||
}
|
||||
@@ -155,43 +129,25 @@ bool SoundSystem::OnPlayerDeath(const Events::PlayerDeath & e)
|
||||
bool SoundSystem::OnPlayerHealthPickup(const Events::PlayerHealthPickup & e)
|
||||
{
|
||||
Events::PlaySoundOnEntity ev;
|
||||
ev.EmitterID = LocalPlayer.ID;
|
||||
ev.FilePath = "Audio/pickup/pickup2.wav";
|
||||
ev.Emitter = LocalPlayer;
|
||||
ev.FilePath = "Audio/Pickup/Pickup2.wav";
|
||||
m_EventBroker->Publish(ev);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SoundSystem::OnTriggerTouch(const Events::TriggerTouch & e)
|
||||
{
|
||||
// Temp for play test.
|
||||
if (m_DrumsIsPlaying) {
|
||||
return false;
|
||||
}
|
||||
if (m_World->HasComponent(e.Trigger.ID, "CapturePoint")) {
|
||||
Events::PlaySoundOnEntity ev; // should be BGM
|
||||
ev.EmitterID = LocalPlayer.ID;
|
||||
ev.FilePath = "Audio/bgm/drumstest.wav";
|
||||
m_EventBroker->Publish(ev);
|
||||
// Temp for play test.
|
||||
m_DrumsIsPlaying = true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SoundSystem::OnDoubleJump(const Events::DoubleJump & e)
|
||||
{
|
||||
Events::PlaySoundOnEntity ev;
|
||||
ev.EmitterID = LocalPlayer.ID;
|
||||
ev.FilePath = "Audio/jump/jump2.wav";
|
||||
m_EventBroker->Publish(ev);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SoundSystem::OnDashAbility(const Events::DashAbility &e)
|
||||
{
|
||||
Events::PlaySoundOnEntity ev;
|
||||
ev.EmitterID = LocalPlayer.ID;
|
||||
ev.FilePath = "Audio/jump/dash1.wav";
|
||||
m_EventBroker->Publish(ev);
|
||||
if (!m_World->ValidEntity(e.entityID)) {
|
||||
return false;
|
||||
}
|
||||
if (!IsClient) {
|
||||
return false;
|
||||
}
|
||||
if (e.entityID == LocalPlayer.ID) {
|
||||
Events::PlaySoundOnEntity ev;
|
||||
ev.Emitter = EntityWrapper(m_World, e.entityID);
|
||||
ev.FilePath = "Audio/Jump/Jump2.wav";
|
||||
m_EventBroker->Publish(ev);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -76,9 +76,9 @@ EntityWrapper SpawnerSystem::Spawn(EntityWrapper spawner, EntityWrapper parent /
|
||||
void SpawnerSystem::transformEntityToSpawnPoint(EntityWrapper spawnedEntity, EntityWrapper spawnPoint)
|
||||
{
|
||||
// Set its position and orientation to that of the SpawnPoint
|
||||
spawnedEntity["Transform"]["Position"] = Transform::AbsolutePosition(spawnPoint.World, spawnPoint.ID);
|
||||
spawnedEntity["Transform"]["Position"] = TransformSystem::AbsolutePosition(spawnPoint.World, spawnPoint.ID);
|
||||
// TODO: Quaternions, bitch
|
||||
spawnedEntity["Transform"]["Orientation"] = glm::eulerAngles(Transform::AbsoluteOrientation(spawnPoint));
|
||||
spawnedEntity["Transform"]["Orientation"] = glm::eulerAngles(TransformSystem::AbsoluteOrientation(spawnPoint));
|
||||
}
|
||||
|
||||
bool SpawnerSystem::spawnedEntityIsColliding(EntityWrapper spawnedEntity, EntityWrapper spawnPoint, const std::string& dontCollideComponent)
|
||||
@@ -86,7 +86,7 @@ bool SpawnerSystem::spawnedEntityIsColliding(EntityWrapper spawnedEntity, Entity
|
||||
transformEntityToSpawnPoint(spawnedEntity, spawnPoint);
|
||||
//Check if the spawned entity collides with anything, and if so, continue to the next spawnpoint.
|
||||
EntityAABB spawnedBox = *Collision::EntityAbsoluteAABB(spawnedEntity);
|
||||
const ComponentPool* otherSpawnedEntities = spawnPoint.World->GetComponents(dontCollideComponent);
|
||||
auto otherSpawnedEntities = spawnPoint.World->GetComponents(dontCollideComponent);
|
||||
for (const auto& obj : *otherSpawnedEntities) {
|
||||
if (spawnedEntity.ID == obj.EntityID) {
|
||||
continue;
|
||||
@@ -113,7 +113,7 @@ bool SpawnerSystem::spawnedEntityIsColliding(EntityWrapper spawnedEntity, Entity
|
||||
spawnedBox,
|
||||
model->Vertices(),
|
||||
model->m_Indices,
|
||||
Transform::ModelMatrix(otherEntity))) {
|
||||
TransformSystem::ModelMatrix(otherEntity))) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -34,7 +34,7 @@ void TextFieldReader::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c
|
||||
}
|
||||
const ComponentInfo::Field_t& field = component.Info.Fields.at(fieldName);
|
||||
|
||||
std::string& text = entity["Text"]["Content"];
|
||||
Field<std::string> text = entity["Text"]["Content"];
|
||||
|
||||
if (field.Type == "int") {
|
||||
text = boost::lexical_cast<std::string>((const int&)component[fieldName]);
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
void AssaultWeaponBehaviour::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt)
|
||||
{
|
||||
double& fireCooldown = cWeapon["FireCooldown"];
|
||||
Field<double> fireCooldown = cWeapon["FireCooldown"];
|
||||
fireCooldown = glm::max(0.0, fireCooldown - dt);
|
||||
|
||||
WeaponBehaviour::UpdateComponent(entity, cWeapon, dt);
|
||||
@@ -11,33 +11,33 @@ void AssaultWeaponBehaviour::UpdateComponent(EntityWrapper& entity, ComponentWra
|
||||
void AssaultWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt)
|
||||
{
|
||||
// Start reloading automatically if at 0 mag ammo
|
||||
int& magAmmo = cWeapon["MagazineAmmo"];
|
||||
Field<int> magAmmo = cWeapon["MagazineAmmo"];
|
||||
if (m_ConfigAutoReload && magAmmo <= 0) {
|
||||
OnReload(cWeapon, wi);
|
||||
}
|
||||
|
||||
// Only start reloading once we're done firing
|
||||
bool& reloadQueued = cWeapon["ReloadQueued"];
|
||||
double& fireCooldown = cWeapon["FireCooldown"];
|
||||
bool& isReloading = cWeapon["IsReloading"];
|
||||
Field<bool> reloadQueued = cWeapon["ReloadQueued"];
|
||||
Field<double> fireCooldown = cWeapon["FireCooldown"];
|
||||
Field<bool> isReloading = cWeapon["IsReloading"];
|
||||
if (reloadQueued && fireCooldown <= 0) {
|
||||
reloadQueued = fireCooldown;
|
||||
isReloading = true;
|
||||
}
|
||||
|
||||
// Decrement reload timer
|
||||
double& reloadTimer = cWeapon["ReloadTimer"];
|
||||
Field<double> reloadTimer = cWeapon["ReloadTimer"];
|
||||
if (isReloading) {
|
||||
reloadTimer = glm::max(0.0, reloadTimer - dt);
|
||||
}
|
||||
|
||||
// Handle reloading
|
||||
if (isReloading && reloadTimer <= 0.0) {
|
||||
int& magSize = cWeapon["MagazineSize"];
|
||||
int& ammo = cWeapon["Ammo"];
|
||||
Field<int> magSize = cWeapon["MagazineSize"];
|
||||
Field<int> ammo = cWeapon["Ammo"];
|
||||
|
||||
ammo = glm::max(0, ammo - (magSize - magAmmo));
|
||||
magAmmo = glm::min(magSize, ammo);
|
||||
magAmmo = glm::min(*magSize, *ammo);
|
||||
isReloading = false;
|
||||
if (wi.FirstPersonEntity.Valid()) {
|
||||
wi.FirstPersonEntity.FirstChildByName("ViewModel")["Model"]["Visible"] = true;
|
||||
@@ -53,15 +53,15 @@ void AssaultWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
|
||||
|
||||
// Restore view angle
|
||||
if (IsClient) {
|
||||
float& currentTravel = cWeapon["CurrentTravel"];
|
||||
float& returnSpeed = cWeapon["ViewReturnSpeed"];
|
||||
Field<float> currentTravel = cWeapon["CurrentTravel"];
|
||||
Field<float> returnSpeed = cWeapon["ViewReturnSpeed"];
|
||||
if (currentTravel > 0) {
|
||||
float change = returnSpeed * dt;
|
||||
currentTravel = glm::max(0.f, currentTravel - change);
|
||||
EntityWrapper camera = wi.Player.FirstChildByName("Camera");
|
||||
if (camera.Valid()) {
|
||||
glm::vec3& cameraOrientation = camera["Transform"]["Orientation"];
|
||||
cameraOrientation.x -= change;
|
||||
Field<glm::vec3> cameraOrientation = camera["Transform"]["Orientation"];
|
||||
cameraOrientation.x(cameraOrientation.x() - change);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -76,7 +76,7 @@ void AssaultWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
|
||||
if (rootNode.Valid()) {
|
||||
EntityWrapper blend = rootNode.FirstChildByName("MovementBlend");
|
||||
if (blend.Valid()) {
|
||||
(double&)blend["Blend"]["Weight"] = animationWeight;
|
||||
(Field<double>)blend["Blend"]["Weight"] = animationWeight;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -101,24 +101,24 @@ void AssaultWeaponBehaviour::OnCeasePrimaryFire(ComponentWrapper cWeapon, Weapon
|
||||
|
||||
void AssaultWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi)
|
||||
{
|
||||
bool& reloadQueued = cWeapon["ReloadQueued"];
|
||||
bool& isReloading = cWeapon["IsReloading"];
|
||||
Field<bool> reloadQueued = cWeapon["ReloadQueued"];
|
||||
Field<bool> isReloading = cWeapon["IsReloading"];
|
||||
if (reloadQueued || isReloading) {
|
||||
return;
|
||||
}
|
||||
|
||||
int& magAmmo = cWeapon["MagazineAmmo"];
|
||||
int& magSize = cWeapon["MagazineSize"];
|
||||
Field<int> magAmmo = cWeapon["MagazineAmmo"];
|
||||
Field<int> magSize = cWeapon["MagazineSize"];
|
||||
if (magAmmo >= magSize) {
|
||||
return;
|
||||
}
|
||||
int& ammo = cWeapon["Ammo"];
|
||||
Field<int> ammo = cWeapon["Ammo"];
|
||||
if (ammo <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
double reloadTime = cWeapon["ReloadTime"];
|
||||
double& reloadTimer = cWeapon["ReloadTimer"];
|
||||
Field<double> reloadTime = cWeapon["ReloadTime"];
|
||||
Field<double> reloadTimer = cWeapon["ReloadTimer"];
|
||||
|
||||
// Start reload
|
||||
reloadQueued = true;
|
||||
@@ -158,7 +158,7 @@ void AssaultWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi)
|
||||
|
||||
// Sound
|
||||
Events::PlaySoundOnEntity e;
|
||||
e.EmitterID = wi.Player.ID;
|
||||
e.Emitter = wi.Player;
|
||||
e.FilePath = "Audio/weapon/Assault/AssaultWeaponReload.wav";
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
@@ -183,7 +183,7 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
|
||||
cWeapon["FireCooldown"] = 60.0 / (double)cWeapon["RPM"];
|
||||
|
||||
// Ammo
|
||||
int& magAmmo = cWeapon["MagazineAmmo"];
|
||||
Field<int> magAmmo = cWeapon["MagazineAmmo"];
|
||||
if (magAmmo <= 0) {
|
||||
return;
|
||||
} else {
|
||||
@@ -194,16 +194,16 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
|
||||
if (IsClient) {
|
||||
EntityWrapper camera = wi.Player.FirstChildByName("Camera");
|
||||
if (camera.Valid()) {
|
||||
glm::vec3& cameraOrientation = camera["Transform"]["Orientation"];
|
||||
Field<glm::vec3> cameraOrientation = camera["Transform"]["Orientation"];
|
||||
float viewPunch = cWeapon["ViewPunch"];
|
||||
float maxTravelAngle = cWeapon["MaxTravelAngle"];
|
||||
float& currentTravel = cWeapon["CurrentTravel"];
|
||||
Field<float> currentTravel = cWeapon["CurrentTravel"];
|
||||
if (currentTravel < maxTravelAngle) {
|
||||
float change = viewPunch;
|
||||
if (currentTravel + change > maxTravelAngle) {
|
||||
change = maxTravelAngle - currentTravel;
|
||||
}
|
||||
cameraOrientation.x += change;
|
||||
cameraOrientation.x(cameraOrientation.x() + change);
|
||||
currentTravel += change;
|
||||
}
|
||||
}
|
||||
@@ -218,12 +218,12 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
|
||||
// Tracer
|
||||
EntityWrapper tracerSpawner = weaponModelEntity.FirstChildByName("WeaponMuzzle");
|
||||
if (tracerSpawner.Valid()) {
|
||||
glm::vec3 origin = Transform::AbsolutePosition(tracerSpawner);
|
||||
glm::vec3 direction = glm::quat(Transform::AbsoluteOrientationEuler(tracerSpawner)) * glm::vec3(0, 0, -1);
|
||||
glm::vec3 origin = TransformSystem::AbsolutePosition(tracerSpawner);
|
||||
glm::vec3 direction = glm::quat(TransformSystem::AbsoluteOrientationEuler(tracerSpawner)) * glm::vec3(0, 0, -1);
|
||||
float distance = traceRayDistance(origin, direction);
|
||||
EntityWrapper ray = SpawnerSystem::Spawn(tracerSpawner);
|
||||
if (ray.Valid()) {
|
||||
((glm::vec3&)ray["Transform"]["Scale"]).z = distance;
|
||||
((Field<glm::vec3>)ray["Transform"]["Scale"]).z(distance);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -234,7 +234,7 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
|
||||
if (hitMarkerSpawner.Valid()) {
|
||||
SpawnerSystem::Spawn(hitMarkerSpawner, hitMarkerSpawner);
|
||||
Events::PlaySoundOnEntity e;
|
||||
e.EmitterID = wi.Player.ID;
|
||||
e.Emitter = wi.Player;
|
||||
e.FilePath = "Audio/weapon/hitclick.wav";
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
@@ -253,7 +253,7 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
|
||||
|
||||
// Sound
|
||||
Events::PlaySoundOnEntity e;
|
||||
e.EmitterID = wi.Player.ID;
|
||||
e.Emitter = wi.Player;
|
||||
e.FilePath = "Audio/weapon/Assault/AssaultWeaponFire.wav";
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
void DefenderWeaponBehaviour::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt)
|
||||
{
|
||||
double& fireCooldown = cWeapon["FireCooldown"];
|
||||
Field<double> fireCooldown = cWeapon["FireCooldown"];
|
||||
fireCooldown = glm::max(0.0, fireCooldown - dt);
|
||||
|
||||
WeaponBehaviour::UpdateComponent(entity, cWeapon, dt);
|
||||
@@ -11,27 +11,27 @@ void DefenderWeaponBehaviour::UpdateComponent(EntityWrapper& entity, ComponentWr
|
||||
void DefenderWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt)
|
||||
{
|
||||
// Decrement reload timer
|
||||
double& reloadTimer = cWeapon["ReloadTimer"];
|
||||
Field<double> reloadTimer = cWeapon["ReloadTimer"];
|
||||
reloadTimer = glm::max(0.0, reloadTimer - dt);
|
||||
|
||||
// Start reloading automatically if at 0 mag ammo
|
||||
int& magAmmo = cWeapon["MagazineAmmo"];
|
||||
Field<int> magAmmo = cWeapon["MagazineAmmo"];
|
||||
if (m_ConfigAutoReload && magAmmo <= 0) {
|
||||
OnReload(cWeapon, wi);
|
||||
}
|
||||
|
||||
// Handle reloading
|
||||
bool& isReloading = cWeapon["IsReloading"];
|
||||
Field<bool> isReloading = cWeapon["IsReloading"];
|
||||
if (isReloading && reloadTimer <= 0.0) {
|
||||
double reloadTime = cWeapon["ReloadTime"];
|
||||
int& magSize = cWeapon["MagazineSize"];
|
||||
int& ammo = cWeapon["Ammo"];
|
||||
Field<int> magSize = cWeapon["MagazineSize"];
|
||||
Field<int> ammo = cWeapon["Ammo"];
|
||||
if (magAmmo < magSize && ammo > 0) {
|
||||
ammo -= 1;
|
||||
magAmmo += 1;
|
||||
reloadTimer = reloadTime;
|
||||
Events::PlaySoundOnEntity e;
|
||||
e.EmitterID = wi.Player.ID;
|
||||
e.Emitter = wi.Player;
|
||||
e.FilePath = "Audio/weapon/Zoom.wav";
|
||||
m_EventBroker->Publish(e);
|
||||
} else {
|
||||
@@ -42,15 +42,15 @@ void DefenderWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo&
|
||||
|
||||
// Restore view angle
|
||||
if (IsClient) {
|
||||
float& currentTravel = cWeapon["CurrentTravel"];
|
||||
float& returnSpeed = cWeapon["ViewReturnSpeed"];
|
||||
Field<float> currentTravel = cWeapon["CurrentTravel"];
|
||||
Field<float> returnSpeed = cWeapon["ViewReturnSpeed"];
|
||||
if (currentTravel > 0) {
|
||||
float change = returnSpeed * dt;
|
||||
currentTravel = glm::max(0.f, currentTravel - change);
|
||||
EntityWrapper camera = wi.Player.FirstChildByName("Camera");
|
||||
if (camera.Valid()) {
|
||||
glm::vec3& cameraOrientation = camera["Transform"]["Orientation"];
|
||||
cameraOrientation.x -= change;
|
||||
Field<glm::vec3> cameraOrientation = camera["Transform"]["Orientation"];
|
||||
cameraOrientation.x(cameraOrientation.x() - change);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -76,23 +76,23 @@ void DefenderWeaponBehaviour::OnCeasePrimaryFire(ComponentWrapper cWeapon, Weapo
|
||||
|
||||
void DefenderWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi)
|
||||
{
|
||||
bool& isReloading = cWeapon["IsReloading"];
|
||||
Field<bool> isReloading = cWeapon["IsReloading"];
|
||||
if (isReloading) {
|
||||
return;
|
||||
}
|
||||
|
||||
int& magAmmo = cWeapon["MagazineAmmo"];
|
||||
int& magSize = cWeapon["MagazineSize"];
|
||||
Field<int> magAmmo = cWeapon["MagazineAmmo"];
|
||||
Field<int> magSize = cWeapon["MagazineSize"];
|
||||
if (magAmmo >= magSize) {
|
||||
return;
|
||||
}
|
||||
int& ammo = cWeapon["Ammo"];
|
||||
Field<int> ammo = cWeapon["Ammo"];
|
||||
if (ammo <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
double reloadTime = cWeapon["ReloadTime"];
|
||||
double& reloadTimer = cWeapon["ReloadTimer"];
|
||||
Field<double> reloadTimer = cWeapon["ReloadTimer"];
|
||||
|
||||
// Start reload
|
||||
isReloading = true;
|
||||
@@ -179,11 +179,11 @@ void DefenderWeaponBehaviour::fireShell(ComponentWrapper cWeapon, WeaponInfo& wi
|
||||
cWeapon["FireCooldown"] = 60.0 / (double)cWeapon["RPM"];
|
||||
|
||||
// Stop reloading
|
||||
bool& isReloading = cWeapon["IsReloading"];
|
||||
Field<bool> isReloading = cWeapon["IsReloading"];
|
||||
isReloading = false;
|
||||
|
||||
// Ammo
|
||||
int& magAmmo = cWeapon["MagazineAmmo"];
|
||||
Field<int> magAmmo = cWeapon["MagazineAmmo"];
|
||||
if (magAmmo <= 0) {
|
||||
return;
|
||||
} else {
|
||||
@@ -208,16 +208,16 @@ void DefenderWeaponBehaviour::fireShell(ComponentWrapper cWeapon, WeaponInfo& wi
|
||||
if (IsClient) {
|
||||
EntityWrapper camera = wi.Player.FirstChildByName("Camera");
|
||||
if (camera.Valid()) {
|
||||
glm::vec3& cameraOrientation = camera["Transform"]["Orientation"];
|
||||
Field<glm::vec3> cameraOrientation = camera["Transform"]["Orientation"];
|
||||
float viewPunch = cWeapon["ViewPunch"];
|
||||
float maxTravelAngle = cWeapon["MaxTravelAngle"];
|
||||
float& currentTravel = cWeapon["CurrentTravel"];
|
||||
Field<float> currentTravel = cWeapon["CurrentTravel"];
|
||||
if (currentTravel < maxTravelAngle) {
|
||||
float change = viewPunch;
|
||||
if (currentTravel + change > maxTravelAngle) {
|
||||
change = maxTravelAngle - currentTravel;
|
||||
}
|
||||
cameraOrientation.x += change;
|
||||
cameraOrientation.x(cameraOrientation.x() + change);
|
||||
currentTravel += change;
|
||||
}
|
||||
}
|
||||
@@ -232,14 +232,21 @@ void DefenderWeaponBehaviour::fireShell(ComponentWrapper cWeapon, WeaponInfo& wi
|
||||
}
|
||||
if (weaponModelEntity.Valid()) {
|
||||
EntityWrapper spawner = weaponModelEntity.FirstChildByName("WeaponMuzzle");
|
||||
Events::PlaySoundOnEntity e;
|
||||
e.Emitter = weaponModelEntity;
|
||||
e.FilePath = "Audio/weapon/Shotgun/ShotgunFire.wav";
|
||||
e.Gain = 1.f;
|
||||
if (IsClient) {
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
for (auto& angles : pelletAngles) {
|
||||
glm::vec3 direction = Transform::AbsoluteOrientation(spawner) * glm::quat(glm::vec3(angles, 0.f)) * glm::vec3(0, 0, -1);
|
||||
float distance = traceRayDistance(Transform::AbsolutePosition(spawner), direction);
|
||||
glm::vec3 direction = TransformSystem::AbsoluteOrientation(spawner) * glm::quat(glm::vec3(angles, 0.f)) * glm::vec3(0, 0, -1);
|
||||
float distance = traceRayDistance(TransformSystem::AbsolutePosition(spawner), direction);
|
||||
EntityWrapper ray = SpawnerSystem::Spawn(spawner);
|
||||
((glm::vec3&)ray["Transform"]["Scale"]).z = (distance / 100.f);
|
||||
glm::vec3& orientation = ray["Transform"]["Orientation"];
|
||||
orientation.x += angles.x;
|
||||
orientation.y += angles.y;
|
||||
((Field<glm::vec3>)ray["Transform"]["Scale"]).z(distance / 100.f);
|
||||
Field<glm::vec3> orientation = ray["Transform"]["Orientation"];
|
||||
orientation.x(orientation.x() + angles.x);
|
||||
orientation.y(orientation.y() + angles.y);
|
||||
glm::vec3 trajectory = direction * distance;
|
||||
dealDamage(cWeapon, wi, direction, pelletDamage);
|
||||
}
|
||||
@@ -250,7 +257,7 @@ void DefenderWeaponBehaviour::fireShell(ComponentWrapper cWeapon, WeaponInfo& wi
|
||||
|
||||
// Sound
|
||||
Events::PlaySoundOnEntity e;
|
||||
e.EmitterID = wi.Player.ID;
|
||||
e.Emitter = wi.Player;
|
||||
e.FilePath = "Audio/weapon/Blast.wav";
|
||||
m_EventBroker->Publish(e);
|
||||
}
|
||||
@@ -274,7 +281,7 @@ void DefenderWeaponBehaviour::dealDamage(ComponentWrapper cWeapon, WeaponInfo& w
|
||||
|
||||
glm::vec3 maxRange = direction * 2.f;
|
||||
EntityWrapper camera = wi.Player.FirstChildByName("Camera");
|
||||
glm::vec3 cameraPosition = Transform::AbsolutePosition(camera);
|
||||
glm::vec3 cameraPosition = TransformSystem::AbsolutePosition(camera);
|
||||
if (!camera.Valid()) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
void SidearmWeaponBehaviour::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt)
|
||||
{
|
||||
double& cooldown = cWeapon["FireCooldown"];
|
||||
Field<double> cooldown = cWeapon["FireCooldown"];
|
||||
if (cooldown > 0) {
|
||||
cooldown -= dt;
|
||||
if (cooldown < 0) {
|
||||
@@ -60,18 +60,18 @@ void SidearmWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi
|
||||
// Tracer
|
||||
EntityWrapper tracerSpawner = weaponModelEntity.FirstChildByName("WeaponMuzzle");
|
||||
if (tracerSpawner.Valid()) {
|
||||
glm::vec3 origin = Transform::AbsolutePosition(tracerSpawner);
|
||||
glm::vec3 direction = Transform::AbsoluteOrientation(tracerSpawner) * glm::vec3(0, 0, -1);
|
||||
glm::vec3 origin = TransformSystem::AbsolutePosition(tracerSpawner);
|
||||
glm::vec3 direction = TransformSystem::AbsoluteOrientation(tracerSpawner) * glm::vec3(0, 0, -1);
|
||||
float distance = traceRayDistance(origin, direction);
|
||||
EntityWrapper ray = SpawnerSystem::Spawn(tracerSpawner);
|
||||
((glm::vec3&)ray["Transform"]["Scale"]).z = (distance / 100.f);
|
||||
((Field<glm::vec3>)ray["Transform"]["Scale"]).z(distance / 100.f);
|
||||
}
|
||||
}
|
||||
|
||||
bool SidearmWeaponBehaviour::canFire(ComponentWrapper cWeapon)
|
||||
{
|
||||
bool triggerHeld = cWeapon["TriggerHeld"];
|
||||
double& cooldown = cWeapon["FireCooldown"];
|
||||
Field<double> cooldown = cWeapon["FireCooldown"];
|
||||
// TODO: Ammo checks
|
||||
return triggerHeld && cooldown <= 0.0;
|
||||
}
|
||||
Reference in New Issue
Block a user