Working billbording
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@@ -349,7 +349,7 @@
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<Components>
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<c:Animation>
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<AnimationName1>Idle</AnimationName1>
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<Time1>1.6050530664521858</Time1>
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<Time1>0.73262309029003347</Time1>
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<Speed1>1</Speed1>
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</c:Animation>
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<c:Model>
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@@ -370,8 +370,8 @@
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<Transparent>true</Transparent>
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</c:Model>
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<c:Transform>
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<Position X="0.12043035" Y="-0.234149337" Z="-0.181454644"/>
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<Orientation X="0.0104045281" Y="-0.00268131681" Z="0.0428438708"/>
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<Position X="0.120430365" Y="-0.24209328" Z="-0.181454867"/>
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<Orientation X="0.0104046632" Y="-0.0026818295" Z="0.0428442396"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -477,7 +477,7 @@
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<Components>
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<c:Animation>
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<AnimationName1>Idle</AnimationName1>
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<Time1>1.620305457513453</Time1>
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<Time1>0.031207590802594609</Time1>
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<Speed1>1</Speed1>
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</c:Animation>
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<c:AnimationOffset>
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@@ -501,8 +501,8 @@
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<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.160351232" Y="1.02591991" Z="-0.215102971"/>
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<Orientation X="-0.0627480298" Y="-0.0432248674" Z="0.119431816"/>
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<Position X="0.157017991" Y="1.03271544" Z="-0.216204733"/>
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<Orientation X="-0.0626475811" Y="-0.0306777786" Z="0.120614327"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -572,6 +572,23 @@
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</Components>
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<Children/>
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</Entity>
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<Entity name="Indicator">
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<Components>
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<c:Indicator>
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<MaxDistance>30</MaxDistance>
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</c:Indicator>
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<c:Sprite>
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<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
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<Color A="1" B="0" G="0" R="1"/>
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</c:Sprite>
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<c:HiddenForLocalPlayer/>
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<c:Transform>
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<Position X="0" Y="1.69500005" Z="0"/>
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<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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