Menu should now show the correct server IP instead of default.
Start of a StartMenu entity that will show when the game is started.
This commit is contained in:
@@ -23,8 +23,8 @@ bool MainMenuSystem::OnButtonClick(const Events::ButtonClicked& e)
|
||||
EntityWrapper serverIdentityEntity = entity.FirstParentWithComponent("ServerIdentity");
|
||||
if(serverIdentityEntity.Valid()) {
|
||||
Events::ConnectRequest event;
|
||||
event.IP = (std::string)entity["ServerIdentity"]["IP"];
|
||||
event.Port = (int)entity["ServerIdentity"]["Port"];
|
||||
event.IP = (std::string)serverIdentityEntity["ServerIdentity"]["IP"];
|
||||
event.Port = (int)serverIdentityEntity["ServerIdentity"]["Port"];
|
||||
printf("\n ----Request Server Connect----\nIP: %s\nPort: %i\n ------------------------------", event.IP, event.Port);
|
||||
m_EventBroker->Publish(event);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user