Hiding first person models properly
This commit is contained in:
@@ -23,6 +23,7 @@ struct EntityWrapper
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static const EntityWrapper Invalid;
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static const EntityWrapper Invalid;
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const std::string Name();
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bool HasComponent(const std::string& componentType);
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bool HasComponent(const std::string& componentType);
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EntityWrapper Parent();
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EntityWrapper Parent();
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EntityWrapper FirstChildByName(const std::string& name);
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EntityWrapper FirstChildByName(const std::string& name);
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@@ -123,6 +123,121 @@
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</Components>
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</Components>
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<Children/>
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<Children/>
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</Entity>
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</Entity>
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<Entity name="BluSpawn">
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<Components>
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<c:PlayerSpawn/>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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<Visible>false</Visible>
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</c:Model>
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<c:Spawner>
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<EntityFile>Schema/Entities/Player.xml</EntityFile>
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</c:Spawner>
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<c:Team>
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<Team>
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<Blue/>
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</Team>
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</c:Team>
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<c:Transform>
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<Position X="57.7363472" Y="1.18853188" Z="79.5"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:SpawnPoint/>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:SpawnPoint/>
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<c:Transform>
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<Position X="-2.05988312" Y="0" Z="2.79573512"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="1.85022807" Y="0" Z="-2.08909845"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="2.98651481" Y="0" Z="-4.67667246"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="-5.16323137" Y="0" Z="3.62892342"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="RedSpawn">
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<Components>
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<c:PlayerSpawn/>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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<Visible>false</Visible>
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</c:Model>
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<c:Spawner>
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<EntityFile>Schema/Entities/Player.xml</EntityFile>
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</c:Spawner>
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<c:Team>
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<Team>
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<Red/>
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</Team>
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</c:Team>
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<c:Transform>
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<Position X="-60.2567062" Y="1.60000002" Z="-78.1000061"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:SpawnPoint/>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="0" Y="0" Z="2.24403"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="2.20245028" Y="0" Z="-1.97843659"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:Transform>
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<Position X="4.79769945" Y="0" Z="-5.2088728"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Children>
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</Entity>
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</Entity>
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@@ -20,7 +20,6 @@
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</Team>
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</Team>
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</c:Team>
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</c:Team>
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<c:Transform>
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<c:Transform>
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<Position X="-7.12165165" Y="0" Z="6.04289007"/>
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<Orientation X="0" Y="2.24449515" Z="0"/>
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<Orientation X="0" Y="2.24449515" Z="0"/>
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</c:Transform>
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</c:Transform>
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</Components>
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</Components>
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@@ -31,7 +30,6 @@
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<c:Camera/>
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<c:Camera/>
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<c:Transform>
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<c:Transform>
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<Position X="0" Y="1.37700009" Z="0"/>
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<Position X="0" Y="1.37700009" Z="0"/>
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<Orientation X="0.122173041" Y="0" Z="0"/>
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</c:Transform>
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</c:Transform>
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</Components>
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</Components>
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<Children>
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<Children>
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@@ -40,10 +38,9 @@
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<c:Text>
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<c:Text>
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<Resource>Fonts/DroidSans.ttf,100</Resource>
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<Resource>Fonts/DroidSans.ttf,100</Resource>
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<Color A="1" B="0" G="1" R="0"/>
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<Color A="1" B="0" G="1" R="0"/>
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<Visible>false</Visible>
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</c:Text>
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</c:Text>
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<c:Transform>
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<c:Transform>
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<Position X="0" Y="0.247910097" Z="-0.447844714"/>
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<Position X="0.100000001" Y="0.248000011" Z="-0.248000011"/>
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<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
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<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
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<Orientation X="0" Y="3.14199996" Z="0"/>
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<Orientation X="0" Y="3.14199996" Z="0"/>
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</c:Transform>
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</c:Transform>
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@@ -144,13 +141,12 @@
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<Components>
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<Components>
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<c:Animation>
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<c:Animation>
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<Name>Hold Pos</Name>
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<Name>Hold Pos</Name>
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<Time>0.23794697999039638</Time>
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<Time>0.9779997896222552</Time>
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<Speed>1</Speed>
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<Speed>1</Speed>
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</c:Animation>
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</c:Animation>
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<c:Model>
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<c:Model>
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<Resource>Models/AssaultAnimated.mesh</Resource>
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<Resource>Models/AssaultAnimated.mesh</Resource>
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<Color A="1" B="0" G="0" R="1"/>
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<Color A="1" B="0" G="0" R="1"/>
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<Visible>false</Visible>
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</c:Model>
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</c:Model>
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<c:Transform/>
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<c:Transform/>
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</Components>
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</Components>
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@@ -0,0 +1,32 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity name="BluSpawn" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:PlayerSpawn/>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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</c:Model>
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<c:Spawner>
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<EntityFile>Schema/Entities/Player.xml</EntityFile>
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</c:Spawner>
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<c:Team>
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<Team>
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<Blue/>
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</Team>
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</c:Team>
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<c:Transform>
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<Position X="57.7363472" Y="1.18853188" Z="79.5"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:SpawnPoint/>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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@@ -3,6 +3,11 @@
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const EntityWrapper EntityWrapper::Invalid = EntityWrapper(nullptr, EntityID_Invalid);
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const EntityWrapper EntityWrapper::Invalid = EntityWrapper(nullptr, EntityID_Invalid);
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const std::string EntityWrapper::Name()
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{
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return World->GetName(ID);
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}
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bool EntityWrapper::HasComponent(const std::string& componentName)
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bool EntityWrapper::HasComponent(const std::string& componentName)
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{
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{
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if (!Valid()) {
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if (!Valid()) {
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@@ -52,11 +52,15 @@ void RenderSystem::fillModels(std::list<std::shared_ptr<RenderJob>>& jobs)
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// Don't render the local player
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// Don't render the local player
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if (entity == m_LocalPlayer || entity.IsChildOf(m_LocalPlayer)) {
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if (entity == m_LocalPlayer || entity.IsChildOf(m_LocalPlayer)) {
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if (!entity.HasComponent("HealthHUD")) { //Should work but needs to be fixed. Should only render the things "childed" to the local player camera
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if (!entity.HasComponent("HealthHUD") && entity.Name() != "Crosshair" && entity.Name() != "Weapon") { //Should work but needs to be fixed. Should only render the things "childed" to the local player camera
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//continue;
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continue;
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}
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}
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}
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}
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if ((entity.Name() == "Weapon" || entity.HasComponent("HealthHUD")) && !entity.IsChildOf(m_LocalPlayer)) {
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continue;
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}
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Model* model;
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Model* model;
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try {
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try {
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model = ResourceManager::Load<::Model, true>(resource);
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model = ResourceManager::Load<::Model, true>(resource);
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@@ -102,10 +102,10 @@ bool PlayerSpawnSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
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}
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}
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// TODO: Set the player name to whatever
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// TODO: Set the player name to whatever
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//EntityWrapper playerName = e.Player.FirstChildByName("PlayerName");
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EntityWrapper playerName = e.Player.FirstChildByName("PlayerName");
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//if (playerName.Valid()) {
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if (playerName.Valid()) {
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// playerName["Text"]["Content"] = ???;
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playerName["Text"]["Content"] = e.PlayerName;
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//}
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}
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return true;
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return true;
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}
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}
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