Fixed memory leak in TCPServer::AcceptNewConnections caused by acceptor->async_accept().
Fixed some formating and comments.
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@@ -28,9 +28,8 @@ Server::~Server()
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void Server::Update()
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{
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PlayerDefinition pd;
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m_Reliable.AcceptNewConnections(m_NextPlayerID, m_ConnectedPlayers);
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for (auto& kv : m_ConnectedPlayers) {
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while (kv.second.TCPSocket->available()) {
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// Packet will get real data in receive
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@@ -46,6 +45,7 @@ void Server::Update()
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}
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}
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PlayerDefinition pd;
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while (m_Unreliable.IsSocketAvailable()) {
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// Packet will get real data in receive
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Packet packet(MessageType::Invalid);
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