Fixed memory leak in TCPServer::AcceptNewConnections caused by acceptor->async_accept().

Fixed some formating and comments.
This commit is contained in:
Jocke
2016-02-25 14:24:38 +01:00
parent fa13c1d065
commit 508d8a6f00
4 changed files with 37 additions and 41 deletions
+2 -2
View File
@@ -28,9 +28,8 @@ Server::~Server()
void Server::Update()
{
PlayerDefinition pd;
m_Reliable.AcceptNewConnections(m_NextPlayerID, m_ConnectedPlayers);
for (auto& kv : m_ConnectedPlayers) {
while (kv.second.TCPSocket->available()) {
// Packet will get real data in receive
@@ -46,6 +45,7 @@ void Server::Update()
}
}
PlayerDefinition pd;
while (m_Unreliable.IsSocketAvailable()) {
// Packet will get real data in receive
Packet packet(MessageType::Invalid);