Fixed memory leak in TCPServer::AcceptNewConnections caused by acceptor->async_accept().
Fixed some formating and comments.
This commit is contained in:
@@ -4,22 +4,33 @@ using namespace boost::asio::ip;
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TCPServer::TCPServer()
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{
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acceptor = std::unique_ptr<tcp::acceptor>(new tcp::acceptor(m_IOService, tcp::endpoint(tcp::v4(), 27666)));
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// Make the acceptor non-blocking so we wont get stuck in AcceptNewConnections().
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acceptor->non_blocking(true);
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}
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TCPServer::~TCPServer()
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{
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}
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{ }
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void TCPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers)
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{
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boost::system::error_code error;
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boost::shared_ptr<tcp::socket> newSocket = boost::shared_ptr<tcp::socket>(new tcp::socket(m_IOService));
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m_IOService.poll();
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acceptor->async_accept(*newSocket,
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boost::bind(&TCPServer::handle_accept, this, newSocket, boost::ref(nextPlayerID), boost::ref(connectedPlayers),
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boost::asio::placeholders::error));
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acceptor->accept(*newSocket, error);
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// If no error occured add new tcp connection
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if (!error) {
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// Add tcp socket to connections
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boost::asio::ip::tcp::no_delay option(true);
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newSocket->set_option(option);
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PlayerDefinition pd;
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pd.StopTime = std::clock();
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pd.TCPSocket = newSocket;
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pd.TCPAddress = newSocket.get()->remote_endpoint().address();
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pd.TCPPort = newSocket.get()->remote_endpoint().port();
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connectedPlayers[nextPlayerID++] = pd;
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}
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}
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PlayerID GetPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& connectedPlayers,
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PlayerID TCPServer::getPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& connectedPlayers,
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boost::asio::ip::address address, unsigned short port)
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{
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for (auto& kv : connectedPlayers) {
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@@ -31,24 +42,6 @@ PlayerID GetPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& con
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return -1;
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}
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void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket,
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int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
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const boost::system::error_code& error)
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{
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if (!error && GetPlayerIDFromEndpoint(connectedPlayers, socket->remote_endpoint().address(),
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socket->remote_endpoint().port()) == -1) {
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// Add tcp socket to connections
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boost::asio::ip::tcp::no_delay option(true);
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socket->set_option(option);
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PlayerDefinition pd;
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pd.StopTime = std::clock();
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pd.TCPSocket = socket;
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pd.TCPAddress = socket.get()->remote_endpoint().address();
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pd.TCPPort = socket.get()->remote_endpoint().port();
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connectedPlayers[nextPlayerID++] = pd;
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}
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}
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void TCPServer::Send(Packet & packet, PlayerDefinition & playerDefinition)
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{
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try {
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@@ -73,7 +66,7 @@ void TCPServer::Send(Packet & packet)
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}
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void TCPServer::Disconnect()
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{
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{
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}
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