Model that has animations is now visible when it does not play an animation (T-pose)
This commit is contained in:
@@ -91,7 +91,7 @@
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<Axis X="0" Y="5" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="117.03714" Y="3023.50244" Z="3.03297734"/>
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<Orientation X="117.03714" Y="3077.6958" Z="3.03297734"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -154,7 +154,7 @@
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</c:RaptorCopter>
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<c:Transform>
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<Position X="0" Y="-0.100000001" Z="0"/>
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<Orientation X="0" Y="191.457993" Z="0"/>
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<Orientation X="0" Y="209.88414" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -12,8 +12,7 @@
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<Resource>Models/Core/UnitPlane.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-1.79600012" Y="0.200000003" Z="-5.20000029"/>
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<Scale X="10" Y="10" Z="10"/>
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<Position X="-1.79600012" Y="-2.11031318" Z="-5.20000029"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -34,16 +33,15 @@
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<Entity>
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<Components>
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<c:Animation>
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<AnimationName>Walk</AnimationName>
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<Time>0.56225092855229164</Time>
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<Speed>0.5</Speed>
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<AnimationName>Run</AnimationName>
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<Time>0.60863376686742265</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Model>
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<Resource>Models/AssaultAnimated.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="0" Z="0.219988048"/>
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<Orientation X="0" Y="1.95300007" Z="0"/>
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<Position X="0.200000003" Y="-1.245" Z="-2.08000016"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -84,34 +82,51 @@
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<Color A="1" B="1" G="19.6078434" R="1"/>
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</c:Model>
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<c:Transform>
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<Position X="-0.106393129" Y="0.164001703" Z="0.26629591"/>
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<Scale X="0.199999988" Y="0.200000003" Z="0.200000003"/>
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<Orientation X="-1.91579378" Y="0.00274402252" Z="-3.12450099"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Test">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Foot</BoneName>
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<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
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<InheritScale>true</InheritScale>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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<Color A="1" B="1" G="1" R="19.6078434"/>
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</c:Model>
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<c:Transform>
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<Position X="0.0958700925" Y="0.0355969071" Z="-0.102683716"/>
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<Scale X="0.199999988" Y="0.200000033" Z="0.200000033"/>
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<Orientation X="0.00436601695" Y="0.262745619" Z="-3.10364795"/>
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<Position X="-0.0864263624" Y="0.210641265" Z="-0.0983783901"/>
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<Scale X="0.199999988" Y="0.200000033" Z="0.200000003"/>
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<Orientation X="-2.90010285" Y="0.0159484055" Z="-3.1345098"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity>
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<Components>
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<c:Animation>
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<AnimationName>Walk</AnimationName>
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<Time>0.66325497978402836</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:Model>
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<Resource>Models/AssaultAnimated.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="-1.245" Z="-1.05166435"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Test">
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<Components>
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<c:Animation>
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<AnimationName>Crouch Walk</AnimationName>
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<Time>0.6245290972212274</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:BoneAttachment>
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<ScaleOffset X="0.200000003" Y="0.200000003" Z="0.200000003"/>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/AssaultAnimated.mesh</Resource>
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<Color A="1" B="1" G="1" R="19.6078434"/>
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</c:Model>
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<c:Transform>
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<Position X="0.0539491512" Y="-1.24511254" Z="0.0892278999"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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@@ -52,11 +52,11 @@
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<Children>
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<Entity name="Hexagon">
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<Components>
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<c:HealthHUD/>
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<c:Fill>
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<Percentage>0.65990006923675537</Percentage>
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<Color A="0" B="0.659900069" G="0" R="0.340099931"/>
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</c:Fill>
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<c:HealthHUD/>
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<c:Model>
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<Resource>Models/Core/UnitHexagon.mesh</Resource>
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<Color A="0.313725501" B="0.70588237" G="0.70588237" R="0.70588237"/>
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@@ -161,7 +161,7 @@
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<Axis X="0.200000003" Y="3.4000001" Z="0.5"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="758.058899" Y="20632.8691" Z="1320.68018"/>
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<Orientation X="792.149475" Y="21212.4141" Z="1405.90698"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -308,7 +308,7 @@
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<Entity>
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<Components>
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<c:Model>
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<Resource>Models/Assault.mesh</Resource>
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<Resource>Models/AssaultAnimated.mesh</Resource>
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<Color A="1" B="1" G="1" R="3.92156863"/>
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</c:Model>
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<c:Transform>
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