MSAA is now working
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@@ -29,6 +29,7 @@ struct SpriteJob : RenderJob
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IncandescenceTexture = CommonFunctions::TryLoadResource<TextureSprite, true>(cSprite["GlowMap"]);
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Linear = (bool)cSprite["Linear"];
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ClampToBorder = (bool)cSprite["ClampToBorder"];
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StartIndex = matProp.material->StartIndex;
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EndIndex = matProp.material->EndIndex;
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@@ -93,6 +94,7 @@ struct SpriteJob : RenderJob
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float ScaleX = 1;
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float ScaleY = 1;
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bool Linear = false;
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bool ClampToBorder = false;
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glm::vec4 FillColor = glm::vec4(0);
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float FillPercentage = 0.0;
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