MSAA is now working

This commit is contained in:
Teejoon
2016-03-12 22:22:53 +01:00
parent 70b0ca8776
commit 5146d21173
13 changed files with 139 additions and 80 deletions
+2
View File
@@ -29,6 +29,7 @@ struct SpriteJob : RenderJob
IncandescenceTexture = CommonFunctions::TryLoadResource<TextureSprite, true>(cSprite["GlowMap"]);
Linear = (bool)cSprite["Linear"];
ClampToBorder = (bool)cSprite["ClampToBorder"];
StartIndex = matProp.material->StartIndex;
EndIndex = matProp.material->EndIndex;
@@ -93,6 +94,7 @@ struct SpriteJob : RenderJob
float ScaleX = 1;
float ScaleY = 1;
bool Linear = false;
bool ClampToBorder = false;
glm::vec4 FillColor = glm::vec4(0);
float FillPercentage = 0.0;