MSAA is now working
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@@ -10,5 +10,6 @@
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<KeepRatioY>false</KeepRatioY>
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<KeepRatio>false</KeepRatio>
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<Linear>true</Linear>
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<ClampToBorder>false</ClampToBorder>
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<BlurBackground>false</BlurBackground>
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</Sprite>
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@@ -39,6 +39,9 @@
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<xs:element name="Linear" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>If it should use Linear or Nearest sampling method.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="ClampToBorder" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>If it should clamp to border or repeat the texture.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="BlurBackground" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Wether the background should be blurred begind this sprite.</xs:documentation></xs:annotation>
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</xs:element>
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