MSAA is now working
This commit is contained in:
@@ -16,6 +16,7 @@ Texture2D::~Texture2D()
|
||||
if (m_ResourceHandle != 0) {
|
||||
glDeleteTextures(1, m_ResourceHandle);
|
||||
}
|
||||
*m_ResourceHandle = 0;
|
||||
}
|
||||
|
||||
Texture2DMultiSample::~Texture2DMultiSample()
|
||||
@@ -23,6 +24,7 @@ Texture2DMultiSample::~Texture2DMultiSample()
|
||||
if (m_ResourceHandle != 0) {
|
||||
glDeleteTextures(1, m_ResourceHandle);
|
||||
}
|
||||
*m_ResourceHandle = 0;
|
||||
}
|
||||
|
||||
RenderBuffer::~RenderBuffer()
|
||||
@@ -30,6 +32,7 @@ RenderBuffer::~RenderBuffer()
|
||||
if (m_ResourceHandle != 0) {
|
||||
glDeleteRenderbuffers(1, m_ResourceHandle);
|
||||
}
|
||||
*m_ResourceHandle = 0;
|
||||
}
|
||||
|
||||
Texture2DArray::~Texture2DArray()
|
||||
@@ -37,6 +40,7 @@ Texture2DArray::~Texture2DArray()
|
||||
if (m_ResourceHandle != 0) {
|
||||
glDeleteTextures(1, m_ResourceHandle);
|
||||
}
|
||||
*m_ResourceHandle = 0;
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user