MSAA is now working

This commit is contained in:
Teejoon
2016-03-12 22:22:53 +01:00
parent 70b0ca8776
commit 5146d21173
13 changed files with 139 additions and 80 deletions
+4
View File
@@ -16,6 +16,7 @@ Texture2D::~Texture2D()
if (m_ResourceHandle != 0) {
glDeleteTextures(1, m_ResourceHandle);
}
*m_ResourceHandle = 0;
}
Texture2DMultiSample::~Texture2DMultiSample()
@@ -23,6 +24,7 @@ Texture2DMultiSample::~Texture2DMultiSample()
if (m_ResourceHandle != 0) {
glDeleteTextures(1, m_ResourceHandle);
}
*m_ResourceHandle = 0;
}
RenderBuffer::~RenderBuffer()
@@ -30,6 +32,7 @@ RenderBuffer::~RenderBuffer()
if (m_ResourceHandle != 0) {
glDeleteRenderbuffers(1, m_ResourceHandle);
}
*m_ResourceHandle = 0;
}
Texture2DArray::~Texture2DArray()
@@ -37,6 +40,7 @@ Texture2DArray::~Texture2DArray()
if (m_ResourceHandle != 0) {
glDeleteTextures(1, m_ResourceHandle);
}
*m_ResourceHandle = 0;
}