Changed System to take World through constructor and store it instead, cause it makes more sense.
This commit is contained in:
@@ -8,14 +8,14 @@
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class CollidableOctreeSystem : public ImpureSystem, public PureSystem
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{
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public:
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CollidableOctreeSystem(EventBroker* eventBroker, Octree* octree)
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: System(eventBroker)
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CollidableOctreeSystem(World* world, EventBroker* eventBroker, Octree* octree)
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: System(world, eventBroker)
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, PureSystem("Collidable")
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, m_Octree(octree)
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{ }
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virtual void Update(World* world, double dt) override;
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virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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virtual void Update(double dt) override;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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private:
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Octree* m_Octree;
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@@ -13,8 +13,8 @@
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class CollisionSystem : public PureSystem
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{
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public:
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CollisionSystem(EventBroker* eventBroker, Octree* octree)
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: System(eventBroker)
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CollisionSystem(World* world, EventBroker* eventBroker, Octree* octree)
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: System(world, eventBroker)
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, PureSystem("AABB")
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, m_Octree(octree)
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, zPress(false)
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@@ -23,7 +23,7 @@ public:
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EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &CollisionSystem::OnKeyUp);
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}
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virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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private:
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Octree* m_Octree;
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@@ -14,13 +14,13 @@ class AABB;
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class TriggerSystem : public PureSystem
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{
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public:
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TriggerSystem(EventBroker* eventBroker, Octree* octree)
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: System(eventBroker)
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TriggerSystem(World* world, EventBroker* eventBroker, Octree* octree)
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: System(world, eventBroker)
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, PureSystem("Trigger")
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, m_Octree(octree)
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{ }
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virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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private:
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Octree* m_Octree;
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@@ -11,14 +11,14 @@ class System
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friend class SystemPipeline;
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protected:
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System()
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: m_EventBroker(nullptr)
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{ }
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System(EventBroker* eventBroker)
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: m_EventBroker(eventBroker)
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System(World* world, EventBroker) { }
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System(World* world, EventBroker* eventBroker)
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: m_World(world)
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, m_EventBroker(eventBroker)
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{ }
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virtual ~System() = default;
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World* m_World;
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EventBroker* m_EventBroker;
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};
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@@ -34,7 +34,7 @@ protected:
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const std::string m_ComponentType;
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virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) = 0;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cUniformScale, double dt) = 0;
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};
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class ImpureSystem : public virtual System
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@@ -45,7 +45,7 @@ protected:
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ImpureSystem() = default;
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virtual ~ImpureSystem() = default;
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virtual void Update(World* world, double dt) = 0;
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virtual void Update(double dt) = 0;
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};
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#endif
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@@ -9,9 +9,11 @@
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class SystemPipeline
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{
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public:
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SystemPipeline(EventBroker* eventBroker)
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: m_EventBroker(eventBroker)
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SystemPipeline(World* world, EventBroker* eventBroker)
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: m_World(world)
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, m_EventBroker(eventBroker)
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{ }
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~SystemPipeline()
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{
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for (UnorderedSystems& group : m_OrderedSystemGroups) {
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@@ -29,7 +31,7 @@ public:
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m_OrderedSystemGroups.resize(updateOrderLevel + 1);
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}
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UnorderedSystems& group = m_OrderedSystemGroups[updateOrderLevel];
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System* system = new T(m_EventBroker, args...);
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System* system = new T(m_World, m_EventBroker, args...);
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group.Systems[typeid(T).name()] = system;
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PureSystem* pureSystem = dynamic_cast<PureSystem*>(system);
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@@ -47,7 +49,7 @@ public:
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}
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}
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void Update(World* world, double dt)
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void Update(double dt)
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{
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for (UnorderedSystems& group : m_OrderedSystemGroups) {
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// Process events
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@@ -57,18 +59,18 @@ public:
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// Update
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for (auto& system : group.ImpureSystems) {
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system->Update(world, dt);
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system->Update(dt);
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}
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for (auto& pair : group.PureSystems) {
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const std::string& componentName = pair.first;
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auto& systems = pair.second;
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const ComponentPool* pool = world->GetComponents(componentName);
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const ComponentPool* pool = m_World->GetComponents(componentName);
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if (pool == nullptr) {
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continue;
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}
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for (auto& component : *pool) {
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for (auto& system : systems) {
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system->UpdateComponent(world, EntityWrapper(world, component.EntityID), component, dt);
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system->UpdateComponent(EntityWrapper(m_World, component.EntityID), component, dt);
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}
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}
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}
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@@ -76,7 +78,9 @@ public:
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}
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private:
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World* m_World;
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EventBroker* m_EventBroker;
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struct UnorderedSystems
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{
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std::map<std::string, System*> Systems;
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@@ -8,9 +8,9 @@
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class UniformScaleSystem : public PureSystem
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{
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public:
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UniformScaleSystem(EventBroker* eventBroker);
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UniformScaleSystem(World* world, EventBroker* eventBroker);
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virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& cUniformScale, double dt) override;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cUniformScale, double dt) override;
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private:
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EntityWrapper m_Camera = EntityWrapper::Invalid;
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@@ -10,9 +10,9 @@
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class EditorRenderSystem : public ImpureSystem
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{
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public:
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EditorRenderSystem(EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
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EditorRenderSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
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virtual void Update(World* world, double dt) override;
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virtual void Update(double dt) override;
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private:
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IRenderer* m_Renderer;
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@@ -15,10 +15,10 @@
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class EditorSystem : public ImpureSystem
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{
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public:
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EditorSystem(EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
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EditorSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
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~EditorSystem();
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void Update(World* world, double dt);
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void Update(double dt);
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private:
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IRenderer* m_Renderer;
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@@ -18,13 +18,12 @@
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class EditorSystemOld : public ImpureSystem
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{
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public:
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EditorSystemOld(EventBroker* eventBroker, IRenderer* renderer);
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EditorSystemOld(World* world, EventBroker* eventBroker, IRenderer* renderer);
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virtual void Update(World* world, double dt) override;
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virtual void Update(double dt) override;
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private:
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IRenderer* m_Renderer;
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World* m_World = nullptr;
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Camera* m_Camera = nullptr;
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bool m_Enabled;
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@@ -20,13 +20,12 @@
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class RenderSystem : public ImpureSystem
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{
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public:
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RenderSystem(EventBroker* eventBrokerer, const IRenderer* renderer, RenderFrame* renderFrame);
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RenderSystem(World* world, EventBroker* eventBrokerer, const IRenderer* renderer, RenderFrame* renderFrame);
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~RenderSystem();
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virtual void Update(World* world, double dt) override;
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virtual void Update(double dt) override;
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private:
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World* m_World = nullptr;
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const IRenderer* m_Renderer;
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RenderFrame* m_RenderFrame;
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Camera* m_Camera;
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@@ -37,8 +36,8 @@ private:
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EventRelay<RenderSystem, Events::InputCommand> m_EInputCommand;
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bool OnInputCommand(const Events::InputCommand& e);
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void fillModels(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
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void fillLight(std::list<std::shared_ptr<RenderJob>>& jobs, World* world);
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void fillModels(std::list<std::shared_ptr<RenderJob>>& jobs);
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void fillLight(std::list<std::shared_ptr<RenderJob>>& jobs);
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};
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#endif
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@@ -16,10 +16,10 @@
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class HealthSystem : public PureSystem
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{
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public:
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HealthSystem(EventBroker* eventBroker);
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HealthSystem(World* world, EventBroker* eventBroker);
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//updatecomponent
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virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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private:
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//methods which will take care of specific events
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@@ -5,10 +5,10 @@
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class PlayerMovementSystem : public PureSystem
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{
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public:
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PlayerMovementSystem(EventBroker* eventBroker)
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: System(eventBroker)
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PlayerMovementSystem(World* world, EventBroker* eventBroker)
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: System(world, eventBroker)
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, PureSystem("Player")
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{ }
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virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt);
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt);
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};
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@@ -6,9 +6,9 @@
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class PlayerSpawnSystem : public ImpureSystem
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{
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public:
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PlayerSpawnSystem(EventBroker* eventBroker);
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PlayerSpawnSystem(World* world, EventBroker* eventBroker);
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virtual void Update(World* world, double dt) override;
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virtual void Update(double dt) override;
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private:
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EventRelay<PlayerSpawnSystem, Events::InputCommand> m_OnInputCommand;
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@@ -11,8 +11,8 @@
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class PlayerSystem : public PureSystem
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{
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public:
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PlayerSystem(EventBroker* eventBroker)
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: System(eventBroker)
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PlayerSystem(World* world, EventBroker* eventBroker)
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: System(world, eventBroker)
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, PureSystem("Player")
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{
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EVENT_SUBSCRIBE_MEMBER(m_ETouch, &PlayerSystem::OnTouch);
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@@ -20,7 +20,7 @@ public:
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EVENT_SUBSCRIBE_MEMBER(m_ELeave, &PlayerSystem::OnLeave);
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}
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virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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private:
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float m_Speed = 5;
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EventRelay<PlayerSystem, Events::TriggerEnter> m_EEnter;
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@@ -4,14 +4,14 @@
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class RaptorCopterSystem : public PureSystem
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{
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public:
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RaptorCopterSystem(EventBroker* eventBroker)
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: System(eventBroker)
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RaptorCopterSystem(World* world, EventBroker* eventBroker)
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: System(world, eventBroker)
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, PureSystem("RaptorCopter")
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{ }
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virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
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{
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ComponentWrapper& transform = world->GetComponent(component.EntityID, "Transform");
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ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
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(glm::vec3&)transform["Orientation"] += (float)(double)component["Speed"] * (float)dt * (glm::vec3)component["Axis"];
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}
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};
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@@ -13,7 +13,7 @@
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class SpawnerSystem : public System
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{
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public:
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SpawnerSystem(EventBroker* eventBroker);
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SpawnerSystem(World* world, EventBroker* eventBroker);
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static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid);
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