Changed System to take World through constructor and store it instead, cause it makes more sense.

This commit is contained in:
2016-01-18 23:59:33 +01:00
parent 3fc44e944c
commit 51979d7f0c
32 changed files with 111 additions and 111 deletions
@@ -8,14 +8,14 @@
class CollidableOctreeSystem : public ImpureSystem, public PureSystem
{
public:
CollidableOctreeSystem(EventBroker* eventBroker, Octree* octree)
: System(eventBroker)
CollidableOctreeSystem(World* world, EventBroker* eventBroker, Octree* octree)
: System(world, eventBroker)
, PureSystem("Collidable")
, m_Octree(octree)
{ }
virtual void Update(World* world, double dt) override;
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
virtual void Update(double dt) override;
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
private:
Octree* m_Octree;