Changed System to take World through constructor and store it instead, cause it makes more sense.
This commit is contained in:
@@ -11,14 +11,14 @@ class System
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friend class SystemPipeline;
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protected:
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System()
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: m_EventBroker(nullptr)
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{ }
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System(EventBroker* eventBroker)
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: m_EventBroker(eventBroker)
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System(World* world, EventBroker) { }
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System(World* world, EventBroker* eventBroker)
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: m_World(world)
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, m_EventBroker(eventBroker)
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{ }
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virtual ~System() = default;
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World* m_World;
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EventBroker* m_EventBroker;
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};
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@@ -34,7 +34,7 @@ protected:
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const std::string m_ComponentType;
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virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) = 0;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cUniformScale, double dt) = 0;
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};
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class ImpureSystem : public virtual System
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@@ -45,7 +45,7 @@ protected:
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ImpureSystem() = default;
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virtual ~ImpureSystem() = default;
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virtual void Update(World* world, double dt) = 0;
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virtual void Update(double dt) = 0;
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};
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#endif
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@@ -9,9 +9,11 @@
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class SystemPipeline
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{
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public:
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SystemPipeline(EventBroker* eventBroker)
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: m_EventBroker(eventBroker)
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SystemPipeline(World* world, EventBroker* eventBroker)
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: m_World(world)
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, m_EventBroker(eventBroker)
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{ }
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~SystemPipeline()
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{
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for (UnorderedSystems& group : m_OrderedSystemGroups) {
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@@ -29,7 +31,7 @@ public:
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m_OrderedSystemGroups.resize(updateOrderLevel + 1);
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}
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UnorderedSystems& group = m_OrderedSystemGroups[updateOrderLevel];
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System* system = new T(m_EventBroker, args...);
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System* system = new T(m_World, m_EventBroker, args...);
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group.Systems[typeid(T).name()] = system;
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PureSystem* pureSystem = dynamic_cast<PureSystem*>(system);
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@@ -47,7 +49,7 @@ public:
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}
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}
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void Update(World* world, double dt)
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void Update(double dt)
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{
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for (UnorderedSystems& group : m_OrderedSystemGroups) {
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// Process events
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@@ -57,18 +59,18 @@ public:
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// Update
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for (auto& system : group.ImpureSystems) {
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system->Update(world, dt);
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system->Update(dt);
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}
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for (auto& pair : group.PureSystems) {
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const std::string& componentName = pair.first;
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auto& systems = pair.second;
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const ComponentPool* pool = world->GetComponents(componentName);
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const ComponentPool* pool = m_World->GetComponents(componentName);
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if (pool == nullptr) {
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continue;
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}
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for (auto& component : *pool) {
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for (auto& system : systems) {
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system->UpdateComponent(world, EntityWrapper(world, component.EntityID), component, dt);
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system->UpdateComponent(EntityWrapper(m_World, component.EntityID), component, dt);
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}
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}
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}
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@@ -76,7 +78,9 @@ public:
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}
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private:
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World* m_World;
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EventBroker* m_EventBroker;
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struct UnorderedSystems
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{
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std::map<std::string, System*> Systems;
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@@ -8,9 +8,9 @@
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class UniformScaleSystem : public PureSystem
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{
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public:
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UniformScaleSystem(EventBroker* eventBroker);
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UniformScaleSystem(World* world, EventBroker* eventBroker);
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virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& cUniformScale, double dt) override;
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cUniformScale, double dt) override;
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private:
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EntityWrapper m_Camera = EntityWrapper::Invalid;
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