Changed System to take World through constructor and store it instead, cause it makes more sense.
This commit is contained in:
@@ -10,9 +10,9 @@
|
||||
class EditorRenderSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
EditorRenderSystem(EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
|
||||
EditorRenderSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
|
||||
|
||||
virtual void Update(World* world, double dt) override;
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
|
||||
@@ -15,10 +15,10 @@
|
||||
class EditorSystem : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
EditorSystem(EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
|
||||
EditorSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
|
||||
~EditorSystem();
|
||||
|
||||
void Update(World* world, double dt);
|
||||
void Update(double dt);
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
|
||||
@@ -18,13 +18,12 @@
|
||||
class EditorSystemOld : public ImpureSystem
|
||||
{
|
||||
public:
|
||||
EditorSystemOld(EventBroker* eventBroker, IRenderer* renderer);
|
||||
EditorSystemOld(World* world, EventBroker* eventBroker, IRenderer* renderer);
|
||||
|
||||
virtual void Update(World* world, double dt) override;
|
||||
virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
IRenderer* m_Renderer;
|
||||
World* m_World = nullptr;
|
||||
Camera* m_Camera = nullptr;
|
||||
|
||||
bool m_Enabled;
|
||||
|
||||
Reference in New Issue
Block a user