Changed System to take World through constructor and store it instead, cause it makes more sense.
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@@ -10,9 +10,9 @@
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class EditorRenderSystem : public ImpureSystem
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{
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public:
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EditorRenderSystem(EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
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EditorRenderSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
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virtual void Update(World* world, double dt) override;
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virtual void Update(double dt) override;
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private:
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IRenderer* m_Renderer;
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