Changed System to take World through constructor and store it instead, cause it makes more sense.

This commit is contained in:
2016-01-18 23:59:33 +01:00
parent 3fc44e944c
commit 51979d7f0c
32 changed files with 111 additions and 111 deletions
+2 -2
View File
@@ -10,9 +10,9 @@
class EditorRenderSystem : public ImpureSystem
{
public:
EditorRenderSystem(EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
EditorRenderSystem(World* world, EventBroker* eventBroker, IRenderer* renderer, RenderFrame* renderFrame);
virtual void Update(World* world, double dt) override;
virtual void Update(double dt) override;
private:
IRenderer* m_Renderer;