Changed System to take World through constructor and store it instead, cause it makes more sense.

This commit is contained in:
2016-01-18 23:59:33 +01:00
parent 3fc44e944c
commit 51979d7f0c
32 changed files with 111 additions and 111 deletions
+2 -2
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@@ -16,10 +16,10 @@
class HealthSystem : public PureSystem
{
public:
HealthSystem(EventBroker* eventBroker);
HealthSystem(World* world, EventBroker* eventBroker);
//updatecomponent
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
private:
//methods which will take care of specific events
+3 -3
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@@ -5,10 +5,10 @@
class PlayerMovementSystem : public PureSystem
{
public:
PlayerMovementSystem(EventBroker* eventBroker)
: System(eventBroker)
PlayerMovementSystem(World* world, EventBroker* eventBroker)
: System(world, eventBroker)
, PureSystem("Player")
{ }
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt);
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt);
};
+2 -2
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@@ -6,9 +6,9 @@
class PlayerSpawnSystem : public ImpureSystem
{
public:
PlayerSpawnSystem(EventBroker* eventBroker);
PlayerSpawnSystem(World* world, EventBroker* eventBroker);
virtual void Update(World* world, double dt) override;
virtual void Update(double dt) override;
private:
EventRelay<PlayerSpawnSystem, Events::InputCommand> m_OnInputCommand;
+3 -3
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@@ -11,8 +11,8 @@
class PlayerSystem : public PureSystem
{
public:
PlayerSystem(EventBroker* eventBroker)
: System(eventBroker)
PlayerSystem(World* world, EventBroker* eventBroker)
: System(world, eventBroker)
, PureSystem("Player")
{
EVENT_SUBSCRIBE_MEMBER(m_ETouch, &PlayerSystem::OnTouch);
@@ -20,7 +20,7 @@ public:
EVENT_SUBSCRIBE_MEMBER(m_ELeave, &PlayerSystem::OnLeave);
}
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override;
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
private:
float m_Speed = 5;
EventRelay<PlayerSystem, Events::TriggerEnter> m_EEnter;
+4 -4
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@@ -4,14 +4,14 @@
class RaptorCopterSystem : public PureSystem
{
public:
RaptorCopterSystem(EventBroker* eventBroker)
: System(eventBroker)
RaptorCopterSystem(World* world, EventBroker* eventBroker)
: System(world, eventBroker)
, PureSystem("RaptorCopter")
{ }
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt) override
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
{
ComponentWrapper& transform = world->GetComponent(component.EntityID, "Transform");
ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform");
(glm::vec3&)transform["Orientation"] += (float)(double)component["Speed"] * (float)dt * (glm::vec3)component["Axis"];
}
};
+1 -1
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@@ -13,7 +13,7 @@
class SpawnerSystem : public System
{
public:
SpawnerSystem(EventBroker* eventBroker);
SpawnerSystem(World* world, EventBroker* eventBroker);
static EntityWrapper Spawn(EntityWrapper spawner, EntityWrapper parent = EntityWrapper::Invalid);