Changed System to take World through constructor and store it instead, cause it makes more sense.

This commit is contained in:
2016-01-18 23:59:33 +01:00
parent 3fc44e944c
commit 51979d7f0c
32 changed files with 111 additions and 111 deletions
+3 -3
View File
@@ -5,10 +5,10 @@
class PlayerMovementSystem : public PureSystem
{
public:
PlayerMovementSystem(EventBroker* eventBroker)
: System(eventBroker)
PlayerMovementSystem(World* world, EventBroker* eventBroker)
: System(world, eventBroker)
, PureSystem("Player")
{ }
virtual void UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt);
virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt);
};