Changed System to take World through constructor and store it instead, cause it makes more sense.

This commit is contained in:
2016-01-18 23:59:33 +01:00
parent 3fc44e944c
commit 51979d7f0c
32 changed files with 111 additions and 111 deletions
@@ -1,11 +1,11 @@
#include "Collision/CollidableOctreeSystem.h"
void CollidableOctreeSystem::Update(World* world, double dt)
void CollidableOctreeSystem::Update(double dt)
{
m_Octree->ClearDynamicObjects();
}
void CollidableOctreeSystem::UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt)
void CollidableOctreeSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt)
{
if (entity.HasComponent("AABB")) {
boost::optional<AABB> absoluteAABB = Collision::EntityAbsoluteAABB(entity);