Changed System to take World through constructor and store it instead, cause it makes more sense.

This commit is contained in:
2016-01-18 23:59:33 +01:00
parent 3fc44e944c
commit 51979d7f0c
32 changed files with 111 additions and 111 deletions
+3 -3
View File
@@ -1,13 +1,13 @@
#include "Core/UniformScaleSystem.h"
UniformScaleSystem::UniformScaleSystem(EventBroker* eventBroker)
: System(eventBroker)
UniformScaleSystem::UniformScaleSystem(World* world, EventBroker* eventBroker)
: System(world, eventBroker)
, PureSystem("UniformScale")
{
EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &UniformScaleSystem::OnSetCamera);
}
void UniformScaleSystem::UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& cUniformScale, double dt)
void UniformScaleSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cUniformScale, double dt)
{
if (!m_Camera.Valid()) {
return;