Changed System to take World through constructor and store it instead, cause it makes more sense.

This commit is contained in:
2016-01-18 23:59:33 +01:00
parent 3fc44e944c
commit 51979d7f0c
32 changed files with 111 additions and 111 deletions
+1 -1
View File
@@ -102,7 +102,7 @@ void GameHealthSystemTest::Tick()
m_LastTime = currentTime;
// Iterate through systems and update world!
m_SystemPipeline->Update(m_World, dt);
m_SystemPipeline->Update(dt);
m_EventBroker->Swap();
m_EventBroker->Clear();