Ammo sharing done
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@@ -79,45 +79,37 @@ std::string BoostSystem::DetermineClass(EntityWrapper inflictorPlayer)
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void BoostSystem::giveAmmo(EntityWrapper giver, EntityWrapper receiver)
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{
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bool gaveAmmo = false;
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if (receiver.HasComponent("AssaultWeapon")) {
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int magazineSize = receiver["AssaultWeapon"]["MagazineSize"];
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int& magazineAmmo = receiver["AssaultWeapon"]["MagazineAmmo"];
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int prevMagazineAmmo = receiver["AssaultWeapon"]["MagazineAmmo"];
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int maxAmmo = receiver["AssaultWeapon"]["MaxAmmo"];
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int& ammo = receiver["AssaultWeapon"]["Ammo"];
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if (magazineAmmo < magazineSize) {
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magazineAmmo += 1;
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gaveAmmo = true;
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} else if (ammo < maxAmmo) {
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ammo += 1;
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gaveAmmo = true;
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int givenAmmo = 3;
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magazineAmmo = glm::clamp(magazineAmmo + givenAmmo, 0, magazineSize);
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if (magazineAmmo > prevMagazineAmmo) {
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givenAmmo = prevMagazineAmmo + givenAmmo - magazineSize;
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}
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if (givenAmmo > 0) {
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ammo = glm::clamp(ammo + givenAmmo, 0, maxAmmo);
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}
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} else if (receiver.HasComponent("DefenderWeapon")) {
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int magazineSize = receiver["DefenderWeapon"]["MagazineSize"];
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int& magazineAmmo = receiver["DefenderWeapon"]["MagazineAmmo"];
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int prevMagazineAmmo = receiver["DefenderWeapon"]["MagazineAmmo"];
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int maxAmmo = receiver["DefenderWeapon"]["MaxAmmo"];
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int& ammo = receiver["DefenderWeapon"]["Ammo"];
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if (magazineAmmo < magazineSize) {
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magazineAmmo += 1;
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gaveAmmo = true;
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} else if (ammo < maxAmmo) {
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ammo += 1;
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gaveAmmo = true;
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int givenAmmo = 1;
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magazineAmmo = glm::clamp(magazineAmmo + givenAmmo, 0, magazineSize);
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if (magazineAmmo > prevMagazineAmmo) {
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givenAmmo = prevMagazineAmmo + givenAmmo - magazineSize;
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}
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}
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if (gaveAmmo) {
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EntityWrapper effectSpawner = giver.FirstChildByName("AmmoShareEffectSpawner");
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if (effectSpawner.Valid()) {
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if (effectSpawner.HasComponent("Spawner")) {
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SpawnerSystem::Spawn(effectSpawner, effectSpawner);
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}
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if (givenAmmo > 0) {
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ammo = glm::clamp(ammo + givenAmmo, 0, maxAmmo);
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}
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}
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}
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