diff --git a/src/Engine/Rendering/DrawFinalPass.cpp b/src/Engine/Rendering/DrawFinalPass.cpp index 83bacd37..5e1d7f6e 100644 --- a/src/Engine/Rendering/DrawFinalPass.cpp +++ b/src/Engine/Rendering/DrawFinalPass.cpp @@ -626,8 +626,7 @@ void DrawFinalPass::DrawSprites(std::list>&jobs, Rend RenderState jobState; if (spriteJob) { - if(spriteJob->Depth == 0) - { + if(spriteJob->Depth == 0) { jobState.Disable(GL_DEPTH_TEST); } glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(spriteJob->Matrix));