Added BlendEquation and BlendFunc to RenderState, and cleaned it up A LOT
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@@ -4,7 +4,7 @@
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DrawScenePassState::DrawScenePassState()
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{
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GLERROR("---");
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BindBuffer(0);
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BindFramebuffer(0);
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GLERROR("---");
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Enable(GL_DEPTH_TEST);
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Enable(GL_CULL_FACE);
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