Added BlendEquation and BlendFunc to RenderState, and cleaned it up A LOT
This commit is contained in:
@@ -4,7 +4,7 @@
|
||||
PickingPassState::PickingPassState(GLuint frameBuffer)
|
||||
{
|
||||
GLERROR("---2");
|
||||
BindBuffer(frameBuffer);
|
||||
BindFramebuffer(frameBuffer);
|
||||
GLERROR("---3");
|
||||
Enable(GL_DEPTH_TEST);
|
||||
Enable(GL_CULL_FACE);
|
||||
|
||||
Reference in New Issue
Block a user