Hack to sync ammo over network until we have input replaying + Reload effect from all views
This commit is contained in:
@@ -2,27 +2,26 @@
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<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:Model>
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<Resource>Models/Effects/JumpEffectHexagon.mesh</Resource>
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<Color A="0.576470613" B="500" G="255" R="0.854901969"/>
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<Transparent>true</Transparent>
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</c:Model>
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<c:Transform>
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<Position X="0.600000024" Y="0.800000012" Z="0"/>
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<Scale X="0.50000012" Y="0.50000019" Z="0.50000014"/>
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</c:Transform>
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<c:Lifetime>
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<Lifetime>0.5</Lifetime>
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</c:Lifetime>
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<c:ExplosionEffect>
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<ColorByDistance>true</ColorByDistance>
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<Velocity X="0" Y="-7.76300049" Z="0"/>
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<ExplosionOrigin X="0" Y="2.67900002" Z="0"/>
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<Velocity X="3.60000014" Y="3.93700027" Z="0"/>
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<ExponentialAccelaration>true</ExponentialAccelaration>
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<ExplosionDuration>0.5</ExplosionDuration>
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<EndColor A="0" B="0" G="0" R="1"/>
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<EndColor A="0" B="1" G="1" R="1"/>
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<Randomness>true</Randomness>
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</c:ExplosionEffect>
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<c:Model>
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<Resource>Models/Effects/JumpEffectHexagon.mesh</Resource>
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<Color A="0.545098066" B="500" G="255" R="0.854901969"/>
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<Transparent>true</Transparent>
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</c:Model>
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<c:Transform>
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<Position X="0.600000024" Y="0.800000012" Z="0"/>
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<Scale X="0.500000119" Y="0.500000179" Z="0.500000119"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -24,7 +24,7 @@
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</Team>
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</c:Team>
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<c:Transform>
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<Position X="0" Y="0.0288832653" Z="2.64837074"/>
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<Position X="5519.44287" Y="0.0288832653" Z="2.64837074"/>
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</c:Transform>
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</Components>
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@@ -138,8 +138,8 @@
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<Transparent>true</Transparent>
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</c:Model>
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<c:Transform>
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<Position X="0.120747983" Y="-0.228997007" Z="-0.151475653"/>
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<Orientation X="0.0104046585" Y="-0.00268164417" Z="0.0428441912"/>
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<Position X="0.1204307" Y="-0.228431284" Z="-0.181454539"/>
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<Orientation X="0.0104045458" Y="-0.00268182717" Z="0.0428440496"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -154,17 +154,17 @@
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</Components>
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<Children/>
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</Entity>
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<Entity name="FirstPersonReloadSpawner">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/ReloadEffectView.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="FirstPersonReloadSpawner">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/WeaponReloadEffect.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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@@ -209,11 +209,10 @@
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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<Visible>false</Visible>
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</c:Model>
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<c:Transform>
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<Position X="0.15859656" Y="1.02875519" Z="-0.21540691"/>
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<Orientation X="-0.0626692101" Y="-0.0361935496" Z="0.120095037"/>
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<Position X="0.139178902" Y="0.782200813" Z="-0.246610582"/>
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<Orientation X="-0.228463098" Y="0.0975924358" Z="0.182726845"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -228,6 +227,15 @@
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</Components>
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<Children/>
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</Entity>
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<Entity name="ThirdPersonReloadSpawner">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/ReloadEffectWorld.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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+1
-8
@@ -2,9 +2,6 @@
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<Entity name="WeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Lifetime>
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<Lifetime>2</Lifetime>
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</c:Lifetime>
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@@ -18,12 +15,8 @@
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</c:ExplosionEffect>
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<c:Model>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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<Transparent>true</Transparent>
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</c:Model>
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<c:Transform>
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<Position X="0.120747991" Y="-0.229502052" Z="-0.151475638"/>
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<Orientation X="0.0104046296" Y="-0.00268167513" Z="0.0428442545"/>
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</c:Transform>
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<c:Transform/>
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</Components>
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<Children/>
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@@ -0,0 +1,24 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity name="WeaponModel" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:Lifetime>
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<Lifetime>2</Lifetime>
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</c:Lifetime>
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<c:ExplosionEffect>
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<ColorByDistance>true</ColorByDistance>
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<Velocity X="1.63300014" Y="0.0320000015" Z="0"/>
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<ExplosionOrigin X="0" Y="0.0790000036" Z="-0.329000026"/>
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<ExponentialAccelaration>true</ExponentialAccelaration>
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<EndColor A="0" B="19.6078434" G="19.6078434" R="1"/>
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<Randomness>true</Randomness>
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</c:ExplosionEffect>
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<c:Model>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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