Hack to sync ammo over network until we have input replaying + Reload effect from all views
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@@ -24,7 +24,7 @@
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</Team>
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</c:Team>
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<c:Transform>
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<Position X="0" Y="0.0288832653" Z="2.64837074"/>
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<Position X="5519.44287" Y="0.0288832653" Z="2.64837074"/>
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</c:Transform>
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</Components>
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@@ -138,8 +138,8 @@
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<Transparent>true</Transparent>
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</c:Model>
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<c:Transform>
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<Position X="0.120747983" Y="-0.228997007" Z="-0.151475653"/>
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<Orientation X="0.0104046585" Y="-0.00268164417" Z="0.0428441912"/>
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<Position X="0.1204307" Y="-0.228431284" Z="-0.181454539"/>
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<Orientation X="0.0104045458" Y="-0.00268182717" Z="0.0428440496"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -154,17 +154,17 @@
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</Components>
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<Children/>
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</Entity>
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<Entity name="FirstPersonReloadSpawner">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/ReloadEffectView.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="FirstPersonReloadSpawner">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/WeaponReloadEffect.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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@@ -209,11 +209,10 @@
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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<Visible>false</Visible>
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</c:Model>
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<c:Transform>
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<Position X="0.15859656" Y="1.02875519" Z="-0.21540691"/>
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<Orientation X="-0.0626692101" Y="-0.0361935496" Z="0.120095037"/>
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<Position X="0.139178902" Y="0.782200813" Z="-0.246610582"/>
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<Orientation X="-0.228463098" Y="0.0975924358" Z="0.182726845"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -228,6 +227,15 @@
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</Components>
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<Children/>
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</Entity>
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<Entity name="ThirdPersonReloadSpawner">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/ReloadEffectWorld.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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