WIP on widget fuckery

This commit is contained in:
Tleety
2016-02-01 16:56:55 +01:00
parent 7054822be2
commit 53cae25eb2
8 changed files with 76 additions and 32 deletions
+3 -3
View File
@@ -14,7 +14,6 @@ layout (binding = 1) uniform sampler2D NormalMapTexture;
layout (binding = 2) uniform sampler2D SpecularMapTexture;
layout (binding = 3) uniform sampler2D GlowMapTexture;
#define TILE_SIZE 16
struct LightSource {
@@ -149,8 +148,9 @@ void main()
totalLighting.Specular += light_result.Specular;
}
vec4 color_result = (DiffuseColor + Input.ExplosionColor) * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel)) * diffuseTexel * Color;
vec4 color_result = Color * diffuseTexel * DiffuseColor * Input.ExplosionColor;
color_result = color_result * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel));
//vec4 color_result = (DiffuseColor + Input.ExplosionColor) * (totalLighting.Diffuse + (totalLighting.Specular * specularTexel)) * diffuseTexel * Color;
float pos = ((P * vec4(Input.Position, 1)).y + 1.0)/2.0;