WIP on widget fuckery
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@@ -41,5 +41,5 @@ void main()
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Output.Normal = vec3(M * vec4(Normal, 0.0));
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Output.Tangent = vec3(M * vec4(Tangent, 0.0));
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Output.BiTangent = vec3(M * vec4(BiTangent, 0.0));
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Output.ExplosionColor = vec4(0.0);
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Output.ExplosionColor = vec4(1.0);
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}
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