Fixed a bugg with RenderState.

Renderstate now also handles the Frambuffer binding.
This commit is contained in:
Tleety
2015-12-11 16:07:12 +01:00
parent 433331e752
commit 53d5736420
10 changed files with 100 additions and 63 deletions
+2 -2
View File
@@ -6,10 +6,10 @@
class PickingPassState : public RenderState
{
public:
PickingPassState();
PickingPassState(GLuint frameBuffer);
~PickingPassState();
private:
private:
};
#endif