Fixed a bugg with RenderState.
Renderstate now also handles the Frambuffer binding.
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@@ -52,8 +52,8 @@ private:
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Model* m_UnitQuad;
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Model* m_UnitSphere;
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PickingPass* m_PickingPass;
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DrawScenePass* m_DrawScenePass;
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PickingPass* m_PickingPass;
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//----------------------Functions----------------------//
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void InitializeWindow();
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