Fixed a bugg with RenderState.

Renderstate now also handles the Frambuffer binding.
This commit is contained in:
Tleety
2015-12-11 16:07:12 +01:00
parent 433331e752
commit 53d5736420
10 changed files with 100 additions and 63 deletions
+1 -1
View File
@@ -52,8 +52,8 @@ private:
Model* m_UnitQuad;
Model* m_UnitSphere;
PickingPass* m_PickingPass;
DrawScenePass* m_DrawScenePass;
PickingPass* m_PickingPass;
//----------------------Functions----------------------//
void InitializeWindow();