Fixed a bugg with RenderState.
Renderstate now also handles the Frambuffer binding.
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+2
-1
@@ -73,8 +73,9 @@ void Game::Tick()
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m_Renderer->Update(dt);
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m_RenderQueueFactory->Update(m_World);
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GLERROR("Game::Tick m_RenderQueueFactory->Update");
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m_Renderer->Draw(m_RenderQueueFactory->RenderQueues());
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GLERROR("Game::Tick m_Renderer->Draw");
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m_EventBroker->Swap();
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m_EventBroker->Clear();
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